您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
DIO-Tools is a small extension for the browser game Grepolis. (counter, displays, smilies, trade options, changes to the layout)
当前为
- // ==UserScript==
- // @name DIO-TOOLS
- // @namespace DIO
- // @version 2.30
- // @author Diony
- // @description DIO-Tools is a small extension for the browser game Grepolis. (counter, displays, smilies, trade options, changes to the layout)
- // @include https://de.grepolis.com/game*
- // @include http://*.grepolis.com/game*
- // @include https://*.grepolis.com/game*
- // @include http://*forum.*.grepolis.com/*.php*
- // @include http://diotools.pf-control.de/*
- // @require http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js
- // @icon http://s7.directupload.net/images/140128/vqchpigi.gif
- // @icon64 http://diotools.pf-control.de/images/icon_dio_64x64.png
- // @copyright 2013+, DIONY
- // @grant GM_info
- // @grant GM_setValue
- // @grant GM_getValue
- // @grant GM_deleteValue
- // @grant GM_xmlhttpRequest
- // ==/UserScript==
- var version = '2.30';
- //if(unsafeWindow.DM) console.dir(unsafeWindow.DM.status('l10n'));
- //console.dir(DM.status('templates'));
- //http://s7.directupload.net/images/140128/vqchpigi.gif - DIO-Tools-Smiley
- //http://de44.grepolis.com/cache/js/libs/jquery-1.10.2.min.js
- //console.log(JSON.stringify(DM.getl10n()));
- /*******************************************************************************************************************************
- * Changes
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● ...
- * | ● ...
- * | ● ...
- * | ● ...
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- /*******************************************************************************************************************************
- * Bugs / TODOs
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Aktivitätsbox für Angriffe blendet nicht aus
- * | ● Smileys verschwinden manchmal? -> bisher nicht reproduzierbar
- * | ● Performanceeinbruch nach dem Switchen des WW-Fensters
- * | ● keine Smileys im Grepoforum mit Safari (fehlendes jQuery)
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- /*******************************************************************************************************************************
- * Global stuff
- *******************************************************************************************************************************/
- var uw = unsafeWindow || window, $ = uw.jQuery || jQuery, DATA, GM;
- // GM-API?
- GM = (typeof GM_info === 'object') ? true : false;
- // LOAD DATA
- if(GM && (uw.location.pathname === "/game/index")){
- var WID = uw.Game.world_id, MID = uw.Game.market_id, AID = uw.Game.alliance_id;
- DATA = {
- // GLOBAL
- options : JSON.parse(GM_getValue("options", "{}")),
- user : JSON.parse(GM_getValue("dio_user", "{}")),
- count: JSON.parse(GM_getValue("dio_count", "[]")),
- notification : GM_getValue('notification', 0),
- error: JSON.parse(GM_getValue('error', '{}')),
- spellbox : JSON.parse(GM_getValue("spellbox", '{ "top":"23%", "left": "-150%", "show": false }')),
- commandbox: JSON.parse(GM_getValue("commandbox" , '{ "top":55, "left": 250 }')),
- tradebox : JSON.parse(GM_getValue("tradebox", '{ "top":55, "left": 450 }')),
- // WORLD
- townTypes : JSON.parse(GM_getValue(WID + "_townTypes", GM_getValue("town_types", "{}"))),
- sentUnits : JSON.parse(GM_getValue(WID + "_sentUnits", GM_getValue(WID + "_sentUnitsArray", '{ "attack": {}, "support": {} }'))),
- biremes : JSON.parse(GM_getValue(WID + "_biremes", GM_getValue(WID + "_biri_data", "{}"))),
- worldWonder : JSON.parse(GM_getValue(WID + "_wonder", '{ "ratio": {}, "storage": {}, "map": {} }')),
- // MARKET
- worldWonderTypes : JSON.parse(GM_getValue(MID + "_wonderTypes", '{}'))
- };
- if(!DATA.worldWonder.map) {
- DATA.worldWonder.map = {};
- }
- // Temporary:
- if(GM_getValue(WID + "_ww_res")){
- DATA.worldWonder.ratio[AID] = parseInt(GM_getValue(WID + "_ratio", -1), 10);
- DATA.worldWonder.storage[AID] = JSON.parse(GM_getValue(WID + "_ww_res", "{}"));
- GM_deleteValue(WID + "_ratio");
- GM_deleteValue(WID + "_ww_res");
- }
- //console.log(DATA.worldWonder);
- GM_deleteValue("movebox");
- GM_deleteValue(WID + "_sentUnitsArray");
- GM_deleteValue(WID + "_biri_data");
- GM_deleteValue("town_types");
- GM_deleteValue('DIO-Notification');
- }
- // GM: EXPORT FUNCTIONS
- uw.saveValueGM = function(name, val){
- setTimeout(function(){
- GM_setValue(name, val);
- // Reload after saving settings
- if(name == "options") {
- window.location.reload();
- }
- }, 0);
- };
- uw.deleteValueGM = function(name){
- setTimeout(function(){
- GM_deleteValue(name);
- },0, name);
- };
- uw.chatUserRequest = function(){
- setTimeout(function(){
- GM_xmlhttpRequest({
- method: "GET",
- url: "http://api.relay-chat.de/compteur_js.php?chan="+ (uw.Game.market_id === "de" ? "Grepolis" + uw.Game.market_id.toUpperCase() : "GREPO"),
- onload: function(text){
- $('.nui_main_menu .chat .indicator').get(0).innerHTML = text.response.split("'")[1];
- $('.nui_main_menu .chat .indicator').get(0).style.display = 'block';
- },
- onerror: function(){
- $('.nui_main_menu .chat .indicator').get(0).style.display = 'none';
- }
- });
- }, 0);
- };
- if(typeof exportFunction == 'function'){
- // Firefox > 30
- uw.DATA = cloneInto(DATA, unsafeWindow);
- exportFunction(uw.saveValueGM, unsafeWindow, {defineAs: "saveValueGM"});
- exportFunction(uw.deleteValueGM, unsafeWindow, {defineAs: "deleteValueGM"});
- exportFunction(uw.chatUserRequest, unsafeWindow, {defineAs: "chatUserRequest"});
- } else {
- // Firefox < 30, Chrome, Opera, ...
- uw.DATA = DATA;
- }
- var time_a, time_b;
- // APPEND SCRIPT
- function appendScript(){
- //console.log("GM-API: " + gm_bool);
- if(document.getElementsByTagName('body')[0]){
- var dioscript = document.createElement('script');
- dioscript.type ='text/javascript';
- dioscript.id = 'diotools';
- time_a = uw.Timestamp.client();
- dioscript.textContent = DIO_GAME.toString().replace(/uw\./g, "") + "\n DIO_GAME("+ version +", "+ GM +", "+ time_a +");";
- document.body.appendChild(dioscript);
- } else {
- setTimeout(function(){
- appendScript();
- }, 500);
- }
- }
- if(location.host === "diotools.pf-control.de"){
- // PAGE
- DIO_PAGE();
- } else {
- if((location.pathname !== "/game/index") && GM){
- // FORUM
- DIO_GAME(version);
- } else {
- // GAME
- appendScript();
- }
- }
- function DIO_PAGE(){
- if(typeof GM_info == 'object') {
- setTimeout(function() {
- dio_user = JSON.parse(GM_getValue("dio_user", ""));
- console.log(dio_user);
- uw.dio_version = parseFloat(version);
- }, 0);
- } else {
- dio_user = localStorage.getItem("dio_user") || "";
- dio_version = parseFloat(version);
- }
- }
- function DIO_FORUM(){
- if($(".editor_textbox_container").get(0)){
- loadSmileys();
- changeForumEditorLayout();
- addSmileyBoxForum();
- }
- }
- function DIO_GAME(version, gm, time_a){
- var MutationObserver = uw.MutationObserver || window.MutationObserver,
- WID, MID, AID, PID, LID,
- dio_sprite = "http://abload.de/img/dio_spritejmqxp.png"; // http://img1.myimg.de/DIOSPRITEe9708.png -> Forbidden!?
- if(uw.location.pathname === "/game/index"){
- WID = uw.Game.world_id;
- MID = uw.Game.market_id;
- AID = uw.Game.alliance_id;
- PID = uw.Game.player_id;
- LID = uw.Game.locale_lang.split("_")[0]; // LID ="es";
- // World with Artemis ??
- Game.hasArtemis = Game.constants.gods.length == 6;
- }
- $.prototype.reverseList = [].reverse;
- // LOAD DATA for Safari:
- if((typeof DATA === 'undefined') && (uw.location.pathname === "/game/index")){
- DATA = {
- //GLOBAL
- options : JSON.parse(localStorage.getItem("options") || "{}"),
- user : JSON.parse(localStorage.getItem("dio_user") || "{}"),
- count: JSON.parse(localStorage.getItem("dio_count") || "[]"),
- notification : localStorage.getItem('notification') || localStorage.getItem('DIO-Notification') || 0,
- error: JSON.parse(localStorage.getItem('error') || '{}'),
- spellbox : JSON.parse(localStorage.getItem("spellbox") || '{ "top":"23%", "left": "-150%", "show": false }' ),
- commandbox: JSON.parse(localStorage.getItem("commandbox") || '{ "top":55, "left": 250 }' ),
- tradebox : JSON.parse(localStorage.getItem("tradebox") || '{ "top":55, "left": 450 }' ),
- //WORLD
- townTypes : JSON.parse(localStorage.getItem(WID + "_townTypes") || localStorage.getItem("town_types") || "{}" ),
- sentUnits : JSON.parse(localStorage.getItem(WID + "_sentUnits") || localStorage.getItem(WID + "_sentUnitsArray") || '{ "attack": {}, "support": {} }' ),
- biremes : JSON.parse(localStorage.getItem(WID + "_biremes") || localStorage.getItem(WID + "_biri_data") || "{}" ),
- worldWonder : JSON.parse(localStorage.getItem(WID + "_wonder") || '{ "ratio": {}, "storage": {}, "map": {} }'),
- // MARKET
- worldWonderTypes : JSON.parse(localStorage.getItem(MID + "_wonderTypes") || '{}')
- };
- if(!DATA.worldWonder.map) {
- DATA.worldWonder.map = {};
- }
- // Temporary:
- if(GM_getValue(WID + "_ww_res")){
- DATA.worldWonder.ratio[AID] = parseInt((localStorage.getItem(WID + "_ratio") || -1), 10);
- DATA.worldWonder.storage[AID] = JSON.parse(localStorage.getItem(WID + "_ww_res") || "{}");
- localStorage.removeItem(WID + "_ratio");
- localStorage.removeItem(WID + "_ww_res");
- }
- }
- function saveValue(name, val){
- if(gm){
- saveValueGM(name, val);
- } else {
- localStorage.setItem(name, val);
- }
- }
- function deleteValue(name){
- if(gm){
- deleteValueGM(name);
- } else {
- localStorage.removeItem(name);
- }
- }
- /*******************************************************************************************************************************
- * Graphic filters
- *******************************************************************************************************************************/
- if(uw.location.pathname === "/game/index"){
- $('<svg width="0%" height="0%">'+
- '<filter id="GrayScale">'+
- '<feColorMatrix type="matrix" values="0.2126 0.7152 0.0722 0 0 0.2126 0.7152 0.0722 0 0 0.2126 0.7152 0.0722 0 0 0 0 0 1 0">'+
- '</filter>'+
- '<filter id="Sepia">'+
- '<feColorMatrix type="matrix" values="0.343 0.669 0.119 0 0 0.249 0.626 0.130 0 0 0.172 0.334 0.111 0 0 0.000 0.000 0.000 1 0">'+
- '</filter>'+
- '<filter id="Saturation"><feColorMatrix type="saturate" values="0.2"></filter>'+
- '<filter id="Saturation1"><feColorMatrix type="saturate" values="1"></filter>'+
- '<filter id="Saturation2"><feColorMatrix type="saturate" values="2"></filter>'+
- '<filter id="Hue1"><feColorMatrix type="hueRotate" values= "65"></filter>'+
- '<filter id="Hue2"><feColorMatrix type="hueRotate" values="150"></filter>'+
- '<filter id="Hue3"><feColorMatrix type="hueRotate" values="-65"></filter>'+
- '<filter id="Brightness15">'+
- '<feComponentTransfer>'+
- '<feFuncR type="linear" slope="1.5"/><feFuncG type="linear" slope="1.5"/><feFuncB type="linear" slope="1.5"/>'+
- '</feComponentTransfer>'+
- '</filter>'+
- '<filter id="Brightness12">'+
- '<feComponentTransfer>'+
- '<feFuncR type="linear" slope="1.2"/><feFuncG type="linear" slope="1.2"/><feFuncB type="linear" slope="1.2"/>'+
- '</feComponentTransfer>'+
- '</filter>'+
- '<filter id="Brightness11">'+
- '<feComponentTransfer>'+
- '<feFuncR type="linear" slope="1.1"/><feFuncG type="linear" slope="1.1"/><feFuncB type="linear" slope="1.1"/>'+
- '</feComponentTransfer>'+
- '</filter>'+
- '<filter id="Brightness10">'+
- '<feComponentTransfer>'+
- '<feFuncR type="linear" slope="1.0"/><feFuncG type="linear" slope="1.0"/><feFuncB type="linear" slope="1.0"/>'+
- '</feComponentTransfer>'+
- '</filter>'+
- '</svg>').appendTo('#ui_box');
- }
- /*******************************************************************************************************************************
- * Language versions: german, english, french, russian, polish, spanish
- *******************************************************************************************************************************/
- var LANG = {
- de : {
- settings : {
- dsc: "DIO-Tools bietet unter anderem einige Anzeigen, eine Smileyauswahlbox,<br>Handelsoptionen und einige Veränderungen des Layouts.",
- act: "Funktionen der Toolsammlung aktivieren/deaktivieren:",
- prv: "Vorschau einzelner Funktionen:"
- },
- options : {
- bir: [ "Biremenzähler", "Zählt die jeweiligen Biremen einer Stadt und summiert diese. (Anzeige im Minimap-Bullauge links oben)" ],
- sml: [ "Smileys", "Erweitert die BBCode-Leiste um eine Smileybox" ],
- str: [ "Einheitenstärke", "Fügt mehrere Einheitenstärketabellen in verschiedenen Bereichen hinzu" ],
- trd: [ "Handel", "Erweitert das Handelsfenster um einen Prozentualer Handel, einen Rekrutierungshandel und Limitmarker für Stadtfeste" ],
- cnt: [ "EO-Zähler", "Zählt die ATT/UT-Anzahl im EO-Fenster (bisher nur bei eigenen Eroberungen)" ],
- way: [ "Laufzeit", "Zeigt im ATT/UT-Fenster die Laufzeit bei Verbesserter Truppenbewegung an" ],
- wwc: [ "Weltwunder", "Anteilsrechner & Rohstoffzähler + Vor- & Zurück-Buttons bei fertiggestellten WW's (momentan nicht deaktivierbar!)" ],
- sim: [ "Simulator", "Anpassung des Simulatorlayouts & permanente Anzeige der Erweiterten Modifikatorbox" ],
- spl: [ "Zauberbox", "Komprimierte verschiebbare & magnetische Zauberbox (Positionsspeicherung)" ],
- mov: [ "Aktivitätsboxen", "Verbesserte Anzeige der Handels- und Truppenaktivitätsboxen (Positionsspeicherung)" ],
- pop: [ "Popup", 'Ändert Gunst-Popup' ],
- tsk: [ "Taskleiste", 'Vergrößert die Taskleiste und minimiert das "Tägliche Belohnung"-Fenster beim Start' ],
- irc: [ "Chat", "Ersetzt den Allianzchat durch einen IRC-Chat" ],
- bbc: [ "DEF-Formular", "Erweitert die BBCode-Leiste um ein automatisches DEF-Formular" ],
- com: [ "Einheitenvergleich","Fügt Einheitenvergleichstabellen hinzu" ],
- twn: [ "Stadticons", "Fügt Stadttyp-Icons zur Stadtliste hinzu" ],
- con: [ "Kontextmenu", 'Vertauscht "Stadt selektieren" und "Stadtübersicht" im Kontextmenu'],
- sen: [ "Abgeschickte Einheiten", 'Zeigt im Angriffs-/Unterstützungsfenster abgeschickte Einheiten an'],
- tov: [ "Stadtübersicht", 'Ersetzt die neue Stadtansicht mit der alten Fensteransicht'],
- scr: [ "Mausrad", 'Man kann mit dem Mausrad die Übersichten wechseln'],
- err: [ "Automatische Fehlerberichte senden", "Wenn du diese Option aktivierst, kannst du dabei helfen Fehler zu identifizieren." ],
- her: [ "Thrakische Eroberung", "Verkleinerung der Karte der Thrakischen Eroberung." ]
- },
- labels: {
- uni : "Verfügbare Einheiten",
- con : "Selektieren",
- // Smileys
- std: "Standard", gre: "Grepolis", nat: "Natur", ppl: "Leute", oth: "Sonstige",
- // Defense form
- ttl: "Übersicht: Stadtverteidigung", inf: "Informationen zur Stadt:", dev: "Abweichung",
- det: "Detailierte Landeinheiten", prm: "Premiumboni", sil: "Silberstand", mov: "Truppenbewegungen:",
- // WW
- leg: "WW-Anteil", stg: "Stufe", tot: "Gesamt",
- // Simulator
- str: "Einheitenstärke", los: "Verluste", mod: "ohne Modifikatoreinfluss",
- // Comparison box
- dsc: "Einheitenvergleich", hck: "Schlag", prc: "Stich", dst: "Distanz", sea: "See", att: "Angriff", def: "Verteidigung", spd: "Geschwindigkeit",
- bty: "Beute (Rohstoffe)", cap: "Transportkapazität", res: "Baukosten (Rohstoffe)", fav: "Gunst", tim: "Bauzeit (s)",
- // Trade
- rat: "Ressourcenverhältnis eines Einheitentyps", shr: "Anteil an der Lagerkapazität der Zielstadt", per: "Prozentualer Handel",
- // Sent units box
- lab: "Abgeschickt",
- improved_movement: "Verbesserte Truppenbewegung"
- },
- buttons: {
- sav: "Speichern", ins: "Einfügen", res: "Zurücksetzen"
- },
- },
- en : {
- settings : {
- dsc: "DIO-Tools offers, among other things, some displays, a smiley box,<br>trade options and some changes to the layout.",
- act: "Activate/deactivate features of the toolset:",
- prv: "Preview of several features:"
- },
- options : {
- bir: [ "Bireme counter", "Counts the biremes of a city and sums these" ],
- sml: [ "Smilies", "Extends the bbcode bar by a smiley box" ],
- str: [ "Unit strength", "Adds unit strength tables in various areas" ],
- trd: [ "Trade", "Extends the trade window by a percentage trade, a recruitment trade and limit markers for city festivals" ],
- cnt: [ "Conquests", "Counts the attacks/supports in the conquest window (only own conquests yet)" ],
- way: [ "Troop speed", "Displays improved troop speed in the attack/support window" ],
- wwc: [ "World wonder", "Share calculation & resources counter + previous & next buttons on finished world wonders (currently not deactivatable!)" ],
- sim: [ "Simulator", "Adaptation of the simulator layout & permanent display of the extended modifier box" ],
- spl: [ "Spell box", "Compressed movable & magnetic spell box (position memory)" ],
- mov: [ "Activity boxes", "Improved display of trade and troop activity boxes (position memory)" ],
- pop: [ "Popup", "Changes the favor popup" ],
- tsk: [ "Taskbar", "Increases the taskbar and minimizes the daily reward window on startup" ],
- irc: [ "Chat", 'Replaced the alliance chat by an irc chat. (FlashPlayer required)' ],
- bbc: [ "Defense form", "Extends the bbcode bar by an automatic defense form" ],
- com: [ "Unit Comparison", "Adds unit comparison tables" ],
- twn: [ "Town icons", "Adds town type icons to the town list" ],
- con: [ "Context menu", 'Swaps "Select town" and "City overview" in the context menu'],
- sen: [ "Sent units", 'Shows sent units in the attack/support window'],
- tov: [ "Town overview", 'Replaces the new town overview with the old window style'],
- scr: [ "Mouse wheel", 'You can change the views with the mouse wheel'],
- err: [ "Send bug reports automatically", "If you activate this option, you can help identify bugs." ],
- her: [ "Thracian Conquest", "Downsizing of the map of the Thracian conquest." ]
- },
- labels: {
- uni : "Available Units",
- con : "Select town",
- // Smileys
- std: "Standard", gre: "Grepolis", nat: "Nature", ppl: "People", oth: "Other",
- // Defense form
- ttl: "Overview: Town defense", inf: "Town information:", dev: "Deviation",
- det: "Detailed land units", prm: "Premium bonuses", sil: "Silver volume", mov: "Troop movements:",
- // WW
- leg: "WW Share", stg: "Stage", tot: "Total",
- // Simulator
- str: "Unit strength", los: "Loss", mod: "without modificator influence",
- // Comparison box
- dsc: "Unit comparison",
- hck: "Blunt", prc: "Sharp", dst: "Distance", sea: "Sea",
- att: "Offensive", def: "Defensive", spd: "Speed", bty: "Booty (resources)",
- cap: "Transport capacity", res: "Costs (resources)", fav: "Favor", tim: "Recruiting time (s)",
- // Trade
- rat: "Resource ratio of an unit type", shr: "Share of the storage capacity of the target city", per: "Percentage trade",
- // Sent units box
- lab: "Sent units",
- improved_movement: "Improved troop movement"
- },
- buttons: {
- sav: "Save", ins: "Insert", res: "Reset"
- },
- },
- ///////////////////////////////////
- // French Translation by eclat49 //
- ///////////////////////////////////
- fr : {
- settings: {
- dsc: "DIO-Tools offres certains écrans, une boîte de smiley, les options <br>commerciales, des changements à la mise en page et d'autres choses.",
- act: "Activation/Désactivation des fonctions:",
- prv: "Aperçu des fonctions séparées:"
- },
- options : {
- bir: [ "Compteur de birèmes ", "Totalise l'ensemble des birèmes présentent en villes et les résume. (Remplace la mini carte dans le cadran)" ],
- sml: [ "Smileys", "Rajoutes une boite de smilies à la boite de bbcode" ],
- str: [ "Force unitaire", "Ajoutes des tableaux de force unitaire dans les différentes armes" ],
- trd: [ "Commerce", "Ajout d'une option par pourcentage, par troupes pour le commerce, ainsi qu'un affichage des limites pour les festivals" ],
- cnt: [ "Compteur conquête", "Comptabilise le nombre d'attaque et de soutien dans la fenêtre de conquête (valable que pour ses propre conquêtes)" ],
- way: [ "Vitesse des troupes ", "Rajoutes le temps de trajet avec le bonus accélération" ],
- wwc: [ "Merveille du monde", "Compteur de ressource et calcul d'envoi + bouton précédent et suivant sur les merveilles finies(ne peut être désactivé pour le moment)" ],
- sim: [ "Simulateur", "Modification de la présentation du simulateur et affichage permanent des options premium" ],
- spl: [ "Boîte de magie", "Boîte de sort cliquable et positionnable" ],
- mov: [ "Boîte d'activité", "Présentation améliorée du commerce et des mouvement de troupes (mémoire de position)" ],
- pop: [ "Popup", 'Change la popup de faveur' ],
- tsk: [ "Barre de tâches ", "La barre de tâches augmente et minimise le fenêtre de bonus journalier" ],
- irc: [ "Chat", "Remplace le chat de l'alliance à travers un chat IRC. (FlashPlayer requis)" ],
- bbc: [ "Formulaire de défense", "Ajout d'un bouton dans la barre BBCode pour un formulaire de défense automatique" ],
- com: [ "Comparaison des unités","Ajoutes des tableaux de comparaison des unités" ],
- twn: [ "Icônes des villes", "Ajoutes desicônes de type de ville à la liste de ville" ],
- con: [ "Menu contextuel", 'Swaps "Sélectionner ville" et "Aperçu de la ville" dans le menu contextuel'],
- sen: [ "Unités envoyées", 'Affiche unités envoyées dans la fenêtre attaque/support'],
- tov: [ "Aperçu de ville", "Remplace la nouvelle aperçu de la ville avec l'ancien style de fenêtre"],
- scr: [ "Molette de la souris", 'Avec la molette de la souris vous pouvez changer les vues'],
- err: [ "Envoyer des rapports de bogues automatiquement", "Si vous activez cette option, vous pouvez aider à identifier les bugs." ]
- },
- labels: {
- uni : "Unités disponibles",
- con : "Sélectionner",
- // Smileys
- std: "Standard", gre: "Grepolis", nat: "Nature", ppl: "Gens", oth: "Autres",
- // Defense form
- ttl: "Aperçu: Défense de ville", inf: "Renseignements sur la ville:", dev: "Différence",
- det: "Unités terrestres détaillées", prm: "Bonus premium", sil: "Remplissage de la grotte", mov: "Mouvements de troupes:",
- // WW
- leg: "Participation", stg: "Niveau", tot: "Total",
- // Simulator
- str: "Force unitaire", los: "Pertes", mod: "sans influence de modificateur",
- // Comparison box
- dsc: "Comparaison des unités", hck: "Contond.", prc: "Blanche", dst: "Jet", sea: "Navale", att: "Attaque", def: "Défense", spd: "Vitesse",
- bty: "Butin", cap: "Capacité de transport", res: "Coût de construction", fav: "Faveur", tim: "Temps de construction (s)",
- // Trade
- rat: "Ratio des ressources d'un type d'unité", shr: "Part de la capacité de stockage de la ville cible", per: "Commerce de pourcentage",
- // Sent units box
- lab: "Envoyée",
- improved_movement: "Mouvement des troupes amélioré"
- },
- buttons: {
- sav: "Sauver", ins: "Insertion", res: "Remettre"
- },
- },
- ///////////////////////////////////
- // Russian Translation by MrBobr //
- ///////////////////////////////////
- ru : {
- settings : {
- dsc: "DIO-Tools изменяет некоторые окна, добавляет новые смайлы, отчёты,<br>улучшеные варианты торговли и другие функции.",
- act: "Включение/выключение функций:",
- prv: "Примеры внесённых изменений:"
- },
- options : {
- bir: [ "Счётчик бирем", "Показывает число бирем во всех городах" ],
- sml: [ "Смайлы", "Добавляет кнопку для вставки смайлов в сообщения" ],
- str: [ "Сила отряда", "Добавляет таблицу общей силы отряда в некоторых окнах" ],
- trd: [ "Торговля", "Добавляет маркеры и отправку недостающих ресурсов, необходимых для фестиваля. Инструменты для долевой торговли" ],
- cnt: [ "Завоевания", "Отображение общего числа атак/подкреплений в окне завоевания города (only own conquests yet)" ],
- way: [ "30% ускорение", "Отображает примерное время движения отряда с 30% бонусом" ],
- wwc: [ "Чудо света", "Share calculation & resources counter + previous & next buttons on finished world wonders (currently not deactivatable!)" ],
- sim: [ "Симулятор", "Изменение интерфейса симулятора, добавление новых функций" ],
- spl: [ "Заклинания", "Изменяет положение окна заклинаний" ],
- mov: [ "Перемещения", "Показывает окна пересылки ресурсов и перемещения войск" ],
- pop: [ "Благосклонность", "Отображение окна с уровнем благосклонности богов" ],
- tsk: [ "Таскбар", "Увеличение ширины таскбара и сворачивание окна ежедневной награды при входе в игру" ],
- irc: [ "Чат", 'Замена чата игры на irc-чат' ],
- bbc: [ "Форма обороны", "Добавляет кнопку для вставки в сообщение отчёта о городе" ], // Beschreibung passt nicht ganz
- com: [ "Сравнение юнитов", "Добавляет окно сравнения юнитов" ],
- twn: [ "Типы городов", "Добавляет иконку к городу в списке" ],
- //con: [ "Context menu", 'Swaps "Select town" and "City overview" in the context menu'],
- //sen: [ "Sent units", 'Shows sent units in the attack/support window'],
- tov: [ "Обзор Город", 'Заменяет новый обзор города с старом стиле окна'], // ?
- scr: [ "Колесо мыши", 'С помощью колеса мыши вы можете изменить взгляды'], // ?
