BadHack

very bad

当前为 2022-03-30 提交的版本,查看 最新版本

  1. // ==UserScript==
  2. // @name BadHack
  3. // @namespace https://tampermonkey.net/
  4. // @version 3.8
  5. // @description very bad
  6. // @author vn_Havy
  7. // @match http://zombs.io/*
  8. // @require https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js
  9. // ==/UserScript==
  10.  
  11. document.querySelectorAll('.ad-unit, .ad-unit-medrec, .hud-intro-guide-hints, .hud-intro-left, .hud-intro-youtuber, .hud-intro-footer, .hud-intro-stone, .hud-intro-tree, .hud-intro-social, .hud-intro-more-games, .hud-intro-guide, .hud-day-night-overlay, .hud-respawn-share, .hud-party-joining, .hud-respawn-corner-bottom-left').forEach(el => el.remove());
  12. document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29);
  13. document.getElementsByClassName('hud-party-tag')[0].setAttribute('maxlength', 49);
  14.  
  15. game.renderer.ground.setVisible(false) //(true) for ground
  16. game.renderer.projectiles.setVisible(false) //(true) for projectiles
  17.  
  18. document.getElementsByClassName("hud-top-center")[0].innerHTML = `
  19. <a id="shopshortcut1"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pickaxe-t7.svg"></a>
  20. <a id="shopshortcut2"><img src="http://zombs.io/asset/image/ui/inventory/inventory-spear-t7.svg"></a>
  21. <a id="shopshortcut3"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bow-t7.svg"></a>
  22. <a id="shopshortcut4"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bomb-t7.svg"></a>
  23. <a id="shopshortcut5"><img src="http://zombs.io/asset/image/ui/inventory/inventory-health-potion.svg"></a>
  24. <a id="shopshortcut6"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-health-potion.svg"></a>
  25. <a id="shopshortcut7"><img src="http://zombs.io/asset/image/ui/inventory/inventory-shield-t10.svg"></a>
  26. <a id="shopshortcut8"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-ghost-t1.svg"></a>
  27. <a id="shopshortcut9"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-ghost-t1.svg"></a>
  28. <a id="shopshortcut10"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-miner-t8.svg"></a>
  29. <a id="shopshortcut11"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-carl-t8.svg"></a>
  30. `;
  31.  
  32. document.getElementById('shopshortcut1').addEventListener('click', buyPickaxe);
  33. document.getElementById('shopshortcut2').addEventListener('click', buySpear);
  34. document.getElementById('shopshortcut3').addEventListener('click', buyBow);
  35. document.getElementById('shopshortcut4').addEventListener('click', buyBomb);
  36. document.getElementById('shopshortcut5').addEventListener('click', heal);
  37. document.getElementById('shopshortcut6').addEventListener('click', petHeal);
  38. document.getElementById('shopshortcut7').addEventListener('click', buyZombieShield);
  39. document.getElementById('shopshortcut8').addEventListener('click', revivePet);
  40. document.getElementById('shopshortcut9').addEventListener('click', sellPet);
  41. document.getElementById('shopshortcut10').addEventListener('click', miner);
  42. document.getElementById('shopshortcut11').addEventListener('click', carl);
  43.  
  44. function equipPet(num) {
  45. let i = 0
  46. let clickEquip
  47. clickEquip = setInterval(function() {
  48. document.querySelectorAll(".hud-shop-actions-equip")[num].click();
  49. i++
  50. if (i >= 26) {
  51. i = 0
  52. clearInterval(clickEquip)
  53. }
  54. },250)
  55. }
  56.  
  57. function carl() {
  58. equipPet(1)
  59. }
  60.  
  61. function miner() {
  62. equipPet(2)
  63. }
  64.  
  65. function heal() {
  66. shopShortcut("HealthPotion", 1)
  67. }
  68.  
  69. function petHeal() {
  70. shopShortcut("PetHealthPotion", 1)
  71. }
  72.  
  73. function revivePet() {
  74. shopShortcut("PetRevive", 1)
  75. }
  76.  
  77. function equipItem(item, tier) {
  78. game.network.sendRpc({
  79. name: "EquipItem",
  80. itemName: item,
  81. tier: tier
  82. })
  83. };
  84.  
  85. function buyItem(item, tier) {
  86. game.network.sendRpc({
  87. name: "BuyItem",
  88. itemName: item,
  89. tier: tier
  90. })
  91. }
  92.  
  93. function shopShortcut(item, tier) {
  94. buyItem(item, tier)
  95. if (game.ui.playerWeaponName !== item) {
  96. equipItem(item, tier)
  97. }
  98. }
  99.  
  100.  
  101.  
  102. function buyPickaxe() {
  103. let gold = game.ui.playerTick.gold
  104. let pickaxe = game.ui.inventory.Pickaxe
  105. if (pickaxe.tier == 1 && gold >= 1000) {
  106. shopShortcut("Pickaxe", 2)
  107. return
  108. }
  109. if (pickaxe.tier == 2 && gold >= 3000) {
  110. shopShortcut("Pickaxe", 3);
  111. return
  112. }
  113. if (pickaxe.tier == 3 && gold >= 5000) {
  114. shopShortcut("Pickaxe", 4);
  115. return
  116. }
  117. if (pickaxe.tier == 4 && gold >= 8000) {
  118. shopShortcut("Pickaxe", 5);
  119. return
  120. }
  121. if (pickaxe.tier == 5 && gold >= 24000) {
  122. shopShortcut("Pickaxe", 6);
  123. return
  124. }
  125. if (pickaxe.tier == 6 && gold >= 90000) {
  126. shopShortcut("Pickaxe", 7);
  127. return
  128. } else if (game.ui.playerWeaponName !== "Pickaxe") {
  129. equipItem("Pickaxe", game.ui.inventory.Pickaxe.tier)
  130. }
  131. }
  132.  
  133. function buySpear() {
  134. let gold = game.ui.playerTick.gold
  135. let spear = game.ui.inventory.Spear
  136. if (!spear && gold >= 1400) {
  137. shopShortcut("Spear", 1)
  138. return
  139. }
  140. if (spear.tier == 1 && gold >= 2800) {
  141. shopShortcut("Spear", 2)
  142. return
  143. }
  144. if (spear.tier == 2 && gold >= 5600) {
  145. shopShortcut("Spear", 3)
  146. return
  147. }
  148. if (spear.tier == 3 && gold >= 11200) {
  149. shopShortcut("Spear", 4)
  150. return
  151. }
  152. if (spear.tier == 4 && gold >= 22500) {
  153. shopShortcut("Spear", 5)
  154. return
  155. }
  156. if (spear.tier == 5 && gold >= 45000) {
  157. shopShortcut("Spear", 6)
  158. return
  159. }
  160. if (spear.tier == 6 && gold >= 90000) {
  161. shopShortcut("Spear", 7)
  162. return
  163. } else if (game.ui.playerWeaponName !== "Spear"){
  164. equipItem("Spear", game.ui.inventory.Spear.tier)
  165. }
  166. }
  167.  
