您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Update/Change of DreamWorldPuzzleSolver
// ==UserScript== // @name DreamWorldPuzzleSolver++ // @namespace http://playmage.com/ // @include http://*playmage.com/* // @version 1.4.5 // @grant GM_getValue // @grant GM_setValue // @description Update/Change of DreamWorldPuzzleSolver // ==/UserScript== // turn off buttons on kong main page if (location.host == "kong.playmage.com" && location.href.indexOf("http://kong.playmage.com/dream") != 0) { return; } if (location.host == "kong2.playmage.com" && location.href.indexOf("http://kong2.playmage.com/dream") != 0) { return; } // config values var delayMs, coinMulti, eventMulti, gambler, wiseman, girl, imp, dust, elf, beggar, well, ally, niceAlly, map; // ----------config values coinMulti = 1.0; // default event coin multiplier, set to 1.5 for a +50% coins event for example eventMulti = 1.5; // Event-Multiplier for coins for Well and Beggar, reference value gambler = 1; // 0=Accept,1=Fight wiseman = 2; // 0=Talk, 1=Trivia, 2=Fight girl = 1; // 0=Accept,1=Fight imp = 0; // 0=Accept,1=Fight dust = 1; // 0=Accept,1=Fight ally = 1; // 0=get, 1=keep old (gets normal allies, except nice ones, see below) niceAlly = 1; // 0=get, 1=keep old (get nice allies like Puppy, Priestess and Phoenix map = 0; // 0="Find", 1="Sell" elf = 0; // 0=fight, 1=buy with coins //------------config end // GUI text for buttons var wise_choice, imp_choice, girl_choice, dust_choice, gambler_choice, ally_choice, map_choice, beg_choice, well_choice, elf_choice; wise_choice = ["W:talk", "W:quiz", "W:fight"]; imp_choice = ["I:quest", "I:fight", "I:run"]; girl_choice = ["GiR:quest", "GiR:fight", "GiR:run"]; dust_choice = ["D:dust", "D:fight", "D:run"]; gambler_choice = ["G:play", "G:fight", "G:run"]; ally_choice = ["A:get", "A:keep"]; niceAlly_choice = ["nA:get", "nA:keep"] map_choice = ["luck", "coins"]; beg_choice = ["High", "Low"]; well_choice = ["High", "Low", "1B"]; elf_choice = ["E:fight", "E:buy"]; var ally_names = ["Kitten", "Puppy", "Pony", "Priestess", "Unicorn", "Robot", "Soldier", "Phoenix", "Alien", "Dragon"]; var ativo = false; var idTimeouts; var idIntervals; var estagioNavegacao = 0; var estagioTransDiv = 0; //2*hp+1 and 4*heal potion+1 var arrHighValues = [41, 81, 121, 161, 201, 289, 393, 513, 649, 801, 961, 1153, 1381, 1657, 1985, 2381, 2857, 3425, 4109, 4929, 5813, 6857, 8089, 9541, 11257, 13281, 15669, 18489, 21813, 25737, 30369, 35833, 42281, 49889, 58865, 69457, 81957, 96709, 114113, 134653, 156197, 181185, 210173, 243797, 282801, 328049, 380533, 441417, 494385, 553709, 620153, 694569, 777917, 871265, 975813, 1092909, 1224057, 1370941, 1535453, 1719705, 1926069, 2157197, 2416057, 2705981, 3030697, 3394377, 3801701, 4257905, 4768853, 5341113, 5982045, 6699889, 7503873, 8404337, 9412857, 10542397, 11807481, 13224377, 14811301, 16588657, 18579293, 20808805, 23305861, 26102561, 29234865, 32743045, 36672209, 41072873, 46001617, 51521809, 57704425, 64628953, 72384425, 81070553, 90799017, 101694897, 113898281, 127566073, 142874001, 160018881] var arrLowValues = [21, 41, 61, 81, 101, 145, 197, 257, 325, 401, 481, 577, 691, 829, 993, 1191, 1429, 1713, 2055, 2465, 2907, 3429, 4045, 4771, 5629, 6641, 7835, 9245, 10907, 12869, 15185, 17917, 21141, 24945, 29433, 34729, 40979, 48355, 57057, 67327, 78099, 90593, 105087, 121899, 141401, 164025, 190267, 220709, 247193, 276855, 310077, 347285, 388959, 435633, 487907, 546455, 612029, 685471, 767727, 859853, 963035, 1078599, 1208029, 1352991, 1515349, 1697189, 1900851, 2128953, 2384427, 2670557, 2991023, 3349945, 3751937, 4202169, 4706429, 5271199, 5903741, 6612189, 7405651, 8294329, 9289647, 10404403, 11652931, 13051281, 14617433, 16371523, 18336105, 20536437, 23000809, 25760905, 28852213, 32314477, 36192213, 40535277, 45399509, 50847448, 56949141, 63783037, 71437001, 80009441] var arr1B = [1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000, 1000000000]; // Add jQuery if (typeof unsafeWindow.jQuery == 'undefined') { var GM_JQ = document.createElement('script'); GM_JQ.src = 'http://code.jquery.com/jquery-latest.min.js'; GM_JQ.type = 'text/javascript'; document.getElementsByTagName('head')[0].appendChild(GM_JQ); } // Check if jQuery's loaded function GM_wait() { if (typeof unsafeWindow.jQuery == 'undefined') { window.setTimeout(GM_wait, 100); } else { $ = unsafeWindow.jQuery; letsJQuery(); } } GM_wait(); // All your GM code must be inside