- err: [ "Отправить сообщения об ошибках автоматически", "Если вы включите эту опцию, вы можете помочь идентифицировать ошибки"]
- },
- labels: {
- uni : "Доступные войска",
- con : "выбирать",
- // Smileys
- std: "", gre: "", nat: "", ppl: "", oth: "",
- // Defense form
- ttl: "Обзор: Отчёт о городе", inf: "Информация о войсках и постройках:", dev: "Отклонение",
- det: "Детальный отчёт", prm: "Премиум-бонусы", sil: "Серебро в пещере", mov: "Перемещения",
- // WW
- leg: "", stg: "", tot: "",
- // Simulator
- str: "Сила войск", los: "Потери", mod: "без учёта заклинаний, бонусов, исследований",
- // Comparison box
- dsc: "Сравнение юнитов", hck: "Ударное", prc: "Колющее", dst: "Дальнего боя", sea: "Морские", att: "Атака", def: "Защита", spd: "Скорость",
- bty: "Добыча (ресурсы)", cap: "Вместимость транспортов", res: "Стоимость (ресурсы)", fav: "Благосклонность", tim: "Время найма (с)",
- // Trade
- rat: "", shr: "", per: "",
- // Sent units box
- lab: "Отправлено",
- improved_movement: "Улучшенная перемещение войск"
- },
- buttons: {
- sav: "Сохраниить", ins: "Вставка", res: "Сброс"
- },
- },
- ////////////////////////////////
- // Polish Translation by anpu //
- ////////////////////////////////
- pl : {
- settings: {
- dsc: "DIO-Tools oferuje (między innymi) poprawione widoki, nowe uśmieszki,<br>opcje handlu i zmiany w wyglądzie.",
- act: "Włącz/wyłącz funkcje skryptu:",
- prv: "podgląd poszczególnych opcji:"
- },
- options : {
- bir: [ "Licznik birem", "Zlicza i sumuje biremy z miast" ],
- sml: [ "Emotki", "Dodaje dodatkowe (zielone) emotikonki" ],
- str: [ "Siła jednostek", "dodaje tabelki z siłą jednostek w różnych miejscach gry" ],
- trd: [ "Handel", "Rozszerza okno handlu o handel procentowy, proporcje surowców wg jednostek, dodaje znaczniki dla festynów" ],
- cnt: [ "Podboje", "Zlicza wsparcia/ataki w oknie podboju (tylko własne podboje)" ],
- way: [ "Prędkość wojsk", "Wyświetla dodatkowo czas jednostek dla bonusu przyspieszone ruchy wojsk" ],
- wwc: [ "Cuda Świata", "Liczy udział w budowie oraz ilość wysłanych surowców na budowę Cudu Świata oraz dodaje przyciski do szybkiego przełączania między cudami (obecnie nie możliwe do wyłączenia)" ],
- sim: [ "Symulator", "Dostosowanie wyglądu symulatora oraz dodanie szybkich pól wyboru" ],
- spl: [ "Ramka czarów", "Kompaktowa pływająca ramka z czarami (można umieścić w dowolnym miejscu ekranu. Zapamiętuje położenie.)" ],
- mov: [ "Ramki aktywności", "Ulepszony podgląd ruchów wojsk i handlu (można umieścić w dowolnym miejscu ekranu. Zapamiętuje położenie.)" ],
- pop: [ "Łaski", "Zmienia wygląd ramki informacyjnej o ilości produkowanych łask" ],
- tsk: [ "Pasek skrótów", "Powiększa pasek skrótów i minimalizuje okienko z bonusem dziennym" ],
- irc: [ "Czat", 'Zastępuje standardowy Chat chatem IRC (wymagany FlashPlayer)' ],
- bbc: [ "Raportów obronnych","Rozszerza pasek skrótów BBcode o generator raportów obronnych" ],
- com: [ "Porównianie", "Dodaje tabelki z porównaniem jednostek" ],
- twn: [ "Oznaczanie miast", "Możliwość oznaczania ikonami miast na liście" ],
- con: [ "menu kontekstowe", 'Zamiemia miejcami przycisk "wybierz miasto" z przyciskiem "podgląd miasta" po kliknięciu miasta na mapie'],
- sen: [ "Wysłane jednostki", 'Pokaż wysłane jednostki w oknie wysyłania ataków/wsparć'],
- tov: [ "Podgląd miasta", 'Zastępuje nowy podgląd miasta starym'],
- scr: [ "Zoom", 'Możesz zmienić poziom przybliżenia mapy kółkiem myszy'],
- err: [ "Automatycznie wysyłać raporty o błędach", "Jeśli włączysz tę opcję, możesz pomóc zidentyfikować błędy"]
- },
- labels: {
- uni : "Dostępne jednostki",
- con : "Wybierz miasto",
- // Smileys
- std: "Standard" /* "Standardowe" */, gre: "Grepolis", nat: "Przyroda", ppl: "Ludzie", oth: "Inne",
- // Defense form
- ttl: "Podgląd: Obrona miasta", inf: "Informacje o mieście:", dev: "Ochyłka",
- det: "jednostki lądowe", prm: "opcje Premium", sil: "Ilość srebra", mov: "Ruchy wojsk",
- // WW
- leg: "Udział w Cudzie", stg: "Poziom", tot: "Łącznie",
- // Simulator
- str: "Siła jednostek", los: "Straty", mod: "bez modyfikatorów",
- // Comparison box
- dsc: "Porównianie jednostek", hck: "Obuchowa", prc: "Tnąca", dst: "Dystansowa", sea: "Morskie", att: "Offensywne", def: "Defensywne", spd: "Prędkość",
- bty: "Łup (surowce)", cap: "Pojemność transportu", res: "Koszta (surowce)", fav: "Łaski", tim: "Czas rekrutacji (s)",
- // Trade
- rat: "Stosunek surowców dla wybranej jednostki", shr: "procent zapełnienia magazynu w docelowym mieście", per: "Handel procentowy",
- // Sent units box
- lab: "Wysłane jednostki",
- improved_movement: "Przyspieszone ruchy wojsk"
- },
- buttons: {
- sav: "Zapisz", ins: "Wstaw", res: "Anuluj"
- },
- },
- //////////////////////////////////////////////
- // Spanish Translation by Juana de Castilla //
- //////////////////////////////////////////////
- es : {
- settings : {
- dsc: "DIO-Tools ofrece, entre otras cosas, varias pantallas, ventana de <br>emoticones, opciones de comercio y algunos cambios en el diseño.",
- act: "Activar/desactivar características de las herramientas:",
- prv: "Vista previa de varias características:"
- },
- options : {
- bir: [ "Contador de birremes", "Cuenta los birremes de una ciudad y los suma" ],
- sml: [ "Emoticones", "Código BB para emoticones" ],
- str: [ "Fortaleza de la Unidad", "Añade tabla de fortalezas de cada unidad en varias zonas" ],
- trd: [ "Comercio", "Añade en la pestaña de comercio un porcentaje de comercio y reclutamiento y limitadores de Mercado por cada ciudad" ],
- cnt: [ "Conquistas", "contador de ataques y refuerzos en la pestaña de conquista" ],
- way: [ "Velocidad de tropas", "Muestra movimiento de tropas mejorado en la ventana de ataque/refuerzo" ],
- wwc: [ "Maravillas", "Calcula participación & contador de recursos + antes y después teclas de maravillas terminadas (no desactibable ahora!)" ],
- sim: [ "Simulador", "Adaptación de la ventana del simulador incluyendo recuadro de modificadores" ],
- spl: [ "Ventana de hechizos", "Ventana deslizante y comprimida de los hechizos (memoria posicional)"],
- mov: [ "Ventana de actividad", "Mejora las ventanas de comercio y movimiento de tropas (memoria posicional)" ],
- pop: [ "Popup", "Cambia el popup de favores" ],
- tsk: [ "Barra de tareas", "aumenta la barra de tareas y minimice la recompensa al aparecer" ],
- irc: [ "Chat", 'Sustituye el chat de la alianza con un irc chat. (require FlashPlayer)' ],
- bbc: [ "Formulario de defensa", "Añade en la barra de códigos bb un formulario de defensa" ],
- com: [ "Comparación", "añade ventana de comparación de unidades" ],
- twn: [ "Iconos de la ciudad", "Añade iconos de tipo de ciudad en el listado de ciudades" ],
- con: [ "menú contextual", 'Cambia "Elegir ciudad" y "vista de la ciudad" en el menú contextual '],
- sen: [ "Unidades enviadas", 'Muestra las unidades enviadas en la ventana de ataque/refuerzos'],
- tov: [ "Información de la ciudad", 'sustituye la vista nueva de ciudad por la ventana antigua'],
- scr: [ "Rueda raton", 'Puede cambiar las vistas con la rueda del raton'],
- err: [ "Enviar informes de errores automáticamente", "Si se activa esta opción, puede ayudar a identificar errores." ]
- },
- labels: {
- uni : "Unidades disponibles",
- con : "Escoger ciudad",
- // Smileys
- std: "Standard", gre: "Grepolis", nat: "Natura", ppl: "Gente", oth: "Otros",
- // Defense form
- ttl: "Vista general: Defensa de la ciudad", inf: "Información de la ciudad:", dev: "Desviación",
- det: "Unidades de tierra detalladas", prm: "Bonos Premium", sil: "Volumen de plata", mov: "Movimientos de tropas:",
- // WW
- leg: "WW cuota", stg: "Nivel", tot: "Total",
- // Simulator
- str: "Fortaleza de la Unidad", los: "Perdida", mod: "sin influencia del modificador",
- // Comparison box
- dsc: "Comparación de Unidades",
- hck: "Contundente", prc: "Punzante", dst: "Distancia", sea: "Mar",
- att: "Ataque", def: "Defensa", spd: "Velocidad", bty: "Botín (recursos)",
- cap: "Capacidad de transporte", res: "Costes (recursos)", fav: "Favor", tim: "Tiempo de reclutamiento (s)",
- // Trade
- rat: "Proporción de recursos de un tipo de unidad", shr: "Porcentaje de la capacidad de almacenamiento de la ciudad destino", per: "Porcentaje de comercio",
- // Sent units box
- lab: "Unidades enviadas",
- improved_movement: "Movimiento de tropas mejorados"
- },
- buttons: {
- sav: "Guardar", ins: "Insertar", res: "Reinicio"
- }
- },
- ar : {}
- };
- LANG.ar = LANG.es;
- // Create JSON
- // console.log(JSON.stringify(LANG.en));
- /*******************************************************************************************************************************
- * Settings
- *******************************************************************************************************************************/
- // (De)activation of the features
- var options_def = {
- bir : true, // Biremes counter
- sml : true, // Smileys
- str : true, // Unit strength
- trd : true, // Trade options
- way : true, // Troop speed
- cnt : true, // Attack/support counter
- sim : true, // Simulator
- spl : true, // Spell box
- mov : false,// Activity boxes
- tsk : true, // Task bar
- irc : true, // IRC-Chat
- pop : true, // Favor popup
- wwc : true, // World wonder
- bbc : true, // BBCode bar
- com : true, // Unit comparison
- twn : true, // Town icons
- con : true, // Context menu
- sen : true, // Sent units
- tov : false,// Town overview
- scr : true, // Mausrad,
- err : false,
- her : true // Thrakische Eroberung
- };
- if(uw.location.pathname === "/game/index"){
- for(var opt in options_def){
- if(options_def.hasOwnProperty(opt)){
- if(DATA.options[opt] == undefined) {
- DATA.options[opt] = options_def[opt];
- }
- }
- }
- }
- // Add DIO-Tools to grepo settings
- function settings() {
- var wid = $(".settings-menu").get(0).parentNode.id;
- if(!$("#dio_tools").get(0)){
- $(".settings-menu ul:last").append('<li id="dio_li"><img id="dio_icon" src="http://www.greensmilies.com/smile/smiley_emoticons_smile.gif"></div> <a id="dio_tools" href="#"> DIO-Tools</a></li>');
- }
- $(".settings-link").click(function () {
- $('.section').each(function(){
- $(this).get(0).style.display = "block";
- });
- $('.settings-container').removeClass("dio_overflow");
- $('#dio_bg_medusa').css({ display: "none" });
- if($('#dio_settings').get(0)) { $('#dio_settings').get(0).style.display = "none"; }
- });
- $("#dio_tools").click(function () {
- if($('.email').get(0)) { $('.settings-container').removeClass("email"); }
- $('.settings-container').addClass("dio_overflow");
- $('#dio_bg_medusa').css({ display: "block" });
- if(!$('#dio_settings').get(0)){
- $('.settings-container').append(
- '<div id="dio_settings" class="player_settings section"><div id="dio_bg_medusa"></div>'+
- '<div class="game_header bold"><a href="#" target="_blank" style="color:white">DIO-Tools (v'+ version +')</a></div>'+
- '<p>' + getText("settings", "dsc") + '</p>'+
- '<p class="bold"><u>'+ getText("settings", "act") + '</u></p>'+
- '<table width="100%" style=" font-size: 0.8em;"><tr><td width="24%">'+
- '<div id="bir" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "bir")[0] +'</div></div><br><br>'+
- '<div id="sml" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "sml")[0] +'</div></div><br><br>'+
- '<div id="str" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "str")[0] +'</div></div><br><br>'+
- '<div id="bbc" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "bbc")[0] +'</div></div><br><br>'+
- '<div id="con" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "con")[0] +'</div></div><br><br>'+
- '</td><td width="21%">'+
- '<div id="trd" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "trd")[0] +'</div></div><br><br>'+
- '<div id="cnt" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "cnt")[0] +'</div></div><br><br>'+
- '<div id="way" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "way")[0] +'</div></div><br><br>'+
- '<div id="wwc" class="checkbox_new disabled"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "wwc")[0] +'</div></div><br><br>'+
- '<div id="sen" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "sen")[0] +'</div></div><br><br>'+
- '</td><td width="20%">'+
- '<div id="sim" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "sim")[0] +'</div></div><br><br>'+
- '<div id="spl" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "spl")[0] +'</div></div><br><br>'+
- '<div id="tsk" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "tsk")[0] +'</div></div><br><br>'+
- '<div id="twn" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "twn")[0] +'</div></div><br><br>'+
- '<div id="tov" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "tov")[0] +'</div></div><br><br>'+
- '</td><td>'+
- '<div id="com" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "com")[0] +'</div></div><br><br>'+
- '<div id="mov" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "mov")[0] +'</div></div><br><br>'+
- '<div id="pop" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "pop")[0] +'</div></div><br><br>'+
- '<div id="irc" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "irc")[0] +'</div></div><br><br>'+
- '<div id="scr" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "scr")[0] +'</div></div><br><br>'+
- '</td></tr><tr><td colspan="4">'+
- '<div id="err" class="checkbox_new" style="float:left"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "err")[0] +'</div></div>'+
- '<div id="her" class="checkbox_new" style="float:left"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("options", "her")[0] +'</div></div><br><br>'+
- '</td></tr>'+
- '</table>'+
- '<div><a class="button" id="dio_save" href="#">'+
- '<span class="left"><span class="right"><span class="middle"><small>' + getText("buttons", "sav") + '</small></span></span></span><span></span>'+
- '</a></div>'+
- '<div style="position:absolute; left: 495px;top: 40px;"><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3EWUQUTMC5VKS" target="_blank">'+
- '<img alt="Donate" src="' + (LID === "de" ? "http://s7.directupload.net/images/140131/ctahnu2q.png" : "https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif") + '"></a></div>'+
- //'<p class="bold"><u>'+ getText("settings", "prv") + '</u></p>'+
- '<br /><table><tr>'+
- '<td><img id="bi_img" src="http://i.imgur.com/94m7Gg8.png"></td>'+
- '<td><img id="sm_img" src="http://i.imgur.com/Y3BsENb.png"></td>'+
- '<td><img id="un_img" src="http://i.imgur.com/LXkSxsS.png"></td>'+
- '</tr></table></div></div>');
- $('.checkbox_new .cbx_caption').css({
- whiteSpace: 'nowrap',
- marginRight: '10px'
- });
- // Thrakische Eroberung
- if(!$('#happening_large_icon.hercules2014').get(0)){
- $('#her').css({ display: "none" });
- }
- $("#bi_img").tooltip(getText("options", "bir")[0]); $("#sm_img").tooltip(getText("options", "sml")[0]); $("#un_img").tooltip(getText("options", "str")[0]);
- $("#bir").tooltip(getText("options", "bir")[1]); $("#sml").tooltip(getText("options", "sml")[1] + "<br><br><img src='http://666kb.com/i/ckajscggscw4s2u60.gif'>");
- $("#str").tooltip(getText("options", "str")[1]); $("#bbc").tooltip(getText("options", "bbc")[1]);
- $("#con").tooltip(getText("options", "con")[1]);
- $("#trd").tooltip(getText("options", "trd")[1]); $("#cnt").tooltip(getText("options", "cnt")[1]); $("#way").tooltip(getText("options", "way")[1]);
- $("#wwc").tooltip(getText("options", "wwc")[1]); $("#sen").tooltip(getText("options", "sen")[1]);
- $("#sim").tooltip(getText("options", "sim")[1]); $("#spl").tooltip(getText("options", "spl")[1]); $("#mov").tooltip(getText("options", "mov")[1]);
- $("#com").tooltip(getText("options", "com")[1]); $("#tov").tooltip(getText("options", "tov")[1]);
- $("#pop").tooltip(getText("options", "pop")[1]); $("#tsk").tooltip(getText("options", "tsk")[1]); $("#irc").tooltip(getText("options", "irc")[1]);
- $("#twn").tooltip(getText("options", "twn")[1]); $("#scr").tooltip(getText("options", "scr")[1]);
- $("#err").tooltip(getText("options", "err")[1]); $("#her").tooltip(getText("options", "her")[1]);
- if(!uw.Layout.wnd.TYPE_TOWNINDEX){
- $('#tov').addClass("disabled");
- $('#tov .cbx_caption').get(0).style.color = "red";
- $("#tov").tooltip('<span style="color:red">This feature was unfortunately prevented by the Grepolis developers on purpose. They call it "code cleanup". Sorry...</span>');
- }
- $("#dio_settings .checkbox_new").click(function () {
- $(this).toggleClass("checked");
- });
- for(var e in DATA.options) {
- if(DATA.options.hasOwnProperty(e)){
- if (DATA.options[e] == true) {
- $("#" + e).addClass("checked");
- }
- }
- }
- $('#dio_save').click(function(){
- $('#dio_settings .checkbox_new').each(function(){
- var act = false;
- if ($("#" + this.id).hasClass("checked")) {
- act = true;
- }
- DATA.options[this.id] = act;
- });
- saveValue("options", JSON.stringify(DATA.options));
- });
- }
- $('.section').each(function(){
- $(this).get(0).style.display = "none";
- });
- $('#dio_settings').get(0).style.display = "block";
- });
- }
- function addSettingsButton(){
- $('<div class="btn_settings circle_button dio_settings"><div class="dio_icon js-caption"></div></div>').appendTo(".gods_area");
- $('.dio_settings').css({
- top: '95px',
- right: '103px',
- zIndex: '10'
- });
- $('.dio_settings .dio_icon').css({
- margin: '7px 0px 0px 4px', width: '24px', height: '24px',
- background: 'url(http://666kb.com/i/cifvfsu3e2sdiipn0.gif) no-repeat 0px 0px',
- backgroundSize: "100%"
- });
- $('.dio_settings').on('mouseup', function(){
- $('.dio_icon').get(0).style.marginTop = "7px";
- });
- $('.dio_settings').on('mousedown', function(){
- $('.dio_icon').get(0).style.marginTop = "8px";
- });
- $('.dio_settings').tooltip("DIO-Tools: " + DM.getl10n("layout", "config_buttons").settings);
- $('.dio_settings').click(function(){
- clickDioSettings();
- });
- }
- var diosettings = false;
- function clickDioSettings(){
- if(!uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_PLAYER_SETTINGS)){
- diosettings = true;
- }
- uw.Layout.wnd.Create(uw.GPWindowMgr.TYPE_PLAYER_SETTINGS,'Settings');
- }
- // Forum: Choose language
- if(!(uw.location.pathname === "/game/index")){
- LID = uw.location.host.split(".")[1];
- }
- // Translation GET
- function getText(category, name){
- var txt = "???";
- if(LANG[LID]){
- if(LANG[LID][category]){
- if(LANG[LID][category][name]){
- txt = LANG[LID][category][name];
- } else { if(LANG.en[category]){ if(LANG.en[category][name]){
- txt = LANG.en[category][name];
- }}}
- } else {
- if(LANG.en[category]){ if(LANG.en[category][name]){
- txt = LANG.en[category][name];
- }}
- }
- } else {
- if(LANG.en[category]){ if(LANG.en[category][name]){
- txt = LANG.en[category][name];
- }}
- }
- return txt;
- }
- var exc = false, sum = 0, ch = ["FBADAF", "IGCCJB"], alpha = 'ABCDEFGHIJ';
- function a(){
- var pA = PID.toString(), pB = "";
- for(var c in pA){ if(pA.hasOwnProperty(c)){ pB += alpha[pA[parseInt(c, 10)]];}}
- sum = 0;
- for(var b in ch){
- if(ch.hasOwnProperty(b)){
- if(!(pB === ch[b])){exc = true;} else {exc = false; return;}
- for(var s in ch[b]){if(ch[b].hasOwnProperty(s)){sum += alpha.indexOf(ch[b][s]); }}
- }
- }
- }
- var autoTownTypes, manuTownTypes, population, sentUnitsArray, biriArray, spellbox, commandbox, tradebox, wonder, wonderTypes;
- function setStyle(){
- // Settings
- $('<style type="text/css">'+
- '#dio_bg_medusa { background:url('+ dio_sprite +') -160px -43px no-repeat; height: 510px; width: 260px; right: -10px; z-index: -1; position: absolute;} '+
- '.dio_overflow { overflow: hidden; } '+
- '#dio_icon { width:15px; vertical-align:middle; margin-top:-2px; } '+
- '#quackicon { width:15px !important; vertical-align:middle !important; margin-top:-2px; height:12px !important; } '+
- '</style>').appendTo('head');
- // Tutorial-Quest Container
- $('<style type="text/css"> #tutorial_quest_container { top: 130px } </style>').appendTo('head');
- // Ranking
- $('<style type="text/css"> .wonder_ranking { display: none; } </style>').appendTo('head');
- // Velerios
- $('<style id="dio_velerios" type="text/css"> #ph_trader_image { background-image: url(http://s14.directupload.net/images/140826/mh8k8nyw.jpg); } </style>').appendTo('head');
- // http://s7.directupload.net/images/140826/bgqlsdrf.jpg
- // Specific player wishes
- if(PID == 1212083){
- $('<style id="dio_whishes" type="text/css"> #world_end_info { display: none; } </style>').appendTo('head');
- }
- //Thracian Event Map
- if(DATA.options.her){
- $('<style id="dio_hercules" type="text/css"> .hercules_map .stages { -webkit-transform: scale(0.5); transform: scale(0.5); margin-left: -33%; } '+
- '.hercules2014_map .dragdrop, .hercules2014_map .hercules_map { width: 800px !important; height: 600px !important; } '+
- '.hercules_map { background-size: 100% !important; } '+
- '</style>').appendTo('head');
- }
- }
- if(uw.location.pathname === "/game/index"){
- setStyle();
- }
- function loadFeatures(){
- if(typeof(ITowns) !== "undefined"){
- autoTownTypes = {}; manuTownTypes = DATA.townTypes; population = {};
- sentUnitsArray = DATA.sentUnits; biriArray = DATA.biremes;
- spellbox = DATA.spellbox; commandbox = DATA.commandbox; tradebox = DATA.tradebox;
- wonder = DATA.worldWonder; wonderTypes = DATA.worldWonderTypes;
- var DIO_USER = { 'name': uw.Game.player_name, 'market': MID };
- saveValue("dio_user", JSON.stringify(DIO_USER));
- $.Observer(uw.GameEvents.game.load).subscribe('DIO_START', function(e,data){
- // check if city overview window exists
- if(!uw.Layout.wnd.TYPE_TOWNINDEX){
- DATA.options.tov = false;
- }
- // replace start city overview with the window style
- if(DATA.options.tov){
- if($('#ui_box').hasClass("city-overview-enabled") && uw.Layout.wnd.TYPE_TOWNINDEX) {
- $.Observer(uw.GameEvents.ui.bull_eye.radiobutton.island_view.click).publish({});
- uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, uw.DM.getl10n('town_index').window_title +" - "+ uw.ITowns.getTown(uw.Game.townId).name);
- }
- }
- minimizeDailyReward();
- a();
- // English => default language
- if(!LANG[LID]){ LID = "en"; }
- if((ch.length == 2) && exc && (sum == 42)){
- addFunctionToITowns();
- if(DATA.options.tsk) {scaleTaskbar(); hideNavElements();}
- if(DATA.options.com) {addComparisonButton();}
- addSettingsButton();
- addAvailableUnitsBox();
- addAvailableUnitsButton();
- //addStatsButton();
- fixUnitValues();
- if(DATA.options.bir) {initBiri();}
- getAllUnits();
- setInterval(function(){
- getAllUnits();
- },1800000);
- if(DATA.options.pop) {unbindFavorPopup();}
- if(DATA.options.spl) {catchSpellBox(); initSpellBox();}
- imageSelectionProtection();
- if(DATA.options.con) {changeContextMenu();}
- /*
- $.Observer(uw.GameEvents.menu.click).subscribe('DIO_MENU', function(e,data){
- //console.log(data.option_id);
- });
- $.Observer(uw.GameEvents.attack.incoming).subscribe('DIO_ATTACK', function(e,data){
- //console.log(data.count);
- });
- $.Observer(uw.GameEvents.town.units.change).subscribe('DIO_UNITCHANGE', function(e,data){
- //console.log(data.count);
- });
- */
- //Notification
- uw.NotificationType.DIO_TOOLS = "diotools";
- $('<style type="text/css"> #notification_area .diotools .icon { background: url(http://666kb.com/i/cifvfsu3e2sdiipn0.gif) 4px 7px no-repeat !important;} </style>').appendTo('head');
- var notif = DATA.notification;
- if(notif <= 7){
- //newFeatureNotification(1, 'Swap context menu buttons ("Select town" and "City overview")');
- //newFeatureNotification(2, 'Town overview (old window mode)');
- //newFeatureNotification(3, 'Mouse wheel: You can change the views with the mouse wheel');
- //newFeatureNotification(4, 'Town icons on the strategic map');
- //newFeatureNotification(5, 'Percentual unit population in the town list');
- //newFeatureNotification(6, 'New world wonder ranking');
- newFeatureNotification(7, 'World wonder icons on the strategic map');
- $('.diotools .icon').each(function(){
- $(this).click(function(){
- clickDioSettings();
- $(this).parent().find(".close").click();
- });
- });
- $('.diotools').css({
- cursor: "pointer"
- });
- saveValue('notification', 8);
- }
- if(DATA.options.mov){showActivityBoxes();}
- if(DATA.options.str){addStrengthMenu(); setStrengthMenu();}
- if(DATA.options.twn){setTownList(); addTownIcon(); setTownIconsOnMap();}
- if(DATA.options.com){addComparisonBox();}
- if(DATA.options.sml){loadSmileys();}
- if(DATA.options.irc){initChatUser();}
- if(DATA.options.tov){setCityWindowButton();}
- if(DATA.options.scr){scrollViews();}
- if(DATA.options.sen){getSentUnits();}
- setTimeout(function(){
- counter(uw.Timestamp.server());
- setInterval(function(){
- counter(uw.Timestamp.server());
- }, 21600000);
- }, 60000);
- // AJAX-EVENTS
- ajaxObserver();
- // Execute once to get the world wonder types and coordinates
- setTimeout(function(){
- if(!wonderTypes.great_pyramid_of_giza){
- getWorldWonderTypes();
- }
- if(wonderTypes.great_pyramid_of_giza){
- setTimeout(function(){
- if(!wonder.map.mausoleum_of_halicarnassus){
- getWorldWonders();
- } else {
- setWonderIconsOnMap();
- }
- }, 2000);
- }
- }, 3000);
- // Execute once to get alliance ratio
- if (wonder.ratio[AID] == -1 || !$.isNumeric(wonder.ratio[AID])){
- setTimeout(function(){
- getPointRatioFromAllianceProfile();
- }, 5000);
- }
- }
- time_b = uw.Timestamp.client();
- //console.log("Gebrauchte Zeit:" + (time_b - time_a));
- });
- } else {
- setTimeout(function(){
- loadFeatures();
- }, 100);
- }
- }
- if(uw.location.pathname === "/game/index"){
- loadFeatures();
- }
- /*******************************************************************************************************************************
- * HTTP-Requests
- * *****************************************************************************************************************************/
- function ajaxObserver(){
- $(document).ajaxComplete(function (e, xhr, opt) {
- var url = opt.url.split("?"),
- action = url[0].substr(5) + "/" + url[1].split(/&/)[1].substr(7);
- if(PID == 84367 || PID == 104769){
- console.log(action);
- console.log((JSON.parse(xhr.responseText).json));
- }
- setTimeout(function(){
- switch (action) {
- case "/frontend_bridge/fetch": // Daily Reward
- // Thracian Event
- var el = $('.js-hercules2014-dragdrop.dragdrop').get(0);
- if(el){
- var map_left = parseInt(el.style.left.split("p")[0], 10);
- var map_top = parseInt(el.style.top.split("p")[0], 10);
- if((map_top < -216) || (map_left < -143)){
- $('.js-hercules2014-dragdrop.dragdrop').css({
- top: '-40px',
- left: '-40px'
- });
- }
- }
- //console.log("done");
- //$('.daily_login').find(".minimize").click();
- break;
- case "/player/index":
- settings();
- if(diosettings){ $('#dio_tools').click(); diosettings = false; }
- break;
- case "/index/switch_town":
- if(DATA.options.str) {setStrengthMenu();}
- if(DATA.options.bir) {getBiri();}
- if(DATA.options.twn) {changeTownIcon();}
- // Update city window
- if(uw.Layout.wnd.TYPE_TOWNINDEX){ // check if the window type exists
- if(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX)){
- uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).setTitle(uw.DM.getl10n('town_index').window_title +" - "+ uw.ITowns.getTown(uw.Game.townId).name);
- uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).reloadContent();
- }
- }
- break;
- case "/building_docks/index":
- if(DATA.options.bir) {getBiriDocks();}
- break;
- case "/building_place/units_beyond":
- if(DATA.options.bir) {getBiriAgora();}
- //addTransporterBackButtons();
- break;
- case "/building_place/simulator":
- if(DATA.options.sim) {changeSimulatorLayout(); }
- break;
- case "/building_place/simulate":
- if(DATA.options.sim) {afterSimulation(); }
- break;
- case "/alliance_forum/forum": case "/message/new": case "/message/forward": case "/message/view": case "/player_memo/load_memo_content":
- if(DATA.options.sml){addSmileyBox(action); }
- if(DATA.options.bbc){addForm(action); }
- break;
- case "/wonders/index":
- if(DATA.options.trd){WWTradeHandler(); }
- getResWW();
- break;
- case "/wonders/send_resources":
- getResWW();
- break;
- case "/ranking/alliance":
- getPointRatioFromAllianceRanking();
- break;
- case "/ranking/wonder_alliance":
- getPointRatioFromAllianceRanking();
- changeWWRanking(JSON.parse(xhr.responseText).plain.html);
- setWonderIconsOnMap();
- break;
- case "/alliance/members_show":
- getPointRatioFromAllianceMembers();
- break;
- case "/town_info/trading":
- if(DATA.options.trd){addTradeMarks(15, 18, 15, "red"); TownTabHandler(action.split("/")[2]); }
- break;
- case "/farm_town_overviews/get_farm_towns_for_town":
- changeResColor();
- break;
- case "/command_info/conquest_info":
- if(DATA.options.str) {addStrengthConquest();}
- break;
- case "/command_info/conquest_movements": case "/conquest_info/getinfo":
- if(DATA.options.cnt) {countMovements();}
- break;
- case "/building_barracks/index": case "/building_barracks/build":
- if(DATA.options.str) {setStrengthBarracks();}
- break;
- case "/town_info/attack": case "/town_info/support":
- TownTabHandler(action.split("/")[2]);
- break;
- case "/report/index":
- changeDropDownButton();
- loadFilter();
- saveFilter();
- //removeReports();
- break;
- case "/message/default": case "/message/index":
- break;
- case "/chat/init":
- if(DATA.options.irc) {modifyChat();}
- break;
- case "/town_info/go_to_town":
- /*
- //console.log(uw.Layout.wnd);
- var windo = uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).getID();
- //console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX));
- uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).setPosition([100,400]);
- //console.log(windo);
- //console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).getPosition());
- */
- break;
- }
- },0);
- });
- }
- function test(){
- //http://gpde.innogamescdn.com/images/game/temp/island.png
- //console.log(uw.WMap);
- //console.log(uw.WMap.getSea(uw.WMap.getXCoord(), uw.WMap.getYCoord()));
- //console.log(uw.GameControllers.LayoutToolbarActivitiesController().prototype.getActivityTypes());
- //console.log(uw.GameViews);
- //console.log(uw.GameViews.BarracksUnitDetails());
- //console.log(uw.ITowns.getTown(uw.Game.townId).unitsOuter().sword);
- //console.log(uw.ITowns.getCurrentTown().unitsOuter().sword);
- //console.log(uw.ITowns.getTown(uw.Game.townId).researches().attributes);
- //console.log(uw.ITowns.getTown(uw.Game.townId).hasConqueror());
- //console.log(uw.ITowns.getTown(uw.Game.townId).allUnits());
- //console.log(uw.ITowns.all_units.fragments[uw.Game.townId]._byId);
- //console.log("Zeus: " + uw.ITowns.player_gods.zeus_favor_delta_property.lastTriggeredVirtualPropertyValue);
- //console.log(uw.ITowns.player_gods.attributes);
- //console.log(uw.ITowns.getTown('5813').createTownLink());
- //console.log(uw.ITowns.getTown(5813).unitsOuterTown);
- //console.log(uw.ITowns.getTown(uw.Game.townId).getLinkFragment());
- //console.log(uw.ITowns.getTown(uw.Game.townId).allGodsFavors());
- }
- /*******************************************************************************************************************************
- * Helping functions
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● fixUnitValues: Get unit values and overwrite some wrong values
- * | ● getMaxZIndex: Get the highest z-index of "ui-dialog"-class elements
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- // Fix buggy grepolis values
- function fixUnitValues(){
- uw.GameData.units.small_transporter.attack = uw.GameData.units.big_transporter.attack = uw.GameData.units.demolition_ship.attack = uw.GameData.units.militia.attack = 0;
- uw.GameData.units.small_transporter.defense = uw.GameData.units.big_transporter.defense = uw.GameData.units.demolition_ship.defense = uw.GameData.units.colonize_ship.defense = 0;
- uw.GameData.units.militia.resources = { wood: 0, stone: 0, iron: 0 };
- }
- function getMaxZIndex(){
- var maxZ = Math.max.apply(null,$.map($("div[class^='ui-dialog']"), function(e,n){
- if($(e).css('position')=='absolute'){
- return parseInt($(e).css('z-index'), 10) || 1000;
- }
- }));
- return (maxZ !== -Infinity)? maxZ + 1 : 1000;
- }
- function getBrowser(){
- var ua = navigator.userAgent, tem,
- M = ua.match(/(opera|maxthon|chrome|safari|firefox|msie|trident(?=\/))\/?\s*(\d+)/i) || [];
- if(/trident/i.test(M[1])){
- tem = /\brv[ :]+(\d+)/g.exec(ua) || [];
- M[1] = 'IE';
- M[2] = tem[1] || '';
- }
- if(M[1] === 'Chrome'){
- tem = ua.match(/\bOPR\/(\d+)/);
- if(tem != null){
- M[1] = 'Opera';
- M[2] = tem[1];
- }
- }
- M = M[2]? [M[1], M[2]]: [navigator.appName, navigator.appVersion, '-?'];
- if((tem = ua.match(/version\/(\d+)/i))!= null) M.splice(1, 1, tem[1]);
- return M.join(' ');
- }
- // Error Handling / Remote diagnosis / Automatic bug reports
- function errorHandling(e, fn){
- if(PID == 84367 || PID == 104769){
- HumanMessage.error("DIO-TOOLS("+ version +")-ERROR: " + e.message);
- console.log(e.stack);
- } else {
- if(!DATA.error[version]){
- DATA.error[version] = {};
- }
- if(DATA.options.err && !DATA.error[version][fn]){
- $.ajax({
- type: "POST",
- url: "https://diotools.pf-control.de/game/error.php",
- data: { error: e.stack.replace(/'/g,'"') , "function": fn, browser: getBrowser(), version: version },
- success: function (text) {
- DATA.error[version][fn] = true;
- saveValue("error", JSON.stringify(DATA.error));
- }
- });
- }
- }
- }
- // Notification
- function newFeatureNotification(nid, feature){
- var Notification = new NotificationHandler();
- Notification.notify($('#notification_area>.notification').length+1, uw.NotificationType.DIO_TOOLS,
- "<span style='color:rgb(8, 207, 0)'><b><u>New Feature!</u></b></span>"+ feature + "<span class='small notification_date'>DIO-Tools: v"+ version +"</span>");
- }
- /*******************************************************************************************************************************
- * Mousewheel Zoom
- *******************************************************************************************************************************/
- // Scroll trough the 2-3 views
- function scrollViews(){
- try {
- var scroll = 2;
- $('#main_area, .ui_city_overview').bind('mousewheel', function(e){
- if($('.island_view').hasClass('checked')){
- scroll = 2;
- } else if($('.strategic_map').hasClass('checked')){
- scroll = 1;
- } else {
- scroll = 3;
- }
- var delta = 0;
- if (e.originalEvent.wheelDelta) {
- if(e.originalEvent.wheelDelta < 0) { delta = -1;} else { delta = 1; }
- }
- if (e.originalEvent.detail) {
- if(e.originalEvent.detail < 0) { delta = 1;} else { delta = -1; }
- }
- if(delta < 0) {
- scroll -= 1;
- if(scroll < 1) { scroll = 1; }
- }else {
- scroll += 1;
- if(scroll > 2 && DATA.options.tov) { scroll = 2; }
- if(scroll > 3) { scroll = 3; }
- }
- switch(scroll){
- case 1: $('.strategic_map').click(); $('#popup_div').css('display', 'none'); break;
- case 2: $('.island_view').click(); break;
- case 3: $('.city_overview').click(); break;
- }
- //prevent page from scrolling
- return false;
- });
- } catch(error){
- errorHandling(error, "scrollViews");
- }
- }
- /*******************************************************************************************************************************
- * Statistics
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Expansion of towns?
- * | ● Occupancy of the farms?
- * | ● Mouseclick-Counter?
- * | ● Resource distribution (%)?
- * | ● Building level counter ?