  168. function buyBow() {
  169. let gold = game.ui.playerTick.gold
  170. let bow = game.ui.inventory.Bow
  171. if (!bow && gold >= 100) {
  172. shopShortcut("Bow", 1)
  173. return
  174. }
  175. if (bow.tier == 1 && gold >= 400) {
  176. shopShortcut("Bow", 2)
  177. return
  178. }
  179. if (bow.tier == 2 && gold >= 2000) {
  180. shopShortcut("Bow", 3)
  181. return
  182. }
  183. if (bow.tier == 3 && gold >= 7000) {
  184. shopShortcut("Bow", 4)
  185. return
  186. }
  187. if (bow.tier == 4 && gold >= 24000) {
  188. shopShortcut("Bow", 5)
  189. return
  190. }
  191. if (bow.tier == 5 && gold >= 30000) {
  192. shopShortcut("Bow", 6)
  193. return
  194. }
  195. if (bow.tier == 6 && gold >= 90000) {
  196. shopShortcut("Bow", 7)
  197. return
  198. } else if (game.ui.playerWeaponName !== "Bow"){
  199. equipItem("Bow", game.ui.inventory.Bow.tier)
  200. }
  201. }
  202.  
  203. function buyBomb() {
  204. let gold = game.ui.playerTick.gold
  205. let bomb = game.ui.inventory.Bomb
  206. if (!bomb && gold >= 100) {
  207. shopShortcut("Bomb", 1)
  208. return
  209. }
  210. if (bomb.tier == 1 && gold >= 400) {
  211. shopShortcut("Bomb", 2)
  212. return
  213. }
  214. if (bomb.tier == 2 && gold >= 3000) {
  215. shopShortcut("Bomb", 3)
  216. return
  217. }
  218. if (bomb.tier == 3 && gold >= 5000) {
  219. shopShortcut("Bomb", 4)
  220. return
  221. }
  222. if (bomb.tier == 4 && gold >= 24000) {
  223. shopShortcut("Bomb", 5)
  224. return
  225. }
  226. if (bomb.tier == 5 && gold >= 50000) {
  227. shopShortcut("Bomb", 6)
  228. return
  229. }
  230. if (bomb.tier == 6 && gold >= 90000) {
  231. shopShortcut("Bomb", 7)
  232. return
  233. } else if (game.ui.playerWeaponName !== "Bomb"){
  234. equipItem("Bomb", game.ui.inventory.Bomb.tier)
  235. }
  236. }
  237.  
  238. function buyZombieShield() {
  239. let gold = game.ui.playerTick.gold
  240. let shield = game.ui.inventory.ZombieShield
  241. if (!shield && gold >= 1000) {
  242. buyItem("ZombieShield", 1)
  243. return
  244. }
  245. if (shield.tier == 1 && gold >= 3000) {
  246. buyItem("ZombieShield", 2)
  247. return
  248. }
  249. if (shield.tier == 2 && gold >= 7000) {
  250. buyItem("ZombieShield", 3)
  251. return
  252. }
  253. if (shield.tier == 3 && gold >= 14000) {
  254. buyItem("ZombieShield", 4)
  255. return
  256. }
  257. if (shield.tier == 4 && gold >= 18000) {
  258. buyItem("ZombieShield", 5)
  259. return
  260. }
  261. if (shield.tier == 5 && gold >= 22000) {
  262. buyItem("ZombieShield", 6)
  263. return
  264. }
  265. if (shield.tier == 6 && gold >= 24000) {
  266. buyItem("ZombieShield", 7)
  267. return
  268. }
  269. if (shield.tier == 7 && gold >= 30000) {
  270. buyItem("ZombieShield", 8)
  271. return
  272. }
  273. if (shield.tier == 8 && gold >= 45000) {
  274. buyItem("ZombieShield", 9)
  275. return
  276. }
  277. if (shield.tier == 9 && gold >= 70000) {
  278. buyItem("ZombieShield", 10)
  279. return
  280. }
  281. }
  282.  
  283. function sellPet() {
  284. if (shouldAutoRevivePet) game.ui.components.PopupOverlay.showHint("Auto revive pet enabled, disable to sell pet");
  285. for(let uid in game.world.entities) {
  286. if (game.world.entities[uid].fromTick.model == "PetCARL" || game.world.entities[uid].fromTick.model == "PetMiner") {
  287. Game.currentGame.network.sendRpc({
  288. name: "DeleteBuilding",
  289. uid: game.world.entities[uid].fromTick.uid
  290. });
  291. }
  292. }
  293. }
  294.  
  295. let mapTimeouts = [];
  296.  
  297. function createCoordinates() {
  298. let x = document.createElement('div')
  299. x.style = 'position: relative;top: 17px;right: 0px;font-weight: 600;font-family: "Hammersmith One";text-shadow: 1px 0 0 #fff, -1px 0 0 #fff, 0 1px 0 #fff, 0 -1px 0 #fff, 0.5px 0.5px #fff, -0.5px -0.5px 0 #fff, 0.5px -0.5px 0 #fff, -0.5px 0.5px 0 #fff;';
  300. x.innerHTML = `<p id="coords";">X: 0, Y: 0</p>`
  301. x.style.textAlign = "center"
  302. document.querySelector("#hud > div.hud-bottom-left").append(x)
  303. }
  304.  
  305. let mapMouseX;
  306. let mapMouseY;
  307. let hasBeenInWorld = false;
  308.  
  309. game.network.addEnterWorldHandler(function () {
  310. if(!hasBeenInWorld) {
  311. hasBeenInWorld = true
  312. setInterval(() => {
  313. document.querySelector("#coords")
  314. .innerText = `X: ${game.world.localPlayer.entity.targetTick.position.x}, Y: ${game.world.localPlayer.entity.targetTick.position.y}`
  315. }, 16)
  316. createCoordinates()
  317. }
  318. setTimeout(() => {
  319. document.querySelectorAll(".hud-shop-item-social")[0].childNodes[1].href = "javascript:void(0)"
  320. document.querySelectorAll(".hud-shop-item-social")[0].childNodes[1].removeAttribute('target')
  321. setTimeout(() => {
  322. document.querySelectorAll(".hud-shop-social-twitter.is-disabled")[0].click()
  323. },2000)
  324. }, 4000);
  325. })
  326.  
  327. var mousemove;
  328. addEventListener('mousemove', (e) => {
  329. mousemove = e;
  330. })
  331.  
  332. var isSpamming = 0;
  333.  
  334. function pauseChatSpam(e) {
  335. if (!isSpamming) {
  336. window.spammer = setInterval(() => {
  337. game.network.sendRpc({
  338. name: "SendChatMessage",
  339. channel: "Local",
  340. message: e
  341. })
  342. }, 100)
  343. } else if (isSpamming) {
  344. clearInterval(window.spammer)
  345. }
  346. isSpamming = !isSpamming
  347. }
  348.  
  349. var autoRespawn = false
  350.  
  351. game.network.addRpcHandler('ReceiveChatMessage', function(e) {
  352. if(e.uid == game.ui.playerTick.uid) {
  353. if(e.message == "!boss") {
  354. setTimeout(() => {
  355. game.network.sendRpc({
  356. name: "SendChatMessage",
  357. message: "9, 17, 25, 33, 41, 49, 57, 65, 73, 81, 89, 97, 105, 121",
  358. channel: "Local"
  359. });
  360. }, 1000);
  361. };
  362. if(e.message == "!marker") {
  363. var map = document.getElementById("hud-map");
  364. map.insertAdjacentHTML("beforeend", `<div style="color: red; display: block; left: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.left)}%; top: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.top)}%; position: absolute;" class='hud-map-player'></div>`)
  365. game.ui.components.PopupOverlay.showHint(`Added Marker`);
  366. };
  367. };
  368. });
  369.  
  370. function getEntitiesByModel(type) {
  371. let entities = []
  372. Object.entries(game.world.entities)
  373. .forEach((item => {
  374. if (item[1].targetTick.model == type) {
  375. entities.push(item)
  376. }
  377. }))
  378. return entities;
  379. }
  380.  
