AutoCookie2 Upgrade Details

Definitions for Cookie Cliker's Upgrades

此脚本不应直接安装。它是供其他脚本使用的外部库,要使用该库请加入元指令 // @require https://update.gf.qytechs.cn/scripts/33794/222155/AutoCookie2%20Upgrade%20Details.js

  1. // ==UserScript==
  2. // @name AutoCookie2 Upgrade Details
  3. // @namespace https://xvicario.us/scripts/
  4. // @version 0.1
  5. // @description Definitions for Cookie Cliker's Upgrades
  6. // @author Brian Maurer aka XVicarious
  7. // @match http://orteil.dashnet.org/cookieclicker/
  8. // @grant none
  9. // ==/UserScript==
  10.  
  11. (function() {
  12. 'use strict';
  13. Game.upgradeDetails = [
  14. [[0], [0, 1, 2], 2], // Cursor
  15. [[0], [3], [function() {
  16. return Game.objectIncreasedBy(0, 0.1);
  17. }]],
  18. [[0], [4], [function() {
  19. return Game.objectIncreasedBy(0, 0.5);
  20. }]],
  21. [[0], [5], [function() {
  22. return Game.objectIncreasedBy(0, 5);
  23. }]],
  24. [[0], [6], [function() {
  25. return Game.objectIncreasedBy(0, 50);
  26. }]],
  27. [[0], [43], [function() {
  28. return Game.objectIncreasedBy(0, 500);
  29. }]],
  30. [[0], [82], [function() {
  31. return Game.objectIncreasedBy(0, 5000);
  32. }]],
  33. [[0], [109], [function() {
  34. return Game.objectIncreasedBy(0, 50000);
  35. }]],
  36. [[0], [188], [function() {
  37. return Game.objectIncreasedBy(0, 500000);
  38. }]],
  39. [[0], [189], [function() {
  40. return Game.objectIncreasedBy(0, 5000000);
  41. }]],
  42. [[1], [7, 8, 9, 44, 110, 192, 294, 397, 428], [2]], // Grandma
  43. [[2], [10, 11, 12, 45, 111, 193, 295, 308, 429], [2]], // Farm
  44. [[3], [16, 17, 18, 47, 113, 195, 296, 309, 430], [2]], // Mine
  45. [[4], [13, 14, 15, 46, 112, 194, 297, 310, 431], [2]], // Factory
  46. [[5], [232, 233, 234, 235, 236, 237, 298, 311, 432], [2]], // Bank
  47. [[6], [238, 239, 240, 241, 242, 243, 299, 312, 433], [2]], // Temple
  48. [[7], [244, 245, 246, 247, 248, 249, 300, 313, 434], [2]], // Wizard Tower
  49. [[8], [19, 20, 21, 48, 114, 196, 301, 314, 435], [2]], // Shipment
  50. [[9], [22, 23, 24, 49, 115, 197, 302, 315, 436], [2]], // Alchemy Lab
  51. [[10], [25, 26, 27, 50, 116, 198, 303, 316, 437], [2]], // Portal
  52. [[11], [28, 29, 30, 51, 117, 199, 304, 317, 438], [2]], // Time Machine
  53. [[12], [99, 100, 101, 118, 200, 305, 318, 439], [2]], // Antimatter Condenser
  54. [[13], [175, 176, 177, 178, 179, 201, 306, 319, 440], [2]], // Prism
  55. [[14], [416, 417, 418, 419, 420, 421, 422, 423, 441], [2]], // Chancemaker
  56. [[-1], [33, 34, 35, 36, 37], [function() { // Global
  57. return 0.01 / Game.globalCpsMult + 1;
  58. }]],
  59. [[-1], [38, 39, 40, 41, 42, 80, 81, 88, 89, 90, 104, 105, 106, 107, 150,
  60. 151, 92, 93, 94, 95, 96, 97, 98, 125, 126, 127, 128, 344, 134,
  61. 135, 136, 137, 138, 139, 140, 143, 144, 145, 146, 147, 148, 149,
  62. 169, 170, 171, 172, 173, 174], [function() {
  63. return 0.02 / Game.globalCpsMult + 1;
  64. }]],
  65. [[-1], [258, 259, 260, 261, 262, 263, 120, 121, 122, 123, 401, 402, 202,