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- function addStatsButton(){
- $('<div class="btn_statistics circle_button"><div class="ico_statistics js-caption"></div></div>').appendTo(".gods_area");
- $('.btn_statistics').css({
- top: '56px',
- left: '-4px',
- zIndex: '10',
- position: 'absolute'
- });
- $('.btn_statistics .ico_statistics').css({
- margin: '7px 0px 0px 8px', width: '17px', height: '17px',
- background: 'url(http://s1.directupload.net/images/140408/pltgqlaw.png) no-repeat 0px 0px', // http://s14.directupload.net/images/140408/k4wikrlq.png // http://s7.directupload.net/images/140408/ahfr8227.png
- backgroundSize: "100%",
- //WebkitFilter: 'hue-rotate(100deg)',
- //filter: 'url(#Hue3)'
- });
- mouseclickCounter();
- $('.btn_statistics').on('mousedown', function(){
- $('.ico_statistics').get(0).style.marginTop = "8px";
- });
- $('.btn_statistics').toggle(function(){
- $('.btn_statistics').addClass("checked");
- $('.ico_statistics').get(0).style.marginTop = "8px";
- //console.log(click_cnt);
- $('#statistics_box').get(0).style.display = "block";
- $('#statistics_box').get(0).style.zIndex = getMaxZIndex() + 1;
- }, function(){
- $('.btn_statistics').removeClass("checked");
- $('.ico_statistics').get(0).style.marginTop = "7px";
- $('#statistics_box').get(0).style.display = "none";
- });
- $('.btn_statistics').tooltip(getText("labels", "uni"));
- }
- var click_cnt = 0;
- function mouseclickCounter(){
- // TODO: start date and reset button
- $('body').click(function(){
- click_cnt++;
- });
- }
- /*******************************************************************************************************************************
- * Body Handler
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Town icon
- * | ● Town list: Adds town type to the town list
- * | ● Swap Context Icons
- * | ● City overview
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- var townTypeIcon = {
- // Automatic Icons
- lo: 0, ld: 3, so: 6, sd: 7, fo: 10, fd: 9, bu: 14, /* Building */ po: 22, no: 12,
- // Manual Icons
- fa: 20, /* Favor */ re: 15, /* Resources */ di: 2, /* Distance */ sh: 1, /* Pierce */ lu: 13, /* ?? */ dp: 11, /* Diplomacy */ ha: 15, /* ? */ si: 18, /* Silber */ ra: 17, ch: 19, /* Research */ ti: 23, /* Time */ un: 5,
- wd: 16, /* Wood */ wo: 24, /* World */ bo: 13, /* Booty */ gr: 21, /* Lorbeer */ st: 17, /* Stone */ is: 26, /* ?? */ he: 4, /* Helmet */ ko: 8 /* Kolo */
- },
- townTypeIcon2 = {
- lo: "http://s14.directupload.net/images/140129/gvctb3i5.png", // red: http://s7.directupload.net/images/140129/mn4m2vhx.png kreuz: http://s1.directupload.net/images/140129/rdvuhlmc.png
- ld: "http://s7.directupload.net/images/140129/zwts6zz8.png", // blue: http://s1.directupload.net/images/140129/oua87w9q.png
- so: "http://s7.directupload.net/images/140129/674supp9.png", // smaller: http://s14.directupload.net/images/140129/x7jv2kc9.png
- sd: "http://s14.directupload.net/images/140129/aseivxpl.png",
- fo: "http://s14.directupload.net/images/140129/j9mwfuu4.png", // bright: http://s1.directupload.net/images/140129/7ueia7ja.png
- fd: "http://s7.directupload.net/images/140129/lwtlj9ej.png", // bright: http://s1.directupload.net/images/140129/4an4dhr7.png
- bu: "http://s1.directupload.net/images/140129/y3d6znpg.png", // http://s14.directupload.net/images/140129/wb9w9odq.png, // build2: http://s1.directupload.net/images/140129/qzj2vem6.png bbcode: http://s7.directupload.net/images/140129/d39yg9zj.png
- po: "http://gpde.innogamescdn.com/images/game/res/pop.png",
- no: "http://s7.directupload.net/images/140129/t8tjs543.png", // green: http://s7.directupload.net/images/140129/zneb6f3m.png
- // brown: http://s14.directupload.net/images/140129/fhlanrua.png http://s14.directupload.net/images/140129/9m4xtmys.png http://s7.directupload.net/images/140129/9hflkab3.png
- // Manual Icons
- fa: "http://s7.directupload.net/images/140404/xt839us6.png", // "http://s7.directupload.net/images/140404/xifwkdqy.png",
- re: "http://s14.directupload.net/images/140404/b4n3tyjh.png",
- di: "http://s14.directupload.net/images/140404/nvqxx5j7.png",
- sh: "http://s1.directupload.net/images/140404/mbvpptpg.png",
- lu: "http://s1.directupload.net/images/140404/38n97lp5.png",
- // ro: "http://s14.directupload.net/images/140404/9o22obra.png",
- dp: "http://s1.directupload.net/images/140404/95cgvzcp.png",
- ha: "http://s1.directupload.net/images/140404/9om7bf4m.png",
- si: "http://s1.directupload.net/images/140404/b5eumrw7.png",
- ra: "http://s14.directupload.net/images/140404/3qofe863.png",
- ch: "http://s7.directupload.net/images/140404/jrthehnw.png",
- ti: "http://s7.directupload.net/images/140404/u2a5x7as.png", // "http://s1.directupload.net/images/140404/ceubhq4f.png",
- un: "http://s1.directupload.net/images/140404/x3um2uvt.png", //"http://s14.directupload.net/images/140404/ib4w63he.png", //"http://s7.directupload.net/images/140404/ltegir8t.png", //"http://s1.directupload.net/images/140404/88ljrpvt.png",
- wd: "http://s7.directupload.net/images/140404/te9zldjx.png",
- wo: "http://s1.directupload.net/images/140404/cxbjhapw.png",
- bo: "http://s14.directupload.net/images/140404/ki4gwd7x.png",
- gr: "http://s14.directupload.net/images/140404/n7bq4ixc.png",
- st: "http://s1.directupload.net/images/140404/zwc8ctqh.png",
- is: "http://s1.directupload.net/images/140404/48nlm7xd.png",
- he: "http://s7.directupload.net/images/140404/uldko8rb.png",
- ko: "http://s7.directupload.net/images/140404/r8kikv5d.png", // "http://s7.directupload.net/images/140404/qpawnrwd.png" // "http://s1.directupload.net/images/140404/icuao2mf.png" //
- },
- worldWonderIcon = {
- colossus_of_rhodes: "url(http://gpde.innogamescdn.com/images/game/map/wonder_colossus_of_rhodes.png) 38px -1px;",
- great_pyramid_of_giza: "url(http://gpde.innogamescdn.com/images/game/map/wonder_great_pyramid_of_giza.png) 34px -6px;",
- hanging_gardens_of_babylon: "url(http://gpde.innogamescdn.com/images/game/map/wonder_hanging_gardens_of_babylon.png) 34px -5px;",
- lighthouse_of_alexandria: "url(http://gpde.innogamescdn.com/images/game/map/wonder_lighthouse_of_alexandria.png) 37px -1px;",
- mausoleum_of_halicarnassus: "url(http://gpde.innogamescdn.com/images/game/map/wonder_mausoleum_of_halicarnassus.png) 37px -4px;",
- statue_of_zeus_at_olympia: "url(http://gpde.innogamescdn.com/images/game/map/wonder_statue_of_zeus_at_olympia.png) 36px -3px;",
- temple_of_artemis_at_ephesus: "url(http://gpde.innogamescdn.com/images/game/map/wonder_temple_of_artemis_at_ephesus.png) 34px -5px;"
- };
- function setWonderIconsOnMap(){
- try {
- if(!$('#wondericons_map').get(0)){
- var color = "orange";
- // style for world wonder icons
- var style_str = "<style id='wondericons_map' type='text/css'>";
- for(var ww_type in wonder.map){
- if(wonder.map.hasOwnProperty(ww_type)){
- for(var ww in wonder.map[ww_type]){
- if(wonder.map[ww_type].hasOwnProperty(ww)){
- /*
- if(wonder.map[ww_type][ww] !== AID){
- color = "rgb(192, 109, 54)";
- } else {
- color = "orange";
- }
- */
- style_str += "#mini_i" + ww + ":before {"+
- "content: '';"+
- "background:"+ color + " " + worldWonderIcon[ww_type] +
- "background-size: auto 97%;"+
- "padding: 8px 16px;"+
- "top: 50px;"+
- "position: relative;"+
- "border-radius: 40px;"+
- "z-index: 200;"+
- "cursor: pointer;"+
- "box-shadow: 1px 1px 0px rgba(0, 0, 0, 0.5);"+
- "border: 2px solid green; } "+
- "#mini_i" + ww + ":hover:before { z-index: 201; "+
- "filter: url(#Brightness12);"+
- "-webkit-filter: brightness(1.2);} ";
- }
- }
- }
- }
- $(style_str + "</style>").appendTo('head');
- // Context menu on mouseclick
- $('#minimap_islands_layer').on('click', '.m_island', function(e){
- var ww_coords = this.id.split("i")[3].split("_");
- uw.Layout.contextMenu(e, 'wonder', {ix: ww_coords[0], iy: ww_coords[1]});
- });
- }
- } catch(error) {
- errorHandling(error, "setWonderIconsOnMap");
- }
- }
- function setTownIconsOnMap(){
- try {
- // if town icon changed
- if($('#townicons_map').get(0)){ $('#townicons_map').remove(); }
- // style for own towns (town icons)
- var start = (new Date()).getTime(), end, style_str = "<style id='townicons_map' type='text/css'>";
- for(var e in autoTownTypes){
- if(autoTownTypes.hasOwnProperty(e)){
- style_str += "#mini_t"+ e +" { height: 19px;"+
- "width:19px;"+
- "border-radius: 11px;"+
- "border: 2px solid rgb(16, 133, 0);"+
- "margin: -4px;"+
- //"background: rgb(255, 187, 0) url(http://s7.directupload.net/images/140404/xt839us6.png) repeat;"+
- "background: rgb(255, 187, 0) url("+ dio_sprite +") "+ (townTypeIcon[(manuTownTypes[e] || autoTownTypes[e])]*-25) +"px -27px repeat;"+
- "z-index: 100;"+
- "font-size: 0em;"+
- "cursor: pointer;"+
- "box-shadow: 1px 1px 0px rgba(0, 0, 0, 0.5);} "+
- "#mini_t"+ e +":hover { z-index: 101; "+
- "filter: url(#Brightness12);" +
- "-webkit-filter: brightness(1.2);} ";
- }
- }
- // Context menu on mouseclick
- $('#minimap_islands_layer').on('click', '.m_town', function(z){
- var id = parseInt($(this).get(0).id.substring(6), 10);
- uw.Layout.contextMenu(z, 'determine', {"id": id, "name": uw.ITowns.getTown(id).name });
- z.stopPropagation(); // prevent parent world wonder event
- });
- // Style for foreign cities (shadow)
- style_str += ".m_town { text-shadow: 1px 1px 0px rgba(0, 0, 0, 0.7); } ";
- style_str += "</style>";
- $(style_str).appendTo('head');
- /*
- setTimeout(function(){
- uw.MapTiles.createTownDiv_old = uw.MapTiles.createTownDiv;
- uw.MapTiles.createTownDiv = function(town, player_current_town) {
- var ret = uw.MapTiles.createTownDiv_old(town, player_current_town);
- if(!isNaN(town.id) && town.player_id == PID) {
- //setIconMap(town.id);
- console.log(town.id);
- console.log(player_current_town);
- }
- return ret;
- };
- },2000);
- */
- } catch(error) {
- errorHandling(error, "setTownIconsOnMap");
- }
- }
- // Style for town icons
- var style_str = '<style id="townicons" type="text/css">';
- for(var s in townTypeIcon){
- if(townTypeIcon.hasOwnProperty(s)){
- style_str += '.townicon_'+ s +' { background:url('+ dio_sprite +') '+ (townTypeIcon[s]*-25) +'px -26px repeat;float:left;} ';
- }
- }
- style_str += '</style>';
- $(style_str).appendTo('head');
- // City overview
- function setCityWindowContext(){
- // $.each($("#goToTown").data("events"), function(i, e) { //console.log(i); });
- if(uw.Layout.wnd.TYPE_TOWNINDEX){
- $('#goToTown').unbind("mousedown");
- $('#goToTown').on("mousedown", function(){
- uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, uw.DM.getl10n('town_index').window_title +" - "+ uw.ITowns.getTown(uw.Game.townId).name);
- if($('#select_town').get(0)) {$('#select_town').mousedown(); }
- var town = setInterval(function(){
- if($('#town_background').get(0)){
- document.getSelection().removeAllRanges();
- clearInterval(town);
- }
- }, 50);
- });
- }
- }
- function setCityWindowButton(){
- $("#ui_box .bull_eye_buttons .city_overview").appendTo('#ui_box .bull_eye_buttons');
- $("#ui_box .bull_eye_buttons .city_overview").css({
- left: '18px',
- top: '3px'
- });
- if(uw.Layout.wnd.TYPE_TOWNINDEX){
- $('.bull_eye_buttons .city_overview').on("click", function(){
- uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, uw.DM.getl10n('town_index').window_title +" - "+ uw.ITowns.getTown(uw.Game.townId).name);
- });
- }
- }
- function changeContextMenu(){
- // Set context menu event handler
- $.Observer(uw.GameEvents.map.context_menu.click).subscribe('DIO_CONTEXT', function(e,data){
- if(DATA.options.con && $('#context_menu').children().length == 4){
- // Clear animation
- $('#context_menu div#goToTown').css({
- left: '0px',
- top: '0px',
- WebkitAnimation: 'none', //'A 0s linear',
- animation: 'none' //'B 0s linear'
- });
- }
- // Set 'goToTown' button
- if(DATA.options.tov && $('#goToTown').get(0)){
- setCityWindowContext();
- }
- // Replace german label of 'select town' button
- if(LID === "de" && $('#select_town').get(0)){
- $("#select_town .caption").get(0).innerHTML = "Selektieren";
- }
- });
- // Set context menu animation
- if(!$('#select_town').get(0) && !$('#espionage').get(0)){
- var ani_duration = 0;
- // set fixed position of 'select town' button
- $('<style type="text/css"> #select_town { left: 0px !important; top: 0px !important; z-index: 6} </style>').appendTo('head'); //-webkit-filter: hue-rotate(65deg);filter: url(#Hue1);
- // set animation of 'goToTown' button
- $('<style id="dio_context" type="text/css"> #context_menu div#goToTown { left: 30px; top: -51px; '+
- '-webkit-animation: A 0.115s linear; animation: B 0.2s;} '+
- '@-webkit-keyframes A { from {left: 0px; top: 0px;} to {left: 30px; top: -51px;} }'+
- '@keyframes B { from {left: 0px; top: 0px;} to {left: 30px; top: -51px;} }'+
- '</style>').appendTo('head');
- }
- }
- function imageSelectionProtection(){
- $('<style type="text/css"> img { -moz-user-select: -moz-none; -khtml-user-select: none; -webkit-user-select: none;} </style>').appendTo('head');
- }
- function setTownList(){
- // TODO: rewrite in one style tag
- // Town list
- $('<style type="text/css"> #town_groups_list .item { text-align: left; padding-left:35px;} </style>').appendTo('head');
- //$('<style type="text/css"> #town_groups_list .inner_column { width: 172px !important; float:left; margin-bottom:20px; position:relative !important; left:0px !important; top:0px !important} </style>').appendTo('head');
- $('<style type="text/css"> #town_groups_list .inner_column { border: 1px solid rgba(100, 100, 0, 0.3);margin: -2px 0px 0px 2px;} </style>').appendTo('head');
- $('<style type="text/css"> .town_groups_list .island_quest_icon { background-size: 90%; position: absolute; right: 37px; top: 4px;} </style>').appendTo('head');
- // Quacks Zentrier-Button verschieben
- $('<style type="text/css"> #town_groups_list .jump_town { right: 37px !important;} </style>').appendTo('head');
- // Population percentage
- $('<style type="text/css"> #town_groups_list .pop_percent { position: absolute; right: 7px; font-size: 0.7em;} '+
- '#town_groups_list .full { color: green; }'+
- '#town_groups_list .threequarter { color: darkgoldenrod; }'+
- '#town_groups_list .half { color: darkred; }'+
- '#town_groups_list .quarter { color: red; }'+
- '</style>').appendTo('head');
- // Town Icons
- $('<style type="text/css"> .icon_small { height:20px;padding-left:25px;margin-left:-25px; background-clip:padding-box;} </style>').appendTo('head');
- // Open town list: hook to grepolis function render()
- if(DATA.options.twn){
- var i = 0;
- while(uw.layout_main_controller.sub_controllers[i].name != 'town_name_area'){ i++; }
- uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render_old = uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render;
- uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render = function() {
- uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render_old();
- changeTownList();
- };
- }
- }
- function changeTownList(){
- $("#town_groups_list .town_group_town").each(function() {
- try {
- var town_id = $(this).attr('name'), str = $(this).get(0).innerHTML, townicon_str, percent_str = "", percent = -1,
- space = "full";
- if(population[town_id]){
- percent = population[town_id].percent;
- }
- if(percent < 75){ space = "threequarter"; }
- if(percent < 50){ space = "half"; }
- if(percent < 25){ space = "quarter"; }
- if (!(str.indexOf("townicon") >= 0)){
- townicon_str= '<div class="icon_small townicon_'+ (manuTownTypes[town_id] || autoTownTypes[town_id] || "no") +'"></div>';
- // TODO: Notlösung...
- if(percent != -1){
- percent_str = '<div class="pop_percent '+ space +'">' + percent + '%</div>';
- }
- $(this).get(0).innerHTML = townicon_str + percent_str + str;
- }
- // opening context menu
- /*
- $(this).click(function(e){
- console.log(e);
- uw.Layout.contextMenu(e, 'determine', {"id": town_id,"name": uw.ITowns[town_id].getName()});
- });
- */
- } catch(error){
- errorHandling(error, "changeTownList");
- }
- });
- $("#town_groups_list .town_group_town").hover(function(){
- $(this).find('.island_quest_icon').css({
- display: "none"
- });
- }, function(){
- $(this).find('.island_quest_icon').css({
- display: "block"
- });
- });
- // Add change town list event handler
- $.Observer(uw.GameEvents.town.town_switch).unsubscribe('DIO_SWITCH_TOWN');
- $.Observer(uw.GameEvents.town.town_switch).subscribe('DIO_SWITCH_TOWN', function () {
- changeTownList();
- });
- }
- function addTownIcon(){
- try {
- // Quickbar modification
- $('.ui_quickbar .left, .ui_quickbar .right').css({ width: '46%' });
- $('<div id="town_icon"><div class="town_icon_bg"><div class="icon_big townicon_'+
- (manuTownTypes[uw.Game.townId] || ((autoTownTypes[uw.Game.townId] || "no") + " auto")) + '"></div></div></div>').appendTo('.town_name_area');
- $('.town_name_area').css({ zIndex: 11, left: '52%' }); // because of Kapsonfires Script and Beta Worlds bug report bar
- $('.town_name_area .left').css({
- zIndex: 20,
- left: '-39px'
- });
- // Town Icon Style
- $('#town_icon .icon_big').css({
- backgroundPosition: townTypeIcon[(manuTownTypes[uw.Game.townId] || ((autoTownTypes[uw.Game.townId] || "no")))]*-25 + 'px 0px'
- });
- $('<style type="text/css">'+
- '#town_icon { background:url('+ dio_sprite +') 0 -125px no-repeat; position:absolute; width:69px; height:61px; left:-47px; top:0px; z-index: 10; } '+
- '#town_icon .town_icon_bg { background:url('+ dio_sprite +') -76px -129px no-repeat; width:43px; height:43px; left:25px; top:4px; cursor:pointer; position: relative; } '+
- '#town_icon .town_icon_bg:hover { filter:url(#Brightness11); -webkit-filter:brightness(1.1); box-shadow: 0px 0px 15px rgb(1, 197, 33); } '+
- '#town_icon .icon_big { position:absolute; left:9px; top:9px; height:25px; width:25px; } '+
- '</style>').appendTo('head');
- var icoArray = ['ld', 'lo', 'sh', 'di', 'un',
- 'sd', 'so', 'ko', 'ti', 'gr',
- 'fd', 'fo', 'dp', 'no', 'po',
- 're', 'wd', 'st', 'si', 'bu',
- 'he', 'ch', 'bo', 'fa', 'wo'];
- // Fill select box with town icons
- $('<div class="select_town_icon dropdown-list default active"><div class="item-list"></div></div>').appendTo("#town_icon");
- for(var i in icoArray){
- if(icoArray.hasOwnProperty(i)){
- $('.select_town_icon .item-list').append('<div class="option_s icon_small townicon_'+ icoArray[i] +'" name="'+ icoArray[i] +'"></div>');
- }
- }
- $('<hr><div class="option_s auto_s" name="auto"><b>Auto</b></div>').appendTo('.select_town_icon .item-list');
- // Styles
- $('#town_icon .select_town_icon').css({
- position: 'absolute',
- top: '47px',
- left: '23px',
- width: '145px',
- display: "none",
- padding: '2px',
- border: '3px inset rgb(7, 99, 12)',
- boxShadow: 'rgba(0, 0, 0, 0.5) 4px 4px 6px',
- borderRadius: '0px 10px 10px 10px',
- background: "url(https://gpde.innogamescdn.com/images/game/popup/middle_middle.png)"
- });
- $('#town_icon .item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right", overflowX: 'hidden' });
- $('<style type="text/css">'+
- '#town_icon .option_s { cursor:pointer; width:20px; height:20px; margin:0px; padding:2px 2px 3px 3px; border:2px solid rgba(0,0,0,0); border-radius:5px; background-origin:content-box; background-clip:content-box;} '+
- '#town_icon .option_s:hover { border: 2px solid rgb(59, 121, 81) !important;-webkit-filter: brightness(1.3); } '+
- '#town_icon .sel { border: 2px solid rgb(202, 176, 109); } '+
- '#town_icon hr { width:145px; margin:0px 0px 7px 0px; position:relative; top:3px; border:0px; border-top:2px dotted #000; float:left} '+
- '#town_icon .auto_s { width:136px; height:16px; float:left} '+
- '</style>').appendTo('head');
- $('#town_icon .option_s').click(function(){
- $("#town_icon .sel").removeClass("sel"); $(this).addClass("sel");
- if($(this).attr("name") === "auto"){
- delete manuTownTypes[uw.Game.townId];
- } else {
- manuTownTypes[uw.Game.townId] = $(this).attr("name");
- }
- changeTownIcon();
- saveValue(WID + "_townTypes", JSON.stringify(manuTownTypes));
- });
- // Show & hide drop menus on click
- $('#town_icon .town_icon_bg').click(function(){
- var el = $('#town_icon .select_town_icon').get(0);
- if( el.style.display === "none"){
- el.style.display = "block";
- } else {
- el.style.display = "none";
- }
- });
- $('#town_icon .select_town_icon [name="'+ (manuTownTypes[uw.Game.townId] || (autoTownTypes[uw.Game.townId] ? "auto" :"" )) +'"]').addClass("sel");
- } catch(error){
- errorHandling(error, "addTownIcon");
- }
- }
- function changeTownIcon(){
- var townType = (manuTownTypes[uw.Game.townId] || ((autoTownTypes[uw.Game.townId] || "no")));
- $('#town_icon .icon_big').removeClass().addClass('icon_big townicon_'+ townType + " auto");
- $('#town_icon .sel').removeClass("sel");
- $('#town_icon .select_town_icon [name="'+ (manuTownTypes[uw.Game.townId] || (autoTownTypes[uw.Game.townId] ? "auto" :"" )) +'"]').addClass("sel");
- $('#town_icon .icon_big').css({
- backgroundPosition: townTypeIcon[townType]*-25 + 'px 0px'
- });
- $('#town_icon .select_town_icon').get(0).style.display = "none";
- // update town icons on the map
- setTownIconsOnMap();
- }
- /*******************************************************************************************************************************
- * Available units
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Shows all available units
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- function addAvailableUnitsButton(){
- var default_title = DM.getl10n("place", "support_overview").options.troop_count + " ("+ DM.getl10n("hercules2014", "available")+")";
- $('<div class="btn_available_units circle_button"><div class="ico_available_units js-caption"></div></div>').appendTo(".bull_eye_buttons");
- $('.btn_available_units').css({
- top: '86px',
- left: '119px',
- zIndex: '10',
- position: 'absolute'
- });
- $('.btn_available_units .ico_available_units').css({
- margin: '5px 0px 0px 4px', width: '24px', height: '24px',
- background: 'url(http://s1.directupload.net/images/140323/w4ekrw8b.png) no-repeat 0px 0px', //http://gpde.innogamescdn.com/images/game/res/unit.png
- backgroundSize: "100%",
- filter: 'url(#Hue1)',
- WebkitFilter: 'hue-rotate(100deg)'
- });
- $('.btn_available_units').on('mousedown', function(){
- $('.ico_available_units').get(0).style.marginTop = "6px";
- });
- $('.btn_available_units').toggle(function(){
- $('#available_units_box').get(0).style.display = "block";
- $('#available_units_box').get(0).style.zIndex = getMaxZIndex() + 1;
- $('.btn_available_units').addClass("checked");
- $('.ico_available_units').get(0).style.marginTop = "6px";
- }, function(){
- $('#available_units_box').get(0).style.display = "none";
- $('.btn_available_units').removeClass("checked");
- $('.ico_available_units').get(0).style.marginTop = "5px";
- });
- $('.btn_available_units').tooltip(LANG.hasOwnProperty(LID) ? getText("labels", "uni") : default_title);
- }
- /*******************************************************************************************************************************
- * Comparison
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Compares the units of each unit type
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- function addComparisonButton(){
- $('<div class="btn_comparison circle_button"><div class="ico_comparison js-caption"></div></div>').appendTo(".bull_eye_buttons");
- $('.btn_comparison').css({
- top: '51px',
- left: '120px',
- zIndex: '10',
- position: 'absolute'
- });
- $('.btn_comparison .ico_comparison').css({
- margin: '5px 0px 0px 4px', width: '24px', height: '24px',
- background: 'url(http://666kb.com/i/cjq6cxia4ms8mn95r.png) no-repeat 0px 0px',
- backgroundSize: "100%",
- filter: 'url(#Hue1)',
- WebkitFilter: 'hue-rotate(60deg)'
- });
- $('.btn_comparison').on('mousedown', function(){
- $('.ico_comparison').get(0).style.marginTop = "6px";
- });
- $('.btn_comparison').toggle(function(){
- $('#unit_box').get(0).style.display = "block";
- $('#unit_box').get(0).style.zIndex = getMaxZIndex() + 1;
- $('.btn_comparison').addClass("checked");
- $('.ico_comparison').get(0).style.marginTop = "6px";
- }, function(){
- $('#unit_box').get(0).style.display = "none";
- $('.btn_comparison').removeClass("checked");
- $('.ico_comparison').get(0).style.marginTop = "5px";
- });
- $('.btn_comparison').tooltip(getText("labels", "dsc"));
- }
- function addComparisonBox(){
- var pos = {
- att: { hack: "36%", pierce: "27%", distance: "45.5%", ship: "72.5%" },
- def: { hack: "18%", pierce: "18%", distance: "18%", ship: "81.5%" }
- };
- var unitIMG = "https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png";
- $('<div id="unit_box" class="ui-dialog">'+
- '<div class="bbcode_box middle_center"><div class="bbcode_box middle_right"></div><div class="bbcode_box middle_left"></div>'+
- '<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div><div class="bbcode_box top_center"></div>'+
- '<div class="bbcode_box bottom_center"></div><div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
- '<div style="height:20px; margin-left:35px;">'+
- '<a class="hack" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.hack +';">'+
- '<span style="margin-left:20px">'+ getText("labels", "hck") +'</span></a>'+
- '<a class="pierce" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.pierce +';">'+
- '<span style="margin-left:20px">'+ getText("labels", "prc") +'</span></a>'+
- '<a class="distance" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.distance +';">'+
- '<span style="margin-left:20px">'+ getText("labels", "dst") +'</span></a>'+
- '<a class="ship" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.ship +';">'+
- '<span style="margin-left:20px">'+ getText("labels", "sea") +'</span></a>'+
- '</div><hr>'+
- '<div class="box_content"></div></div>').appendTo('body');
- $('#unit_box a').css({
- float: 'left',
- backgroundRepeat: 'no-repeat',
- backgroundSize: '25px',
- lineHeight: '2',
- marginRight:'10px'
- });
- $('#unit_box span').css({
- marginLeft: '27px',
- });
- $('#unit_box').draggable({
- containment: "body",
- snap: "body",
- });
- $('#unit_box').css({
- position: 'absolute',
- top: '100px',
- left: '200px',
- zIndex: getMaxZIndex() + 1,
- display: 'none'
- });
- $('#unit_box .box_content').css({
- background: 'url(http://s1.directupload.net/images/140206/8jd9d3ec.png) 94% 94% no-repeat',
- backgroundSize: '140px'
- });
- $('#unit_box').bind("mousedown",function(){
- $(this).get(0).style.zIndex = getMaxZIndex() + 1;
- });
- addComparisonTable("hack");
- addComparisonTable("pierce");
- addComparisonTable("distance");
- addComparisonTable("ship");
- $('#unit_box .t_hack').get(0).style.display = "block";
- // Tooltips
- /*
- var labelArray = DM.getl10n("common", "barracks_and_docs"),
- labelAttack = DM.getl10n("context_menu", "titles").attack,
- labelDefense = DM.getl10n("place", "tabs")[0];
- $('.tr_att').tooltip(labelAttack);
- $('.tr_def').tooltip(labelDefense + " (Ø)");
- $('.tr_def_ship').tooltip(labelDefense);
- $('.tr_spd').tooltip(labelArray.tooltips.speed);
- $('.tr_bty').tooltip(labelArray.tooltips.booty.title);
- $('.tr_bty_ship').tooltip(labelArray.tooltips.ship_transport.title);
- $('.tr_res').tooltip(labelArray.costs + " (" +
- labelArray.cost_details.wood + " + " +
- labelArray.cost_details.stone + " + " +
- labelArray.cost_details.iron + ")"
- );
- $('.tr_fav').tooltip(labelArray.costs + " (" + labelArray.cost_details.favor + ")");
- $('.tr_tim').tooltip(labelArray.cost_details.buildtime_barracks + " (s)");
- $('.tr_tim_ship').tooltip(labelArray.cost_details.buildtime_docks + " (s)");
- */
- switchComparisonTables();
- $('#unit_box hr').css({ border: '1px solid', color: '#804000', float:'none' });
- }
- function switchComparisonTables(){
- $('#unit_box .hack, #unit_box .pierce, #unit_box .distance, #unit_box .ship').click(function(){
- $('#unit_box [class^="t_"]').css({ display : "none" });
- $('#unit_box .t_'+this.className).get(0).style.display = "block";
- });
- }
- var ttpArray = [], t = 0;
- function addComparisonTable(type){
- var pos = {
- att: { hack: "36%", pierce: "27%", distance: "45.5%", ship: "72.5%" },
- def: { hack: "18%", pierce: "18%", distance: "18%", ship: "81.5%" }
- };
- var unitIMG = "https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png";
- var strArray = [
- "<td></td>",
- '<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att[type] +';"></div></td>',
- '<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.def[type] +';"></div></td>',
- '<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% 63%;"></div></td>',
- (type !== "ship") ? '<td><div class="booty"></div></td>' : '<td><div class="bla" style="background-image: url('+ unitIMG +'); background-position: 0% 91%;"></div></td>',
- '<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% 54%;"></div></td>',
- '<td><div class="bla" style="background: url(https://gpall.innogamescdn.com/images/game/res/favor.png)"></div></td>',
- '<td><div class="bla" style="background: url(https://gpall.innogamescdn.com/images/game/res/time.png);"></div></td>'
- ];
- for(var e in uw.GameData.units){
- if(uw.GameData.units.hasOwnProperty(e)){
- var valArray = [];
- if(type === (uw.GameData.units[e].attack_type || "ship") && (e !== "militia")) {
- valArray.att = Math.round(uw.GameData.units[e].attack*10 / uw.GameData.units[e].population) / 10;
- valArray.def = Math.round(((uw.GameData.units[e].def_hack + uw.GameData.units[e].def_pierce + uw.GameData.units[e].def_distance)*10)/(3*uw.GameData.units[e].population)) / 10;
- valArray.def = valArray.def || Math.round(uw.GameData.units[e].defense*10/uw.GameData.units[e].population) / 10;
- valArray.speed = uw.GameData.units[e].speed;
- valArray.booty = Math.round(((uw.GameData.units[e].booty)*10) / uw.GameData.units[e].population) / 10;
- valArray.booty = valArray.booty || Math.round(((uw.GameData.units[e].capacity ? uw.GameData.units[e].capacity + 6 : 0)*10) / uw.GameData.units[e].population) / 10;
- valArray.favor = Math.round((uw.GameData.units[e].favor *10)/ uw.GameData.units[e].population) / 10;
- valArray.res = Math.round((uw.GameData.units[e].resources.wood + uw.GameData.units[e].resources.stone + uw.GameData.units[e].resources.iron)/(uw.GameData.units[e].population));
- valArray.time = Math.round(uw.GameData.units[e].build_time / uw.GameData.units[e].population);
- valArray.heroStyle = ""; valArray.heroStyleIMG = "";
- // World without Artemis? -> grey griffin and boar
- if(!uw.Game.hasArtemis && ((e === "griffin") || (e === "calydonian_boar"))){
- valArray.heroStyle = "color:black;opacity: 0.4;";
- valArray.heroStyleIMG = "filter: url(#GrayScale); -webkit-filter:grayscale(100%); ";
- }
- strArray[0] += '<td class="un'+ (t) +'"><div class="unit index_unit unit_icon40x40 ' + e + '" style="'+ valArray.heroStyle + valArray.heroStyleIMG +'"></div></td>';
- strArray[1] += '<td class="bold" style="color:'+ ((valArray.att>19)?'green;':((valArray.att<10 && valArray.att!=0 )?'red;':'black;')) + valArray.heroStyle +';">'+ valArray.att +'</td>';
- strArray[2] += '<td class="bold" style="color:'+ ((valArray.def>19)?'green;':((valArray.def<10 && valArray.def!=0 )?'red;':'black;')) + valArray.heroStyle +';">'+ valArray.def +'</td>';
- strArray[3] += '<td class="bold" style="'+ valArray.heroStyle +'">'+ valArray.speed +'</td>';
- strArray[4] += '<td class="bold" style="'+ valArray.heroStyle +'">'+ valArray.booty +'</td>';
- strArray[5] += '<td class="bold" style="'+ valArray.heroStyle +'">'+ valArray.res +'</td>';
- strArray[6] += '<td class="bold" style="color:'+ ((valArray.favor>0)?'rgb(0, 0, 214);':'black;') + valArray.heroStyle +';">'+ valArray.favor +'</td>';
- strArray[7] += '<td class="bold" style="'+ valArray.heroStyle +'">'+ valArray.time +'</td>';
- ttpArray[t] = uw.GameData.units[e].name; t++;
- }
- }
- }
- $('<table class="t_'+ type +'" cellpadding="1px" style="display:none">'+
- '<tr>'+ strArray[0] +'</tr>'+
- '<tr class="tr_att">'+ strArray[1] +'</tr><tr class="tr_def'+ (type == "ship" ? "_ship" : "") +'">'+ strArray[2] +'</tr>'+
- '<tr class="tr_spd">'+ strArray[3] +'</tr><tr class="tr_bty'+ (type == "ship" ? "_ship" : "") +'">'+ strArray[4] +'</tr>'+
- '<tr class="tr_res">'+ strArray[5] +'</tr><tr class="tr_fav">'+ strArray[6] +'</tr><tr class="tr_tim'+ (type == "ship" ? "_ship" : "") +'">'+ strArray[7] +'</tr>'+
- '</table>').appendTo('#unit_box .box_content');
- for(var i = 0; i <= t; i++){
- $('.un'+i).tooltip(ttpArray[i]);
- }
- //$('#unit_box .box_content').css({ position: 'relative' });
- $('#unit_box .bla').css({
- height: '25px',
- width: '25px',
- backgroundSize: '100%',
- float: 'left'
- });
- $('#unit_box .booty').css({
- width: '26px',
- height: '25px',
- background: 'url(http://s14.directupload.net/images/140404/ki4gwd7x.png)',
- backgroundSize: '95%'
- });
- }
- /*******************************************************************************************************************************
- * Reports and Messages
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Storage of the selected filter (only in German Grepolis yet)
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- var filter = "all";
- function saveFilter(){
- $('#dd_filter_type_list .item-list div').each(function(){
- $(this).click(function(){
- filter = $(this).attr("name");
- });
- });
- /*
- var i = 0;
- $("#report_list a").each(function () {
- //console.log((i++) +" = " + $(this).attr('data-reportid'));
- });
- */
- }
- function loadFilter(){
- if(!($('#dd_filter_type_list .selected').attr("name") === filter)){
- $('#dd_filter_type .caption').click();
- $('#dd_filter_type_list .item-list div[name='+ filter +']').click();
- }
- }
- function removeReports(){
- $("#report_list li:contains('spioniert')").each(function () {
- //$(this).remove();
- });
- }
- var zut = 0;
- var messageArray = {};
- function filterPlayer(){
- if(!$('#message_filter_list').get(0)) {
- $('<div id="message_filter_list" style="height:300px;overflow-y:scroll; width: 790px;"></div>').appendTo('#folder_container');
- $("#message_list").get(0).style.display = "none";
- }
- if(zut < parseInt($('.es_last_page').get(0).value, 10)-1){
- $('.es_page_input').get(0).value = zut++;
- $('.jump_button').click();
- $("#message_list li:contains('')").each(function () {
- $(this).appendTo('#message_filter_list');
- });
- } else {
- zut = 1;
- }
- }
- /*******************************************************************************************************************************
- * World Wonder Ranking - Change
- *******************************************************************************************************************************/
- function getWorldWonderTypes(){
- $.ajax({
- type: "GET",
- url:
- "/game/alliance?town_id="+ uw.Game.town_id + "&action=world_wonders&h="+ uw.Game.csrfToken + "&json=%7B%22town_id%22%3A"+ uw.Game.town_id +"%2C%22nlreq_id%22%3A"+ uw.Game.notification_last_requested_id +
- "%7D&_="+ uw.Game.server_time,
- success: function(text) {
- try {
- //console.log(JSON.parse(text));
- temp = JSON.parse(text).json.data.world_wonders;
- for(var t in temp){
- if(temp.hasOwnProperty(t)){
- wonderTypes[temp[t].wonder_type] = temp[t].full_name;
- }
- }
- temp = JSON.parse(text).json.data.buildable_wonders;
- for(var x in temp){
- if(temp.hasOwnProperty(x)){
- wonderTypes[x] = temp[x].name;
- }
- }
- saveValue(MID + "_wonderTypes", JSON.stringify(wonderTypes));
- } catch(error){
- errorHandling(error, "getWorldWonderTypes");
- }
- }
- });
- }
- function getWorldWonders(){
- $.ajax({
- type: "GET",
- url: "/game/ranking?town_id="+ uw.Game.town_id +"&action=wonder_alliance&h="+ uw.Game.csrfToken + "&json=%7B%22type%22%3A%22all%22%2C%22town_id%22%3A"+ uw.Game.town_id +"%2C%22nlreq_id%22%3A3"+ uw.Game.notification_last_requested_id +
- "%7D&_="+ uw.Game.server_time
- });
- }
- function changeWWRanking(html){
- if($('#ranking_inner tr', html)[0].children.length !== 1){ // world wonders existing?