  381. function moveUp() {
  382. game.inputPacketScheduler.scheduleInput({
  383. down: 0,
  384. up: 1
  385. })
  386. }
  387.  
  388. function moveDown() {
  389. game.inputPacketScheduler.scheduleInput({
  390. up: 0,
  391. down: 1
  392. })
  393. }
  394.  
  395. function moveLeft() {
  396. game.inputPacketScheduler.scheduleInput({
  397. right: 0,
  398. left: 1
  399. })
  400. }
  401.  
  402. function moveRight() {
  403. game.inputPacketScheduler.scheduleInput({
  404. left: 0,
  405. right: 1
  406. })
  407. }
  408. var danceCounter = 0
  409. var danceRandom = true
  410. var botMode = false
  411. var danceInterval = setInterval(() => {
  412. if (botMode) {
  413. if (danceCounter < moves.length) {
  414. moves[danceCounter]()
  415. if (danceRandom) {
  416. danceCounter = Math.floor(Math.random() * moves.length)
  417. } else {
  418. danceCounter++
  419. }
  420. } else {
  421. danceCounter = 0;
  422. }
  423. }
  424. }, 500)
  425. var respawnInterval = setInterval(() => {
  426. if (document.querySelector('.hud-respawn').style.display == "block" && autoRespawn) {
  427. document.querySelector('.hud-respawn-btn').click()
  428. }
  429. }, 10)
  430. var moves = [moveUp, moveRight, moveDown, moveLeft]
  431.  
  432. window.useSamePI = false
  433. addEventListener('keyup', function (e) {
  434. if (e.key == "`" && !_isInChatbox) {
  435. game.inputManager.onKeyRelease({
  436. keyCode: 117
  437. })
  438. }
  439. })
  440.  
  441. window.showpriv = true
  442. if (game.world.inWorld === false) {
  443. game.network.addPreEnterWorldHandler(() => {
  444. setInterval(() => {
  445. document.getElementsByClassName('hud-party-grid')[0].innerHTML = '';
  446.  
  447. function checkStatus(party) {
  448. if (window.showpriv == true) {
  449. if(party.isOpen == 1) {
  450. return '<a style = "color: #00e700;opacity: 0.8;">[Open]<a/>';
  451. } else if(!party.isOpen == 1) {
  452. return '<a style = "color:red;opacity: 0.8;">[Private]<a/>';
  453. }
  454. } else {
  455. return '';
  456. }
  457. };
  458.  
  459.  
  460. let all_parties = game.ui.parties;
  461.  
  462. for(let i in all_parties) {
  463. let parties = all_parties[i];
  464. let tab = document.createElement('div');
  465. tab.classList.add('hud-party-link');
  466. tab.classList.add('custom-party');
  467. tab.id = parties.partyId;
  468. tab.isPublic = parties.isOpen;
  469. tab.name = parties.partyName;
  470. tab.members = parties.memberCount;
  471. tab.innerHTML = `
  472. <strong>${parties.partyName} ${checkStatus(parties)}<strong/>
  473. <small>id: ${parties.partyId}</small> <span>${parties.memberCount}/4<span/>
  474. `;
  475.  
  476. if(parties.memberCount == 4) {
  477. tab.classList.add('is-disabled');
  478. } else {
  479. tab.style.display = 'block';
  480. }
  481. if(parties.partyName == document.getElementsByClassName('hud-party-tag')[0].value) {
  482. tab.classList.add('is-active');
  483. }
  484. if (parties.isOpen !== 1 && window.showpriv == false) {
  485. tab.style.display = 'none';
  486. }
  487. //function for requesting
  488. tab.addEventListener('click', function() {
  489. let isJoining = true;
  490. if(tab.isPublic == 1 && tab.members < 4) {
  491. isJoining = true;
  492. game.network.sendRpc({
  493. name: 'JoinParty',
  494. partyId: Math.floor(tab.id)
  495. });
  496. } else if(!tab.isPublic == 1) {
  497. isJoining = false;
  498. game.ui.components.PopupOverlay.showHint("You can't request private parties!");
  499. }
  500. });
  501. document.getElementsByClassName('hud-party-grid')[0].appendChild(tab);
  502. };
  503. },5000);
  504. });
  505. }
  506.  
  507. window.isInMenu = false;
  508.  
  509. function movePlayer(e) {
  510. if (!_isInChatbox) {
  511. switch (e.toLowerCase()
  512. .replaceAll(' ', '')) {
  513. case "a":
  514. Game.currentGame.network.sendInput({
  515. left: 1
  516. })
  517. break;
  518. case "d":
  519. Game.currentGame.network.sendInput({
  520. right: 1
  521. })
  522. break;
  523. case "w":
  524. Game.currentGame.network.sendInput({
  525. up: 1
  526. })
  527. break;
  528. case "s":
  529. Game.currentGame.network.sendInput({
  530. down: 1
  531. })
  532. break;
  533. }
  534. }
  535. }
  536.  
  537. function ahrc1() { // 1 ahrc (collect and refuel), used in lpinterval
  538. var entities = Game.currentGame.world.entities
  539. for (let uid in entities) {
  540. if (!entities.hasOwnProperty(uid)) continue;
  541. let obj = entities[uid];
  542. Game.currentGame.network.sendRpc({
  543. name: "CollectHarvester",
  544. uid: obj.fromTick.uid
  545. });
  546. if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) {
  547. Game.currentGame.network.sendRpc({
  548. name: "AddDepositToHarvester",
  549. uid: obj.fromTick.uid,
  550. deposit: 0.07
  551. });
  552. }
  553. if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) {
  554. Game.currentGame.network.sendRpc({
  555. name: "AddDepositToHarvester",
  556. uid: obj.fromTick.uid,
  557. deposit: 0.11
  558. });
  559. }
  560. if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) {
  561. Game.currentGame.network.sendRpc({
  562. name: "AddDepositToHarvester",
  563. uid: obj.fromTick.uid,
  564. deposit: 0.17
  565. });
  566. }
  567. if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) {
  568. Game.currentGame.network.sendRpc({
  569. name: "AddDepositToHarvester",
  570. uid: obj.fromTick.uid,
  571. deposit: 0.22
  572. });
  573. }
  574. if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) {
  575. Game.currentGame.network.sendRpc({
  576. name: "AddDepositToHarvester",
  577. uid: obj.fromTick.uid,
  578. deposit: 0.25
  579. });
  580. }
  581. if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) {
  582. Game.currentGame.network.sendRpc({
  583. name: "AddDepositToHarvester",
  584. uid: obj.fromTick.uid,
  585. deposit: 0.28
  586. });
  587. }
  588. if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) {
  589. Game.currentGame.network.sendRpc({
  590. name: "AddDepositToHarvester",
  591. uid: obj.fromTick.uid,
  592. deposit: 0.42
  593. });
  594. }
  595. if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) {
  596. Game.currentGame.network.sendRpc({
  597. name: "AddDepositToHarvester",
  598. uid: obj.fromTick.uid,
  599. deposit: 0.65
  600. });
  601. }
  602. }
  603. }
  604. var lpinterval = setInterval(function () { // loaded player info, ahrc, isInMenu, noob = chatbot
  605. document.querySelector('#lpi')
  606. .innerText = "Loaded Player Info: " + JSON.stringify(window.loadedIDS())
  607. if (window.ahrc) {
  608. ahrc1()
  609. }
  610. window.isInMenu = document.querySelector('#hud-menu-settings')
  611. .style.display == "block" ? true : false
  612. }, 250)
  613.  
