HuluMenu (Krunker Aimbot & ESP)

aimbot and ESP for Krunker this auto locks on and tracks through walls USE M TO OPEN THE MENU B TO TOGGLE AIMBOT AND L TO TOGGLE AIM THROUGH WALLS OR AIMBOT ONLY WHEN AIMING

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         HuluMenu (Krunker Aimbot & ESP)
// @namespace    http://tampermonkey.net/
// @version      0.4.1
// @description  aimbot and ESP for Krunker this auto locks on and tracks through walls USE M TO OPEN THE MENU B TO TOGGLE AIMBOT AND L TO TOGGLE AIM THROUGH WALLS OR AIMBOT ONLY WHEN AIMING
// @author       Discord @devingwithmell IF YOU NEED CUSTOM STUFF FOR GAMES HMU
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-start
// @require      https://unpkg.com/[email protected]/build/three.min.js
// ==/UserScript==

const THREE = window.THREE;
delete window.THREE;

// Settings with default values
const settings = {
    aimbotEnabled: true,
    aimbotOnRightMouse: false,
    espEnabled: true,
    espLines: true,
    wireframe: false
};

// Key bindings
const keyBindings = {
    KeyB: 'aimbotEnabled',
    KeyL: 'aimbotOnRightMouse',
    KeyM: 'espEnabled',
    KeyN: 'espLines',
    KeyK: 'wireframe'
};

// Game state
let scene = null;
let rightMouseDown = false;

// Cached objects for performance
const tempVector = new THREE.Vector3();
const tempObject = new THREE.Object3D();
tempObject.rotation.order = 'YXZ';

// ESP Materials and Geometry
const espMaterial = new THREE.LineBasicMaterial({
    color: 0xff0000,
    depthTest: false
});

const boxGeometry = new THREE.EdgesGeometry(
    new THREE.BoxGeometry(5, 15, 5).translate(0, 7.5, 0)
);

// Line for ESP
const lineGeometry = new THREE.BufferGeometry();
const linePositions = new Float32Array(100 * 2 * 3);
lineGeometry.setAttribute('position', new THREE.BufferAttribute(linePositions, 3));

const line = new THREE.LineSegments(lineGeometry, espMaterial);
line.frustumCulled = false;

// Scene injection
const origArrayPush = Array.prototype.push;
Array.prototype.push = function() {
    try {
        if (arguments[0] && arguments[0].parent &&
            arguments[0].parent.type === 'Scene' &&
            arguments[0].parent.name === 'Main') {
            scene = arguments[0].parent;
            Array.prototype.push = origArrayPush;
            console.log('Scene injected!');
        }
    } catch(e) {}
    return origArrayPush.apply(this, arguments);
};

// Game logic
function findPlayers() {
    if (!scene) return { players: [], myPlayer: null };

    const players = [];
    let myPlayer = null;

    for (const child of scene.children) {
        if (child.type !== 'Object3D') continue;

        try {
            const camera = child.children[0]?.children[0];
            if (camera && camera.type === 'PerspectiveCamera') {
                myPlayer = child;
            } else if (child.children[0]) {
                players.push(child);
            }
        } catch(e) {}
    }

    return { players, myPlayer };
}

function updateESP(players, myPlayer) {
    if (!myPlayer) return null;

    let targetPlayer = null;
    let minDist = Infinity;
    let counter = 0;

    tempObject.matrix.copy(myPlayer.matrix).invert();

    for (const player of players) {
        // Skip if it's our own position
        if (player.position.x === myPlayer.position.x &&
            player.position.z === myPlayer.position.z) {
            continue;
        }

        // Create ESP box if needed
        if (!player.box && settings.espEnabled) {
            const box = new THREE.LineSegments(boxGeometry, espMaterial);
            box.frustumCulled = false;
            player.add(box);
            player.box = box;
        }

        // Update ESP visibility
        if (player.box) {
            player.box.visible = settings.espEnabled;
        }

        // Update ESP lines
        if (settings.espLines && counter < linePositions.length / 6) {
            linePositions[counter * 6] = 0;
            linePositions[counter * 6 + 1] = 10;
            linePositions[counter * 6 + 2] = -5;

            tempVector.copy(player.position)
                .add(new THREE.Vector3(0, 9, 0))
                .applyMatrix4(tempObject.matrix);

            linePositions[counter * 6 + 3] = tempVector.x;
            linePositions[counter * 6 + 4] = tempVector.y;
            linePositions[counter * 6 + 5] = tempVector.z;

            counter++;
        }

        // Track closest player for aimbot
        const dist = player.position.distanceTo(myPlayer.position);
        if (dist < minDist) {
            minDist = dist;
            targetPlayer = player;
        }
    }