- try {
- var ranking = {}, temp_ally, temp_ally_id, temp_ally_link;
- // Save world wonder ranking into array
- $('#ranking_inner tr', html).each(function(){
- try {
- if(this.children[0].innerHTML){
- temp_ally = this.children[1].children[0].innerHTML; // das hier
- temp_ally_id = this.children[1].children[0].onclick.toString();
- temp_ally_id = temp_ally_id.substring(temp_ally_id.indexOf(",") + 1);
- temp_ally_id = temp_ally_id.substring(0, temp_ally_id.indexOf(")"));
- temp_ally_link = this.children[1].innerHTML;
- } else {
- //World wonder name
- var wonder_name = this.children[3].children[0].innerHTML;
- for(var w in wonderTypes){
- if(wonderTypes.hasOwnProperty(w)){
- if(wonder_name == wonderTypes[w]){
- var level = this.children[4].innerHTML, // world wonder level
- ww_data = JSON.parse(atob(this.children[3].children[0].href.split("#")[1])), wonder_link;
- //console.log(ww_data);
- if(!ranking.hasOwnProperty(level)) {
- // add wonder types
- ranking[level] = {
- colossus_of_rhodes : {},
- great_pyramid_of_giza : {},
- hanging_gardens_of_babylon : {},
- lighthouse_of_alexandria : {},
- mausoleum_of_halicarnassus : {},
- statue_of_zeus_at_olympia : {},
- temple_of_artemis_at_ephesus : {}
- };
- }
- if(!ranking[level][w].hasOwnProperty(temp_ally_id)) {
- ranking[level][w][temp_ally_id] = {}; // add alliance array
- }
- // island coordinates of the world wonder:
- ranking[level][w][temp_ally_id].ix = ww_data.ix;
- ranking[level][w][temp_ally_id].iy = ww_data.iy;
- ranking[level][w][temp_ally_id].sea = this.children[5].innerHTML; // world wonder sea
- wonder_link = this.children[3].innerHTML;
- if(temp_ally.length > 15){
- temp_ally = temp_ally.substring(0,15) + '.';
- }
- wonder_link = wonder_link.substr(0, wonder_link.indexOf(">")+1) + temp_ally +'</a>';
- ranking[level][w][temp_ally_id].ww_link = wonder_link;
- // other data of the world wonder
- ranking[level][w][temp_ally_id].ally_link = temp_ally_link;
- ranking[level][w][temp_ally_id].ally_name = temp_ally; // alliance name
- ranking[level][w][temp_ally_id].name = wonder_name; // world wonder name
- // Save wonder coordinates for wonder icons on map
- if(!wonder.map[w]){
- wonder.map[w] = {};
- }
- wonder.map[w][ww_data.ix + "_" + ww_data.iy] = level;
- saveValue(WID + "_wonder", JSON.stringify(wonder));
- }
- }
- }
- }
- } catch(error){
- errorHandling(error, "changeWWRankingEachFunction");
- }
- });
- //console.log(wonder.map);
- //console.log(ranking);
- if($('#ranking_table_wrapper').get(0)){
- $('#ranking_fixed_table_header').get(0).innerHTML = '<tr>'+
- '<td style="width:10px">#</td>'+
- '<td>Colossus</td>'+
- '<td>Pyramid</td>'+
- '<td>Garden</td>'+
- '<td>Lighthouse</td>'+
- '<td>Mausoleum</td>'+
- '<td>Statue</td>'+
- '<td>Temple</td>'+
- '</tr>';
- $('#ranking_fixed_table_header').css({
- tableLayout: 'fixed',
- width: '100%',
- //paddingLeft: '0px',
- paddingRight: '15px'
- });
- var ranking_substr = '', z = 0;
- for(var level = 10; level >= 1; level--){
- if(ranking.hasOwnProperty(level)){
- var complete = "";
- if(level == 10) { complete = "background: rgba(255, 236, 108, 0.36);"; }
- // Alternate table background color
- if(z == 0){
- ranking_substr += '<tr class="game_table_odd" style="'+ complete +'"><td style="border-right: 1px solid #d0be97;">'+ level +'</td>'; z = 1;
- } else {
- ranking_substr += '<tr class="game_table_even" style="'+ complete +'"><td style="border-right: 1px solid #d0be97;">'+ level +'</td>'; z = 0;
- }
- for(var w in ranking[level]){
- if(ranking[level].hasOwnProperty(w)){
- ranking_substr += '<td>';
- for(var a in ranking[level][w]){
- if(ranking[level][w].hasOwnProperty(a)){
- ranking_substr += '<nobr>' + ranking[level][w][a].ww_link + '</nobr><br />'; // ww link
- }
- }
- ranking_substr += '</td>';
- }
- }
- ranking_substr += '</tr>';
- }
- }
- var ranking_str = '<table id="ranking_endless_scroll" class="game_table" cellspacing="0"><tr>'+
- '<td style="width:10px;border-right: 1px solid #d0be97;"></td>'+
- '<td><div class="dio_wonder" style="background:'+ worldWonderIcon.colossus_of_rhodes +';margin-left:26px"></div></td>'+ // Colossus
- '<td><div class="dio_wonder" style="background:'+ worldWonderIcon.great_pyramid_of_giza +';margin-left:19px"></div></td>'+ // Pyramid
- '<td><div class="dio_wonder" style="background:'+ worldWonderIcon.hanging_gardens_of_babylon +';margin-left:19px"></div></td>'+ // Garden
- '<td><div class="dio_wonder" style="background:'+ worldWonderIcon.lighthouse_of_alexandria +';margin-left:24px"></div></td>'+ // Lighthouse
- '<td><div class="dio_wonder" style="background:'+ worldWonderIcon.mausoleum_of_halicarnassus +';margin-left:25px"></div></td>'+ // Mausoleum
- '<td><div class="dio_wonder" style="background:'+ worldWonderIcon.statue_of_zeus_at_olympia +';margin-left:25px"></div></td>'+ // Statue
- '<td><div class="dio_wonder" style="background:'+ worldWonderIcon.temple_of_artemis_at_ephesus +';margin-left:22px"></div></td>'+ // Temple
- '</tr>'+ ranking_substr + '</table>';
- $('#ranking_table_wrapper').get(0).innerHTML = ranking_str;
- $('#ranking_endless_scroll .dio_wonder').css({
- width: "65px", height: "60px",
- backgroundSize: "auto 100%",
- backgroundPosition: "64px 0px"
- });
- $('#ranking_endless_scroll').css({
- tableLayout: 'fixed',
- width: '100%',
- overflowY: 'auto',
- overflowX: 'hidden',
- fontSize: '0.7em',
- lineHeight: '2'
- });
- $('#ranking_endless_scroll tbody').css({
- verticalAlign: 'text-top'
- });
- $('#ranking_table_wrapper img').css({
- width: "60px"
- });
- $('#ranking_table_wrapper').css({
- overflowY: 'scroll'
- });
- }
- } catch(error){
- errorHandling(error, "changeWWRanking");
- }
- }
- if($('.wonder_ranking').get(0)) {
- $('.wonder_ranking').get(0).style.display = "block";
- }
- }
- /*******************************************************************************************************************************
- * World Wonder
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● click adjustment
- * | ● Share calculation (= ratio of player points to alliance points)
- * | ● Resources calculation & counter (stores amount)
- * | ● Adds missing previous & next buttons on finished world wonders (better browsing through world wonders)
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- // getPointRatio: Default
- function getPointRatioFromAllianceProfile(){
- if(AID){
- $.ajax({
- type: "GET",
- url: '/game/alliance?town_id='+ uw.Game.townId + '&action=profile&h='+ uw.Game.csrfToken + '&json=%7B%22alliance_id%22%3A'+ AID + '%2C%22town_id%22%3A'+ uw.Game.townId +
- '%2C%22nlreq_id%22%3A'+ uw.Game.notification_last_requested_id + '%7D&_='+ uw.Game.server_time,
- success: function(text) {
- try {
- text = text.substr(text.indexOf("/li")+14).substr(0, text.indexOf("\ "));
- var AP = parseInt(text, 10);
- wonder.ratio[AID] = 100 / AP * uw.Game.player_points;
- saveValue(WID + "_wonder", JSON.stringify(wonder));
- } catch(error){
- errorHandling(error, "getPointRatioFromAllianceProfile");
- }
- }
- });
- } else {
- wonder.ratio[AID] = -1;
- saveValue(WID + "_wonder", JSON.stringify(wonder));
- }
- }
- function getPointRatioFromAllianceRanking(){
- try {
- if(AID && $('.current_player .r_points').get(0)){
- wonder.ratio[AID] = 100 / parseInt($('.current_player .r_points').get(0).innerHTML, 10) * uw.Game.player_points;
- saveValue(WID + "_wonder", JSON.stringify(wonder));
- }
- } catch(error){
- errorHandling(error, "getPointRatioFromAllianceRaking");
- }
- }
- function getPointRatioFromAllianceMembers(){
- try {
- var ally_points = 0;
- $('#ally_members_body tr').each(function(){
- ally_points += parseInt($(this).children().eq(2).text(), 10) || 0;
- });
- wonder.ratio[AID] = 100 / ally_points * uw.Game.player_points;
- saveValue(WID + "_wonder", JSON.stringify(wonder));
- } catch(error){
- errorHandling(error, "getPointRatioFromAllianceMembers");
- }
- }
- // TODO: Split function...
- function getResWW(){
- try {
- var wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_WONDERS);
- for(var e in wndArray){
- if(wndArray.hasOwnProperty(e)){
- var wndID = "#gpwnd_" + wndArray[e].getID() + " ";
- if($(wndID + '.wonder_progress').get(0)){
- var res = 0,
- ww_share = {total: {share:0, sum:0}, stage: {share:0, sum:0}},
- ww_type = $(wndID + '.finished_image_small').attr('src').split("/")[6].split("_")[0], // Which world wonder?
- res_stages = [ 2, 4, 6, 10, 16, 28, 48, 82, 140, 238], // Rohstoffmenge pro Rohstofftyp in 100.000 Einheiten
- stage = parseInt($(wndID + '.wonder_expansion_stage span').get(0).innerHTML.split("/")[0], 10) + 1, // Derzeitige Füllstufe
- speed = uw.Game.game_speed;
- wonder.storage[AID] = wonder.storage[AID] || {};
- wonder.storage[AID][ww_type] = wonder.storage[AID][ww_type] || {};
- wonder.storage[AID][ww_type][stage] = wonder.storage[AID][ww_type][stage] || 0;
- if(!$(wndID + '.ww_ratio').get(0)) {
- $('<fieldset class="ww_ratio"></fieldset>').appendTo(wndID + '.wonder_res_container .trade');
- $(wndID + '.wonder_header').prependTo(wndID + '.wonder_progress');
- $(wndID + '.wonder_res_container .send_res').insertBefore(wndID + '.wonder_res_container .next_level_res');
- }
- $(wndID + '.wonder_progress').css({
- margin: '0 auto 5px'
- });
- $(wndID + '.wonder_header').css({
- textAlign: 'left',
- margin: '10px -8px 12px 3px'
- });
- $(wndID + '.build_wonder_icon').css({
- top: '25px',
- });
- $(wndID + '.wonder_progress_bar').css({
- top: '54px',
- });
- $(wndID + '.wonder_controls').css({
- height: '380px',
- });
- $(wndID + '.trade fieldset').css({
- float: 'right',
- });
- $(wndID + '.wonder_res_container').css({
- right: '29px'
- });
- $(wndID + '.ww_ratio').css({
- position: 'relative',
- height: 'auto'
- });
- $(wndID + 'fieldset').css({
- height: 'auto'
- });
- $(wndID + '.town-capacity-indicator').css({
- marginTop: '0px'
- });
- for(var d in res_stages){
- if(res_stages.hasOwnProperty(d)){
- ww_share.total.sum += res_stages[d];
- }
- }
- ww_share.total.sum *= speed * 300000;
- ww_share.total.share = parseInt(wonder.ratio[AID] * (ww_share.total.sum / 100), 10);
- ww_share.stage.sum = speed * res_stages[stage-1] * 300000;
- ww_share.stage.share = parseInt(wonder.ratio[AID] * (ww_share.stage.sum / 100), 10); // ( 3000 = 3 Rohstofftypen * 100000 Rohstoffe / 100 Prozent)
- setResWW(stage, ww_type, ww_share, wndID);
- $(wndID + '.wonder_res_container .send_resources_btn').click(function(e){
- try {
- wonder.storage[AID][ww_type][stage] += parseInt($(wndID + '#ww_trade_type_wood input:text').get(0).value, 10);
- wonder.storage[AID][ww_type][stage] += parseInt($(wndID + '#ww_trade_type_stone input:text').get(0).value, 10);
- wonder.storage[AID][ww_type][stage] += parseInt($(wndID + '#ww_trade_type_iron input:text').get(0).value, 10);
- setResWW(stage, ww_type, ww_share, wndID);
- saveValue(WID + "_wonder", JSON.stringify(wonder));
- } catch(error){
- errorHandling(error, "getResWW_Click");
- }
- });
- } else {
- $('<div class="prev_ww pos_Y"></div><div class="next_ww pos_Y"></div>').appendTo(wndID + '.wonder_controls');
- $(wndID + '.wonder_finished').css({ width: '100%' });
- $(wndID + '.pos_Y').css({
- top: '-266px',
- });
- }
- }
- }
- } catch(error){
- errorHandling(error, "getResWW");
- }
- }
- function setResWW(stage, ww_type, ww_share, wndID){
- try {
- var width_stage, width_total, res_total = 0, disp_stage = "none", disp_total = "none";
- for(var z in wonder.storage[AID][ww_type]){
- if(wonder.storage[AID][ww_type].hasOwnProperty(z)){
- res_total += wonder.storage[AID][ww_type][z];
- }
- }
- if(ww_share.stage.share > wonder.storage[AID][ww_type][stage]){
- width_stage = (242 / ww_share.stage.share) * wonder.storage[AID][ww_type][stage];
- } else {
- width_stage = 0;
- disp_stage = "block";
- }
- if(ww_share.total.share > res_total){
- width_total = (242 / ww_share.total.share) * res_total;
- } else {
- width_total = 0;
- disp_total = "block";
- }
- $(wndID + '.ww_ratio').get(0).innerHTML = "";
- $(wndID + '.ww_ratio').append('<legend>'+ getText("labels", "leg") +' (<span style="color:#090">'+ (Math.round(wonder.ratio[AID] * 100) / 100) +'%</span>):</legend>'+
- '<div class="town-capacity-indicator">'+
- '<div class="icon all_res"></div>'+
- '<div id="ww_town_capacity_stadium" class="tripple-progress-progressbar">'+
- '<div class="border_l"></div><div class="border_r"></div><div class="body"></div>'+
- '<div class="progress overloaded">'+
- '<div class="indicator3" style="left: 0px; width:'+ width_stage +'px"></div>'+
- '<span class="ww_perc">' + Math.round(wonder.storage[AID][ww_type][stage]/ww_share.stage.share*100) + '%</span>'+
- '<div class="indicator4" style="left: 0px; display:'+ disp_stage +'"></div>'+
- '</div>'+
- '<div class="amounts">'+ getText("labels", "stg") +': <span class="curr">'+ pointNumber(wonder.storage[AID][ww_type][stage]) +'</span> / '+
- '<span class="max">'+ pointNumber(Math.round(ww_share.stage.share / 1000) * 1000) +'</span></div>'+
- '</div></div>'+
- '<div class="town-capacity-indicator">'+
- '<div class="icon all_res"></div>'+
- '<div id="ww_town_capacity_total" class="tripple-progress-progressbar">'+
- '<div class="border_l"></div><div class="border_r"></div><div class="body"></div>'+
- '<div class="progress overloaded">'+
- '<div class="indicator3" style="left: 0px; width:'+ width_total +'px;"></div>'+
- '<span class="ww_perc">'+ Math.round(res_total/ww_share.total.share*100) +'%</span>'+
- '<div class="indicator4" style="left: 0px; display:'+ disp_total +'"></div>'+
- '</div>'+
- '<div class="amounts">'+ getText("labels", "tot") +': <span class="curr">'+ pointNumber(res_total) +'</span> / '+
- '<span class="max">'+ pointNumber((Math.round(ww_share.total.share / 1000) * 1000)) +'</span></div>'+
- '</div></div>');
- $('.ww_ratio .progress').css({
- lineHeight: '1',
- color: 'white',
- fontSize: '0.8em'
- });
- $(wndID + '.ww_perc').css({
- position:'absolute',
- width:'242px',
- textAlign: 'center'
- });
- $(wndID + '.indicator4').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/layout/progressbars-sprite_2.70_compressed.png) no-repeat 0 0',
- backgroundPosition: '0px -355px',
- height: '10px',
- zIndex: '13000',
- width: '242px'
- });
- $(wndID + '.all_res').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/layout/resources.png) no-repeat 0 -90px',
- width: '30px',
- height: '30px',
- margin: '0 auto',
- marginLeft: '5px'
- });
- $(wndID + '.town-capacity-indicator').css({
- marginTop: '0px'
- });
- $(wndID + '.ww_ratio').tooltip("<table style='border-spacing:0px; text-align:right' cellpadding='5px'><tr>"+
- "<td align='right' style='border-right: 1px solid;border-bottom: 1px solid'></td>"+
- "<td style='border-right: 1px solid; border-bottom: 1px solid'><span class='bbcodes_player bold'>("+ (Math.round((wonder.ratio[AID]) * 100) / 100) +"%)</span></td>"+
- "<td style='border-bottom: 1px solid'><span class='bbcodes_ally bold'>(100%)</span></td></tr>"+
- "<tr><td class='bold' style='border-right:1px solid;text-align:center'>"+ getText("labels", "stg") + " " + stage +"</td>"+
- "<td style='border-right: 1px solid'>"+ pointNumber(Math.round(ww_share.stage.share / 1000) * 1000) +"</td>"+
- "<td>" + pointNumber(Math.round(ww_share.stage.sum / 1000) * 1000) + "</td></tr>"+
- "<tr><td class='bold' style='border-right:1px solid;text-align:center'>"+ getText("labels", "tot") +"</td>"+
- "<td style='border-right: 1px solid'>"+ pointNumber(Math.round(ww_share.total.share / 1000) * 1000) +"</td>"+
- "<td>"+ pointNumber(Math.round(ww_share.total.sum / 1000) * 1000) +"</td>"+
- "</tr></table>");
- } catch(error){
- errorHandling(error, "setResWW");
- }
- }
- // Adds points to numbers
- function pointNumber(number) {
- var sep; if(LID === "de"){ sep = "."; } else { sep = ",";}
- number = number.toString();
- if (number.length > 3) {
- var mod = number.length % 3;
- var output = (mod > 0 ? (number.substring(0,mod)) : '');
- for (var i=0 ; i < Math.floor(number.length / 3); i++) {
- if ((mod == 0) && (i == 0)) {
- output += number.substring(mod+ 3 * i, mod + 3 * i + 3);
- } else {
- output+= sep + number.substring(mod + 3 * i, mod + 3 * i + 3);
- }
- }
- number = output;
- }
- return number;
- }
- /*******************************************************************************************************************************
- * Farming Village Overview
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Color change on possibility of city festivals
- * ----------------------------------------------------------------------------------------------------------------------------
- * *****************************************************************************************************************************/
- function changeResColor(){
- var res, res_min, i = 0;
- $('#fto_town_list .fto_resource_count :last-child').reverseList().each(function(){
- if($(this).parent().hasClass("stone")){
- res_min = 18000;
- } else {
- res_min = 15000;
- }
- res = parseInt($(this).get(0).innerHTML, 10);
- if((res >= res_min) && !($(this).hasClass("town_storage_full"))){
- $(this).get(0).style.color = '#0A0';
- }
- if(res < res_min){
- $(this).get(0).style.color = '#000';
- }
- });
- }
- /********************************************************************************************************************************
- * Conquest Info
- * -----------------------------------------------------------------------------------------------------------------------------
- * | ● Amount of supports und attacks in the conquest window
- * | ● Layout adjustment (for reasons of clarity)
- * | - TODO: conquest window of own cities
- * -----------------------------------------------------------------------------------------------------------------------------
- * ******************************************************************************************************************************/
- function countMovements(){
- var i = 0, a = 0;
- $('#unit_movements .support').each(function(){
- i++;
- });
- $('#unit_movements .attack_land, #unit_movements .attack_sea, #unit_movements .attack_takeover').each(function(){
- a++;
- });
- var str = "<div style='position: absolute;width: 100px;margin-top: -16px;left: 40%;'><div style='float:left;margin-right:5px;'></div>"+
- "<div class='troops' id='count_def'></div>"+
- "<div class='troops' style='color:green;'> " + i + "</div>"+
- "<div class='troops' id='count_off'> </div>"+
- "<div style='color:red;'> " + a + "</div></div>"+
- "<hr class='move_hr'>";
- if($('.gpwindow_content .tab_content .bold').get(0)){
- $('.gpwindow_content .tab_content .bold').append(str);
- } else {
- $('.gpwindow_content h4:eq(1)').append(str);
- // TODO: set player link ?
- /*
- $('#unit_movements li div').each(function(){
- //console.log($(this).get(0).innerHTML);
- });
- */
- }
- $('.move_hr').css({
- margin: '7px 0px 0px 0px',
- backgroundColor: '#5F5242',
- height: '2px',
- border: '0px solid'
- });
- // smaller movements
- $('#unit_movements').css({
- fontSize: '0.80em'
- });
- $('.incoming').css({
- width: '150px',
- height: '45px',
- float: 'left'
- });
- $('#unit_movements div').each(function(){
- if($(this).attr('class') === "unit_movements_arrow"){
- // delete placeholder for arrow of outgoing movements (there are no outgoing movements)
- if(!$(this).get(0).style.background) { $(this).get(0).remove(); }
- } else {
- // realign texts
- $(this).css({
- margin: '3px',
- paddingLeft: '3px'
- });
- }
- });
- $('.troops').css({
- float: 'left',
- margin: '0px 5px 0px 0px',
- height:'18px',
- width:'18px',
- position: 'relative'
- });
- $('#count_def').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/place/losts.png)',
- backgroundPosition: '0 -36px'
- });
- $('#count_off').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/place/losts.png)',
- backgroundPosition: '0 0px'
- });
- }
- /*******************************************************************************************************************************
- * Town window
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● TownTabHandler (trade, attack, support,...)
- * | ● Sent units box
- * | ● Short duration: Display of 30% troop speed improvement in attack/support tab
- * | ● Trade options:
- * | - Ressource marks on possibility of city festivals
- * | - Percentual Trade: Trade button
- * | - Recruiting Trade: Selection boxes (ressource ratio of unit type + share of the warehouse capacity of the target town)
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- var arrival_interval = {};
- // TODO: Change both functions in MultipleWindowHandler()
- function TownTabHandler(action){
- var wndArray, wndID, wndA;
- wndArray = Layout.wnd.getOpen(uw.Layout.wnd.TYPE_TOWN);
- //console.log(wndArray);
- for(var e in wndArray){
- if(wndArray.hasOwnProperty(e)){
- //console.log(wndArray[e].getHandler());
- wndA = wndArray[e].getAction(); wndID = "#gpwnd_" + wndArray[e].getID() + " ";
- if(!$(wndID).get(0)) {
- wndID = "#gpwnd_" + (wndArray[e].getID() + 1) + " ";
- }
- //console.log(wndID);
- if(wndA === action){
- switch(action){
- case "trading":
- if($(wndID + '#trade_tab').get(0)){
- if(!$(wndID + '.rec_trade').get(0)){
- addRecTrade(wndID);
- }
- if(!($(wndID + '.btn_trade').get(0))){
- addPercentTrade(wndID, false);
- }
- }
- //addTradeMarks(wndID, 15, 18, 15, "red"); // town festival
- break;
- case "support": case "attack":
- //if(!arrival_interval[wndID]){
- if(DATA.options.way && !($('.js-casted-powers-viewport .unit_movement_boost').get(0) || $(wndID + '.short_duration').get(0))){
- //if(arrival_interval[wndID]) console.log("add " + wndID);
- addShortDuration(wndID);
- }
- if(DATA.options.sen){
- addSentUnitsBox(wndID, action);
- }
- //}
- break;
- case "rec_mark":
- //addTradeMarks(wndID, 15, 18, 15, "lime");
- break;
- }
- }
- }
- }
- }
- function WWTradeHandler(){
- var wndArray, wndID, wndA;
- wndArray = uw.GPWindowMgr.getOpen(uw.GPWindowMgr.TYPE_WONDERS);
- for(var e in wndArray){
- if(wndArray.hasOwnProperty(e)){
- wndID = "#gpwnd_" + wndArray[e].getID() + " ";
- if(!($(wndID + '.btn_trade').get(0) || $(wndID +'.next_building_phase').get(0) || $(wndID +'#ww_time_progressbar').get(0))){
- addPercentTrade(wndID, true);
- }
- }
- }
- }
- /*******************************************************************************************************************************
- * ● Sent units box
- *******************************************************************************************************************************/
- function addSentUnitsBox(wndID, action){
- if(!$(wndID + '.sent_units_box').get(0)){
- $('<div class="game_inner_box sent_units_box '+ action +'"><div class="game_border ">'+
- '<div class="game_border_top"></div><div class="game_border_bottom"></div><div class="game_border_left"></div><div class="game_border_right"></div>'+
- '<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div><div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
- '<div class="game_header bold">'+
- '<div class="icon_sent townicon_'+ (action == "attack" ? "lo" : "ld") +'"></div><span>'+ getText("labels", "lab") +' ('+ (action == "attack" ? "OFF" : "DEF") +')</span>'+
- '</div>'+
- '<div class="troops"><div class="units_list"></div><hr style="width: 172px;border: 1px solid rgb(185, 142, 93);margin: 3px 0px 2px -1px;">'+
- '<div id="btn_sent_units_reset" class="button_new">'+
- '<div class="left"></div>'+
- '<div class="right"></div>'+
- '<div class="caption js-caption">'+ getText("buttons", "res") +'<div class="effect js-effect"></div></div>'+
- '</div>'+
- '</div></div>').appendTo(wndID + '.attack_support_window');
- updateSentUnitsBox(action);
- $(wndID + '.icon_sent').css({
- height: '20px',
- marginTop: '-2px',
- width: '20px',
- backgroundPositionY: '-26px',
- paddingLeft: '0px',
- marginLeft: '0px'
- });
- $(wndID + '.sent_units_box').css({
- position: 'absolute',
- right: '0px',
- bottom: '16px',
- width: '192px',
- //border: '2px solid green',
- //borderRadius: '5px',
- //padding: '5px'
- });
- $(wndID + '.troops').css({ padding: '6px 0px 6px 6px' });
- $(wndID + '#btn_sent_units_reset').click(function(){
- // Overwrite old array
- sentUnitsArray[action] = {}; updateSentUnitsBox(action);
- });
- }
- }
- function getSentUnits(){
- $.Observer(uw.GameEvents.command.send_unit).subscribe('DIO_SEND_UNITS', function(e,data){
- try {
- for(var z in data.params){
- if(data.params.hasOwnProperty(z) && (data.sending_type !== "")){
- if(uw.GameData.units[z]){
- sentUnitsArray[data.sending_type][z] = (sentUnitsArray[data.sending_type][z] == undefined ? 0 : sentUnitsArray[data.sending_type][z]);
- sentUnitsArray[data.sending_type][z] += data.params[z];
- }
- }
- }
- //updateSentUnitsBox(data.sending_type);
- } catch(error){
- errorHandling(error, "getSentUnits");
- }
- });
- }
- function updateSentUnitsBox(action){
- try {
- // Remove old unit list
- $('.sent_units_box.'+ action +' .units_list').each(function(){
- $(this).get(0).innerHTML = "";
- });
- // Add new unit list
- for(var x in sentUnitsArray[action]){
- if(sentUnitsArray[action].hasOwnProperty(x)){
- if((sentUnitsArray[action][x] || 0) > 0){
- $('.sent_units_box.'+ action +' .units_list').each(function(){
- $(this).append('<div class="unit_icon25x25 '+ x +
- (sentUnitsArray[action][x] >= 1000 ? (sentUnitsArray[action][x] >= 10000 ? " five_digit_number" : " four_digit_number") : "") +'">'+
- '<span class="count text_shadow">'+ sentUnitsArray[action][x] +'</span>'+
- '</div>');
- });
- }
- }
- }
- saveValue(WID +"_sentUnits", JSON.stringify(sentUnitsArray));
- } catch(error){
- errorHandling(error, "updateSentUnitsBox");
- }
- }
- /*******************************************************************************************************************************
- * ● Short duration
- *******************************************************************************************************************************/
- function addShortDuration(wndID){
- //console.log($(wndID + ".duration_container").get(0));
- try {
- //var tooltip = (LANG.hasOwnProperty(LID) ? getText("labels", "improved_movement") : "") + " (+30% "+ DM.getl10n("common", "barracks_and_docs").tooltips.speed.trim() + ")";
- var tooltip = (LANG.hasOwnProperty(LID) ? getText("labels", "improved_movement") : "") + " (+30%)";
- $('<table class="dio_duration">'+
- '<tr><td class="way_icon"></td><td class="dio_way"></td><td class="arrival_icon"></td><td class="dio_arrival"></td><td colspan="2" class="dio_night"></td></tr>'+
- '<tr class="short_duration_row" style="color:darkgreen">'+
- '<td> ╚> </td><td><span class="short_duration">~0:00:00</span></td>'+
- '<td> ╚></td><td><span class="short_arrival">~00:00:00</span></td>'+
- '<td class="short_icon"></td><td></td></tr>'+
- '</table>').prependTo(wndID + ".duration_container");
- $(wndID + ".nightbonus").appendTo(wndID + ".dio_night");
- $(wndID + '.way_duration').appendTo(wndID + ".dio_way");
- $(wndID + ".arrival_time").appendTo(wndID + ".dio_arrival");
- // Style
- $(wndID + '.duration_container').css({
- width:'auto'
- });
- $(wndID + '.dio_duration').css({
- borderSpacing: '0px',
- marginBottom: '2px',
- textAlign: 'right'
- });
- $(wndID + '.dio_way span,'+ wndID + '.dio_arrival span').css({
- padding: '0px 0px 0px 0px',
- background: 'none'
- });
- $(wndID + '.short_icon').css({
- padding: '20px 0px 0px 30px',
- background: 'url(http://666kb.com/i/ck2c7eohpyfa3yczt.png) 11px -1px / 21px no-repeat',
- WebkitFilter: 'hue-rotate(50deg)'
- });
- $(wndID + '.way_icon').css({
- padding: '30px 0px 0px 30px',
- background: 'transparent url(https://gpall.innogamescdn.com/images/game/towninfo/traveltime.png) no-repeat 0 0'
- });
- $(wndID + '.arrival_icon').css({
- padding: '30px 0px 0px 30px',
- background: 'transparent url(https://gpall.innogamescdn.com/images/game/towninfo/arrival.png) no-repeat 0 0'
- });
- $(wndID + '.max_booty').css({
- padding: '0px 0px 0px 30px',
- margin: '3px 0 4px 4px',
- width: 'auto'
- });
- $(wndID + '.fast_boats_needed').css({
- background: 'transparent url(http://s7.directupload.net/images/140724/4pvfuch8.png) no-repeat 0 0',
- padding: '2px 10px 7px 24px',
- margin: '0px 0px 0px 6px'
- });
- $(wndID + '.slow_boats_needed').css({
- background: 'transparent url(http://s1.directupload.net/images/140724/b5xl8nmj.png) no-repeat 0 0',
- padding: '2px 10px 7px 24px',
- margin: '0px 0px 0px 6px'
- });
- // Tooltip
- $(wndID + '.short_duration_row').tooltip(tooltip);
- // Detection of changes
- changeShortDuration(wndID);
- /*
- $(wndID + '.way_duration').bind('DOMSubtreeModified', function(e) { console.log(e); }); // Alternative
- */
- } catch(error){
- errorHandling(error, "addShortDuration");
- }
- }
- function changeShortDuration(wndID){
- var duration = new MutationObserver(function(mutations) {
- mutations.forEach(function(mutation) {
- if(mutation.addedNodes[0]){
- //console.log(mutation);
- calcShortDuration(wndID);
- }
- });
- });
- if($(wndID + '.way_duration').get(0)){
- duration.observe($(wndID + '.way_duration').get(0), { attributes: false, childList: true, characterData: false});
- }
- }
- //$('<style> .duration_container { display: block !important } </style>').appendTo("head");
- function calcShortDuration(wndID){
- //console.log(wndID);
- //console.log($(wndID + '.duration_container .way_duration').get(0));
- try {
- var setup_time = 900/uw.Game.game_speed,
- duration_time = $(wndID + '.duration_container .way_duration').get(0).innerHTML.replace("~","").split(":"),
- // TODO: hier tritt manchmal Fehler auf TypeError: Cannot read property "innerHTML" of undefined at calcShortDuration (<anonymous>:3073:86)
- arrival_time,
- h,m,s,
- atalanta_factor = 0;
- // Atalanta aktiviert?