  614. window.addEventListener("keyup", e => {
  615. switch (e.keyCode) {
  616. case 27:
  617. var mb = document.getElementsByClassName("hud")[0];
  618. if (mb.style.display === "none") {
  619. mb.style.display = "block";
  620. } else {
  621. mb.style.display = "none";
  622. }
  623. break;
  624. }
  625. })
  626.  
  627. let settingsHTML = `
  628. <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="lagspam-btn">Enable Lag Spam</button>
  629. <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="spamchatbtn">Split Chat</button>
  630. <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="togglespmch">Enable Chat Spam</button>
  631. <input type="text" id="spamchat" placeholder="Message" class="btn btn-white ehack-btn" style="border-radius:25%; width: 39%">
  632. <hr>
  633. <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="clearchat-btn">Enable Auto Clear Chat</button>
  634. <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="autoupgradeall-btn">Enable Auto Upgrade</button>
  635. <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="togglebot">Enable Bot</button>
  636. <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="togglespinner">Enable Spinner (WIP)</button>
  637. <hr>
  638. <button class="btn btn-red ehack-btn ehack-btn" style="border-radius:25%" id="toggleahrc">Enable AHRC</button>
  639. <button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleab">Enable Auto Bow</button>
  640. <button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleresp">Enable Auto Respawn</button>
  641. <button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglerb">Enable Auto Rebuild (WIP)</button>
  642. <hr>
  643. <button class="btn btn-white ehack-btn" style="border-radius:25%" onclick="Game.currentGame.network.disconnect()">Disconnect</button>
  644. <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-leaveparty-btn">Leave Party</button>
  645. <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-jpbsk-btn" onclick='Game.currentGame.network.sendRpc({name:"JoinPartyByShareKey", partyShareKey: document.querySelector("#menu-jpbsk-input").value})'>Join Party</button>
  646. <input type="text" class="btn btn-white ehack-btn" id="menu-jpbsk-input" style="border-radius:25%; width: 27%" placeholder="Share Key">
  647. <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="autoaccept-btn">Enable Auto Accept</button>
  648. <hr>
  649. <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="spamallparty-btn">Enable Spam All Party</button>
  650. <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="spampartybyid-btn">Enable Spam Party By ID</button>
  651. <input type="text" class="btn btn-white ehack-btn" id="party-id-input" style="border-radius:25%; width: 23%" placeholder="Party ID">
  652. <hr>
  653. <button id="healplayer" class="btn btn-red ehack-btn" style="border-radius:25%">Disable Heal</button>
  654. <input type="text" class="btn btn-white ehack-btn" value="20" id="healplayerinput" style="border-radius:25%; width: 8%">
  655. <button id="healpet" class="btn btn-red ehack-btn" style="border-radius:25%">Disable Heal Pet</button>
  656. <input type="text" class="btn btn-white ehack-btn" value="30" id="healpetinput" style="border-radius:25%; width: 8%">
  657. <button id="revivepet" class="btn btn-red ehack-btn" style="border-radius:25%">Disable Revive</button>
  658. <button id="evolvepet" class="btn btn-red ehack-btn" style="border-radius:25%">Disable Evolve</button>
  659. <hr>
  660. <button id="sellall" class="btn btn-green ehack-btn" style="border-radius:25%">Sell All Towers</button>
  661. <button id="sellwall" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Wall</button>
  662. <button id="selldoor" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Door</button>
  663. <button id="selltrap" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Slow Trap</button>
  664. <button id="sellharvester" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Harvester</button>
  665. <hr>
  666. <button id="sellarrow" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Arrow</button>
  667. <button id="sellcannon" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Cannon</button>
  668. <button id="sellbomb" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Bomb</button>
  669. <button id="sellmelee" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Melee</button>
  670. <button id="sellmagic" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Mage</button>
  671. <button id="sellminer" class="btn btn-green ehack-btn" style="border-radius:25%">Sell Gold Miner</button>
  672. <hr>
  673. <button id="hchat-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Chat</button>
  674. <button id="hpop-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Popup</button>
  675. <button id="hldb-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Leaderboard</button>
  676. <button id="hmap-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Map</button>
  677. <button id="hss-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide SS</button>
  678. <hr>
  679. <p style="font-size:10px;">Advanced Player Info?</p><input type="checkbox" id="advancedlpi">
  680. <br>
  681. <p style="font-size:10px;">Zoom On Scroll?</p><input type="checkbox" id="zos">
  682. <br>
  683. <p id="lpi">Loaded Player Info: </p>
  684. <style>
  685. .menu-textbox{
  686. border-radius:25%;
  687. background-color: rgba(171, 183, 183, 0.25);
  688. border: 2px solid black;
  689. color:white;
  690. }
  691. .ehack-btn:hover{
  692. border: 1px solid grey;
  693. }
  694. </style>
  695. `
  696. document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;
  697.  
  698. let cssMain = `
  699. #hud-menu-shop {
  700. top: 58%;
  701. left: 51%;
  702. width: 690px;
  703. height: 450px;
  704. margin: -350px 0 0 -350px;
  705. padding: 20px 20px 20px 20px;
  706. }
  707. .hud-menu-shop .hud-shop-grid {
  708. height: 330px;
  709. }
  710. #hud-menu-settings {
  711. top: 55%;
  712. left: 48%;
  713. width: 780px;
  714. height: 500px;
  715. margin: -350px 0 0 -350px;
  716. padding: 20px 20px 20px 20px;
  717. }
  718. .hud-menu-settings .hud-settings-grid {
  719. width: 750px;
  720. height: 420px;
  721.  
  722. `;
  723.  
  724. let stylesMain = document.createElement("style");
  725. stylesMain.appendChild(document.createTextNode(cssMain));
  726. document.head.appendChild(stylesMain);
  727. stylesMain.type = "text/css";
  728.  
  729. document.getElementById('lagspam-btn').addEventListener('click', lagSpam)
  730. document.getElementById('lagspam-btn').addEventListener('click', lagSpambtn)
  731. document.getElementById("spamallparty-btn").addEventListener("click", spamAllParty);
  732. document.getElementById("spamallparty-btn").addEventListener("click", spamAllPartybtn);
  733. document.getElementById("autoupgradeall-btn").addEventListener("click", autoUpgradeAll);
  734. document.getElementById("autoupgradeall-btn").addEventListener("click", autoUpgradeAllbtn);
  735. document.getElementById("spampartybyid-btn").addEventListener("click", spamPartyByID);
  736. document.getElementById("spampartybyid-btn").addEventListener("click", spamPartyByIDbtn);
  737. document.getElementById("autoaccept-btn").addEventListener("click", autoAcceptParty);
  738. document.getElementById("autoaccept-btn").addEventListener("click", autoAcceptPartybtn);
  739. document.getElementById("togglerb").addEventListener("click", toggleRB);
  740. document.getElementById("togglerb").addEventListener("click", toggleRBbtn);
  741. document.getElementById("healplayer").addEventListener("click", toggleHealPlayer);
  742. document.getElementById("healpet").addEventListener("click", toggleHealPet);
  743. document.getElementById("revivepet").addEventListener("click", toggleRevivePet);
  744. document.getElementById("evolvepet").addEventListener("click", toggleEvolvePet);
  745. document.getElementById("sellwall").addEventListener('click', () => { sellAllByType("Wall") });
  746. document.getElementById("selldoor").addEventListener('click', () => { sellAllByType("Door") });
  747. document.getElementById("selltrap").addEventListener('click', () => { sellAllByType("SlowTrap") });
  748. document.getElementById("sellarrow").addEventListener('click', () => { sellAllByType("ArrowTower") });
  749. document.getElementById("sellcannon").addEventListener('click', () => { sellAllByType("CannonTower") });
  750. document.getElementById("sellmelee").addEventListener('click', () => { sellAllByType("MeleeTower") });
  751. document.getElementById("sellbomb").addEventListener('click', () => { sellAllByType("BombTower") });
  752. document.getElementById("sellmagic").addEventListener('click', () => { sellAllByType("MagicTower") });
  753. document.getElementById("sellminer").addEventListener('click', () => { sellAllByType("GoldMine") });
  754. document.getElementById("sellharvester").addEventListener('click', () => { sellAllByType("Harvester") });
  755.  