this function function letsJQuery() { // Solver on/off $(document.body).append($("<input />").attr('type', 'button').attr('value', 'DWPS on').css("position", "absolute").css("zIndex", "99").click(function () { ativo = !ativo; if (ativo) { $(this).val("DWPS on"); $(this).blur(); idIntervals = setInterval(verificaExploracao, 500); } else { if (idTimeouts) { clearTimeout(idTimeouts); } if (idIntervals) { clearInterval(idIntervals); } $(this).val("DWPS off"); $(this).blur(); } })); // Event Coin Multiplier times 1/1.5 $(document.body).append($("<input />").attr('type', 'button').attr('value', 'regular').css("position", "absolute").css("left", "78px").css("zIndex", "99").click(function () { if (coinMulti == 1) { coinMulti = eventMulti; $(this).val("event"); $(this).blur(); } else if (coinMulti == eventMulti) { coinMulti = 1; $(this).val("regular"); $(this).blur(); } })); // Gambler gamble/fight $(document.body).append($("<input />").attr('type', 'button').attr('value', gambler_choice[gambler]).css("position", "absolute").css("left", "174px").css("zIndex", "99").click(function () { if (gambler == 0) { gambler = 1; $(this).val(gambler_choice[gambler]); $(this).blur(); } else if (gambler == 1) { gambler = 0; $(this).val(gambler_choice[gambler]); $(this).blur(); } })); // Dust Merchant dust/fight $(document.body).append($("<input />").attr('type', 'button').attr('value', dust_choice[dust]).css("position", "absolute").css("left", "233px").css("zIndex", "99").click(function () { if (dust == 1) { dust = 0; $(this).val(dust_choice[dust]); $(this).blur(); } else { dust = 1; $(this).val(dust_choice[dust]); $(this).blur(); } })); // Wiseman talk/trivia/fight $(document.body).append($("<input />").attr('type', 'button').attr('value', wise_choice[wiseman]).css("position", "absolute").css("left", "292px").css("zIndex", "99").click(function () { if (wiseman == 0) { wiseman = 1; $(this).val(wise_choice[wiseman]); $(this).blur(); } else if (wiseman == 1) { wiseman = 2; $(this).val(wise_choice[wiseman]); $(this).blur(); } else if (wiseman == 2) { wiseman = 0; $(this).val(wise_choice[wiseman]); $(this).blur(); } })); // Girl accept/fight $(document.body).append($("<input />").attr('type', 'button').attr('value', girl_choice[girl]).css("position", "absolute").css("left", "380px").css("zIndex", "99").click(function () { if (girl == 1) { girl = 0; $(this).val(girl_choice[girl]); $(this).blur(); } else { girl = 1; $(this).val(girl_choice[girl]); $(this).blur(); } })); // Imp accept/fight $(document.body).append($("<input />").attr('type', 'button').attr('value', imp_choice[imp]).css("position", "absolute").css("left", "459px").css("zIndex", "99").click(function () { if (imp == 1) { imp = 0; $(this).val(imp_choice[imp]); $(this).blur(); } else { imp = 1; $(this).val(imp_choice[imp]); $(this).blur(); } })); // Ally accept/explore $(document.body).append($("<input />").attr('type', 'button').attr('value', ally_choice[ally]).css("position", "absolute").css("left", "560px").css("zIndex", "99").click(function () { if (ally == 1) { ally = 0; $(this).val(ally_choice[ally]); $(this).blur(); } else { ally = 1; $(this).val(ally_choice[ally]); $(this).blur(); } })); // nice Ally accept/explore $(document.body).append($("<input />").attr('type', 'button').attr('value', niceAlly_choice[niceAlly]).css("position", "absolute").css("left", "620px").css("zIndex", "99").click(function () { if (niceAlly == 1) { niceAlly = 0; $(this).val(niceAlly_choice[niceAlly]); $(this).blur(); } else { niceAlly = 1; $(this).val(niceAlly_choice[niceAlly]); $(this).blur(); } })); // Elf fight/buy $(document.body).append($("<input />").attr('type', 'button').attr('value', elf_choice[elf]).css("position", "absolute").css("left", "680px").css("zIndex", "99").click(function () { if (elf == 1) { elf = 0; $(this).val(elf_choice[elf]); $(this).blur(); } else { elf = 1; $(this).val(elf_choice[elf]); $(this).blur(); } })); } // -end-gui-buttons---------------------- // main explore function function verificaExploracao() { if (!ativo || document.getElementById("transdiv")) { return; } // 'take all' button in bank screen if ($("span.subtabon").html() && $("span.subtabon").html() == "Bank") { $("#widthdrawamount").val(parseInt($("span.statsvcred:not(#curcoins)").html().replace(/[,\.