您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
change title to show a 30 second timer on split, number of nodes, and rough coordinates
- // ==UserScript==
- // @name chopcoin timer/nodecount/coordinates
- // @namespace namespace
- // @description change title to show a 30 second timer on split, number of nodes, and rough coordinates
- // @include http://chopcoin.io/
- // @version 1.1
- // @grant none
- // ==/UserScript==
- var timer = 0;
- var timerFloat = 0;
- var xCoord = 0;
- var yCoord = 0;
- var nodeCount = 0;
- var frequency = 2; // how many times per second to update title
- var id = 0;
- var ign = "nothing";
- var precision = 1000; // number to divide the board by, since its 12,000 x 12,000
- setTitle();
- window.addEventListener("keydown", dealWithKeyboard, false);
- function setTitle() {
- getCoords();
- if (timerFloat != 0) {
- timerFloat -= 1/frequency;
- timer = Math.round(timerFloat);
- }
- document.title = timer + " | " + nodeCount + " | " + xCoord + " : " + yCoord + ' ' + ign;
- setTimeout(function(){ setTitle(); }, 1000/frequency);
- }
- function getCoords() {
- id = chopcoin.game.nodes.player_id['length'] - 1; // hackish way to identify my blob
- if (!chopcoin.game.nodes.player_id[id]) id = -1; // chopcoin doesnt clear out on spectate
- xCoord = 0;
- yCoord = 0;
- nodeCount = 0;
- var rawNodes = chopcoin.game.nodes['all'];
- for(var i=0; i<rawNodes.length; i++) {
- if (id == -1 && rawNodes[i]._name) id = rawNodes[i].id; // while in spectate mode, take the id of the first node that has a name
- if (rawNodes[i].id == id) ign = rawNodes[i]._name; // should be in a seperate for loop to get name?
- if (rawNodes[i]._name == ign) {
- nodeCount++;
- //xCoord += Math.round(rawNodes[i].x / 1000);
- //yCoord += Math.round(rawNodes[i].y / 1000);
- xCoord += rawNodes[i].x;
- yCoord += rawNodes[i].y;
- //console.log(xCoord + " : " + yCoord + " nodecount=" + nodeCount + ", name=" + ign);
- }
- }
- xCoord = Math.round(xCoord / nodeCount/ precision);
- yCoord = Math.round(yCoord / nodeCount/ precision);
- if(isNaN(xCoord)) xCoord = 0; // why are we getting NaNs here sometimes
- if(isNaN(yCoord)) yCoord = 0;
- }
- function dealWithKeyboard(e) {
- if (e.keyCode == "32") timerFloat = 30;
- }
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