    // Update line visibility
    line.geometry.attributes.position.needsUpdate = true;
    line.geometry.setDrawRange(0, counter * 2);
    line.visible = settings.espLines;

    return targetPlayer;
}

function aimbot(targetPlayer, myPlayer) {
    if (!settings.aimbotEnabled || !targetPlayer || !myPlayer ||
        (settings.aimbotOnRightMouse && !rightMouseDown)) {
        return;
    }

    // Get target position
    tempVector.setScalar(0);
    targetPlayer.children[0].children[0].localToWorld(tempVector);

    // Calculate aim
    tempObject.position.copy(myPlayer.position);
    tempObject.lookAt(tempVector);

    // Apply aim
    myPlayer.children[0].rotation.x = -tempObject.rotation.x;
    myPlayer.rotation.y = tempObject.rotation.y + Math.PI;
}

// Main game loop
function gameLoop() {
    requestAnimationFrame(gameLoop);

    const { players, myPlayer } = findPlayers();
    if (!players.length || !myPlayer) return;

    const targetPlayer = updateESP(players, myPlayer);
    aimbot(targetPlayer, myPlayer);
}

// Event handlers
window.addEventListener('pointerdown', e => {
    if (e.button === 2) rightMouseDown = true;
});

window.addEventListener('pointerup', e => {
    if (e.button === 2) rightMouseDown = false;
});

window.addEventListener('keyup', e => {
    if (document.activeElement?.value !== undefined) return;

    const setting = keyBindings[e.code];
    if (setting) {
        settings[setting] = !settings[setting];
        showMessage(`${setting}: ${settings[setting] ? 'ON' : 'OFF'}`);
    }
});

// UI
function showMessage(text) {
    let msgEl = document.querySelector('.hack-message');
    if (!msgEl) {
        msgEl = document.createElement('div');
        msgEl.className = 'hack-message';
        msgEl.style.cssText = `
            position: fixed;
            left: 20px;
            bottom: 20px;
            background: rgba(0, 0, 0, 0.7);
            color: #fff;
            padding: 10px 15px;
            font-family: monospace;
            font-size: 14px;
            border-radius: 4px;
            z-index: 999999;
            transition: opacity 0.3s;
        `;
        document.body.appendChild(msgEl);
    }

    msgEl.textContent = text;
    msgEl.style.opacity = '1';

    clearTimeout(msgEl.fadeTimeout);
    msgEl.fadeTimeout = setTimeout(() => {
        msgEl.style.opacity = '0';
    }, 2000);
}

(function showStatusGUI() {
    function waitForDOM() {
        if (!document.body) return requestAnimationFrame(waitForDOM);

        const gui = document.createElement('div');
        gui.id = 'status-ui';
        gui.style.cssText = `
            position: fixed;
            top: 100px;
            left: 100px;
            background: rgba(0, 0, 0, 0.85);
            color: white;
            padding: 12px 15px;
            border-radius: 8px;
            font-family: monospace;
            font-size: 14px;
            z-index: 10000;
            display: none;
            box-shadow: 0 0 12px rgba(0,0,0,0.5);
        `;

        const content = `
            <h3 style="margin:0 0 10px 0;">Krunker Hack Status</h3>
            <p>Aimbot: <b style="color:#0f0">ENABLED</b></p>
            <p>Right Click Aim: <b style="color:#0f0">${settings.aimbotOnRightMouse ? 'ENABLED' : 'DISABLED'}</b></p>
            <p>ESP: <b style="color:#0f0">${settings.espEnabled ? 'ENABLED' : 'DISABLED'}</b></p>
            <p>ESP Lines: <b style="color:#0f0">${settings.espLines ? 'ENABLED' : 'DISABLED'}</b></p>
            <p>Wireframe: <b style="color:#0f0">${settings.wireframe ? 'ENABLED' : 'DISABLED'}</b></p>
        `;
        gui.innerHTML = content;
        document.body.appendChild(gui);

        // Toggle display with M
        window.addEventListener('keydown', e => {
            if (e.code === 'KeyM') {
                gui.style.display = gui.style.display === 'none' ? 'block' : 'none';
            }
        });
    }

    waitForDOM();
})();


// Start the script
console.log('Starting Krunker hack...');
gameLoop();
H