\s]/g, ""))); } // Encounter handlers if ($("td.areasign").html() && $("td.areasign").html().trim() != "Encounter") { // A puzzle box (green buttons) if ($("span.mobname").html() && $("span.mobname").html() == "A Puzzle Box" && $("#actionresulttd").html() && $("#actionresulttd").html().indexOf("and can be opened when all 4 correct buttons are pressed") >= 0) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html().trim() == "Open") { $(this).click(); $("#actionbuttonimg1").click(); return false; } }); }) + ")()"; } // Wishing Well and Beggar if ($("span.mobname").html() && ($("span.mobname").html() == "Wishing Well" || $("span.mobname").html() == "A Beggar") && $("#amount").length > 0 && $("#btHighValue").length == 0) { document.getElementById('amount').disabled = false; $("#amount").after(function () { var strAux = '<br/><input type="button" id="btHighValue" value="High"/>'; strAux += ' <input type="button" id="btLowValue" value="Low"/>'; if ($("span.mobname").html() == "Wishing Well") { strAux += ' <input type="button" id="bt1B" value="1B"/>'; } strAux += ' <a href="#" title="'; if ($("span.mobname").html() == "Wishing Well") { strAux += 'Clicking in \'High\', the Well will give you Energy/Money/Skill Points.\n Clicking in \'Low\' the Well will give you Energy/Money.\n Clicking in \'B1\' the Well will give +25% to rage.'; } else { strAux += 'Clicking in \'High\', the Beggar will give you an Item.\n Clicking in \'Low\' the Beggar will give you Energy.'; } strAux += '">?</a>'; return strAux; }); window.preencheAmount = function (arrValores) { if (parseInt($("#curlevel").html()) <= arrValores.length) { if (parseInt($("#curcoins").html().replace(/[,\.]/g, "")) >= Math.ceil(coinMulti * arrValores[parseInt($("#curlevel").html()) - 1])) { if (arrValores != arr1B) $("#amount").val(Math.ceil(coinMulti * arrValores[parseInt($("#curlevel").html()) - 1])); else $("#amount").val(Math.ceil(arrValores[parseInt($("#curlevel").html()) - 1])); if ($("span.mobname").html() == "Wishing Well") { location.href = "javascript:(" + encodeURI(function () { loadDiv2('/dream/explore?action=well'); }) + ")()"; } else { location.href = "javascript:(" + encodeURI(function () { loadDiv2('/dream/explore?action=beggar'); }) + ")()"; } } else { if (arrValores != arr1B) alert("You don't have enough coins for this action. You need at least " + Math.ceil(coinMulti * arrValores[parseInt($("#curlevel").html()) - 1]) + " coins."); else alert("You don't have enough coins for this action. You need at least " + Math.ceil(arrValores[parseInt($("#curlevel").html()) - 1]) + " coins."); } } else { alert("Sorry, your level isn't registered in this script, please update it or contact the author if updating don't solve your problem.") } }; $("#btHighValue").click(function () { preencheAmount(arrHighValues); }); $("#btLowValue").click(function () { preencheAmount(arrLowValues); }); $("#bt1B").click(function () { preencheAmount(arr1B); }); } // A Puzzle Box (colors/mastermind) if ($("span.mobname").html() && $("span.mobname").html() == "A Puzzle Box" && $("#actionresulttd").html() && $("#actionresulttd").html().indexOf("is locked electronically, and opens when the correct sequence of colors") >= 0) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).text().trim() == "Open") { $(this).click(); $("span#actionbuttonimg2").click(); return false; } }); }) + ")()"; } // A Treasure Chest (age/animals/gallons) if ($("span.mobname").html() && $("span.mobname").html() == "A Treasure Chest") { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Open") { $(this).click(); $("#actionbuttonimg2").click(); return false; } }); }) + ")()"; } // Shrooms eat if ($("span.mobname").html() && $("span.mobname").html() == "Magic Mushrooms") { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Taste") { $(this).click(); return false; } }); }) + ")()"; } // Elf fight/buy if ($("span.mobname").html() && $("span.mobname").html() == "Magic Elf") { if (elf == 0) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Attack") { $(this).click(); return false; } }); }) + ")()"; } else if (elf == 1) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Buy with Coins") { $(this).click(); return false; } }); }) + ")()"; } } // GoD fight if ($("span.mobname").html() && $("span.mobname").html() == "Guardian of Dreams") { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Fight") { $(this).click(); return false; } }); }) + ")()"; } // Gambler gamble/fight if ($("span.mobname").html() && $("span.mobname").html() == "The Gambler") { if (gambler == 0) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Accept") { $(this).click(); return