- if($(wndID + '.unit_container.heroes_pickup .atalanta').get(0)){
- if($(wndID + '.cbx_include_hero').hasClass("checked")) {
- // Beschleunigung hängt vom Level ab, Level 1 = 11%, Level 20 = 30%
- var atalanta_level = MM.getCollections().PlayerHero[0].models[1].attributes.level;
- atalanta_factor = (atalanta_level + 10) / 100;
- }
- }
- // Sekunden, Minuten und Stunden zusammenrechnen (-> in Sekunden)
- duration_time = ((parseInt(duration_time[0], 10)*60 + parseInt(duration_time[1], 10))*60 + parseInt(duration_time[2], 10));
- // Verkürzte Laufzeit berechnen
- duration_time = ((duration_time - setup_time) * (1 + atalanta_factor)) / (1 + 0.3 + atalanta_factor) + setup_time;
- h = Math.floor(duration_time/3600);
- m = Math.floor((duration_time - h*3600)/60);
- s = Math.floor(duration_time - h*3600 - m*60);
- if(m < 10) { m = "0" + m; }
- if(s < 10) { s = "0" + s; }
- $(wndID + '.short_duration').get(0).innerHTML = "~"+ h +":" + m + ":" + s;
- arrival_time = Math.round((Timestamp.server() + Game.server_gmt_offset)) + duration_time;
- h = Math.floor(arrival_time/3600);
- m = Math.floor((arrival_time - h*3600)/60);
- s = Math.floor(arrival_time - h*3600 - m*60);
- h %= 24;
- if(m < 10) { m = "0" + m; }
- if(s < 10) { s = "0" + s; }
- $(wndID + '.short_arrival').get(0).innerHTML = "~" + h + ":" + m + ":" + s;
- clearInterval(arrival_interval[wndID]);
- arrival_interval[wndID] = setInterval(function(){
- arrival_time += 1;
- h = Math.floor(arrival_time/3600);
- m = Math.floor((arrival_time - h*3600)/60);
- s = Math.floor(arrival_time - h*3600 - m*60);
- h %= 24;
- if(m < 10) { m = "0" + m; }
- if(s < 10) { s = "0" + s; }
- if($(wndID + '.short_arrival').get(0)){
- $(wndID + '.short_arrival').get(0).innerHTML = "~" + h + ":" + m + ":" + s;
- } else {
- clearInterval(arrival_interval[wndID]);
- }
- }, 1000);
- } catch(error){
- errorHandling(error, "calcShortDuration");
- }
- }
- /*******************************************************************************************************************************
- * ● Dropdown menu
- *******************************************************************************************************************************/
- // Preload images for drop down arrow buttons
- var drop_over = new Image(); drop_over.src = "http://s7.directupload.net/images/140107/hna95u8a.png";
- var drop_out = new Image(); drop_out.src = "http://s14.directupload.net/images/140107/ppsz5mxk.png";
- function changeDropDownButton(){
- /*
- $('<style type="text/css">' +
- '#dd_filter_type .arrow, .select_rec_unit .arrow {' +
- 'width: 18px !important; height: 17px !important; background: url("http://s14.directupload.net/images/140107/ppsz5mxk.png") no-repeat 0px -1px !important;' +
- 'position: absolute; top: 2px !important; right: 3px;' +
- '</style>').appendTo('head');
- */
- $('.arrow').css({
- width: '18px',
- height: '17px',
- background: 'url('+ drop_out.src +') no-repeat -1px -1px',
- position: 'absolute',
- top: '2px',
- right: '3px'
- });
- }
- var o = 1; // ????????????????????????????
- /*******************************************************************************************************************************
- * ● Recruiting Trade
- * *****************************************************************************************************************************/
- var trade_count = 0, unit = "FS", percent = "0.0"; // Recruiting Trade
- function addRecTrade(wndID){
- var max_amount;
- $('<div class="rec_trade">'+
- // DropDown-Button for unit
- '<div class="drop_rec_unit dropdown default">'+
- '<div class="border-left"></div>'+
- '<div class="border-right"></div>'+
- '<div class="caption" name="'+ unit +'">'+ unit +'</div>'+
- '<div class="arrow"></div>'+
- '</div>'+
- '<div class="drop_rec_perc dropdown default">'+
- // DropDown-Button for ratio
- '<div class="border-left"></div>'+
- '<div class="border-right"></div>'+
- '<div class="caption" name="'+ percent +'">'+ Math.round(percent * 100)+'%</div>'+
- '<div class="arrow"></div>'+
- '</div></div><span class="rec_count" style="top:30px">('+ trade_count +')</span>').appendTo(wndID + ".content");
- // Select boxes for unit and ratio
- $('<div class="select_rec_unit dropdown-list default active">'+
- '<div class="item-list">'+
- '<div class="option_s unit index_unit unit_icon40x40 attack_ship" name="FS"></div>'+
- '<div class="option_s unit index_unit unit_icon40x40 bireme" name="BI"></div>'+
- '<div class="option_s unit index_unit unit_icon40x40 sword" name="SK"></div>'+
- '<div class="option_s unit index_unit unit_icon40x40 slinger" name="SL"></div>'+
- '<div class="option_s unit index_unit unit_icon40x40 archer" name="BS"></div>'+
- '<div class="option_s unit index_unit unit_icon40x40 hoplite" name="HO"></div>'+
- '<div class="option_s unit index_unit unit_icon40x40 rider" name="RE"></div>'+
- '<div class="option_s unit index_unit unit_icon40x40 chariot" name="SW"></div>'+
- '</div></div>').appendTo(wndID + ".rec_trade");
- $('<div class="select_rec_perc dropdown-list default inactive">'+
- '<div class="item-list">'+
- '<div class="option sel" name="0.0"> 0%</div>'+
- '<div class="option" name="0.05"> 5%</div>'+
- '<div class="option" name="0.1">10%</div>'+
- '<div class="option" name="0.16666">17%</div>'+
- '<div class="option" name="0.2">20%</div>'+
- '<div class="option" name="0.25">25%</div>'+
- '<div class="option" name="0.33">33%</div>'+
- '<div class="option" name="0.5">50%</div>'+
- '</div></div>').appendTo(wndID + ".rec_trade");
- $(wndID + ".rec_trade [name='"+ unit +"']").toggleClass("sel");
- // Styles
- $(wndID + '.rec_trade').css({ position: 'absolute', left: '30px', top: '70px' });
- $(wndID + '.select_rec_unit').css({
- position: 'absolute',
- top: '20px',
- width: '84px',
- display: "none"
- });
- $(wndID + '.select_rec_perc').css({
- position: 'absolute',
- left: '50px',
- top: '20px',
- width: '50px',
- display: "none"
- });
- $(wndID + '.item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right" });
- $(wndID + '.arrow').css({
- width: '18px',
- height: '18px',
- background: 'url('+ drop_out.src +') no-repeat -1px -1px',
- position: 'absolute',
- });
- $(wndID + '.option_s').css({
- filter: "url(#GrayScale)",
- WebkitFilter: "grayscale(100%)",
- cursor: 'pointer',
- color: 'black',
- lineHeight: '14px',
- float: 'left',
- position: 'relative',
- width: '40px',
- margin: '0px',
- padding: '0px'
- });
- $('.select_rec_unit .sel').css({"filter": "url(#Sepia)", "-webkit-filter" : "sepia(100%)"});
- // hover effects of the elements in the drop menus
- $(wndID + '.option_s').hover(
- function(){
- //console.log(this.className);
- $(this).css({ "filter": "none", "-webkit-filter" : "grayscale(0%) sepia(0%)"});
- if(!($(this).hasClass("sel"))){
- $('.option_s .sel').css({"filter": "url(#Sepia)", "-webkit-filter" : "grayscale(0%) sepia(100%)" });
- }
- },
- function(){
- $('.select_rec_unit .option_s').css({ "filter": "url(#GrayScale)", "-webkit-filter" : "grayscale(100%) sepia(0%)" });
- $('.select_rec_unit .sel').css({ "filter": "url(#Sepia)", "-webkit-filter" : "grayscale(0%) sepia(100%)" });
- }
- );
- $(wndID + '.option').hover(
- function(){ $(this).css({color: '#fff', background: "#328BF1"}); },
- function(){ $(this).css({color: '#000', background: "#FFEEC7"}); }
- );
- // click events of the drop menu
- $(wndID + ' .select_rec_unit .option_s').each(function(){
- $(this).click(function(e){
- $(".select_rec_unit .sel").toggleClass("sel");
- $("." + this.className.split(" ")[4]).toggleClass("sel");
- unit = $(this).attr("name");
- $('.drop_rec_unit .caption').attr("name", unit);
- $('.drop_rec_unit .caption').each(function(){
- $(this).get(0).innerHTML = unit;
- });
- $(this).parent().parent().get(0).style.display = "none";
- $('.drop_rec_unit .caption').change();
- });
- });
- $(wndID + ' .select_rec_perc .option').each(function(){
- $(this).click(function(e){
- $(this).parent().find(".sel").toggleClass("sel");
- $(this).toggleClass("sel");
- percent = $(this).attr("name");
- $('.drop_rec_perc .caption').attr("name", percent);
- $('.drop_rec_perc .caption').each(function(){
- $(this).get(0).innerHTML = Math.round(percent * 100)+"%";
- });
- $(this).parent().parent().get(0).style.display = "none";
- $('.drop_rec_perc .caption').change();
- });
- });
- // show & hide drop menus on click
- $(wndID + '.drop_rec_perc').click(function(e){
- if($(e.target)[0].parentNode.parentNode.childNodes[3].style.display === "none"){
- $(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "block";
- $(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "none";
- } else {
- $(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "none";
- }
- });
- $(wndID + '.drop_rec_unit').click(function(e){
- if($(e.target)[0].parentNode.parentNode.childNodes[2].style.display === "none"){
- $(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "block";
- $(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "none";
- } else {
- $(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "none";
- }
- });
- $(wndID).click(function(e){
- var clicked = $(e.target), element = $('#' + this.id + ' .select_rec_unit').get(0);
- if(!(clicked[0].parentNode.className.split(" ")[1] === "dropdown") && element){
- element.style.display = "none";
- }
- });
- // hover arrow change
- $(wndID + '.dropdown').hover(function(e){
- $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_over.src +"') no-repeat -1px -1px";
- }, function(e){
- $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_out.src +"') no-repeat -1px -1px";
- });
- $(wndID + ".drop_rec_unit .caption").attr("name", unit);
- $(wndID + ".drop_rec_perc .caption").attr("name",percent);
- $(wndID + '.drop_rec_unit').tooltip(getText("labels", "rat"));
- $(wndID + '.drop_rec_perc').tooltip(getText("labels", "shr"));
- var ratio = {NO: {w:0, s: 0, i: 0 },
- FS: {w:1, s: 0.2308, i: 0.6154 },
- BI: {w:1, s: 0.8750, i: 0.2250 },
- SL: {w:0.55, s: 1, i: 0.4 },
- RE: {w:0.6666, s: 0.3333, i: 1 },
- SK: {w:1, s: 0, i: 0.8947 },
- HO: {w:0, s: 0.5, i: 1 },
- BS: {w:1, s: 0, i: 0.6250 },
- SW: {w:0.4545, s: 1, i: 0.7273 }
- };
- if($('#town_capacity_wood .max').get(0)){
- max_amount = parseInt($('#town_capacity_wood .max').get(0).innerHTML, 10);
- } else {
- max_amount = 25500;
- }
- $(wndID + '.caption').change(function(e){
- //console.log($(this).attr('name') + ", " + unit + "; " + percent);
- if(!(($(this).attr('name') === unit) || ($(this).attr('name') === percent))){
- //trade_count = 0;
- $('.rec_count').get(0).innerHTML = "(" + trade_count + ")";
- }
- var tmp = $(this).attr('name');
- if($(this).parent().attr('class').split(" ")[0] === "drop_rec_unit"){
- unit = tmp;
- } else {
- percent = tmp;
- }
- var max = (max_amount - 100)/1000;
- addTradeMarks(max * ratio[unit].w, max * ratio[unit].s, max * ratio[unit].i, "lime");
- var part = (max_amount - 1000) * parseFloat(percent); // -1000 als Puffer (sonst Überlauf wegen Restressies, die nicht eingesetzt werden können, vorallem bei FS und Biremen)
- var rArray = uw.ITowns.getTown(uw.Game.townId).getCurrentResources();
- var tradeCapacity = uw.ITowns.getTown(uw.Game.townId).getAvailableTradeCapacity();
- var wood = ratio[unit].w * part;
- var stone= ratio[unit].s * part;
- var iron = ratio[unit].i * part;
- if((wood > rArray.wood) || (stone > rArray.stone) || (iron > rArray.iron) || ( (wood + stone + iron) > tradeCapacity)) {
- wood = stone = iron = 0;
- $('.drop_rec_perc .caption').css({color:'#f00'});
- //$('.' + e.target.parentNode.parentNode.className + ' .select_rec_perc .sel').css({color:'#f00'});
- //$('.select_rec_perc .sel').css({color:'#f00'});
- } else {
- $('.' + e.target.parentNode.parentNode.className + ' .drop_rec_perc .caption').css({color:'#000'});
- }
- $("#trade_type_wood [type='text']").select().val(wood).blur();
- $("#trade_type_stone [type='text']").select().val(stone).blur();
- $("#trade_type_iron [type='text']").select().val(iron).blur();
- });
- $('#trade_button').click(function(){
- trade_count++;
- $('.rec_count').get(0).innerHTML = "(" + trade_count + ")";
- });
- $(wndID + '.rec_count').css({
- position: 'absolute',
- display: 'block',
- left: '33px',
- top: '95px',
- width: '20px'
- });
- $(wndID + '.drop_rec_unit').css({
- position: 'absolute',
- display: 'block',
- width: '50px',
- overflow: 'visible'
- });
- $(wndID + '.drop_rec_perc').css({
- position: 'absolute',
- display: 'block',
- left: '49px',
- width: '55px',
- color:'#000'
- });
- $(wndID + '.drop_rec_perc .caption').change();
- }
- /*******************************************************************************************************************************
- * ● Ressources marks
- *******************************************************************************************************************************/
- function addTradeMarks(woodmark, stonemark, ironmark, color){
- var max_amount, limit, wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_TOWN), wndID;
- for(var e in wndArray){
- if(wndArray.hasOwnProperty(e)){
- wndID = "#gpwnd_" + wndArray[e].getID() + " ";
- if($(wndID + '.town-capacity-indicator').get(0)){
- max_amount = $(wndID + '.amounts .max').get(0).innerHTML;
- $('#trade_tab .c_'+ color).each(function(){
- $(this).get(0).remove();
- });
- $('#trade_tab .progress').each(function(){
- if($("p", this).length < 3) {
- if($(this).parent().get(0).id != "big_progressbar"){
- limit = 1000 * (242 / parseInt(max_amount, 10));
- switch($(this).parent().get(0).id.split("_")[2]){
- case "wood": limit = limit * woodmark; break;
- case "stone": limit = limit * stonemark; break;
- case "iron": limit = limit * ironmark; break;
- }
- $('<p class="c_'+ color +'"style="position:absolute;left: '+ limit +'px; background:'+ color +';width:2px;height:100%;margin:0px"></p>').appendTo(this);
- }
- }
- });
- }
- }
- }
- }
- /*******************************************************************************************************************************
- * ● Percentual Trade
- *******************************************************************************************************************************/
- var rest_count = 0;
- function addPercentTrade(wndID, ww){
- var a = ""; var content = wndID + ".content";
- if(ww) {
- a = "ww_";
- content = wndID + '.trade .send_res';
- }
- $('<div class="btn btn_trade"><a class="button" href="#">'+
- '<span class="left"><span class="right">'+
- '<span class="middle mid">'+
- '<span class="img_trade"></span></span></span></span>'+
- '<span style="clear:both;"></span>'+
- '</a></div>').prependTo(content);
- $(wndID + '.btn_trade').tooltip(getText("labels", "per"));
- setPercentTrade(wndID, ww);
- // Style
- $(wndID + '.btn').css({ width: '20px', overflow: 'visible', position: 'absolute', display: 'block' });
- if(!ww){ $(wndID + '.content').css({ height: '320px' }); }
- if(ww){
- $(wndID + '.btn_trade').css({ left: '678px', top: '154px' });
- } else {
- $(wndID + '.btn_trade').css({ left: '336px', top: '135px' });
- }
- $(wndID + '.mid').css({ minWidth: '26px' });
- $(wndID + '.img_trade').css({
- width: '27px',
- height: '27px',
- top: '-3px',
- float: 'left',
- position: 'relative',
- background: 'url("http://666kb.com/i/cjq6d72qk521ig1zz.png") no-repeat'
- });
- }
- var res = {};
- function setPercentTrade(wndID, ww){
- var a = ww ? "ww_" : "", own_town = $(wndID + '.town_info').get(0) ? true : false;
- $(wndID + '.btn_trade').toggle(
- function(){
- res.wood = {}; res.stone = {}; res.iron = {}; res.sum = {};
- res.sum.amount = 0;
- // Set amount of resources to 0
- setAmount(true, a, wndID);
- // Total amount of resources // TODO: ITowns.getTown(Game.townId).getCurrentResources(); ?
- for(var e in res){
- if(res.hasOwnProperty(e) && e != "sum") {
- res[e].rest = false;
- res[e].amount = parseInt($('.ui_resources_bar .'+ e +' .amount').get(0).innerHTML, 10);
- res.sum.amount += res[e].amount;
- }
- }
- // Percentage of total resources
- res.wood.percent = 100/res.sum.amount * res.wood.amount;
- res.stone.percent = 100/res.sum.amount * res.stone.amount;
- res.iron.percent = 100/res.sum.amount * res.iron.amount;
- // Total trading capacity
- res.sum.cur = parseInt($(wndID + '#' + a + 'big_progressbar .caption .curr').get(0).innerHTML, 10);
- //res.sum.max = parseInt($(wndID + '#' + a + 'big_progressbar .caption .max').get(0).innerHTML, 10) - res.sum.cur;
- // Amount of resources on the percentage of trading capacity (%)
- res.wood.part = parseInt(res.sum.cur/100 * res.wood.percent, 10);
- res.stone.part = parseInt(res.sum.cur/100 * res.stone.percent, 10);
- res.iron.part = parseInt(res.sum.cur/100 * res.iron.percent, 10);
- // Get rest warehouse capacity of each resource type
- for(var f in res){
- if(res.hasOwnProperty(f) && f != "sum") {
- if(!ww && own_town){ // Own town
- var curr = parseInt($(wndID + '#town_capacity_'+ f +' .amounts .curr').get(0).innerHTML.replace('+', '').trim(), 10) || 0,
- curr2 = parseInt($(wndID + '#town_capacity_'+ f +' .amounts .curr2').get(0).innerHTML.replace('+', '').trim(), 10) || 0,
- max = parseInt($(wndID + '#town_capacity_'+ f +' .amounts .max').get(0).innerHTML.replace('+', '').trim(), 10) || 0;
- res[f].cur = curr + curr2;
- res[f].max = max - res[f].cur;
- if(res[f].max < 0) { res[f].max = 0; }
- } else { // World wonder or foreign town
- res[f].max = 30000;
- }
- }
- }
- // Rest of fraction (0-2 units) add to stone amount
- res.stone.part += res.sum.cur - (res.wood.part + res.stone.part + res.iron.part);
- res.sum.rest = 0;
- rest_count = 0;
- calcRestAmount();
- setAmount(false, a, wndID);
- },
- function(){
- setAmount(true, a, wndID);
- }
- );
- }
- function calcRestAmount(){
- // Subdivide rest
- if(res.sum.rest > 0){
- for(var e in res){
- if(res.hasOwnProperty(e) && e != "sum" && res[e].rest != true) {
- res[e].part += res.sum.rest/(3 - rest_count);
- }
- }
- res.sum.rest = 0;
- }
- // Calculate new rest
- for(var f in res){
- if(res.hasOwnProperty(f) && f != "sum" && res[f].rest != true) {
- if(res[f].max <= res[f].part) {
- res[f].rest = true;
- res.sum.rest += res[f].part - res[f].max;
- rest_count += 1;
- res[f].part = res[f].max;
- }
- }
- }
- // Recursion
- if(res.sum.rest > 0 && rest_count < 3){
- calcRestAmount();
- }
- }
- function setAmount(clear, a, wndID){
- for(var e in res){
- if(res.hasOwnProperty(e) && e !== "sum") {
- if(clear == true) { res[e].part = 0; }
- $(wndID + "#" + a + "trade_type_" + e + ' [type="text"]').select().val(res[e].part).blur();
- }
- }
- }
- /* ******************************************************************************************************************************
- * Unit strength (blunt/sharp/distance) and Transport Capacity
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Unit strength: Unit menu
- * | - Switching of def/off display with buttons
- * | - Possible Selection of certain unit types
- * | ● Unit strength: Siege
- * | ● Unit strength: Barracks
- * | ● Transport capacity: Unit menu
- * | - Switching of transporter speed (+/- big transporter)
- * ----------------------------------------------------------------------------------------------------------------------------
- * ******************************************************************************************************************************/
- var def = true, blunt = 0, sharp = 0, dist = 0, shipsize = false;
- function getSelectedUnitsMenu(){
- var units = [];
- if($(".units_land .units_wrapper .selected").length > 0){
- $(".units_land .units_wrapper .selected").each(function(){
- units[$(this).get(0).className.split(" ")[1]] = $(this).get(0).children[0].innerHTML;
- });
- } else {
- $(".units_land .units_wrapper .unit").each(function(){
- units[$(this).get(0).className.split(" ")[1]] = $(this).get(0).children[0].innerHTML;
- });
- }
- return units;
- }
- // Calculate defensive strength
- function calcDef(units){
- var e; blunt = sharp = dist = 0;
- for(e in units) {
- if(units.hasOwnProperty(e)) {
- blunt += units[e] * uw.GameData.units[e].def_hack;
- sharp += units[e] * uw.GameData.units[e].def_pierce;
- dist += units[e] * uw.GameData.units[e].def_distance;
- }
- }
- }
- // Calculate offensive strength
- function calcOff(units, selectedUnits){
- var e; blunt = sharp = dist = 0;
- for(e in selectedUnits) {
- if(selectedUnits.hasOwnProperty(e)) {
- var attack = (units[e] || 0) * uw.GameData.units[e].attack;
- switch(uw.GameData.units[e].attack_type){
- case 'hack': blunt += attack; break;
- case 'pierce': sharp += attack; break;
- case 'distance':dist += attack; break;
- }
- }
- }
- }
- /*******************************************************************************************************************************
- * ● Unit strength: Unit menu
- *******************************************************************************************************************************/
- function setStrengthMenu() {
- try{
- var unitsIn = uw.ITowns.getTown(uw.Game.townId).units(),
- e, units = getSelectedUnitsMenu();
- // Calculation
- if(def==true){
- calcDef(units);
- } else {
- calcOff(unitsIn, units);
- }
- $('#blunt').get(0).innerHTML = blunt;
- $('#sharp').get(0).innerHTML = sharp;
- $('#dist').get(0).innerHTML = dist;
- setTransportCapacity(units);
- }catch(e){
- handleError(e, "setStrengthMenu");
- }
- }
- function addStrengthMenu(){
- $('<hr><div id="strength" class="cont_left"><span id="str_font" class="bold text_shadow" style="color:#FFCC66;font-size: 0.8em;">'+
- '<table style="margin:0px;">'+
- '<tr><td><div class="ico units_info_sprite img_hack"></td><td id="blunt">0</td></tr>'+
- '<tr><td><div class="ico units_info_sprite img_pierce"></td><td id="sharp">0</td></tr>'+
- '<tr><td><div class="ico units_info_sprite img_dist"></td><td id="dist">0</td></tr>'+
- '</table>'+
- '</span></div>'+
- '<div class="cont_right">'+
- '<img id="def" class="img" src="https://gpall.innogamescdn.com/images/game/unit_overview/support.png">'+
- '<img id="off" class="img" src="https://gpall.innogamescdn.com/images/game/unit_overview/attack.png">'+
- '</div>').appendTo('.units_land .content');
- // transporter display
- $('<div id="transporter" class="cont" style="height:25px;">'+
- '<table style=" margin:0px;"><tr align="center" >'+
- '<td><img id="ship_img" class="ico" src="http://s7.directupload.net/images/140724/4pvfuch8.png"></td>'+
- '<td><span id="ship" class="bold text_shadow" style="color:#FFCC66;font-size: 10px;"></span></td>'+
- '</tr></table>'+
- '</div>').appendTo('.units_naval .content');
- // Styles
- $('.ico').css({
- height: '20px',
- width: '20px'
- });
- $('.units_info_sprite').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png)',
- backgroundSize: '100%'
- });
- $('.img_pierce').css({ backgroundPosition: '0px -20px' });
- $('.img_dist').css({ backgroundPosition: '0px -40px' });
- $('hr').css({
- margin: '0px',
- backgroundColor: '#5F5242',
- height: '2px',
- border: '0px solid'
- });
- $('.cont_left').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/layout/layout_units_nav_bg.png)',
- width:'65%',
- display: 'table-cell'
- });
- $('.cont').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/layout/layout_units_nav_bg.png)'
- });
- $('.cont_right').css({
- background:'url(https://gpall.innogamescdn.com/images/game/layout/layout_units_nav_bg.png)',
- width:'30%',
- display: 'table-cell',
- verticalAlign:'middle'
- });
- $('.img').css({
- float:'right',
- background:'none',
- margin:'2px 8px 2px 0px'
- });
- $('.units_land .units_wrapper, .btn_gods_spells .checked').click(function(){
- setTimeout(function(){
- setStrengthMenu();
- }, 100);
- });
- $('#off').css({"filter": "url(#GrayScale)", "-webkit-filter" : "grayscale(80%)" });
- // Buttons
- $('#off').click(function(){
- $('#strength .img_hack').get(0).style.backgroundPosition = '0% 36%';
- $('#strength .img_pierce').get(0).style.backgroundPosition = '0% 27%';
- $('#strength .img_dist').get(0).style.backgroundPosition = '0% 45%';
- $('#str_font').get(0).style.color = "#edb";
- // TODO: doesn't work in FF yet
- $(this).css({ "filter": "none", "-webkit-filter" : "grayscale(0%)" });
- $('#def').css({"filter": "url(#GrayScale)", "-webkit-filter" : "grayscale(80%)" });
- def = false;
- setStrengthMenu();
- });
- $('#def').click(function(){
- $('#strength .img_hack').get(0).style.backgroundPosition = '0% 0%';
- $('#strength .img_pierce').get(0).style.backgroundPosition = '0% 9%';
- $('#strength .img_dist').get(0).style.backgroundPosition = '0% 18%';
- $('#str_font').get(0).style.color = "#fc6";
- $(this).css({"filter": "none", "-webkit-filter" : "grayscale(0%)" });
- $('#off').css({"filter": "url(#GrayScale)", "-webkit-filter" : "grayscale(80%)" });
- def = true;
- setStrengthMenu();
- });
- $('#def,#off,#transporter').hover(function() {
- $(this).css('cursor','pointer');
- });
- $('#transporter').toggle(
- function(){
- $('#ship_img').get(0).src = "http://s1.directupload.net/images/140724/b5xl8nmj.png";
- shipsize = !shipsize;
- setStrengthMenu();
- },
- function(){
- $('#ship_img').get(0).src = "http://s7.directupload.net/images/140724/4pvfuch8.png";
- shipsize = !shipsize;
- setStrengthMenu();
- }
- );
- }
- /*******************************************************************************************************************************
- * ● Unit strength: Siege
- *******************************************************************************************************************************/
- function addStrengthConquest(){
- var units = [], str;
- // units of the siege
- $('#conqueror_units_in_town .unit').each(function(){
- str = $(this).attr("class").split(" ")[4];
- if(!uw.GameData.units[str].is_naval){
- units[str] = parseInt($(this).get(0).children[0].innerHTML, 10);
- //console.log($(this).attr("class").split(" ")[4]);
- }
- });
- // calculation
- calcDef(units);
- $('<div id="strength_eo" class="game_border" style="width:90px; margin: 20px; align:center;">'+
- '<div class="game_border_top"></div><div class="game_border_bottom"></div>'+
- '<div class="game_border_left"></div><div class="game_border_right"></div>'+
- '<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div>'+
- '<div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
- '<span class="bold" style="color:#000;font-size: 0.8em;"><table style="margin:0px;background:#f7dca2;width:100%;align:center;">'+
- '<tr><td width="1%"><div class="ico units_info_sprite img_hack"></div></td><td id="bl" align="center" width="100%">0</td></tr>'+
- '<tr><td><div class="ico units_info_sprite img_pierce"></div></td><td id="sh" align="center">0</td></tr>'+
- '<tr><td><div class="ico units_info_sprite img_dist"></div></td><td id="di" align="center">0</td></tr>'+
- '</table></span>'+
- '</div>').appendTo('#conqueror_units_in_town');
- $('#strength_eo').tooltip('Gesamteinheitenstärke der Belagerungstruppen');
- $('#strength_eo .ico').css({
- height: '20px',
- width: '20px'
- });
- $('#strength_eo .units_info_sprite').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png)',
- backgroundSize: '100%'
- });
- $('#strength_eo .img_pierce').css({ backgroundPosition: '0% 9%' });
- $('#strength_eo .img_dist').css({ backgroundPosition: '0% 18%' });
- $('#bl').get(0).innerHTML = blunt;
- $('#sh').get(0).innerHTML = sharp;
- $('#di').get(0).innerHTML = dist;
- }
- /*******************************************************************************************************************************
- * ● Unit strength: Barracks
- *******************************************************************************************************************************/
- function setStrengthBarracks(){
- if(!$('#strength_baracks').get(0)){
- var units = [], pop = 0;
- // whole units of the town
- $('#units .unit_order_total').each(function(){
- units[$(this).parent().parent().attr("id")] = $(this).get(0).innerHTML;
- });
- // calculation
- calcDef(units);
- // population space of the units
- for(var e in units) {
- if(units.hasOwnProperty(e)) {
- pop += units[e] * uw.GameData.units[e].population;
- }
- }
- $('<div id="strength_baracks" class="game_border" style="float:right; width:70px; align:center;">'+
- '<div class="game_border_top"></div><div class="game_border_bottom"></div>'+
- '<div class="game_border_left"></div><div class="game_border_right"></div>'+
- '<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div>'+
- '<div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
- '<span class="bold" style="color:#000;font-size: 0.8em;"><table style="margin:0px;background:#f7dca2;width:100%;align:center;">'+
- '<tr><td width="1%"><div class="ico units_info_sprite img_hack"></div></td><td id="b" align="center" width="100%">0</td></tr>'+
- '<tr><td><div class="ico units_info_sprite img_pierce"></div></td><td id="s" align="center">0</td></tr>'+
- '<tr><td><div class="ico units_info_sprite img_dist"></div></td><td id="d" align="center">0</td></tr>'+
- '</table></span>'+
- '</div>').appendTo('.ui-dialog #units');
- $('<div id="pop_baracks" class="game_border" style="float:right; width:60px; align:center;">'+
- '<div class="game_border_top"></div><div class="game_border_bottom"></div>'+
- '<div class="game_border_left"></div><div class="game_border_right"></div>'+
- '<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div>'+
- '<div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
- '<span class="bold" style="color:#000;font-size: 0.8em;"><table style="margin:0px;background:#f7dca2;width:100%;align:center;">'+
- '<tr><td width="1%"><img class="ico" src="https://gpall.innogamescdn.com/images/game/res/pop.png"></td><td id="p" align="center" width="100%">0</td></tr>'+
- '</table></span>'+
- '</div>').appendTo('.ui-dialog #units');
- $('.ui-dialog #units .ico').css({
- height: '20px',
- width: '20px'
- });
- $('.ui-dialog #units .units_info_sprite').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png)',
- backgroundSize: '100%'
- });
- $('.ui-dialog #units .img_pierce').css({ backgroundPosition: '0% 9%' });
- $('.ui-dialog #units .img_dist').css({ backgroundPosition: '0% 18%' });
- //$('#pop_baracks').tooltip('Bevölkerungszahl aller Landeinheiten der Stadt');
- //$('#strength_baracks').tooltip('Gesamteinheitenstärke stadteigener Truppen');
- $('#b').get(0).innerHTML = blunt;
- $('#s').get(0).innerHTML = sharp;
- $('#d').get(0).innerHTML = dist;
- $('#p').get(0).innerHTML = pop;
- }
- }
- /*******************************************************************************************************************************
- * ● Transporter capacity
- *******************************************************************************************************************************/
- function setTransportCapacity(){
- var bigTransp = 0, smallTransp = 0, pop = 0, ship = 0, unit, berth, units = [];
- // Ship space (available)
- smallTransp = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().small_transporter, 10);
- if(isNaN(smallTransp)) smallTransp = 0;
- if(shipsize){
- bigTransp = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().big_transporter, 10);
- if(isNaN(bigTransp)) bigTransp = 0;
- }
- // Checking: Research berth
- berth = 0;
- if(uw.ITowns.getTown(uw.Game.townId).researches().hasBerth()){
- berth = 6;
- }
- ship = bigTransp*(20 + berth) + smallTransp*(10 + berth);
- units = uw.ITowns.getTown(uw.Game.townId).units();
- // Ship space (required)
- for(var e in units) {
- if(units.hasOwnProperty(e)) {
- if(uw.GameData.units[e]){ // without Heroes
- if(!(uw.GameData.units[e].is_naval || uw.GameData.units[e].flying)){
- pop += units[e] * uw.GameData.units[e].population;
- }
- }
- }
- }
- $('#ship').get(0).innerHTML = pop + "/" + ship;
- }
- /*******************************************************************************************************************************
- * Simulator
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Layout adjustment
- * | ● Permanent display of the extended modifier box
- * | ● Unit strength for entered units (without modificator influence yet)
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- function changeSimulatorLayoutNew(){
- if(!$('#dio_simulator').get(0)){
- $('<style id="dio_simulator" type="text/css">'+
- '#place_simulator { overflow: hidden !important} '+
- '#place_simulator .game_body { height: 457px !important} '+
- // Bonus container
- '.place_sim_wrap_mods {position: absolute !important; right: -17px !important} '+
- '.place_sim_wrap_mods .place_simulator_table :eq(1) { width: 300px;} '+ ////////////// genauer!
