Scenexe socket fiddler. Modify incoming and outgoing packets by writing functions for incoming and outgoing.
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Ten skrypt nie powinien być instalowany bezpośrednio. Jest to biblioteka dla innych skyptów do włączenia dyrektywą meta // @require https://updategf.qytechs.cn/scripts/457775/1135823/Scenexe%20Socket%20Fiddler.js
Allows you to modify and log incoming and outgoing packets by writing functions for window.incoming and window.outgoing.
A simple function you can write is a simple socket logger:
window.incoming = (data) => {
console.log('incoming:', data);
}
window.outgoing = (data) => {
console.log('outgoing:', data);
}
The incoming data is an array where the 1st item is an opcode and the 2nd item contains the packet data. Refer to https://github.com/discordtehe/scenexe/blob/main/src/shared/constants.js#L441 for info on opcodes.
If you need to modify incoming and outgoing packets, just return the modified data:
window.incoming = (data) => {
data[1] = ...edit some stuff...;
return data;
}
window.outgoing = (data) => {
data[1] = ...edit some stuff...;
return data;
}
Refer to https://github.com/discordtehe/scenexe/blob/main/src/gamesocket.js#L440 for info on how to parse incoming packets and https://github.com/discordtehe/scenexe/blob/main/src/gamesocket.js#L1467 for how various outgoing packets look like.