false; } }); }) + ")()"; } else if (gambler == 1) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Fight") { $(this).click(); return false; } }); }) + ")()"; } } // Dust Merchant dust/fight if ($("span.mobname").html() && $("span.mobname").html() == "Dust Merchant"){ if (dust == 0) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Accept") { $(this).click(); return false; } }); }) + ")()"; } else if (dust == 1) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Fight") { $(this).click(); return false; } }); }) + ")()"; } } // Wiseman talk/quiz/fight if ($("span.mobname").html() && $("span.mobname").html() == "The Wiseman") { if (wiseman == 0) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Accept") { $(this).click(); return false; } }); }) + ")()"; } else if (wiseman == 1) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Trivia") { $(this).click(); return false; } }); }) + ")()"; } else if (wiseman == 2) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Fight") { $(this).click(); return false; } }); }) + ")()"; } } // Imp quest/fight if ($("span.mobname").html() && $("span.mobname").html() == "Little Imp") { if (imp == 0) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Accept") { $(this).click(); return false; } }); }) + ")()"; } else if (imp == 1) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Fight") { $(this).click(); return false; } }); }) + ")()"; } } // Girl In Red quest/fight if ($("span.mobname").html() && $("span.mobname").html() == "Girl in Red") { if (0 == girl) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Accept") { $(this).click(); return false; } }); }) + ")()"; } else if (1 == girl) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Fight") { $(this).click(); return false; } }); }) + ")()"; } } // Easter Bunny take if ($("span.mobname").html() && $("span.mobname").html() == "Easter Bunny") { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Take One") { $(this).click(); return false; } }); }) + ")()"; } //Santa gift if ($("span.mobname").html() && $("span.mobname").html() == "Santa") { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Ask for gift") { $(this).click(); return false; } }); }) + ")()"; } // Ally, we want to discard allys with name != ally_names[0,3,7] (not Kitten, Priestess or Phoenix) if ($("span.mobname").html() && ($("span.mobname").html() == ally_names[1] || $("span.mobname").html() == ally_names[2] || $("span.mobname").html() == ally_names[4] || $("span.mobname").html() == ally_names[5] || $("span.mobname").html() == ally_names[6] || $("span.mobname").html() == ally_names[8] || $("span.mobname").html() == ally_names[9])) { GM_log("ally encountered"); if (ally == 0) { GM_log("ally get"); location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Accept") { $(this).click(); return false; } }); }) + ")()"; } else if (ally == 1) { GM_log("ally keep"); location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Explore") { $(this).click(); return false; } }); }) + ")()"; } } // nice Ally, we want to get allys with name == ally_names[0,3,7] (Kitten, Priestess or Phoenix) if ($("span.mobname").html() && ($("span.mobname").html() == ally_names[0] || $("span.mobname").html() == ally_names[3] || $("span.mobname").html() == ally_names[7])) { GM_log("nice ally encountered"); if (niceAlly == 0) { GM_log("nice ally get"); location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Accept") { $(this).click(); return false; } }); }) + ")()"; } else if (niceAlly == 1) { GM_log("ally keep"); location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Explore") { $(this).click(); return false; } }); }) + ")()"; } } //ms. santa if ($("span.mobname").html() && $("span.mobname").html() == "Ms. Santa") { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Take by force") { $(this).click(); return false; } }); }) + ")()"; } // Treasure Map if ($("span.mobname").html() && $("span.mobname").html() == "A Treasure Map") { if (map == 0) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Find") { $(this).click(); return false; } }); }) + ")()"; } else if (map == 1) { location.href = "javascript:(" + encodeURI(function () { $("div.btn100").each(function (indice) { if ($(this).html() == "Sell") { $(this).click(); return false; } }); }) + ")()"; } } } } ativo = true; idIntervals = setInterval(verificaExploracao, 500);
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