- '.place_sim_wrap_mods > .place_simulator_table { width: 272px;} '+ ////////////// genauer!
- // Extended modifier box
- '.place_sim_wrap_mods_extended { display: table !important; position: relative !important; width: 272px !important; padding-top: 3px !important; opacity: 1 !important; left: 0px; top: 0px} '+
- '.place_sim_wrap_mods_extended table { table-layout: fixed !important; width: 100% !important} '+
- '.place_sim_wrap_mods_extended table tr td:eq(0) { width: 18px !important } '+
- '.place_image { width: 20px !important; height:20px !important; background-size: 100% !important; margin: auto !important} '+
- '.place_cross { height: 19px !important}'+
- '.top_border td { border-top: 2px solid #BFA978 !important; padding-top: 3px !important} '+
- // Unit container
- '#simulator_body .unit_container { height: 50px !important; width: 50px !important; margin: 0px 3px 0px 1px !important} '+
- '.place_simulator_odd, .place_simulator_even { text-align: center !important} '+
- '.place_insert_field { margin: 0px !important} '+
- // Sea unit box
- '.place_sim_sea_wrap h4 { float: left !important} '+
- '.place_sim_select_strategies select { width: 95px !important} '+
- '.place_sim_select_strategies { margin-left: 99px !important} '+
- // Land unit box
- '#place_sim_wrap_units { position: absolute !important; bottom: 35px !important} '+
- '#place_sim_wrap_units h4 { float: left !important} '+
- // Select boxes
- '.place_sim_select_gods { width: 105px !important} '+
- '.place_sim_select_gods select { width: 80px !important} '+
- '.place_sim_select_gods_wrap { padding: 0px !important} '+
- '#select_insert_units { width: 130px !important} '+
- '.place_sim_select_gods_wrap .place_symbol, .place_sim_select_strategies .place_symbol { margin: 0px 2px 0px 5px !important} '+
- '.place_sim_insert_units .place_symbol { background: url(https://gpall.innogamescdn.com/images/game/towninfo/traveltime.png) !important; background-size: 140% !important; background-position-y: -4px !important} '+
- '.place_attack { float: left !important} '+
- '#simulator_body .att { margin-left: 19px !important} '+
- // Hero box
- '.place_sim_heroes_container { position: absolute !important; right: 26px !important; padding-top: 3px !important; z-index: 1 !important} '+
- '.place_sim_hero_container { width: 45px !important; height: 25px !important} '+
- // - Hero container
- '.place_sim_hero_choose, .place_sim_hero_unit_container { height: 26px !important; width: 30px !important} '+
- '#hero_defense_icon, #hero_attack_icon { height: 25px !important; width: 25px !important; margin: 0px !important} '+
- '#hero_defense_dd, #hero_attack_dd { height: 25px !important; width: 25px !important; margin: 1px !important} '+
- '.place_sim_hero_attack, .place_sim_hero_defense { margin-left: 3px !important} '+
- '#hero_attack_text, #hero_defense_text { font-size: 11px !important; bottom: 0px !important} '+
- '.place_sim_heroes_container .plus { left: 2px; top: 2px !important} '+
- // - Hero spinner
- '.place_sim_hero_spinner { height: 25px !important; width: 40px !important } '+
- '.place_sim_heroes_container td:eq(0) { height: 30px !important} '+
- '.hero_spinner { height: 24px !important;position:absolute !important; width:12px !important; left:29px !important, background:url(https://gpall.innogamescdn.com/images/game/border/odd.png) repeat !important; border: 1px solid rgb(107, 107, 107) !important} '+
- '.place_sim_hero_spinner .button_down, .place_sim_hero_spinner .button_up { bottom: 2px !important; cursor: pointer !important} '+
- // Quack
- '#q_place_sim_lost_res { display: none; } '+
- '</style>').appendTo('head');
- }
- /////////////////////////////////////
- $('.place_sim_bonuses_heroes h4').prependTo('.place_sim_wrap_mods');
- $('.place_sim_bonuses_more_confirm').parent().get(0).style.display = "none";
- $('.place_sim_showhide').remove();
- // Wall loss
- $('.place_sim_wrap_mods tr:eq(1) td:eq(5)').html('<span id="building_place_def_losses_wall_level" class="place_losses bold"></span');
- $('.place_sim_wrap_mods tr:last-child').remove();
- // AutoFillIn
- $('.place_insert_field[name="sim[mods][att][luck]"]').get(0).value = 0;
- // Extended modificator box
- //$('.place_sim_wrap_mods_extended').removeClass().addClass("place_sim_wrap_mods_extend");
- $('.place_sim_wrap_mods_extended').appendTo('.place_sim_wrap_mods');
- $('.place_sim_wrap_mods_extended .place_simulator_table').appendTo('.place_sim_wrap_mods_extended');
- if($('.place_sim_wrap_mods_extended .game_border').get(0)) { $('.place_sim_wrap_mods_extended .game_border').remove(); } // TODO: css!
- $('.place_sim_wrap_mods_extended .place_image').each(function(){
- var s = parseInt($(this).css('backgroundPosition').replace("px", "").split(" ")[1], 10)/2;
- $(this).get(0).style.backgroundPosition = '0px '+s+'px';
- });
- $('.place_sim_wrap_mods_extended .power').each(function(){
- $(this).removeClass("power_icon45x45").addClass("power_icon16x16");
- });
- $('.place_sim_wrap_mods_extended td:nth-child(even)').each(function(){
- $(this).addClass("left_border place_simulator_odd");
- });
- $('.place_sim_wrap_mods_extended td:nth-child(odd)').each(function(){
- $(this).addClass("left_border place_simulator_even");
- });
- // Beta only yet
- //if($('.place_sim_wrap_mods_extend tr').length == 5){
- $('.place_sim_wrap_mods_extended tr:eq(2)').each(function(){
- $(this).addClass("top_border");
- });
- $('.place_sim_wrap_mods_extended tr:last-child').remove();
- //}
- $('.place_sim_wrap_mods_extend td:first-child').each(function(){
- $(this).removeClass("left_border");
- });
- // -> update percentage each time
- $('.place_checkbox_field').each(function(){
- $(this).click(function(){
- uw.FightSimulator.closeModsExtended();
- //$('.place_sim_bonuses_more_confirm').get(0).click();
- });
- });
- // Sea unit box
- $('.place_sim_select_strategies').prependTo('.place_sim_sea_wrap');
- $('.place_sim_sea_wrap h4').prependTo('.place_sim_sea_wrap');
- // Land unit box
- $('<div id="place_sim_wrap_units"></div>').appendTo('#simulator_body');
- $('#place_simulator h4:last, .place_sim_select_gods_wrap').appendTo('#place_sim_wrap_units');
- $('#place_sim_ground_units').appendTo('#place_sim_wrap_units');
- $('#place_sim_wrap_units h4').prependTo('.place_sim_select_gods_wrap');
- // Hero world ?
- if(uw.Game.hasArtemis){
- $('.place_sim_wrap_mods_extend tr').each(function(){
- $(this).get(0).children[1].style.borderLeft = "none";
- $(this).get(0).children[0].remove();
- });
- }
- // Hero box ?
- if($('.place_sim_heroes_container').get(0)){
- $('.place_sim_heroes_container').appendTo(".place_sim_wrap_mods");
- $('#place_simulator h4:eq(2)').remove(); // Delete heroes title
- $('.hero_unit').each(function(){
- $(this).removeClass('unit_icon40x40').addClass('unit_icon25x25');
- });
- // hero spinner
- $('.place_sim_hero_spinner').each(function(){
- $(this).removeClass('place_sim_hero_spinner').addClass('hero_spinner');
- });
- $('.hero_spinner .border_l').remove();
- $('.hero_spinner .border_r').remove();
- $('.hero_spinner .body').remove();
- }
- setStrengthSimulator();
- }
- function changeSimulatorLayout(){
- $('#place_simulator').css({
- overflow: 'hidden'
- });
- $('#place_simulator .game_body').css({
- height: '457px'
- });
- // Bonus container
- $('.place_sim_bonuses_heroes h4').prependTo('.place_sim_wrap_mods');
- $('.place_sim_wrap_mods').css({
- position: 'absolute',
- right: '-17px'
- });
- $('.place_sim_wrap_mods .place_simulator_table .left_border').css({
- width: '47px'
- });
- // Wall loss
- $('.place_sim_wrap_mods tr:eq(1) td:eq(5)').html('<span id="building_place_def_losses_wall_level" class="place_losses bold"></span');
- $('.place_sim_wrap_mods tr:last-child').remove();
- // AutoFillIn
- $('.place_insert_field[name="sim[mods][att][luck]"]').get(0).value = 0;
- //$('.place_insert_field[name="sim[mods][att][morale]"]').get(0).value = 100;
- // Extended modificator box
- $('.place_sim_wrap_mods_extended').removeClass().addClass("place_sim_wrap_mods_extend");
- $('.place_sim_wrap_mods_extend').appendTo('.place_sim_wrap_mods');
- $('.place_sim_wrap_mods_extend .place_simulator_table').appendTo('.place_sim_wrap_mods_extend');
- if($('.place_sim_wrap_mods_extend .game_border').get(0)) { $('.place_sim_wrap_mods_extend .game_border').remove(); }
- $('.place_sim_wrap_mods_extend').css({
- display: 'table',
- position: 'relative',
- width: '272px',
- paddingTop: '3px'
- });
- $('.place_sim_wrap_mods_extend table').css({
- tableLayout: 'fixed',
- width: '100%'
- });
- $('.place_sim_wrap_mods_extend table tr td:eq(0)').css({
- width: '18px'
- });
- $('.place_sim_bonuses_more_confirm').parent().get(0).style.display = "none";
- $('.place_sim_showhide').remove();
- $('.place_image').css({
- width: '20px',
- height:'20px',
- backgroundSize: '100%',
- margin: 'auto'
- });
- $('.place_cross').css({
- height: '19px'
- });
- $('.place_sim_wrap_mods_extend .place_image').each(function(){
- var s = parseInt($(this).css('backgroundPosition').replace("px", "").split(" ")[1], 10)/2;
- $(this).get(0).style.backgroundPosition = '0px '+s+'px';
- });
- $('.place_sim_wrap_mods_extend .power').each(function(){
- $(this).removeClass("power_icon45x45").addClass("power_icon16x16");
- });
- $('.place_sim_wrap_mods_extend td:nth-child(even)').each(function(){
- $(this).addClass("left_border place_simulator_odd");
- });
- $('.place_sim_wrap_mods_extend td:nth-child(odd)').each(function(){
- $(this).addClass("left_border place_simulator_even");
- });
- // Beta only yet
- if($('.place_sim_wrap_mods_extend tr').length == 5){
- $('.place_sim_wrap_mods_extend tr:eq(2)').each(function(){
- $(this).addClass("top_border");
- });
- $('.place_sim_wrap_mods_extend tr:last-child').remove();
- }
- $('.top_border td').css({
- borderTop: '2px solid #BFA978',
- paddingTop: '3px'
- });
- $('.place_sim_wrap_mods_extend td:first-child').each(function(){
- $(this).removeClass("left_border");
- });
- // -> update percentage each time
- $('.place_checkbox_field').each(function(){
- $(this).click(function(){
- uw.FightSimulator.closeModsExtended();
- //$('.place_sim_bonuses_more_confirm').get(0).click();
- });
- });
- // unit container
- $('#simulator_body .unit_container').css({
- height: '50px',
- width: '50px',
- margin: '0px 3px 0px 1px'
- });
- $('.place_simulator_odd, .place_simulator_even').css({
- textAlign: 'center'
- });
- $('.place_insert_field').css({
- margin: '0px'
- });
- // Sea unit box
- $('.place_sim_sea_wrap h4').css({
- float: 'left'
- });
- $('.place_sim_select_strategies').prependTo('.place_sim_sea_wrap');
- $('.place_sim_select_strategies select').css({
- width: '95px'
- });
- $('.place_sim_sea_wrap h4').prependTo('.place_sim_sea_wrap');
- $('.place_sim_select_strategies').css({
- marginLeft: '99px'
- });
- // Land unit box
- $('<div id="place_sim_wrap_units"></div>').appendTo('#simulator_body');
- $('#place_sim_wrap_units').css({
- position: 'absolute',
- bottom: '35px'
- });
- $('#place_simulator h4:last, .place_sim_select_gods_wrap').appendTo('#place_sim_wrap_units');
- $('#place_sim_ground_units').appendTo('#place_sim_wrap_units');
- $('#place_sim_wrap_units h4').prependTo('.place_sim_select_gods_wrap');
- $('#place_sim_wrap_units h4').css({
- float: 'left'
- });
- // Select boxes
- $('.place_sim_select_gods').css({
- width: '105px'
- });
- $('.place_sim_select_gods select').css({
- width: '80px'
- });
- $('.place_sim_select_gods_wrap').css({
- padding: '0px'
- });
- $('#select_insert_units').css({
- width: '130px'
- });
- $('.place_sim_select_gods_wrap .place_symbol, .place_sim_select_strategies .place_symbol').css({
- margin: '0px 2px 0px 5px'
- });
- $('.place_sim_insert_units .place_symbol').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/towninfo/traveltime.png)',
- backgroundSize: '140%',
- backgroundPositionY: '-4px'
- });
- $('.place_attack').css({
- float: 'left'
- });
- $('#simulator_body .att').css({
- marginLeft: '19px'
- });
- // Hero world ?
- if(uw.Game.hasArtemis){
- $('.place_sim_wrap_mods_extend tr').each(function(){
- $(this).get(0).children[1].style.borderLeft = "none";
- $(this).get(0).children[0].remove();
- });
- }
- // Hero box ?
- if($('.place_sim_heroes_container').get(0)){
- $('.place_sim_heroes_container').appendTo(".place_sim_wrap_mods");
- $('#place_simulator h4:eq(2)').remove(); // Delete heroes title
- $('.place_sim_heroes_container').css({
- position: 'absolute',
- right: '26px',
- paddingTop: '3px',
- zIndex: '1'
- });
- $('.place_sim_hero_container').css({
- width: '45px', height: '25px'
- });
- // hero container
- $('.place_sim_hero_choose, .place_sim_hero_unit_container').css({
- height: '26px',
- width: '30px'
- });
- $('#hero_defense_icon, #hero_attack_icon').css({
- height: '25px',
- width: '25px',
- margin: '0px'
- });
- $('#hero_defense_dd, #hero_attack_dd').css({
- height: '25px',
- width: '25px',
- margin: '1px'
- });
- $('.place_sim_hero_attack, .place_sim_hero_defense').css({
- marginLeft: '3px'
- });
- $('#hero_attack_text, #hero_defense_text').css({
- fontSize: '11px',
- bottom: '0px'
- });
- $('.place_sim_heroes_container .plus').css({
- left: '2px', top: '2px'
- });
- $('.hero_unit').each(function(){
- $(this).removeClass('unit_icon40x40').addClass('unit_icon25x25');
- });
- // hero spinner
- $('.place_sim_hero_spinner').css({
- height: '25px', width: '40px'
- });
- $('.place_sim_hero_spinner').each(function(){
- $(this).removeClass('place_sim_hero_spinner').addClass('hero_spinner');
- });
- $('.hero_spinner .border_l').remove();
- $('.hero_spinner .border_r').remove();
- $('.hero_spinner .body').remove();
- $('.place_sim_heroes_container td:eq(0)').css({ height: '30px' });
- $('.hero_spinner').css({
- height: '24px',
- position: 'absolute',
- width: '12px',
- left: '29px',
- background: 'url(https://gpall.innogamescdn.com/images/game/border/odd.png) repeat',
- border: '1px solid rgb(107, 107, 107)'
- });
- $('.place_sim_hero_spinner .button_down, .place_sim_hero_spinner .button_up').css({
- bottom: '2px',
- cursor: 'pointer'
- });
- }
- $('<style type="text/css"> #q_place_sim_lost_res { display: none; } </style>').appendTo('head');
- setStrengthSimulator();
- }
- function afterSimulation(){
- var lossArray = { att : { res: 0, fav: 0, pop: 0 }, def : { res: 0, fav: 0, pop: 0 } },
- wall_level = parseInt($('.place_sim_wrap_mods .place_insert_field[name="sim[mods][def][wall_level]"]').val(), 10),
- wall_damage = parseInt($('#building_place_def_losses_wall_level').get(0).innerHTML, 10),
- wall_iron = [ 0, 200, 429, 670, 919, 1175, 1435, 1701, 1970, 2242, 2518, 2796, 3077, 3360, 3646, 3933, 4222, 4514, 4807, 5101, 5397, 5695, 5994, 6294, 6596, 6899 ];
- // Calculate unit losses
- $('#place_sim_wrap_units .place_losses, #place_sim_naval_units .place_losses').each(function(){
- var loss = parseInt($(this).get(0).innerHTML, 10) || 0;
- if(loss > 0){
- var unit = this.id.substring(26);
- var side = this.id.split("_")[2]; // att / def
- lossArray[side].res += loss *(uw.GameData.units[unit].resources.wood + uw.GameData.units[unit].resources.stone + uw.GameData.units[unit].resources.iron);
- lossArray[side].fav += loss * uw.GameData.units[unit].favor;
- lossArray[side].pop += loss * uw.GameData.units[unit].population;
- }
- });
- // Calculate wall resource losses
- for(var w = wall_level; w > wall_level - wall_damage; w--){
- lossArray.def.res += 400 + w * 350 + wall_iron[w]; // wood amount is constant, stone amount is multiplicative and iron amount is irregular for wall levels
- }
- // Insert losses into table
- for(var x in lossArray){
- if(lossArray.hasOwnProperty(x)){
- for(var z in lossArray[x]){
- if(lossArray[x].hasOwnProperty(z)){
- $("#"+ x +"_"+ z).get(0).innerHTML = ((z === "res") && (lossArray[x][z] > 10000))? (Math.round(lossArray[x][z]/1000)+"k"):lossArray[x][z];
- }
- }
- }
- }
- }
- // Stärkeanzeige: Simulator
- var unitsGround = { att: {}, def: {} }, unitsNaval = { att: {}, def: {} }, name ="";
- function setStrengthSimulator() {
- $('<div id="simu_table" style="position:relative; align:center;font-size: 0.8em; margin-top:6px; margin-right:39%;">'+
- '<div style="float:left; margin-right:12px;"><h4>'+ getText("labels", "str") +'</h4>'+
- '<table class="place_simulator_table strength" cellpadding="0px" cellspacing="0px" style="align:center;">'+
- '<tr>'+
- '<td class="place_simulator_even"></td>'+
- '<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_hack"></div></td>'+
- '<td class="left_border place_simulator_even"><div class="ico units_info_sprite img_pierce"></div></td>'+
- '<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_dist"></div></td>'+
- '<td class="left_border place_simulator_even"><div class="ico units_info_sprite img_ship"></div></td>'+
- '</tr><tr>'+
- '<td class="place_simulator_even"><div class="place_symbol place_att"></div></td>'+
- '<td class="left_border place_simulator_odd" id="att_b">0</td>'+
- '<td class="left_border place_simulator_even" id="att_s">0</td>'+
- '<td class="left_border place_simulator_odd" id="att_d">0</td>'+
- '<td class="left_border place_simulator_even" id="att_ship">0</td>'+
- '</tr><tr>'+
- '<td class="place_simulator_even"><div class="place_symbol place_def"></div></td>'+
- '<td class="left_border place_simulator_odd" id="def_b">0</td>'+
- '<td class="left_border place_simulator_even" id="def_s">0</td>'+
- '<td class="left_border place_simulator_odd" id="def_d">0</td>'+
- '<td class="left_border place_simulator_even" id="def_ship">0</td>'+
- '</tr>'+
- '</table>'+
- '</div><div><h4>'+ getText("labels", "los") +'</h4>'+
- '<table class="place_simulator_table loss" cellpadding="0px" cellspacing="0px" style="align:center;">'+
- '<tr>'+
- '<td class="place_simulator_even"></td>'+
- '<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_res"></div></td>'+
- '<td class="left_border place_simulator_even"><div class="ico units_info_sprite img_fav"></div></td>'+
- '<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_pop"></div></td>'+
- '</tr><tr>'+
- '<td class="place_simulator_even"><div class="place_symbol place_att"></div></td>'+
- '<td class="left_border place_simulator_odd" id="att_res">0</td>'+
- '<td class="left_border place_simulator_even" id="att_fav">0</td>'+
- '<td class="left_border place_simulator_odd" id="att_pop">0</td>'+
- '</tr><tr>'+
- '<td class="place_simulator_even"><div class="place_symbol place_def"></div></td>'+
- '<td class="left_border place_simulator_odd" id="def_res">0</td>'+
- '<td class="left_border place_simulator_even" id="def_fav">0</td>'+
- '<td class="left_border place_simulator_odd" id="def_pop">0</td>'+
- '</tr>'+
- '</table>'+
- '</div></div>').appendTo('#simulator_body');
- $('#simu_table .ico').css({
- height: '20px',
- width: '20px'
- });
- $('#simu_table .units_info_sprite').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png)',
- backgroundSize: '100%'
- });
- $('#simu_table .img_hack').css({ backgroundPosition: '0% 36%' });
- $('#simu_table .img_pierce').css({ backgroundPosition: '0% 27%' });
- $('#simu_table .img_dist').css({ backgroundPosition: '0% 45%' });
- $('#simu_table .img_ship').css({ backgroundPosition: '0% 72%' });
- $('#simu_table .img_fav').css({ background: 'url(https://gpall.innogamescdn.com/images/game/res/favor.png)', backgroundSize: '100%' });
- $('#simu_table .img_res').css({ background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png) 0% 54%', backgroundSize: '100%' });
- $('#simu_table .img_pop').css({ background: 'url(https://gpall.innogamescdn.com/images/game/res/pop.png)', backgroundSize: '100%' });
- $('#simu_table .left_border').css({
- width: '54px'
- });
- $('#simu_table .left_border').each(function(){
- $(this)[0].align = 'center';
- });
- $('#simu_table .strength').tooltip(getText("labels", "str") + " (" + getText("labels", "mod") +")");
- $('#simu_table .loss').tooltip(getText("labels", "los"));
- // Klick auf Einheitenbild
- $('.index_unit').click(function(){
- var type = $(this).attr('class').split(" ")[4];
- $('.place_insert_field[name="sim[units][att]['+type+']"]').change();
- });
- $('#place_sim_ground_units .place_insert_field, #place_sim_naval_units .place_insert_field').on('input change', function(){
- name = $(this).attr("name").replace(/\]/g, "").split("[");
- var str = this;
- //console.log(str);
- setTimeout(function(){
- var unit_type = $(str).closest('.place_simulator_table').attr("id").split("_")[2],
- val, e;
- val = parseInt($(str).val(), 10);
- val = val || 0;
- if(unit_type == "ground"){
- unitsGround[name[2]][name[3]] = val;
- if(name[2] == "def"){
- calcDef(unitsGround.def);
- } else {
- calcOff(unitsGround.att, unitsGround.att);
- }
- $('#' + name[2] + '_b').get(0).innerHTML = blunt;
- $('#' + name[2] + '_s').get(0).innerHTML = sharp;
- $('#' + name[2] + '_d').get(0).innerHTML = dist;
- } else {
- var att = 0, def = 0;
- unitsNaval[name[2]][name[3]] = val;
- if(name[2] == "def"){
- for(e in unitsNaval.def) {
- if(unitsNaval.def.hasOwnProperty(e)) {
- def += unitsNaval.def[e] * uw.GameData.units[e].defense;
- }
- }
- $('#def_ship').get(0).innerHTML = def;
- } else {
- for(e in unitsNaval.att) {
- if(unitsNaval.att.hasOwnProperty(e)) {
- att += unitsNaval.att[e] * uw.GameData.units[e].attack;
- }
- }
- $('#att_ship').get(0).innerHTML = att;
- }
- }
- }, 100);
- });
- // Abfrage wegen eventueller Spionageweiterleitung
- getUnitInputs();
- setTimeout(function(){
- setChangeUnitInputs("def");
- }, 100);
- $('#select_insert_units').change(function(){
- var side = $(this).find('option:selected').val();
- setTimeout(function(){
- getUnitInputs();
- if(side === "att" || side === "def"){
- setChangeUnitInputs(side);
- }
- }, 200);
- });
- }
- function getUnitInputs(){
- $('#place_sim_ground_units .place_insert_field, #place_sim_naval_units .place_insert_field').each(function(){
- name = $(this).attr("name").replace(/\]/g, "").split("[");
- var str = this;
- var unit_type = $(str).closest('.place_simulator_table').attr("id").split("_")[2],
- val, e;
- val = parseInt($(str).val(), 10);
- val = val || 0;
- if(unit_type === "ground"){
- unitsGround[name[2]][name[3]] = val;
- } else {
- var att = 0, def = 0;
- unitsNaval[name[2]][name[3]] = val;
- }
- });
- }
- function setChangeUnitInputs(side){
- $('.place_insert_field[name="sim[units][' + side + '][godsent]"]').change();
- setTimeout(function(){
- $('.place_insert_field[name="sim[units][' + side + '][colonize_ship]"]').change();
- }, 100);
- }
- /*******************************************************************************************************************************
- * Defense form
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Adds a defense form to the bbcode bar
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- // Funktion aufteilen...