  66. 203, 204, 205, 206, 207, 230, 231], [function() {
  67. return 0.03 / Game.globalCpsMult + 1;
  68. }]],
  69. [[-1], [256, 257, 338, 339, 340, 341, 342, 343, 350, 351, 352, 403, 404,
  70. 405, 406, 407, 345, 346, 347, 348, 349], [function() {
  71. return 0.04 / Game.globalCpsMult + 1;
  72. }]],
  73. [[-1], [330], [function() {
  74. return 0.05 / Game.globalCpsMult + 1;
  75. }]],
  76. [[-1], [334, 335, 336, 337, 400], [function() {
  77. return 0.1 / Game.globalCpsMult + 1;
  78. }]],
  79. [[1, 2], [57], [2, function() {
  80. return (Game.ObjectsById[2].storedCps * Game.ObjectsById[1].amount) / 10000 + 1;
  81. }]],
  82. [[1, 3], [58], [2, function() {
  83. return (Game.ObjectsById[3].storedCps * Game.ObjectsById[1].amount) / 20000 + 1;
  84. }]],
  85. [[1, 4], [59], [2, function() {
  86. return (Game.ObjectsById[4].storedCps * Game.ObjectsById[1].amount) / 30000 + 1;
  87. }]],
  88. [[1, 5], [250], [2, function() {
  89. return (Game.ObjectsById[5].storedCps * Game.ObjectsById[1].amount) / 40000 + 1;
  90. }]],
  91. [[1, 6], [251], [2, function() {
  92. return (Game.ObjectsById[6].storedCps * Game.ObjectsById[1].amount) / 50000 + 1;
  93. }]],
  94. [[1, 7], [252], [2, function() {
  95. return (Game.ObjectsById[7].storedCps * Game.ObjectsById[1].amount) / 60000 + 1;
  96. }]],
  97. [[1, 8], [60], [2, function() {
  98. return (Game.ObjectsById[8].storedCps * Game.ObjectsById[1].amount) / 70000 + 1;
  99. }]],
  100. [[1, 9], [61], [2, function() {
  101. return (Game.ObjectsById[9].storedCps * Game.ObjectsById[1].amount) / 80000 + 1;
  102. }]],
  103. [[1, 10], [62], [2, function() {
  104. return (Game.ObjectsById[10].storedCps * Game.ObjectsById[1].amount) / 90000 + 1;
  105. }]],
  106. [[1, 11], [63], [2, function() {
  107. return (Game.ObjectsById[11].storedCps * Game.ObjectsById[1].amount) / 100000 + 1;
  108. }]],
  109. [[1, 12], [103], [2, function() {
  110. return (Game.ObjectsById[12].storedCps * Game.ObjectsById[1].amount) / 110000 + 1;
  111. }]],
  112. [[1, 13], [180], [2, function() {
  113. return (Game.ObjectsById[13].storedCps * Game.ObjectsById[1].amount) / 120000 + 1;
  114. }]],
  115. [[1, 14], [415], [2, function() {
  116. return (Game.ObjectsById[14].storedCps * Game.ObjectsById[1].amount) / 130000 + 1;
  117. }]],
  118. [[2, 11], [0], [function() {
  119. return (Game.ObjectsById[2].storedCps * Game.ObjectsById[11].amount) / 10000 + 1;
  120. }]],
  121. [[-1], [31], [function() {
  122. return 0.1 * Game.milkProgress + 1;
  123. }]],
  124. [[-1], [32], [function() {
  125. return 0.125 * Game.milkProgress + 1;
  126. }]],
  127. [[-1], [54], [function() {
  128. return 0.15 * Game.milkProgress + 1;
  129. }]],
  130. [[-1], [108], [function() {
  131. return 0.175 * Game.milkProgress + 1;
  132. }]],
  133. [[-1], [187, 320, 321, 322, 425, 442], [function() {
  134. return 0.2 * Game.milkProgress + 1;
  135. }]],
  136. ];
  137. })();

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