  756.  
  757. document.querySelector('#clearchat-btn')
  758. .addEventListener('click', clearChat)
  759. document.querySelector('#clearchat-btn')
  760. .addEventListener('click', clearChatbtn)
  761. document.querySelector('#toggleab')
  762. .addEventListener('click', autoBow)
  763. document.querySelector('#hchat-btn')
  764. .addEventListener('click', hideChat)
  765. document.querySelector('#hpop-btn')
  766. .addEventListener('click', hidePopupOverlay)
  767. document.querySelector('#hldb-btn')
  768. .addEventListener('click', hideLeaderboard)
  769. document.querySelector('#hmap-btn')
  770. .addEventListener('click', hideMap)
  771. document.querySelector('#hss-btn')
  772. .addEventListener('click', hideShopShortcut)
  773. document.querySelector('#menu-leaveparty-btn')
  774. .addEventListener('click', onLeaveParty)
  775. document.querySelector('#spamchatbtn')
  776. .addEventListener('click', spamchatclick)
  777.  
  778.  
  779. function sellAllByType(type) {
  780. if (!game.ui.playerPartyCanSell) return;
  781.  
  782. let sellInterval = () => {
  783. let target = Object.values(game.ui.buildings).find(e => e.type == type);
  784. if (target !== undefined) {
  785. Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: target.uid});
  786. setTimeout(() => { sellInterval(); }, 100);
  787. }
  788. }
  789. sellInterval();
  790. };
  791.  
  792. document.getElementById("sellall").addEventListener('click', function() {
  793. Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete all towers?", 1e4, function() {
  794. let sellInterval = () => {
  795. if (Object.keys(game.ui.buildings).length > 1 && game.ui.playerPartyCanSell) {
  796. Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: parseInt(Object.keys(game.ui.buildings)[1])});
  797. setTimeout(() => { sellInterval(); }, 100);
  798. }
  799. }
  800. sellInterval();
  801. })
  802. })
  803.  
  804. function onLeaveParty() {
  805. Game.currentGame.network.sendRpc({
  806. name: "LeaveParty"
  807. })
  808. }
  809.  
  810. function hidePopupOverlay() {
  811. if (document.getElementById("hud-popup-overlay").style.display === "none" && document.getElementById("hpop-btn").innerHTML == "Show Popup") {
  812. document.getElementById("hud-popup-overlay").style.display = "block";
  813. document.getElementById("hpop-btn").innerHTML = "Hide Popup";
  814. } else {
  815. document.getElementById("hud-popup-overlay").style.display = "none";
  816. document.getElementById("hpop-btn").innerHTML = "Show Popup";
  817. }
  818. }
  819.  
  820. function hideLeaderboard() {
  821. if (document.getElementById("hud-leaderboard").style.display === "none" && document.getElementById("hldb-btn").innerHTML == "Show Leaderboard") {
  822. document.getElementById("hud-leaderboard").style.display = "block";
  823. document.getElementById("hldb-btn").innerHTML = "Hide Leaderboard";
  824. } else {
  825. document.getElementById("hud-leaderboard").style.display = "none";
  826. document.getElementById("hldb-btn").innerHTML = "Show Leaderboard";
  827. }
  828. }
  829.  
  830.  
  831. function hideMap() {
  832. if (document.getElementsByClassName("hud-bottom-left")[0].style.display === "none" && document.getElementById("hmap-btn").innerHTML == "Show Map") {
  833. document.getElementsByClassName("hud-bottom-left")[0].style.display = "block";
  834. document.getElementById("hmap-btn").innerHTML = "Hide Map";
  835. } else {
  836. document.getElementsByClassName("hud-bottom-left")[0].style.display = "none";
  837. document.getElementById("hmap-btn").innerHTML = "Show Map";
  838. }
  839. }
  840.  
  841. function hideChat() {
  842. if (document.getElementsByClassName("hud-top-left")[0].style.display === "none" && document.getElementById("hchat-btn").innerHTML == "Show Chat"){
  843. document.getElementsByClassName("hud-top-left")[0].style.display = "block";
  844. document.getElementById("hchat-btn").innerHTML = "Hide Chat";
  845. } else {
  846. document.getElementsByClassName("hud-top-left")[0].style.display = "none";
  847. document.getElementById("hchat-btn").innerHTML = "Show Chat";
  848. }
  849. }
  850.  
  851. function hideShopShortcut() {
  852. if (document.getElementsByClassName("hud-top-center")[0].style.display === "none" && document.getElementById("hss-btn").innerHTML == "Show SS"){
  853. document.getElementsByClassName("hud-top-center")[0].style.display = "block";
  854. document.getElementById("hss-btn").innerHTML = "Hide SS";
  855. } else {
  856. document.getElementsByClassName("hud-top-center")[0].style.display = "none";
  857. document.getElementById("hss-btn").innerHTML = "Show SS";
  858. }
  859. }
  860.  
  861. function lagSpambtn() {
  862. if (document.getElementById("lagspam-btn").innerHTML == "Disable Lag Spam") {
  863. document.getElementById("lagspam-btn").innerHTML = "Enable Lag Spam";
  864. } else {
  865. document.getElementById("lagspam-btn").innerHTML = "Disable Lag Spam";
  866. }
  867. }
  868. let availableCharacters = 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  869. let textLength = 70;
  870. var shouldLagSpam = null;
  871. function lagSpam() {
  872. clearInterval(shouldLagSpam);
  873. if (shouldLagSpam !== null) {
  874. shouldLagSpam = null;
  875. } else {
  876. shouldLagSpam = setInterval(function() {
  877. let text = ""
  878. for (let i = 0; i < textLength; i++) text += availableCharacters[Math.floor(Math.random() * availableCharacters.length)];
  879. game.network.sendRpc({
  880. name: "SendChatMessage",
  881. channel: "Local",
  882. message: text
  883. });
  884. },1250);
  885. };
  886. };
  887.  
  888. function spamAllPartybtn() {
  889. if (document.getElementById("spamallparty-btn").innerHTML == "Disable Spam All Party") {
  890. document.getElementById("spamallparty-btn").innerHTML = "Enable Spam All Party";
  891. } else {
  892. document.getElementById("spamallparty-btn").innerHTML = "Disable Spam All Party";
  893. }
  894. }
  895. var partyspam = null;
  896. function spamAllParty() {
  897. clearInterval(partyspam);
  898. if (partyspam !== null) {
  899. partyspam = null;
  900. } else {
  901. partyspam = setInterval(function() {
  902. var party = document.getElementsByClassName('hud-party-link');
  903. for (var i = 0; i < party.length; i++) {
  904. var link = party[i];
  905. link.click();
  906. }
  907. var confirm = document.getElementsByClassName("btn btn-green hud-confirmation-accept");
  908. for (var j = 0; j < confirm.length; j++) {
  909. var accept = confirm[j];
  910. accept.click();
  911. }
  912. },10);
  913. }
  914. }
  915.  