- function addForm(e){
- var textareaId = "", bbcodeBarId = "";
- switch (e) {
- case "/alliance_forum/forum":
- textareaId = "#forum_post_textarea";
- bbcodeBarId = "#forum";
- break;
- case "/message/forward":
- textareaId = "#message_message";
- bbcodeBarId = "#message_bbcodes";
- break;
- case "/message/new":
- textareaId = "#message_new_message";
- bbcodeBarId = "#message_bbcodes";
- break;
- case "/message/view":
- textareaId = "#message_reply_message";
- bbcodeBarId = "#message_bbcodes";
- break;
- case "/player_memo/load_memo_content":
- textareaId = "#memo_text_area";
- bbcodeBarId = "#memo_edit";
- break;
- }
- $('<a title="Verteidigungsformular" href="#" class="dio_bbcode_option def_form" name="def_form"></a>').appendTo(bbcodeBarId + ' .bb_button_wrapper');
- $('.def_form_button').css({
- cursor: 'pointer',
- marginTop:'3px'
- });
- $(bbcodeBarId + ' .dio_bbcode_option').css({
- background: 'url("http://s14.directupload.net/images/140126/lt3hyb8j.png")',
- display: 'block',
- float: 'left',
- width: '22px',
- height: '23px',
- margin: '0 3px 0 0',
- position: 'relative',
- });
- $(bbcodeBarId + ' .def_form').css({
- backgroundPosition: '-89px 0px'
- });
- var imgArray = {
- wall: 'https://gpall.innogamescdn.com/images/game/main/wall.png',
- tower: 'https://gpall.innogamescdn.com/images/game/main/tower.png',
- hide: 'https://gpall.innogamescdn.com/images/game/main/hide.png',
- spy: 'http://s7.directupload.net/images/140114/yr993xwc.png',
- pop: 'http://s7.directupload.net/images/140114/4d6xktxm.png',
- rev1: 'http://s7.directupload.net/images/140115/9cv6otiu.png',
- rev0: 'http://s7.directupload.net/images/140115/aue4rg6i.png',
- eo1: 'http://s1.directupload.net/images/140115/fkzlipyh.png',
- eo0: 'http://s1.directupload.net/images/140115/hs2kg59c.png',
- att: 'http://s1.directupload.net/images/140115/3t6uy4te.png',
- sup: 'http://s7.directupload.net/images/140115/ty6szerx.png',
- zeus: 'http://s1.directupload.net/images/140114/cdxecrpu.png',
- hera: 'http://s1.directupload.net/images/140114/mve54v2o.png',
- athena: 'http://s14.directupload.net/images/140114/kyqyedhe.png',
- poseidon: 'http://s7.directupload.net/images/140114/tusr9oyi.png',
- hades: 'http://s7.directupload.net/images/140114/huins2gn.png',
- artemis: 'http://s7.directupload.net/images/140114/kghjhko8.png',
- nogod: 'http://s1.directupload.net/images/140114/e7vmvfap.png',
- captain: 'http://s14.directupload.net/images/140114/88gg75rc.png',
- commander: 'http://s14.directupload.net/images/140114/slbst52o.png',
- priest: 'http://s1.directupload.net/images/140114/glptekkx.png',
- phalanx: 'http://s7.directupload.net/images/140114/e97wby6z.png',
- ram: 'http://s7.directupload.net/images/140114/s854ds3w.png',
- militia: 'http://wiki.en.grepolis.com/images/9/9b/Militia_40x40.png',
- sword: 'http://wiki.en.grepolis.com/images/9/9c/Sword_40x40.png',
- slinger: 'http://wiki.en.grepolis.com/images/d/dc/Slinger_40x40.png',
- archer: 'http://wiki.en.grepolis.com/images/1/1a/Archer_40x40.png',
- hoplite: 'http://wiki.en.grepolis.com/images/b/bd/Hoplite_40x40.png',
- rider: 'http://wiki.en.grepolis.com/images/e/e9/Rider_40x40.png',
- chariot: 'http://wiki.en.grepolis.com/images/b/b8/Chariot_40x40.png',
- catapult: 'http://wiki.en.grepolis.com/images/f/f0/Catapult_40x40.png',
- godsent: 'http://wiki.de.grepolis.com/images/6/6e/Grepolis_Wiki_225.png',
- def_sum: 'http://s14.directupload.net/images/140127/6cxnis9r.png',
- minotaur: 'http://wiki.de.grepolis.com/images/7/70/Minotaur_40x40.png',
- manticore: 'http://wiki.de.grepolis.com/images/5/5e/Manticore_40x40.png',
- zyclop: 'http://wiki.de.grepolis.com/images/6/66/Zyklop_40x40.png',
- sea_monster:'http://wiki.de.grepolis.com/images/7/70/Sea_monster_40x40.png',
- harpy: 'http://wiki.de.grepolis.com/images/8/80/Harpy_40x40.png',
- medusa: 'http://wiki.de.grepolis.com/images/d/db/Medusa_40x40.png',
- centaur: 'http://wiki.de.grepolis.com/images/5/53/Centaur_40x40.png',
- pegasus: 'http://wiki.de.grepolis.com/images/5/54/Pegasus_40x40.png',
- cerberus: 'http://wiki.de.grepolis.com/images/6/67/Zerberus_40x40.png',
- fury: 'http://wiki.de.grepolis.com/images/6/67/Erinys_40x40.png',
- griffin: 'http://wiki.de.grepolis.com/images/d/d1/Unit_greif.png',
- calydonian_boar: 'http://wiki.de.grepolis.com/images/9/93/Unit_eber.png',
- big_transporter: 'http://wiki.en.grepolis.com/images/0/04/Big_transporter_40x40.png',
- bireme: 'http://wiki.en.grepolis.com/images/4/44/Bireme_40x40.png',
- attack_ship: 'http://wiki.en.grepolis.com/images/e/e6/Attack_ship_40x40.png',
- demolition_ship: 'http://wiki.en.grepolis.com/images/e/ec/Demolition_ship_40x40.png',
- small_transporter: 'http://wiki.en.grepolis.com/images/8/85/Small_transporter_40x40.png',
- trireme: 'http://wiki.en.grepolis.com/images/a/ad/Trireme_40x40.png',
- colonize_ship: 'http://wiki.en.grepolis.com/images/d/d1/Colonize_ship_40x40.png',
- move_icon: 'http://de.cdn.grepolis.com/images/game/unit_overview/',
- bordure: 'http://s1.directupload.net/images/140126/8y6pmetk.png'
- };
- $('<div class="bb_def_chooser">'+
- '<div class="bbcode_box middle_center">'+
- '<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div>'+
- '<div class="bbcode_box top_center"></div><div class="bbcode_box bottom_center"></div>'+
- '<div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
- '<div class="bbcode_box middle_left"></div><div class="bbcode_box middle_right"></div>'+
- '<div class="bbcode_box content clearfix" style="padding:5px">'+
- '<div id="f_uni" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("labels", "det") +'</div></div><br><br>'+
- '<div id="f_prm" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("labels", "prm") +'</div></div><br><br>'+
- '<div id="f_sil" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("labels", "sil") +'</div></div><br><br>'+
- '<div id="f_mov" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ getText("labels", "mov") +'</div></div><br><br>'+
- '<div><a class="button" id="dio_insert" href="#"><span class="left"><span class="right"><span class="middle"><small>'+ getText("buttons", "ins") +'</small></span></span></span><span></span></a></div>'+
- '</div></div></div>').appendTo(bbcodeBarId + ' .bb_button_wrapper');
- $('.bb_def_chooser').css({
- display: 'none',
- top: '38px',
- left: '510px',
- position: 'absolute',
- width: '190px',
- zIndex: 10000
- });
- $(bbcodeBarId + " .bb_def_chooser .checkbox_new").click(function () {
- $(this).toggleClass("checked");
- });
- $(bbcodeBarId + ' .def_form').toggle(function(){
- $(this).parent().find(".bb_def_chooser").get(0).style.display = "block";
- }, function(){
- $(this).parent().find(".bb_def_chooser").get(0).style.display = "none";
- });
- $(bbcodeBarId + ' #dio_insert').click(function(){
- var textarea = $(textareaId).get(0), text = $(textarea).val(), troop_table = "", troop_img = "", troop_count = "", separator = "", move_table = "", landunit_sum = 0;
- $('.def_form').click();
- if($('#f_uni').hasClass("checked")){
- $('.units_land .unit, .units_naval .unit').each(function(){
- troop_img += separator + '[img]' + imgArray[this.className.split(" ")[1]] + '[/img]';
- troop_count += separator + '[center]' + $(this).find(".value").get(0).innerHTML + '[/center]';
- separator = "[||]";
- });
- } else {
- $('.units_land .unit').each(function(){
- var a = this.className.split(" ")[1], def = (uw.GameData.units[a].def_hack + uw.GameData.units[a].def_pierce + uw.GameData.units[a].def_distance)/(3 * uw.GameData.units[a].population);
- if(def > 10){
- landunit_sum += parseInt($(this).find(".value").get(0).innerHTML, 10) * uw.GameData.units[a].population * ((def > 20) ? 2 : 1);
- }
- });
- landunit_sum = (landunit_sum > 10000) ? ((Math.round(landunit_sum / 100))/10) + "k" : landunit_sum;
- troop_img += '[img]'+ imgArray.def_sum +'[/img]';
- troop_count += '[center]'+ landunit_sum +'[/center]';
- separator = "[||]";
- $('.units_naval .unit').each(function(){
- troop_img += separator + '[img]' + imgArray[this.className.split(" ")[1]] + '[/img]';
- troop_count += separator + '[center]' + $(this).find(".value").get(0).innerHTML + '[/center]';
- });
- }
- if(troop_img !== ""){ troop_table = "\n[table][**]" + troop_img + "[/**][**]" + troop_count + "[/**][/table]\n"; }
- var str = '[img]'+ imgArray.bordure + '[/img]'+
- '\n\n[color=#006B00][size=12][u][b]'+ getText("labels", "ttl") +' ([url="http://adf.ly/eDM1y"]©DIO-Tools[/url])[/b][/u][/size][/color]\n\n'+
- //'[table][**][img]'+ imgArray.sup +'[/img][||]'+
- '[size=12][town]' + uw.ITowns.getTown(uw.Game.townId).getId() + '[/town] ([player]'+ uw.Game.player_name +'[/player])[/size]'+
- //'[||][img]'+ imgArray['rev' + (uw.ITowns.getTown(uw.Game.townId).hasConqueror()?1:0)] +'[/img][/**][/table]'+
- '\n\n[i][b]'+ getText("labels", "inf") +'[/b][/i]' + troop_table +
- '[table][*]'+
- '[img]'+ imgArray.wall +'[/img][|]\n'+
- '[img]'+ imgArray.tower +'[/img][|]\n'+
- '[img]'+ imgArray.phalanx +'[/img][|]\n'+
- '[img]'+ imgArray.ram +'[/img][|]\n'+
- ($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.commander +'[/img][|]\n' : ' ')+
- ($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.captain +'[/img][|]\n' : ' ')+
- ($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.priest +'[/img][|]\n' : ' ')+
- ($('#f_sil').hasClass("checked") ? '[center][img]'+imgArray.spy+'[/img][/center][|]\n' : ' ')+
- '[img]'+ imgArray.pop +'[/img][|]\n'+
- '[img]'+ imgArray[(uw.ITowns.getTown(uw.Game.townId).god() || "nogod")] +'[/img][/*]\n'+
- '[**][center]' + uw.ITowns.getTown(uw.Game.townId).buildings().getBuildingLevel("wall")+ '[/center][||]'+
- '[center]' + uw.ITowns.getTown(uw.Game.townId).buildings().getBuildingLevel("tower")+ '[/center][||]'+
- '[center]' + (uw.ITowns.getTown(uw.Game.townId).researches().attributes.phalanx? '+' : '-') + '[/center][||]'+
- '[center]' + (uw.ITowns.getTown(uw.Game.townId).researches().attributes.ram? '+' : '-')+ '[/center][||]'+
- ($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.commander >= uw.Timestamp.now())? '+' : '-') + '[/center][||]' : ' ')+
- ($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.captain >= uw.Timestamp.now())? '+' : '-')+ '[/center][||]' : ' ')+
- ($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.priest >= uw.Timestamp.now())? '+' : '-') + '[/center][||]' : ' ')+
- ($('#f_sil').hasClass("checked") ? '[center]' + Math.round(uw.ITowns.getTown(uw.Game.townId).getEspionageStorage()/1000) + 'k[/center][||]': ' ')+
- '[center]' + uw.ITowns.getTown(uw.Game.townId).getAvailablePopulation() + '[/center][||]'+
- '[center]' + $('.gods_favor_amount').get(0).innerHTML + '[/center]'+
- '[/**][/table]';
- var bb_count_str = parseInt(str.match(/\[/g).length, 10), bb_count_move = 0;
- var i = 0;
- if($('#f_mov').hasClass("checked")){
- move_table += '\n[i][b]'+ getText("labels", "mov") +'[/b][/i]\n[table]';
- $('#toolbar_activity_commands').mouseover();
- $('#toolbar_activity_commands_list .content .command').each(function(){
- var cl = $(this).children()[0].className.split(" ");
- if((cl[cl.length-1] === "returning" || cl[cl.length-1] === "revolt_arising" || cl[cl.length-1] === "revolt_running") && ((bb_count_str + bb_count_move) < 480)) {
- move_table += (i%1) ? "" : "[**]";
- i++;
- move_table += "[img]" + imgArray.move_icon + cl[2] + ".png[/img][||]";
- move_table += getArrivalTime($(this).children()[1].innerHTML) + (uw.Game.market_id === "de" ? " Uhr[||]" : " [||]");
- move_table += "[town]" + JSON.parse(atob($(this).children()[2].firstChild.href.split("#")[1])).id + "[/town]";
- move_table += (i%1) ? "[||]" : "[/**]";
- }
- bb_count_move = parseInt(move_table.match(/\[/g).length, 10);
- });
- if((bb_count_str + bb_count_move) > 480){
- move_table += '[**]...[/**]';
- }
- $('#toolbar_activity_commands').mouseout();
- //console.log((bb_count_str + bb_count_move));
- move_table += (i%1) ? "[/**]" : "";
- move_table += "[*][|][color=#800000][size=6][i] ("+ getText("labels", "dev") +": ±1s)[/i][/size][/color][/*][/table]\n";
- }
- str += move_table + '[img]'+ imgArray.bordure + '[/img]';
- $(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + str + text.substring($(textarea).get(0).selectionEnd));
- });
- }
- function getArrivalTime(duration_time){
- /*
- var server_time = new Date((uw.Timestamp.server() + 7200) * 1000);
- duration_time = duration_time.split(":");
- s = server_time.getUTCSeconds() + parseInt(duration_time[2], 10);
- m = server_time.getUTCMinutes() + parseInt(duration_time[1], 10) + ((s>=60)? 1 : 0);
- h = server_time.getUTCHours() + parseInt(duration_time[0], 10) + ((m>=60)? 1 : 0);
- */
- var server_time = $('.server_time_area').get(0).innerHTML.split(" ")[0].split(":"), arrival_time, s, m, h;
- duration_time = duration_time.split(":");
- s = parseInt(server_time[2], 10) + parseInt(duration_time[2], 10);
- m = parseInt(server_time[1], 10) + parseInt(duration_time[1], 10) + ((s>=60)? 1 : 0);
- h = parseInt(server_time[0], 10) + parseInt(duration_time[0], 10) + ((m>=60)? 1 : 0);
- s = s%60; m = m%60; h = h%24;
- s = ((s<10) ? "0" : "") + s;
- m = ((m<10) ? "0" : "") + m;
- h = ((h<10) ? "0" : "") + h;
- arrival_time = h + ":" + m + ":" + s;
- return arrival_time;
- }
- /*******************************************************************************************************************************
- * Smiley box
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Display of a smiley selection box for text input fields (forum, messages, notes):
- * | ● Used smileys: http://www.greensmilies.com/smilie-album/
- * | + Own Grepolis smileys
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- var smileyArray = { "standard": {}, "nature": {}, "grepolis": {}, "people": {}, "other":{} };
- // smiley categories
- smileyArray.button = [ "rollsmiliey", "smile" ];
- smileyArray.standard = [
- "smilenew", "i/cnfy7elqh8dotnsdp", "lol", "neutral_new", "afraid", "freddus_pacman", "auslachen2", "kolobok-sanduhr", "bussi2", "winken4", "flucht2", "panik4", "ins-auge-stechen",
- "seb_zunge", "fluch4_GREEN", "baby_junge2", "blush-reloaded6", "frown", "verlegen", "blush-pfeif", "stevieh_rolleyes", "daumendreh2", "baby_taptap",
- "sadnew", "hust", "confusednew", "idea2", "irre", "irre4", "sleep", "candle", "nicken", "no_sad",
- "thumbs-up_new", "thumbs-down_new", "bravo2", "oh-no2", "kaffee2", "drunk", "saufen", "freu-dance", "hecheln", "headstand", "rollsmiliey", "eazy_cool01", "motz", "cuinlove", "biggrin"
- ];
- smileyArray.nature = [
- "dinosaurier07", "flu-super-gau", "ben_cat", "schwein", "hundeleine01", "blume", "ben_sharky", "ben_cow", "charly_bissig", "gehirnschnecke_confused", "mttao_fische", "mttao_angler",
- "insel", "fliegeschnappen", "i/cifohy0y1cl7nckzw", /* Spinne */ "i/cifogx34asrswrcjw", /* Schiffbrüchiger */ "plapperhase", "ben_dumbo"
- ];
- smileyArray.grepolis = [
- "mttao_wassermann", "i/cigrmpfofys5xtiks", /* Hera */ "i/cifvfsu3e2sdiipn0", /* Medusa */ "i/cigmv8wnffb3v0ifg", /* Mantikor */ "i/cigrqlp2odi2kqo24", /* Zyklop */
- "i/cj1l9gndtu3nduyvi", /* Minotaurus */ "i/cj2byjendffymp88t", /* Pegasus */ "i/cj2ccmi2x8mhcoikd", /* Hydra */
- "silvester_cuinlove", "mttao_schuetze", "kleeblatt2", "wallbash", /* "glaskugel4", */ "musketiere_fechtend", /* "krone-hoch",*/ "i/cifojb85jytq5h07g", // Wikinger
- "mttao_waage2", "steckenpferd", /* "kinggrin_anbeten2", */ "i/cifohielywpedbyh8", /* Grepo Love */ "skullhaufen", "pferdehaufen" // "i/ckajscggscw4s2u60"
- ];
- smileyArray.people = [
- "seb_hut5", "opa_boese2", "star-wars-yoda1-gruen", "hexefliegend", "snob", "seb_detektiv_ani", "seb_cowboy", "devil", "segen", "pirat5", "borg", "hexe3b",
- "i/cifoqe3geok0jco5o", // Ägypter
- "i/ciforgs313z0ae1cc", // Hippie
- "eazy_polizei", "stars_elvis", "mttao_chefkoch", "nikolaus", "pirate3_biggrin", "batman_skeptisch", "tubbie1", "tubbie2", "tubbie3", "tubbie4"
- ];
- smileyArray.other = [
- "steinwerfen", "herzen02", "scream-if-you-can", "kolobok", "headbash", "liebeskummer", "bussi", "brautpaar-reis", "grab-schaufler2", "boxen2", "aufsmaul",
- "sauf", "mttao_kehren", "sm", "weckruf", "klugscheisser2", "karte2_rot", "dagegen", "party","dafuer", "outofthebox", "pokal_gold", "koepfler", "transformer"
- ];
- // Forum: extra smiley
- if($(".editor_textbox_container").get(0)){
- smileyArray.grepolis.push("i/ckajscggscw4s2u60"); // Pacman
- smileyArray.grepolis.push("i/cowqyl57t5o255zli"); // Bugpolis
- smileyArray.grepolis.push("i/cowquq2foog1qrbee"); // Inno
- }
- var id = 0, error_count = 0;
- var er = false;
- // preload images
- function loadSmileys(){
- // Replace german sign smilies
- if(LID !== "de"){
- smileyArray.other[17] = "dagegen2";
- smileyArray.other[19] = "dafuer2";
- }
- for(var e in smileyArray){
- if(smileyArray.hasOwnProperty(e)) {
- for(var f in smileyArray[e]){
- if(smileyArray[e].hasOwnProperty(f)) {
- var src = smileyArray[e][f];
- smileyArray[e][f] = new Image();
- smileyArray[e][f].className = "smiley" + (id++);
- smileyArray[e][f].style.margin = '3px';
- smileyArray[e][f].style.maxHeight = '35px';
- smileyArray[e][f].style.cursor = 'pointer';
- if(src.substring(0,2) == "i/" ) {
- smileyArray[e][f].src = "http://666kb.com/" + src + ".gif";
- } else {
- if(er == false){
- smileyArray[e][f].src = "http://www.greensmilies.com/smile/smiley_emoticons_" + src + ".gif";
- } else {
- smileyArray[e][f].src = 'http://s1.directupload.net/images/140128/93x3p4co.gif';
- }
- }
- smileyArray[e][f].onerror = function () {
- this.src = 'http://s1.directupload.net/images/140128/93x3p4co.gif';
- };
- }
- }
- }
- }
- }
- // Forum smilies
- function changeForumEditorLayout(){
- $('.blockrow').css({ border: "none" });
- // Subject/Title
- $($('.section div label[for="title"]').parent()).css({ float:"left", width:"36%", marginRight: "20px"});
- $($('.section div label[for="subject"]').parent()).css({ float:"left", width:"36%", marginRight: "20px"});
- $('.section div input').eq(0).css({ marginBottom: "-10px", marginTop: "10px"});
- $('#display_posticon').remove();
- // Posticons
- $('.posticons table').css({ width: "50%", /*marginTop: "-16px"*/});
- $('.posticons').css({ marginBottom: "-16px" });
- $('.posticons').insertAfter($('.section div label[for="title"]').parent());
- $('.posticons').insertAfter($('.section div label[for="subject"]').parent());
- // Posticons hint
- $('.posticons p').remove();
- // Posticons: No Icon - radio button
- $(".posticons [colspan='14']").parent().replaceWith($(".posticons [colspan='14']"));
- $(".posticons [colspan='14']").children().wrap("<nobr></nobr>");
- $(".posticons [colspan='14']").appendTo('.posticons tr:eq(0)');
- $(".posticons [colspan='4']").remove();
- }
- function addSmileyBoxForum(){
- $('<div class="smiley_box"><div>'+
- '<div align="center" style="float:left">'+
- '<a class="group" name="standard">'+ getText("labels", "std") +' </a>'+
- '<a class="group" name="grepolis">'+ getText("labels", "gre") +' </a>'+
- '<a class="group" name="nature">'+ getText("labels", "nat") +' </a>'+
- '<a class="group" name="people">'+ getText("labels", "ppl") +' </a>'+
- '<a class="group" name="other">'+ getText("labels", "oth") +' </a>'+
- '</div><div align="right" style="margin-top:2px;"><a class="smiley_link" href="http://adf.ly/eDbBl" target="_blank">WWW.GREENSMILIES.COM</a></div>'+
- '<hr class="smiley_hr">'+
- '<div class="smiley_box_cont" style="overflow: hidden;"><hr class="smiley_hr"></div>'+
- '</div></div><br>').insertAfter(".texteditor");
- addSmileys("standard", "");
- $('.smiley_hr').css({ margin: '3px 0px 0px 0px', color: '#086b18', border: '1px solid' });
- $('.smiley_link').css({ color: '#0c450c' });
- $('.smiley_link').hover(
- function(){$(this).css({ color: '#14999E' });},
- function(){$(this).css({ color: '#0c450c' });}
- );
- $('.smiley_box').css({ maxHeight: '90px', marginLeft: "5px", width: "99%", minHeight:"10px" });
- $('.smiley_box_cont').css({ overflow: 'overlay', minHeight: '70px', marginBottom: '10px' });
- $('.group').css({ color:'#0c450c', marginRight: '10px', cursor:"pointer"}); $('.group[name="standard"]').css({ color:'#089421' });
- $('.group').click(function(){
- $('.group').each(function(){
- $(this).get(0).style.color = '#0c450c';
- });
- $(this).get(0).style.color = '#089421';
- // change smiley group
- addSmileys($(this).get(0).name, "");
- });
- }
- // add smiley box
- function addSmileyBox(e){
- var bbcodeBarId = "";
- switch (e) {
- case "/alliance_forum/forum": bbcodeBarId = "#forum";
- break;
- case "/message/forward": bbcodeBarId = "#message_bbcodes";
- break;
- case "/message/new": bbcodeBarId = "#message_bbcodes";
- break;
- case "/message/view": bbcodeBarId = "#message_bbcodes";
- break;
- case "/player_memo/load_memo_content": bbcodeBarId = "#memo_edit";
- break;
- }
- if(($(bbcodeBarId + ' #emots_popup_7').get(0) || $(bbcodeBarId + ' #emots_popup_15').get(0)) && PID == 84367){
- $(bbcodeBarId + " .bb_button_wrapper").get(0).lastChild.remove();
- }
- $('<img class="smiley_button" src="http://www.greensmilies.com/smile/smiley_emoticons_smile.gif">').appendTo(bbcodeBarId + ' .bb_button_wrapper');
- $('<div class="smiley_box">'+
- '<div class="bbcode_box middle_center"><div class="bbcode_box middle_right"></div><div class="bbcode_box middle_left"></div>'+
- '<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div><div class="bbcode_box top_center"></div>'+
- '<div class="bbcode_box bottom_center"></div><div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
- '<div align="center" style="width:100%;">'+
- '<a class="group" name="standard" href="">'+ getText("labels", "std") +' </a>'+
- '<a class="group" name="grepolis" href="">'+ getText("labels", "gre") +' </a>'+
- '<a class="group" name="nature" href="">'+ getText("labels", "nat") +' </a>'+
- '<a class="group" name="people" href="">'+ getText("labels", "ppl") +' </a>'+
- '<a class="group" name="other" href="">'+ getText("labels", "oth") +' </a>'+
- '</div>'+
- '<hr class="smiley_hr">'+
- '<div class="smiley_box_cont" style="overflow: hidden;"></div>'+
- '<hr class="smiley_hr">'+
- '<div align="center" style="margin-top:2px;"><a href="http://www.greensmilies.com/smilie-album/" target="_blank"><span class="smiley_link">WWW.GREENSMILIES.COM</span></a></div>'+
- '</div>').appendTo(bbcodeBarId + ' .bb_button_wrapper');
- $(bbcodeBarId + ' .smiley_button').css({
- cursor: 'pointer',
- margin:'3px 2px 2px 2px'
- });
- $(bbcodeBarId + ' .smiley_box').css({
- zIndex: '5000',
- position: 'absolute',
- top: '27px',
- left: '430px',
- width: '300px',
- display: 'none'
- });
- $(bbcodeBarId + ' .smiley_link').css({
- color: '#086b18',
- fontSize: '0.6em'
- });
- $(bbcodeBarId + ' .smiley_hr').css({
- margin: '3px 0px 0px 0px',
- color: '#086b18',
- border: '1px solid'
- });
- $(bbcodeBarId + ' .group').css({
- color:'#0c450c'
- });
- $(bbcodeBarId + ' .group[name="standard"]').css({
- color:'#089421'
- });
- $(bbcodeBarId + ' .group').click(function(){
- $("#"+ $(this).closest('.bb_button_wrapper').parent().get(0).id +' .group').each(function(){
- $(this).get(0).style.color = '#0c450c';
- });
- $(this).get(0).style.color = '#089421';
- // change smiley group
- addSmileys($(this).get(0).name, "#"+ $(this).closest('.bb_button_wrapper').parent().get(0).id);
- });
- addSmileys("standard", bbcodeBarId);
- // smiley box toggle
- $(bbcodeBarId + " .smiley_button").toggle(
- function(){
- $(this).get(0).src = smileyArray.button[0].src;
- $(this).closest('.bb_button_wrapper').find(".smiley_box").get(0).style.display = "block";
- },
- function(){
- $(this).get(0).src = smileyArray.button[1].src;
- $(this).closest('.bb_button_wrapper').find(".smiley_box").get(0).style.display = "none";
- }
- );
- }
- if($(".editor_textbox_container").get(0)){
- loadSmileys();
- changeForumEditorLayout();
- addSmileyBoxForum();
- }
- // insert smileys from arrays into smiley box
- function addSmileys(type, bbcodeBarId){
- // reset smilies
- if($(bbcodeBarId + " .smiley_box_cont").get(0)) {$(bbcodeBarId + " .smiley_box_cont").get(0).innerHTML='';}
- // add smilies
- for(var e in smileyArray[type]){
- if(smileyArray[type].hasOwnProperty(e)) {
- //$(smileyArray[type][e]).clone();
- $('<img src="' + smileyArray[type][e].src + '" class="smiley">').appendTo(bbcodeBarId + " .smiley_box_cont");
- }
- }
- $('.smiley').css({ margin:'3px', maxHeight:'35px', cursor:'pointer' });
- $(bbcodeBarId + " .smiley_box_cont .smiley").click(function(){
- var textarea;
- if(uw.location.pathname === "/game/index"){
- // hide smiley box
- $(this).closest('.bb_button_wrapper').find(".smiley_button").click();
- // find textarea
- textarea = $(this).closest('.gpwindow_content').find("textarea").get(0);
- } else {
- if($('.editor_textbox_container').get(0)) {
- textarea = $('.editor_textbox_container .cke_contents textarea').get(0);
- } else {
- $(this).appendTo('iframe .forum');
- }
- //$(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + "[img]"+ $(this).get(0).src + "[/img]" + text.substring($(textarea).get(0).selectionEnd));
- }
- var text = $(textarea).val();
- $(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + "[img]"+ $(this).get(0).src + "[/img]" + text.substring($(textarea).get(0).selectionEnd));
- });
- }
- /*******************************************************************************************************************************
- * Biremes counter
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Incremental update when calling a city (experimental, especially intended for siege worlds)
- * ----------------------------------------------------------------------------------------------------------------------------
- * *****************************************************************************************************************************/
- var count, townId;
- function updateBiriCount(){
- var sum =0, e;
- for(e in biriArray) {
- if(biriArray.hasOwnProperty(e)) {
- if(!uw.ITowns.getTown(e)) { // town is no longer in possession of user
- delete biriArray[e];
- saveBiri();
- } else {
- sum += parseInt(biriArray[e], 10);
- }
- }
- }
- if(DATA.options.bir){
- sum = sum.toString();
- var str ="", fsize = ['1.4em', '1.2em', '1.15em', '1.1em', '1.0em'], i;
- for(i = 0; i<sum.length; i++){
- str += "<span style='font-size:" + fsize[i] + "'>" + sum[i] + "</span>";
- }
- $('#bi_count').get(0).innerHTML = "<b>" + str + "</b>";
- }
- }
- function getBiri(){
- var biremeIn = parseInt(uw.ITowns.getTown(uw.Game.townId).units().bireme, 10),
- biremeOut = parseInt(uw.ITowns.getTown(uw.Game.townId).unitsOuter().bireme, 10);
- if(isNaN(biremeIn)) biremeIn = 0;
- if(isNaN(biremeOut)) biremeOut = 0;
- if(!biriArray[uw.Game.townId] || biriArray[uw.Game.townId] < (biremeIn + biremeOut)) {
- biriArray[uw.Game.townId] = biremeIn;
- }
- updateBiriCount();
- saveBiri();
- }
- function getBiriDocks(){
- var windowID = uw.BuildingWindowFactory.getWnd().getID(),
- biremeTotal = parseInt($('#gpwnd_' + windowID + ' #unit_order_tab_bireme .unit_order_total').get(0).innerHTML, 10);
- if(!isNaN(biremeTotal)) biriArray[uw.Game.townId] = biremeTotal;
- updateBiriCount();
- saveBiri();
- }
- function getBiriAgora(){
- var biremeTotal = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().bireme, 10);
- if(isNaN(biremeTotal)) biremeTotal = 0;
- $('#units_beyond_list .bireme').each(function(){
- biremeTotal += parseInt($(this).get(0).children[0].innerHTML, 10);
- });
- biriArray[uw.Game.townId] = biremeTotal;
- updateBiriCount();
- saveBiri();
- }
- function saveBiri(){
- saveValue(WID + "_biremes", JSON.stringify(biriArray));
- }
- function initBiri() {
- $(".picomap_container").prepend("<div id='unit_count'><div id='bi_count'></div></div>");
- updateBiriCount();
- $('#unit_count').css({
- background: 'url(https://gpall.innogamescdn.com/images/game/units/units_sprite_90x90_compressed.jpg)',
- height: '90px',
- width: '90px',
- position: 'relative',
- margin: '5px 28px 0px 28px',
- backgroundPosition: '-270px 0px'
- });
- $('#bi_count').css({
- color: '#826021',
- position: 'relative',
- top: '28px',
- fontStyle: 'italic',
- width: '79px'
- });
- $('.picomap_overlayer').tooltip(getText("options", "bir")[0]);
- // Set Sea-ID beside the bull eye
- $('#sea_id').prependTo('#ui_box');
- $('#sea_id').css({
- background: 'none',
- fontSize: '25px',
- cursor: 'default',
- height: '50px',
- width: '50px',
- position: 'absolute',
- top: '70px',
- left: '157px',
- zIndex: 30
- });
- }
- /*******************************************************************************************************************************
- * Popups
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Available units (no supporting or outer units)
- * | ● Improved favor
- * | ● getTownTypes
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- var groupUnitArray = {};
- // TODO: split Function (getUnits, calcUnitsSum, availableUnits, countBiremes, getTownTypes)?
- function getAllUnits(){
- try {
- var townArray = uw.ITowns.getTowns(), groupArray = uw.ITowns.townGroups.getGroupsDIO(),
- unitArray = {"sword":0, "archer":0, "hoplite":0, "chariot":0, "godsent":0, "rider":0, "slinger":0, "catapult":0, "small_transporter":0, "big_transporter":0,
- "manticore":0, "harpy":0, "pegasus":0, "cerberus":0, "minotaur":0, "medusa":0, "zyklop":0, "centaur":0, "fury":0, "sea_monster":0 },
- unitArraySea = {"bireme":0, "trireme":0, "attack_ship":0, "demolition_ship":0, "colonize_ship":0 };
- if(uw.Game.hasArtemis){
- unitArray = $.extend(unitArray, {"griffin":0, "calydonian_boar":0});
- }
- unitArray = $.extend(unitArray, unitArraySea);
- for(var group in groupArray){
- if(groupArray.hasOwnProperty(group)){
- // clone Object "unitArray"
- groupUnitArray[group] = Object.create(unitArray);
- for(var town in groupArray[group].towns){
- if(groupArray[group].towns.hasOwnProperty(town)){
- var type = { lo: 0, ld: 0, so: 0, sd: 0, fo: 0, fd: 0 }; // Type for TownList
- for(var unit in unitArray){
- if(unitArray.hasOwnProperty(unit)){
- // All Groups: Available units
- var tmp = parseInt(uw.ITowns.getTown(town).units()[unit], 10);
- groupUnitArray[group][unit] += tmp || 0;
- // Only for group "All"
- if(group == -1){
- //Bireme counter
- if( unit === "bireme" && ((biriArray[townArray[town].id] || 0) < (tmp || 0))) {
- biriArray[townArray[town].id] = tmp;
- }
- //TownTypes
- if(!uw.GameData.units[unit].is_naval){
- if(uw.GameData.units[unit].flying){
- type.fd += ((uw.GameData.units[unit].def_hack + uw.GameData.units[unit].def_pierce + uw.GameData.units[unit].def_distance)/3 * (tmp || 0));
- type.fo += (uw.GameData.units[unit].attack * (tmp || 0));
- } else {
- type.ld += ((uw.GameData.units[unit].def_hack + uw.GameData.units[unit].def_pierce + uw.GameData.units[unit].def_distance)/3 * (tmp || 0));
- type.lo += (uw.GameData.units[unit].attack * (tmp || 0));
- }
- } else {
- type.sd += (uw.GameData.units[unit].defense * (tmp || 0));
- type.so += (uw.GameData.units[unit].attack * (tmp || 0));
- }
- }
- }
- }
- // Only for group "All"
- if(group == -1){
- // Icon: DEF or OFF?