  916. function autoAcceptPartybtn() {
  917. if (document.getElementById("autoaccept-btn").innerHTML == "Disable Auto Accept") {
  918. document.getElementById("autoaccept-btn").innerHTML = "Enable Auto Accept";
  919. } else {
  920. document.getElementById("autoaccept-btn").innerHTML = "Disable Auto Accept";
  921. }
  922. }
  923. var acceptparty = null;
  924. function autoAcceptParty() {
  925. clearInterval(acceptparty);
  926. if (acceptparty !== null) {
  927. acceptparty = null;
  928. } else {
  929. acceptparty = setInterval(function() {
  930. var confirm = document.getElementsByClassName("btn btn-green hud-confirmation-accept");
  931. for (var j = 0; j < confirm.length; j++) {
  932. confirm[j].click();
  933. }
  934. },10);
  935. }
  936. }
  937.  
  938. function autoUpgradeAllbtn() {
  939. if (document.getElementById("autoupgradeall-btn").innerHTML == "Disable Auto Upgrade") {
  940. document.getElementById("autoupgradeall-btn").innerHTML = "Enable Auto Upgrade";
  941. } else {
  942. document.getElementById("autoupgradeall-btn").innerHTML = "Disable Auto Upgrade";
  943. }
  944. }
  945. var autoupgradeall = null;
  946. function autoUpgradeAll() {
  947. clearInterval(autoupgradeall);
  948. if (autoupgradeall !== null) {
  949. autoupgradeall = null;
  950. } else {
  951. autoupgradeall = setInterval(function() {
  952. var entities = Game.currentGame.world.entities;
  953. for (var uid in entities) {
  954. if (!entities.hasOwnProperty(uid)) continue;
  955. var obj = entities[uid];
  956. Game.currentGame.network.sendRpc({
  957. name: "UpgradeBuilding",
  958. uid: obj.fromTick.uid
  959. })
  960. }
  961. },1000)
  962. }
  963. }
  964.  
  965. function spamPartyByIDbtn() {
  966. if (document.getElementById("spampartybyid-btn").innerHTML == "Disable Spam Party By ID") {
  967. document.getElementById("spampartybyid-btn").innerHTML = "Enable Spam Party By ID";
  968. } else {
  969. document.getElementById("spampartybyid-btn").innerHTML = "Disable Spam Party By ID";
  970. }
  971. }
  972. var spampartyid = null;
  973. function spamPartyByID() {
  974. clearInterval(spampartyid);
  975. if (spampartyid !== null) {
  976. spampartyid = null;
  977. } else {
  978. spampartyid = setInterval(function() {
  979. game.network.sendRpc({
  980. name: "JoinParty",
  981. partyId: parseInt(document.querySelector("#party-id-input").value)
  982. })
  983. },0)
  984. }
  985. }
  986.  
  987. function clearChatbtn() {
  988. if (document.getElementById("clearchat-btn").innerHTML == "Disable Auto Clear Chat") {
  989. document.getElementById("clearchat-btn").innerHTML = "Enable Auto Clear Chat";
  990. } else {
  991. document.getElementById("clearchat-btn").innerHTML = "Disable Auto Clear Chat";
  992. }
  993. }
  994. var shouldClearChat = null;
  995. function clearChat() {
  996. clearInterval(shouldClearChat);
  997. if (shouldClearChat !== null) {
  998. shouldClearChat = null;
  999. } else {
  1000. shouldClearChat = setInterval(function () {
  1001. document.querySelector('.hud-chat-messages').innerHTML = ""
  1002. },500)
  1003. }
  1004. }
  1005.  
  1006. let shouldRebuild
  1007. let rebuildData = [];
  1008. let rebuiltTowers = [];
  1009. function toggleRBbtn() {
  1010. if (document.getElementById("togglerb").innerHTML == "Disable Auto Rebuild") {
  1011. document.getElementById("togglerb").innerHTML = "Enable Auto Rebuild";
  1012. shouldRebuild = false
  1013. } else {
  1014. document.getElementById("togglerb").innerHTML = "Disable Auto Rebuild";
  1015. shouldRebuild = true
  1016. }
  1017. }
  1018. function toggleRB() {}
  1019.  
  1020.  
  1021. function toggleHealPet () {
  1022. if (!shouldAutoHealPet) {
  1023. shouldAutoHealPet = true;
  1024. document.getElementById("healpet").innerHTML = "Disable Heal Pet";
  1025. } else {
  1026. shouldAutoHealPet = false;
  1027. document.getElementById("healpet").innerHTML = "Enable Heal Pet";
  1028. }
  1029. }
  1030. function toggleRevivePet () {
  1031. if (!shouldAutoRevivePet) {
  1032. shouldAutoRevivePet = true
  1033. document.getElementById("revivepet").innerHTML = "Disable Revive";
  1034. } else {
  1035. shouldAutoRevivePet = false
  1036. document.getElementById("revivepet").innerHTML = "Enable Revive";
  1037. }
  1038. }
  1039. function toggleEvolvePet () {
  1040. if (!shouldAutoEvolvePet) {
  1041. shouldAutoEvolvePet = true
  1042. document.getElementById("evolvepet").innerHTML = "Disable Evolve";
  1043. } else {
  1044. shouldAutoEvolvePet = false
  1045. document.getElementById("evolvepet").innerHTML = "Enable Evolve";
  1046. }
  1047. }
  1048. function toggleHealPlayer () {
  1049. if (!shouldAutoHealPlayer) {
  1050. shouldAutoHealPlayer = true
  1051. document.getElementById("healplayer").innerHTML = "Disable Heal"
  1052. } else {
  1053. shouldAutoHealPlayer = false
  1054. document.getElementById("healplayer").innerHTML = "Enable Heal"
  1055. }
  1056. }
  1057.  
  1058.  
  1059. let shouldAutoHealPet = true
  1060. let shouldAutoRevivePet = true
  1061. let shouldAutoEvolvePet = true
  1062. let shouldAutoHealPlayer = true
  1063. let petSpawned = false
  1064. let myPet = {};
  1065. let myPlayer = {};
  1066. game.network.addEntityUpdateHandler((data) => {
  1067. if (game.ui.playerTick.petUid !== 0) {
  1068. petSpawned = true;
  1069. if (game.world.entities[game.ui.playerTick.petUid]) {
  1070. let petHealth = (myPet.health/myPet.maxHealth) * 100
  1071. myPet = game.world.entities[game.ui.playerTick.petUid].fromTick;
  1072. if (shouldAutoHealPet && petHealth < document.getElementById("healpetinput").value && petHealth > 0 && game.ui.playerTick.gold >= 100 && shouldAutoHealPet) {
  1073. if (!window.healPet) {
  1074. shopShortcut("PetHealthPotion", 1)
  1075. window.healPet = true;
  1076. setTimeout(() => {
  1077. window.healPet = false;
  1078. }, 300);
  1079. }
  1080.  
  1081. }
  1082. if (shouldAutoEvolvePet && petHealth > 0 && game.world.entities[game.ui.playerTick.uid].fromTick.health > 0) {
  1083. let model = game.world.entities[game.ui.playerTick.petUid].fromTick.model
  1084. let tokens = document.querySelectorAll(".hud-shop-item-tokens")
  1085. if (!document.querySelectorAll(".hud-shop-actions-evolve")[0].classList[1] && game.ui.playerTick.token >= tokens[0].innerHTML && model == "PetCARL") {
  1086. game.network.sendRpc ({
  1087. name: "BuyItem",
  1088. itemName: "PetCARL",
  1089. tier: game.world.entities[game.ui.playerTick.petUid].fromTick.tier + 1
  1090. })
  1091. }
  1092. if (!document.querySelectorAll(".hud-shop-actions-evolve")[1].classList[1] && game.ui.playerTick.token >= tokens[1].innerHTML && model == "PetMiner") {
  1093. game.network.sendRpc ({
  1094. name: "BuyItem",
  1095. itemName: "PetMiner",
  1096. tier: game.world.entities[game.ui.playerTick.petUid].fromTick.tier + 1
  1097. })
  1098. }
  1099. }
  1100. }
  1101. }
  1102. if (petSpawned && shouldAutoRevivePet && !game.world.entities[game.ui.playerTick.petUid] && myPlayer.health > 0) {
  1103. shopShortcut("PetRevive", 1)
  1104. }
  1105. myPlayer = game.world.entities[game.ui.playerTick.uid].fromTick
  1106. let playerHealth = (myPlayer.health/myPlayer.maxHealth) * 100;
  1107. if (playerHealth <= document.getElementById("healplayerinput").value && playerHealth > 0 && game.ui.playerTick.gold >= 100 && shouldAutoHealPlayer) {
  1108. if (!window.playerTimeout_1) {
  1109. shopShortcut("HealthPotion", 1)
  1110. window.playerTimeout_1 = true;
  1111. setTimeout(() => {
  1112. window.playerTimeout_1 = false;
  1113. }, 300)
  1114. }
  1115. }
  1116. })
  1117.  
  1118. function loadedPlayers() { // loaded player names
  1119. var returns = []
  1120. Object.entries(Game.currentGame.world.entities)
  1121. .forEach((stuff => {
  1122. if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)) {
  1123. returns.push(stuff[1].targetTick.name)
  1124. }
  1125. }))
  1126. return returns;
  1127. }
  1128. window.loadedIDS = function () {
  1129. var returns = []
  1130. Object.entries(Game.currentGame.world.entities)
  1131. .forEach((stuff => {
  1132. if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)) {
  1133. var h = stuff[1].targetTick
  1134. if (document.querySelector('#advancedlpi')
  1135. .checked) {
  1136. returns.push(JSON.stringify(h))
  1137. } else {
  1138. returns.push(stuff[1].targetTick.name + " - Wood: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.wood +
  1139. ", Stone: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.stone + ", Gold: " + Game.currentGame
  1140. .world.entities[stuff[1].targetTick.uid].targetTick.gold)
  1141. }
  1142. }
  1143. }))
  1144. return returns;
  1145. }
  1146.  
  1147. function spamchatclick() { // used to be called spam chat, its split chat now
  1148. var user = document.querySelector('#spamchat')
  1149. .value
  1150. splitChatLength(user)
  1151. }
  1152.  
  1153. let dimension = 1;
  1154. const onWindowResize = () => {
  1155. if (!window.isInMenu && window.zoomonscroll) {
  1156. const renderer = Game.currentGame.renderer;
  1157. let canvasWidth = window.innerWidth * window.devicePixelRatio;
  1158. let canvasHeight = window.innerHeight * window.devicePixelRatio;
  1159. let ratio = canvasHeight / (1080 * dimension);
  1160. renderer.scale = ratio;
  1161. renderer.entities.setScale(ratio);
  1162. renderer.ui.setScale(ratio);
  1163. renderer.renderer.resize(canvasWidth, canvasHeight);
  1164. renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding;
  1165. renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding;
  1166. }
  1167. } // Zoom by Apex, modified by eh
  1168. onWindowResize();
  1169. var transparentMenu = false;
  1170. window.onresize = onWindowResize;
  1171. window.onwheel = e => {
  1172. if (e.deltaY > 0) {
  1173. dimension += 0.09;
  1174. onWindowResize();
  1175. } else if (e.deltaY < 0) {
  1176. dimension -= 0.09;
  1177. onWindowResize();
  1178. }
  1179. }
  1180. var _isInChatbox = false;
  1181.  
  1182. function doNewSend(sender) {
  1183. if (sender[0] == "ch") {
  1184. Game.currentGame.network.sendRpc({
  1185. name: "SendChatMessage",
  1186. channel: "Local",
  1187. message: sender[1][0]
  1188. })
  1189. }
  1190. }
  1191.  
  1192. function splitChatLength(text) {
  1193. let i = 0;
  1194. window.chatSetInterval = setInterval(function () {
  1195. if (i < text.length) {
  1196. doNewSend(['ch', [text.slice(i, i + 45)]])
  1197. i += 45;
  1198. } else {
  1199. clearInterval(window.chatSetInterval)
  1200. }
  1201. }, 1500)
  1202. }
  1203. addEventListener('keydown', function (e) {
  1204. if (!_isInChatbox && e.key == "/") {
  1205. document.querySelector("#hud-menu-settings")
  1206. .style.display = document.querySelector("#hud-menu-settings")
  1207. .style.display == "none" ? "block" : "none"
  1208. document.querySelector("#hud-menu-shop")
  1209. .style.display = "none"
  1210. document.querySelector("#hud-menu-party")
  1211. .style.display = "none"
  1212. } else if (e.key == "=" && !_isInChatbox) {
  1213. game.ui.getComponent("PopupOverlay").showHint(
  1214. 'Press [/] for menu, left click somewhere on the minimap to automatically move there, type !boss for boss wave, !marker to leave a mark on map.',
  1215. 1.5e4
  1216. )
  1217. }
  1218. })
  1219. document.querySelector('#toggleahrc')
  1220. .addEventListener('click', function () {
  1221. window.ahrc = !window.ahrc
  1222. document.querySelector('#toggleahrc')
  1223. .innerText = window.ahrc ? "Disable AHRC" : "Enable AHRC"
  1224. })
  1225.  
  1226. var isBowing = false;
  1227. function autoBow() {
  1228. if (isBowing) {
  1229. isBowing = false
  1230. clearInterval(window.bow)
  1231. } else {
  1232. isBowing = true
  1233. if (Game.currentGame.ui.inventory.Bow) {
  1234. Game.currentGame.network.sendRpc({
  1235. name: "EquipItem",
  1236. itemName: "Bow",
  1237. tier: Game.currentGame.ui.inventory.Bow.tier
  1238. })
  1239. window.bow = setInterval(function () {
  1240. Game.currentGame.inputPacketScheduler.scheduleInput({
  1241. space: 1
  1242. })
  1243. Game.currentGame.inputPacketScheduler.scheduleInput({
  1244. space: 0
  1245. })
  1246. Game.currentGame.inputPacketScheduler.scheduleInput({
  1247. space: 0
  1248. })
  1249. }, 0);
  1250. }
  1251. }
  1252. document.querySelector('#toggleab')
  1253. .innerText = isBowing ? "Disable Auto Bow" : "Enable Auto Bow"
  1254. }
  1255.  
  1256. document.querySelector('#advancedlpi')
  1257. .addEventListener('change', function (e) {
  1258. var THIS_LPI_EVENT = this;
  1259. })
  1260. document.querySelector('#zos')
  1261. .addEventListener('change', function (e) {
  1262. var THIS_ZOS_EVENT = this;
  1263. window.zoomonscroll = THIS_ZOS_EVENT.checked
  1264. })
  1265.  