- var z = ((type.sd + type.ld + type.fd) <= (type.so + type.lo + type.fo)) ? "o" : "d",
- temp = 0;
- for(var t in type){
- if(type.hasOwnProperty(t)){
- // Icon: Land/Sea/Fly (t[0]) + OFF/DEF (z)
- if(temp < type[t]){
- autoTownTypes[townArray[town].id] = t[0] + z;
- temp = type[t];
- }
- // Icon: Troops Outside (overwrite)
- if(temp < 1000){
- autoTownTypes[townArray[town].id] = "no";
- }
- }
- }
- // Icon: Empty Town (overwrite)
- var popBuilding = 0, buildVal = uw.GameData.buildings, levelArray = townArray[town].buildings().getLevels(),
- popMax = Math.floor(buildVal.farm.farm_factor * Math.pow(townArray[town].buildings().getBuildingLevel("farm"), buildVal.farm.farm_pow)), // Population from farm level
- popPlow = townArray[town].researches().attributes.plow ? 200 : 0,
- popFactor = townArray[town].buildings().getBuildingLevel("thermal") ? 1.1 : 1.0, // Thermal
- popExtra = townArray[town].getPopulationExtra();
- for(var b in levelArray){
- if(levelArray.hasOwnProperty(b)){
- popBuilding += Math.round(buildVal[b].pop * Math.pow(levelArray[b], buildVal[b].pop_factor));
- }
- }
- population[town] = {};
- population[town].max = popMax * popFactor + popPlow + popExtra;
- population[town].buildings = popBuilding;
- population[town].units = parseInt((population[town].max - (popBuilding + townArray[town].getAvailablePopulation()) ), 10);
- if(population[town].units < 300){
- autoTownTypes[townArray[town].id] = "po";
- }
- population[town].percent = Math.round(100/(population[town].max - popBuilding) * population[town].units);
- }
- }
- }
- }
- }
- updateBiriCount();
- saveBiri();
- updateAvailableUnitsBox(groupUnitArray[-1]);
- } catch(error){
- errorHandling(error, "getAllUnits"); // TODO: Eventueller Fehler in Funktion
- }
- }
- function addFunctionToITowns(){
- // Copy function and prevent an error
- uw.ITowns.townGroups.getGroupsDIO = function(){
- var town_groups_towns, town_groups, groups = {};
- // #Grepolis-Fix: 2.75 -> 2.76
- if(MM.collections){
- town_groups_towns = MM.collections.TownGroupTown[0];
- town_groups = MM.collections.TownGroup[0];
- } else {
- town_groups_towns = MM.getCollections().TownGroupTown[0];
- town_groups = MM.getCollections().TownGroup[0];
- }
- town_groups_towns.each(function(town_group_town){
- var gid=town_group_town.getGroupId(),
- group=groups[gid],
- town_id=town_group_town.getTownId();
- if(!group){
- groups[gid] = group = {
- id:gid,
- //name: town_groups.get(gid).getName(), // hier tritt manchmal ein Fehler auf: TypeError: Cannot read property "getName" of undefined at http://_.grepolis.com/cache/js/merged/game.js?1407322916:8298:525
- towns:{}
- };
- }
- group.towns[town_id]={id:town_id};
- //groups[gid].towns[town_id]={id:town_id};
- });
- //console.log(groups);
- return groups;
- };
- }
- function addAvailableUnitsBox(){
- try {
- var groupArray = uw.ITowns.townGroups.getGroupsDIO(),
- default_title = DM.getl10n("place", "support_overview").options.troop_count + " ("+ DM.getl10n("hercules2014", "available")+")";
- if(default_title.length >= 20){
- default_title = default_title.substr(0, default_title.indexOf("("));
- }
- $('<div id="available_units_box" class="ui-dialog">'+
- '<div class="bbcode_box middle_center"><div class="bbcode_box middle_right"></div><div class="bbcode_box middle_left"></div>'+
- '<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div><div class="bbcode_box top_center"></div>'+
- '<div class="bbcode_box bottom_center"></div><div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
- '<h4><nobr>'+ (LANG.hasOwnProperty(LID) ? getText("labels", "uni") : default_title) + '</nobr></h4>'+
- '<div class="drop_box">'+
- '<div class="drop_group dropdown default">'+
- '<div class="border-left"></div><div class="border-right"></div>'+
- '<div class="caption" name="'+ groupArray[-1].id +'">'+ ITowns.town_groups._byId[groupArray[-1].id].attributes.name +'</div>'+
- '<div class="arrow"></div>'+
- '</div>'+
- '<div class="select_group dropdown-list default active"><div class="item-list"></div></div>'+
- '</div><hr>'+
- '<div class="box_content"></div>'+
- '</div>').appendTo('body');
- for(var group in groupArray){
- if(groupArray.hasOwnProperty(group)){
- var group_name = ITowns.town_groups._byId[group].attributes.name;
- $('<div class="option'+ (group == -1 ? " sel" : "") +'" name="'+ group +'">'+ group_name +'</div>').appendTo('#available_units_box .item-list');
- }
- }
- // Styles
- $('#available_units_box .drop_box').css({
- float: 'left',
- position: 'absolute',
- top: '1px',
- right: '0px',
- width: '90px',
- zIndex: '1'
- });
- $('#available_units_box h4').css({
- color: 'rgb(128, 64, 0)',
- width: '10px',
- height: '25px',
- marginLeft: '4px',
- lineHeight: '1.9'
- });
- $('#available_units_box .drop_group').css({
- width: '84px'
- });
- $('#available_units_box .select_group').css({
- position: 'absolute',
- width: '80px',
- display: "none",
- right: '3px'
- });
- //$('#available_units_box .item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right" });
- $('#available_units_box .arrow').css({
- width: '18px',
- height: '18px',
- background: 'url('+ drop_out.src +') no-repeat -1px -1px',
- position: 'absolute'
- });
- // hover effects of the elements in the drop menu
- $('#available_units_box .option').hover(
- function(){ $(this).css({color: '#fff', background: "#328BF1"}); },
- function(){ $(this).css({color: '#000', background: "#FFEEC7"}); }
- );
- // click events of the drop menu
- $('#available_units_box .select_group .option').each(function(){
- $(this).click(function(e){
- $(this).parent().find(".sel").toggleClass("sel");
- $(this).toggleClass("sel");
- $('#available_units_box .drop_group .caption').attr("name", $(this).attr("name"));
- $('#available_units_box .drop_group .caption').get(0).innerHTML = $(this).get(0).innerHTML;
- $('#available_units_box .select_group')[0].style.display = "none";
- updateAvailableUnitsBox(groupUnitArray[$(this).attr("name")]);
- //$('#available_units_box .drop_group .caption').change();
- });
- });
- // show & hide drop menu on click
- $('#available_units_box .drop_group').click(function(){
- if($('#available_units_box .select_group')[0].style.display === "none"){
- $('#available_units_box .select_group')[0].style.display = "block";
- } else {
- $('#available_units_box .select_group')[0].style.display = "none";
- }
- });
- $('#available_units_box').click(function(e){
- var clicked = $(e.target);
- if(!(clicked[0].parentNode.className.split(" ")[1] === "dropdown")){
- $('#available_units_box .select_group').get(0).style.display = "none";
- }
- });
- // hover arrow change
- $('#available_units_box .dropdown').hover(function(e){
- $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_over.src +"') no-repeat -1px -1px";
- }, function(e){
- $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_out.src +"') no-repeat -1px -1px";
- });
- //$("#available_units_box .drop_group .caption").attr("name", "All");
- //$('#available_units_box .drop_group').tooltip();
- $('#available_units_box').draggable({
- containment: "body",
- snap: "body",
- });
- $('#available_units_box').css({
- color: 'rgb(12, 69, 12)',
- position: 'absolute',
- top: '100px',
- left: '200px',
- zIndex: getMaxZIndex() + 1,
- display: 'none'
- });
- $('#available_units_box .box_content').css({
- background: 'url(http://s1.directupload.net/images/140206/8jd9d3ec.png) 94% 94% no-repeat',
- backgroundSize: '140px'
- });
- $('#available_units_box').bind("mousedown",function(){
- $(this).get(0).style.zIndex = getMaxZIndex() + 1;
- });
- $('#available_units_box hr').css({ margin: '3px 0px 0px', border: '1px solid', color: 'rgb(128, 64, 0)'});
- } catch(error){
- errorHandling(error, "addAvailableUnitsBox");
- }
- }
- function updateAvailableUnitsBox(unitArray){
- var i = 0, content = '<table><tr><td>', ttpArray = {};
- for(var u in unitArray){
- if(unitArray.hasOwnProperty(u)){
- if(((i%5 == 0) && (i!== 25)) || u == "bireme") {
- content += "</td></tr><tr><td>";
- }
- content += '<div class="unit index_unit bold unit_icon40x40 ' + u + ' " ><span style="font-size:0.9em">' + unitArray[u] + '</span></div> ';
- ttpArray[u] = GameData.units[u].name;
- i++;
- }
- }
- content += '</td></tr></table>';
- $('#available_units_box .box_content').get(0).innerHTML = "";
- $('#available_units_box .box_content').append(content);
- // Unit name tooltips
- for(var o in ttpArray){
- if(ttpArray.hasOwnProperty(o)){
- $("#available_units_box ."+ o).tooltip(ttpArray[o]);
- }
- }
- }
- function unbindFavorPopup(){
- //$('.gods_favor_button_area, #favor_circular_progress').mouseover();
- //$('.gods_favor_button_area, #favor_circular_progress').mouseout();
- $('.gods_favor_button_area, #favor_circular_progress').bind('mouseover mouseout', function(){
- return false;
- });
- $('.gods_area').bind('mouseover', function(){
- setFavorPopup();
- });
- }
- var godArray = {
- zeus: ' 0px', //'http://s1.directupload.net/images/140116/mkhzwush.png',
- hera: '-152px', //'http://s1.directupload.net/images/140116/58ob8z82.png',
- poseidon: '-101px', //'http://s1.directupload.net/images/140116/dkfxrw2f.png',
- athena: ' -50px', //'http://s14.directupload.net/images/140116/iprgopak.png',
- hades: '-203px', //'http://s14.directupload.net/images/140116/c9juk95y.png',
- artemis: '-305px', //'http://s14.directupload.net/images/140116/pdc8vxe2.png'
- };
- var godImg = new Image(); godImg.src = "https://diotools.pf-control.de/images/game/gods.png";
- function setFavorPopup(){
- var pic_row = "",
- fav_row = "",
- prod_row = "";
- for(var g in godArray){
- if(godArray.hasOwnProperty(g)){
- if(uw.ITowns.player_gods.attributes.temples_for_gods[g]){
- pic_row += '<td><div style="width:50px;height:51px;background:url('+ godImg.src +');background-position: 0px '+ godArray[g] +';"></td>';
- fav_row += '<td class="bold" style="color:blue">'+ uw.ITowns.player_gods.attributes[g + "_favor"] +'</td>';
- prod_row += '<td class="bold">'+ uw.ITowns.player_gods.attributes.production_overview[g].production +'</td>';
- }
- }
- }
- var tool_element = $('<table><tr><td></td>'+ pic_row +'</tr>'+
- '<tr align="center"><td><img src="https://gpall.innogamescdn.com/images/game/res/favor.png"></td>'+ fav_row +'</tr>'+
- '<tr align="center"><td>+</td>'+ prod_row +'</tr>'+
- '</table>');
- $('.gods_favor_button_area, #favor_circular_progress').tooltip(tool_element);
- }
- /*******************************************************************************************************************************
- * GUI Optimization
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Modified spell box (smaller, moveable & position memory)
- * | ● Larger taskbar and minimize daily reward-window on startup
- * | ● Modify chat
- * | ● Improved display of troops and trade activity boxes (movable with position memory on startup)
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- // Spell box
- function catchSpellBox(){
- $.Observer(uw.GameEvents.ui.layout_gods_spells.rendered).subscribe('DIO_SPELLBOX_CHANGE_OPEN', function () {
- if(spellbox.show == false) {
- spellbox.show = true;
- saveValue("spellbox", JSON.stringify(spellbox));
- }
- changeSpellBox();
- });
- $.Observer(uw.GameEvents.ui.layout_gods_spells.state_changed).subscribe('DIO_SPELLBOX_CLOSE', function () {
- spellbox.show = false;
- saveValue("spellbox", JSON.stringify(spellbox));
- });
- }
- function initSpellBox(){
- try {
- $('<style type="text/css">'+
- '.gods_spells_active .nui_right_box {'+
- 'overflow: visible !important;'+
- '</style>').appendTo('head');
- $(".gods_spells_menu").css({
- width: "134px"
- });
- $("#ui_box .gods_area .gods_spells_menu .content").css({
- background: "url(https://gpall.innogamescdn.com/images/game/layout/power_tile.png) 1px 4px",
- overflow: "auto",
- margin: "0 0 0px 0px",
- border: "3px inset rgb(16, 87, 19)",
- borderRadius: "10px"
- });
- $('.nui_units_box').css({
- display: 'block',
- marginTop: '-8px',
- position: 'relative'
- });
- $('.nui_units_box .bottom_ornament').css({
- marginTop: '-28px',
- position: 'relative'
- });
- $('.gods_area').css({
- height: '150px'
- });
- if($(".gods_spells_menu .left").get(0)){
- $(".gods_spells_menu .left").remove(); $(".gods_spells_menu .right").remove();
- $(".gods_spells_menu .top").remove(); $(".gods_spells_menu .bottom").remove();
- }
- $(".gods_spells_menu").draggable({
- containment: "body",
- distance: 10 ,
- snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, #island_quests_overview",
- opacity: 0.7,
- stop : function(){
- spellbox.top = this.style.top;
- spellbox.left = this.style.left;
- saveValue("spellbox", JSON.stringify(spellbox));
- }
- });
- $(".gods_area .gods_spells_menu").before($('.nui_units_box'));
- // Position
- $('.gods_spells_menu').css({
- position: 'absolute',
- left: spellbox.left,
- top: spellbox.top,
- zIndex: '5000',
- padding: '30px 0px 0px -4px'
- });
- // Active at game start?
- if(spellbox.show) {
- $('.btn_gods_spells').click();
- }
- } catch(error){
- errorHandling(error, "initSpellBox");
- }
- }
- function changeSpellBox(){
- try {
- $(".gods_spells_menu").css({
- //height: "300px"
- //height: $(".nui_units_box").height() + "px"
- });
- //console.log($(".nui_units_box").height());
- $('.god_container[data-god_id="zeus"]').css({
- //float: 'left'
- });
- $('.powers_container').css({
- background: 'none'
- });
- $('.god_container').css({
- float: 'left'
- });
- $('.god_container[data-god_id="zeus"], .god_container[data-god_id="athena"]').css({
- float: 'none'
- });
- $('.content .title').each(function(){
- $(this).get(0).style.display = "none";
- });
- $('.god_container[data-god_id="poseidon"]').prependTo('.gods_spells_menu .content');
- $('.god_container[data-god_id="athena"]').appendTo('.gods_spells_menu .content');
- $('.god_container[data-god_id="artemis"]').appendTo('.gods_spells_menu .content');
- if($('.bolt').get(0)) { $('.bolt').remove(); }
- if($('.earthquake').get(0)) { $('.earthquake').remove(); }
- if($('.pest').get(0)) { $('.pest').remove(); }
- } catch(error){
- errorHandling(error, "changeSpellBox");
- }
- }
- // Minimize Daily reward window on startup
- function minimizeDailyReward(){
- /*
- $.Observer(uw.GameEvents.window.open).subscribe('DIO_WINDOW', function(u,dato){});
- $.Observer(uw.GameEvents.window.reload).subscribe('DIO_WINDOW2', function(f){});
- */
- if(MutationObserver) {
- var startup = new MutationObserver(function(mutations) {
- mutations.forEach(function(mutation) {
- if(mutation.addedNodes[0]){
- if($('.daily_login').get(0)){ // && !uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_SHOW_ON_LOGIN).isMinimized()
- $('.daily_login').find(".minimize").click();
- //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_SHOW_ON_LOGIN).minimize();
- }
- }
- });
- });
- startup.observe($('body').get(0), { attributes: false, childList: true, characterData: false});
- setTimeout(function(){ startup.disconnect();}, 3000);
- }
- }
- // Larger taskbar
- function scaleTaskbar(){
- $('.minimized_windows_area').get(0).style.width= "150%";
- $('.minimized_windows_area').get(0).style.left= "-25%";
- }
- // hide fade out buttons => only for myself
- function hideNavElements() {
- if(uw.Game.premium_features.curator<=uw.Timestamp.now()){
- $('.nav').each(function() {
- $(this).get(0).style.display = "none";
- });
- }
- }
- /*******************************************************************************************************************************
- * Modify Chat
- *******************************************************************************************************************************/
- function popupChatUser(){ // not used yet
- setTimeout(function(){
- GM_xmlhttpRequest({
- method: "POST",
- url: "http://wwwapi.iz-smart.net/modules.php?name=Chaninfo&file=nicks&chan=Grepolis"+ uw.Game.market_id.toUpperCase(),
- onload: function(response) {
- //$('.nui_main_menu .chat .indicator').get(0).innerHTML =
- //console.log(response.responseText);
- //$('.nui_main_menu .chat .indicator').get(0).style.display = 'inline';
- }
- });
- }, 0);
- }
- function initChatUser(){
- $('.nui_main_menu .chat .button, .nui_main_menu .chat .name_wrapper').css({
- filter: 'url(#Hue1)',
- WebkitFilter: 'hue-rotate(65deg)'
- });
- updateChatUser();
- setInterval(function(){ updateChatUser(); }, 300000);
- $('.nui_main_menu .chat').mouseover(function(){
- //popupChatUser();
- });
- if($('.nui_main_menu .chat').hasClass('disabled')){ $('.nui_main_menu .chat').removeClass('disabled');}
- }
- function updateChatUser(){
- var market = uw.Game.market_id;
- if(gm){
- // GM-BROWSER:
- chatUserRequest();
- } else {
- // SAFARI:
- $.ajax({
- url:"https://diotools.pf-control.de/game/chatuser_count.php?chan=Grepo"+ (market === "de" ? "lisDE" : ""),
- dataType : 'text',
- success: function(text) {
- $('.nui_main_menu .chat .indicator').get(0).innerHTML = text;
- $('.nui_main_menu .chat .indicator').get(0).style.display = 'block';
- },
- error: function (xhr, ajaxOptions, thrownError) {
- $('.nui_main_menu .chat .indicator').get(0).style.display = 'none';
- }
- });
- }
- }
- $('<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/swfobject/2.2/swfobject.js"></script>').appendTo('head');
- // Modify chat window
- function modifyChat() {
- var host = { fr: 'irc.quakenet.org', def: 'flash.afterworkchat.de'},
- market = uw.Game.market_id, select_nick = false, chatwnd_id,
- nickname = uw.Game.player_name;
- setTimeout(function(){ updateChatUser(); }, 10000); setTimeout(function(){ updateChatUser(); }, 30000);
- //uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_CHAT);
- //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setWidth(600);
- //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setHeight(300);
- //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setPosition([0,'bottom']);
- //console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT));
- chatwnd_id = '#gpwnd_' + uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).getID();
- $('#chat').get(0).innerHTML = "";
- //$(chatwnd_id).parent().children('.gpwindow_left').remove();
- //$(chatwnd_id).parent().children('.gpwindow_right').remove();
- //$(chatwnd_id).parent().children('.gpwindow_top').remove();
- //$(chatwnd_id).parent().children('.gpwindow_bottom').remove();
- //$(chatwnd_id).parent().parent().children('.ui-dialog-titlebar').remove();
- var replaceArray = {
- // Russian:
- "Ё":"YO","Й":"I","Ц":"TS","У":"U","К":"K","Е":"E","Н":"N","Г":"G","Ш":"SH","Щ":"SCH","З":"Z","Х":"H","Ъ":"'",
- "ё":"yo","й":"i","ц":"ts","у":"u","к":"k","е":"e","н":"n","г":"g","ш":"sh","щ":"sch","з":"z","х":"h","ъ":"'",
- "Ф":"F","Ы":"I","В":"V","А":"a","П":"P","Р":"R","О":"O","Л":"L","Д":"D","Ж":"ZH","Э":"E",
- "ф":"f","ы":"i","в":"v","а":"a","п":"p","р":"r","о":"o","л":"l","д":"d","ж":"zh","э":"e",
- "Я":"Ya","Ч":"CH","С":"S","М":"M","И":"I","Т":"T","Ь":"'","Б":"B","Ю":"YU",
- "я":"ya","ч":"ch","с":"s","м":"m","и":"i","т":"t","ь":"'","б":"b","ю":"yu",
- // Greek:
- 'Α':'A','Β':'B','Γ':'G','Δ':'D','Ε':'E','Ζ':'Z','Η':'H','Θ':'Th','Ι':'I','Κ':'K','Λ':'L','Μ':'M','Ν':'N','Ξ':'J','Ο':'O','Π':'P','Ρ':'R','Σ':'S',
- 'Τ':'T','Υ':'U','Φ':'F','Χ':'Ch','Ψ':'Ps','Ω':'W','Ά':'A','Έ':'E','Ή':'H','Ί':'I','Ό':'O','Ύ':'U','Ώ':'W','Ϊ':'I',
- 'α':'a','β':'b','γ':'g','δ':'d','ε':'e','ζ':'z','η':'h','θ':'th','ι':'i','κ':'k','λ':'l','μ':'m','ν':'n','ξ':'j','ο':'o','π':'p','ρ':'r','ς':'s',
- 'σ':'s','τ':'t','υ':'u','φ':'f','χ':'ch','ψ':'ps','ω':'w','ά':'a','έ':'e','ή':'h','ί':'i','ό':'o','ύ':'u','ώ':'w','ϊ':'i','ΐ':'i'
- };
- function replaceNick(word){
- var temp = "", temp2 = "";
- // Step 1: Replace Special and some german chars
- word = word.replace(/[.,:,+,*]/g,"").replace(/[=,\ ,\-]/g,"_").replace(/ö/gi,"oe").replace(/ä/gi,"ae").replace(/ü/gi,"ue").replace(/ß/g,"ss");
- // Step 2: Replace russian and greek chars
- if(!word.match(/^[a-zA-Z0-9_]+$/)){
- temp = word.split('').map(function (char) {
- var ch = "";
- ch = replaceArray[char] || char;
- return ch;
- }).join("");
- // Step 3: Delete all other special chars
- if(!temp.match(/^[a-zA-Z0-9_]+$/)){
- for(var c = 0; c < temp.length; c++){
- if(temp[c].match(/^[a-zA-Z0-9_]+$/)){
- temp2 += temp[c];
- }
- }
- select_nick = true;
- temp = temp2;
- }
- word = temp;
- }
- return word;
- }
- //nickname = "kνnmδενεί-ναισυνδεδ*εμένος_Ιππέας"; // greek test nickname
- nickname = replaceNick(nickname);
- if(PID == 84367){ nickname = "DionY_"; }
- $('<iframe src="https://diotools.pf-control.de/chat/lightIRC.swf'+ //'+ //http://flash.afterworkchat.de/1.0/FlashChat.swf
- '?host=irc.todochat.org'+//irc.lightirc.com'+ //flash.afterworkchat.de'+
- //'?languagePath=http://flash.afterworkchat.de/1.0/language/'+
- '&port=6667'+
- '&ssl=true'+
- '&policyPort=8002'+
- '&styleURL=https://diotools.pf-control.de/css/green3.css'+
- '&emoticonPath=https://diotools.pf-control.de/chat/emoticons/'+
- '&emoticonList='+
- ':)->smile.png,:(->sad.png,:O->baby.swf,:D->biggrin.png,~D->coffee.swf,:P->tongue.swf,8)->cool.png,:|->neutral.png,X)->drunk.swf,%5e%5e->grins.png,:{->cry.swf,:S->verlegen.png,'+
- ':$->blush.swf,:]->lol.swf,:*->bussi.swf,:[->fluch.swf'+
- //'&accessKey=54a2846a460ae1703ac690d21551b997'+
- '&nick='+ nickname +
- '&nickAlternate='+ nickname +'_'+
- '&autojoin=%23GREPO,%23Grepolis'+ market.toUpperCase() +
- '&showNickSelection='+ select_nick +
- '&showNavigation=true'+
- '&navigationPosition=top'+
- '&showNickSelection=false'+
- '&showIdentifySelection=false'+
- '&language='+ LID +
- '&quitMessage=CYA'+
- '&showChannelHeader=false'+
- //'&useUserListIcons=true'+
- '&userListWidth=100'+
- '&soundAlerts=true'+
- '&soundOnNewChannelMessage=true'+
- '&showServerWindow=false'+
- '&fontSize=9'+
- '&showJoinPartMessages=false'+
- '&showMenuButton=false'+
- '&showTranslationButton=false'+
- '&showTimestamps=true'+
- //'&showInfoMessages=false'+
- '&showRegisterNicknameButton=false'+
- '&showRichTextControls=false'+
- //'&useUserListIcons=true'+
- '&showUserListInformationPopup=false'+
- '&showNickChangeButton=false'+
- '&showChannelCentral=false'+
- '&showOptionsButton=false'+
- '&showEmoticonsButton=true'+
- '&rememberNickname=false'+
- '" style="width:518px; height:357px; border:0px;"></iframe>').appendTo("#chat");
- /*
- $('<html><body><div id="lightIRC"><p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p></div>'+
- '<script type="text/javascript">'+
- 'var params = {};'+
- 'params.languagePath = "http://flash.afterworkchat.de/1.0/language/";'+
- 'params.host = "flash.afterworkchat.de";'+
- 'params.port = 6667;'+
- 'params.policyPort = 9000;'+
- //'params.accessKey = "54a2846a460ae1703ac690d21551b997";'+
- 'params.styleURL = "http://diotools.pf-control.de/css/green2.css";'+
- 'params.emoticonPath = "http://diotools.pf-control.de/chat/emoticons/";'+
- 'params.emoticonList = ":)->smile.png,:(->sad.png,:O->baby.swf,:D->biggrin.png,~D->coffee.swf,:P->tongue.swf,8)->cool.png,:|->neutral.png,X)->drunk.swf,%5e%5e->grins.png,:{->cry.swf,:S->verlegen.png,'+
- ':$->blush.swf,:]->lol.swf,:*->bussi.swf,:[->fluch.swf";'+
- 'params.nick = "'+ nickname + '";' +
- 'params.autojoin = "%23GREPO,%23Grepolis'+ market.toUpperCase() + '";' +
- 'params.showNickSelection = ' + select_nick + ';'+
- 'params.showIdentifySelection = false;'+
- 'params.language = "'+ LID +'";'+
- 'params.soundAlerts = true;'+
- 'params.fontSize = "10";'+
- 'params.navigationPosition = "top";'+
- 'params.showJoinPartMessages = false;'+
- 'params.showTimestamps = true;'+
- 'params.showRegisterNicknameButton = false;'+
- 'params.showNickChangeButton = true;'+
- 'params.showOptionsButton = true;'+
- 'params.showServerWindow = false;'+
- 'params.showOptionsButton = false;'+
- 'params.showMenuButton = false;'+
- 'params.showTranslationButton = false;'+
- 'params.showRichTextControls = false;'+
- 'params.showChannelHeader = false;'+
- 'params.rememberNickname = false;'+
- 'params.userListWidth = 100;' +
- 'params.soundAlerts = true;'+
- 'params.soundOnNewChannelMessage = false;'+
- 'swfobject.embedSWF("http://flash.afterworkchat.de/1.0/FlashChat.swf", "lightIRC", "100%", "100%", "10.0.0", "http://flash.afterworkchat.de/expressinstall.swf", params, {wmode:"transparent"});'+
- '</script></body></html>').appendTo("#chat");
- */
- }
- /*******************************************************************************************************************************
- * Activity boxes
- * ----------------------------------------------------------------------------------------------------------------------------
- * | ● Show troops and trade activity boxes
- * | ● Boxes are magnetic & movable (position memory)
- * ----------------------------------------------------------------------------------------------------------------------------
- *******************************************************************************************************************************/
- var mut_toolbar, mut_command, mut_trade;
- function checkToolbarAtStart(){
- if(parseInt($('.toolbar_activities .commands .count').get(0).innerHTML, 10) > 0){
- $('#toolbar_activity_commands_list').get(0).style.display = "block";
- } else {
- $('#toolbar_activity_commands_list').get(0).style.display = "none";
- }
- if(parseInt($('.toolbar_activities .trades .count').get(0).innerHTML, 10) > 0){
- $('#toolbar_activity_trades_list').get(0).style.display = "block";
- } else {
- $('#toolbar_activity_trades_list').get(0).style.display = "none";
- }
- }
- function catchToolbarEvents(){
- mut_toolbar = new MutationObserver(function(mutations) {
- mutations.forEach(function(mutation) {
- if(mutation.addedNodes[0]){
- //console.log(mutation);
- if(mutation.target.id === "toolbar_activity_trades_list"){
- draggableTradeBox();
- } else {
- draggableCommandBox();
- }
- mutation.addedNodes[0].remove();
- }
- });
- });
- mut_command = new MutationObserver(function(mutations) {
- mutations.forEach(function(mutation) {
- if(mutation.addedNodes[0]){
- if(mutation.addedNodes[0].nodeValue > 0){
- $('#toolbar_activity_commands_list').get(0).style.display = "block";
- } else {
- $('#toolbar_activity_commands_list').get(0).style.display = "none";
- }
- }
- });
- });
- mut_trade = new MutationObserver(function(mutations) {
- mutations.forEach(function(mutation) {
- if(mutation.addedNodes[0]){
- if(mutation.addedNodes[0].nodeValue > 0){
- $('#toolbar_activity_trades_list').get(0).style.display = "block";
- } else {
- $('#toolbar_activity_trades_list').get(0).style.display = "none";
- }
- }
- });
- });
- }
- // moveable boxes
- function draggableTradeBox(){
- $("#toolbar_activity_trades_list").draggable({
- containment: "body",
- distance: 20,
- snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, .nui_left_box",
- opacity: 0.7,
- start : function () {
- $("#fix_trade").remove();
- },
- stop : function () {
- var pos = $('#toolbar_activity_trades_list').position();
- tradebox.left = pos.left;
- saveValue("tradebox", JSON.stringify(tradebox));
- $('<style id="fix_trade" type="text/css">'+
- '#toolbar_activity_trades_list {'+
- 'left:' + tradebox.left + 'px !important;'+
- 'top: ' + tradebox.top + 'px !important}'+
- '</style>').appendTo('head');
- }
- });
- }
- function draggableCommandBox(){
- $("#toolbar_activity_commands_list").draggable({
- containment: "body",
- distance: 20,
- snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, .nui_left_box",
- opacity: 0.7,
- stop : function () {
- var pos = $('#toolbar_activity_commands_list').position();
- commandbox.left = pos.left;
- commandbox.top = pos.top;
- saveValue("commandbox", JSON.stringify(commandbox));
- }
- });
- }
- function showActivityBoxes(){
- var observe_options = { attributes: false, childList: true, characterData: false};
- catchToolbarEvents();
- mut_toolbar.observe($('#toolbar_activity_commands_list').get(0), observe_options );
- mut_toolbar.observe($('#toolbar_activity_trades_list').get(0), observe_options );
- mut_command.observe($('.toolbar_activities .commands .count').get(0), observe_options );
- mut_trade.observe($('.toolbar_activities .trades .count').get(0), observe_options );
- $('#toolbar_activity_commands').mouseover();
- $('#toolbar_activity_trades').mouseover();
- $('#toolbar_activity_commands, #toolbar_activity_trades').unbind("mouseover");
- $('#toolbar_activity_commands, #toolbar_activity_commands_list, #toolbar_activity_trades, #toolbar_activity_trades_list').unbind("mouseout");
- $('#toolbar_activity_trades_list').unbind("click");
- checkToolbarAtStart();
- $('#toolbar_activity_commands_list').css({
- left: commandbox.left + "px",
- top: commandbox.top + "px"
- });
- $('<style id="fix_lists" type="text/css">'+
- '#toolbar_activity_commands_list, #toolbar_activity_trades_list { width: 160px}'+
- '.dropdown-list .content { max-height: 329px}'+
- '</style>'+
- '<style id="fix_trade" type="text/css">'+
- '#toolbar_activity_trades_list {'+
- 'left:' + tradebox.left + 'px !important;'+
- 'top: ' + tradebox.top + 'px !important}'+
- '</style>').appendTo('head');
- draggableCommandBox();
- draggableTradeBox();
- $('.toolbar_activities .commands').mouseover(function(){
- $('#toolbar_activity_commands_list').get(0).style.display = "block";
- });
- $('.toolbar_activities .trades').mouseover(function(){
- $('#toolbar_activity_trades_list').get(0).style.display = "block";
- });
- }
- /*******************************************************************************************************************************
- * Other stuff
- *******************************************************************************************************************************/
- function counter(time){
- var type = "", today, counted, year, month, day;
- if(uw.Game.market_id !== "zz"){
- counted = DATA.count;
- today = new Date((time + 7200) * 1000);
- year = today.getUTCFullYear();
- month = ((today.getUTCMonth()+1) < 10 ? "0" : "") + (today.getUTCMonth()+1);
- day = (today.getUTCDate() < 10 ? "0" : "") + today.getUTCDate();
- today = year + month + day;
- //console.log(today);
- if(counted[0] !== today){type += "d"; }
- if(counted[1] == false){ type += "t"; }
- if((counted[2] == undefined) || (counted[2] == false)){ type += "b"; }
- if(type !== ""){
- $.ajax({
- type: "GET",
- url: "https://diotools.pf-control.de/game/count.php?type="+ type + "&market="+ uw.Game.market_id + "&date="+ today + "&browser="+ getBrowser(),
- dataType : 'text',
- success: function (text) {
- if(text.indexOf("dly") > -1){
- counted[0] = today;
- }
- if(text.indexOf("tot") > -1){
- counted[1] = true;
- }
- if(text.indexOf("bro") > -1){
- counted[2] = true;
- }
- saveValue("dio_count", JSON.stringify(counted));
- }
- });
- }
- }
- }
- /*
- function xmas(){
- $('<a href="http://www.greensmilies.com/smilie-album/" target="_blank"><div id="xmas"></div></a>').appendTo('#ui_box');
- $('#xmas').css({
- background: 'url("http://www.greensmilies.com/smile/smiley_emoticons_weihnachtsmann_nordpol.gif") no-repeat',
- height: '51px',
- width: '61px',
- position:'absolute',
- bottom:'10px',
- left:'60px',
- zIndex:'2000'
- });
- $('#xmas').tooltip("HO HO HO, Frohe Weihnachten!");
- }
- function silvester(){
- $('<a href="http://www.greensmilies.com/smilie-album/" target="_blank"><div id="silv">'+
- '<img src="http://www.greensmilies.com/smile/sign2_2.gif">'+
- '<img src="http://www.greensmilies.com/smile/sign2_0.gif">'+
- '<img src="http://www.greensmilies.com/smile/sign2_1.gif">'+
- '<img src="http://www.greensmilies.com/smile/sign2_4.gif">'+
- '</div></a>').appendTo('#ui_box');
- $('#silv').css({
- //background: 'url("http://www.greensmilies.com/smile/buchstaben_0.gif") no-repeat',
- //height: '57px',
- //width: '34px',
- position:'absolute',
- bottom:'10px',
- left:'70px',
- zIndex:'10'
- });
- $('#silv').tooltip("Frohes Neues!");
- }
- function joke(){
- setTimeout(function(){
- if($('#grcgrc').get(0)){
- $('<a href="http://www.greensmilies.com/smilie-album/" target="_blank"><div id="fight"></div></a>').appendTo('#ui_box');
- $('#fight').css({
- background: 'url("http://www.greensmilies.com/smile/smiley_emoticons_hoplit_speer4.gif") no-repeat',
- height: '51px',
- width: '61px',
- position:'absolute',
- bottom:'10px',
- left:'39px',
- zIndex:'2000'
- });
- $('#fight').tooltip("WWW.GREENSMILIES.COM");
- }
- }, 5000);
- }
- */
- }
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