  1266. document.querySelector('#togglebot')
  1267. .addEventListener('click', function () {
  1268. botMode = !botMode
  1269. this.innerText = botMode ? "Disable Bot" : "Enable Bot"
  1270. })
  1271. document.querySelector('#toggleresp')
  1272. .addEventListener('click', function () {
  1273. autoRespawn = !autoRespawn
  1274. this.innerText = autoRespawn ? "Disable Auto Respawn" : "Enable Auto Respawn"
  1275. })
  1276. document.querySelector('#togglespmch')
  1277. .addEventListener('click', function () {
  1278. pauseChatSpam(document.querySelector('#spamchat').value)
  1279. this.innerText = isSpamming ? "Disable Spam Chat" : "Enable Spam Chat"
  1280. })
  1281.  
  1282. function moveNext(targetX, targetY) {
  1283. let player = game.world.localPlayer.entity.targetTick.position
  1284. if (player.x <= targetX && player.y <= targetY) {
  1285. game.network.sendInput({
  1286. right: 1,
  1287. left: 0,
  1288. up: 0,
  1289. down: 1
  1290. })
  1291. } else if (player.x >= targetX && player.y <= targetY) {
  1292. game.network.sendInput({
  1293. right: 0,
  1294. left: 1,
  1295. up: 0,
  1296. down: 1
  1297. })
  1298. } else if (player.x <= targetX && player.y >= targetY) {
  1299. game.network.sendInput({
  1300. right: 1,
  1301. left: 0,
  1302. up: 1,
  1303. down: 0
  1304. })
  1305. } else if (player.x >= targetX && player.y >= targetY) {
  1306. game.network.sendInput({
  1307. right: 0,
  1308. left: 1,
  1309. up: 1,
  1310. down: 0
  1311. })
  1312. }
  1313. }
  1314.  
  1315. function isXYCloseTo(x, y) {
  1316. let playerTargetTick = game.world.localPlayer.entity.targetTick.position;
  1317. const radius = 50;
  1318. return ((x <= (playerTargetTick.x + radius) && x >= (playerTargetTick.x - radius)) && (y <= (playerTargetTick.y + radius) && y >= (playerTargetTick.y - radius)));
  1319. }
  1320.  
  1321. let moveIsActive = false;
  1322.  
  1323. function goToPos(x, y) {
  1324. moveIsActive = true;
  1325. window.goToPosInterval = setInterval(() => {
  1326. moveNext(x, y)
  1327. }, 250)
  1328. window.checkPosInterval = setInterval(() => {
  1329. if (moveIsActive) {
  1330. if (isXYCloseTo(x, y)) {
  1331. game.network.sendInput({
  1332. left: 0,
  1333. right: 0,
  1334. up: 0,
  1335. down: 0
  1336. })
  1337. game.ui.getComponent('PopupOverlay')
  1338. .showHint('Finished moving!', 1e4)
  1339. moveIsActive = false;
  1340. mapTimeouts.forEach((item => { clearTimeout(item) }))
  1341. clearInterval(window.goToPosInterval)
  1342. clearInterval(window.checkPosInterval)
  1343. }
  1344. } else {
  1345. game.network.sendInput({
  1346. left: 0,
  1347. right: 0,
  1348. up: 0,
  1349. down: 0
  1350. })
  1351. doNewSend(['ch', ['MapMover: Unexpectedly shut down']])
  1352. mapTimeouts.forEach((item => { clearTimeout(item) }))
  1353. game.ui.getComponent('PopupOverlay')
  1354. .showHint('MapMover unexpectedly stopped', 1e4)
  1355. clearInterval(window.checkPosInterval)
  1356. }
  1357. }, 10)
  1358. let g = setTimeout(() => {
  1359. clearInterval(window.goToPosInterval)
  1360. game.ui.getComponent('PopupOverlay')
  1361. .showHint('It has been 4 minutes to move to the position on the map, so it has automatically stopped to prevent infinite loops.', 1e4)
  1362. moveIsActive = false;
  1363. game.network.sendInput({
  1364. left: 0,
  1365. right: 0,
  1366. up: 0,
  1367. down: 0
  1368. })
  1369. }, 240000)
  1370. mapTimeouts.push(g)
  1371. }
  1372. let mapContainer = document.createElement('div')
  1373.  
  1374. mapContainer.id = "hud-map-container"
  1375. document.querySelector('.hud-bottom-left')
  1376. .append(mapContainer)
  1377. $('#hud-map')
  1378. .appendTo(document.querySelector('#hud-map-container'))
  1379. document.querySelector("#hud-map-container")
  1380. .addEventListener('mousemove', function (e) {
  1381. var offset = $('#hud-map-container')
  1382. .offset();
  1383. // Then refer to
  1384. mapMouseX = e.pageX - offset.left;
  1385. mapMouseY = e.pageY - offset.top;
  1386. })
  1387.  
  1388. document.querySelector("#hud-map-container")
  1389. .addEventListener('click', function (e) {
  1390. if (!moveIsActive) {
  1391. mapTimeouts.forEach((item => { clearTimeout(item) }))
  1392. let yn = "y"
  1393. game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to move to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '? You can right click the minimap to cancel this at any time.', 5e3, function() {
  1394. if (yn.toLowerCase() == "y") {
  1395. game.ui.getComponent('PopupOverlay').showHint('Starting MapMove...', 3e3)
  1396. let moveToMapX = (mapMouseX * 170.4390625)
  1397. let moveToMapY = (mapMouseY * 171.9977142857143)
  1398. goToPos(moveToMapX, moveToMapY)
  1399. }
  1400. }, function() {
  1401. game.ui.getComponent('PopupOverlay').showHint('OK, did not start MapMove', 3e3)
  1402. })
  1403. } else {
  1404. moveIsActive = false;
  1405. clearInterval(window.goToPosInterval)
  1406. clearInterval(window.checkPosInterval)
  1407. game.network.sendInput({
  1408. left: 0,
  1409. right: 0,
  1410. up: 0,
  1411. down: 0
  1412. })
  1413. mapTimeouts.forEach((item => { clearTimeout(item) }))
  1414. game.ui.getComponent('PopupOverlay').showHint('MapMove is already in process. Restarting and moving to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '. You can right click the minimap to cancel this at any time.', 5e3)
  1415. let yn = "y"
  1416. if (yn.toLowerCase() == "y") {
  1417. let moveToMapX = (mapMouseX * 170.4390625)
  1418. let moveToMapY = (mapMouseY * 171.9977142857143)
  1419. goToPos(moveToMapX, moveToMapY)
  1420. }
  1421. }
  1422. })
  1423.  
  1424. document.querySelector('#hud-map-container').addEventListener('contextmenu', function(ev) {
  1425. ev.preventDefault();
  1426. if(moveIsActive) {
  1427. game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to cancel the current MapMove process?', 5e3, function() {
  1428. moveIsActive = false;
  1429. clearInterval(window.goToPosInterval)
  1430. clearInterval(window.checkPosInterval)
  1431. game.network.sendInput({
  1432. left: 0,
  1433. right: 0,
  1434. up: 0,
  1435. down: 0
  1436. })
  1437. game.ui.getComponent('PopupOverlay').showHint('Successfully stopped MapMover.', 3e3)
  1438. mapTimeouts.forEach((item => { clearTimeout(item) }))
  1439. }, function() {
  1440. game.ui.getComponent('PopupOverlay').showHint('OK, did not stop MapMover.', 3e3)
  1441. })
  1442. } else {
  1443. game.ui.getComponent('PopupOverlay').showHint('You are not in a MapMover process right now. Left click somewhere on the minimap to start one.')
  1444. }
  1445. return false;
  1446. }, false);

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