您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds a button to the combat interface to leave combat after defeating the current enemy or dungeon.
- // ==UserScript==
- // @name Melvor Idle - Queue End Fight
- // @namespace http://tampermonkey.net/
- // @version 0.13
- // @description Adds a button to the combat interface to leave combat after defeating the current enemy or dungeon.
- // @author Seil#1780
- // @license MIT
- // @match https://melvoridle.com/*
- // @match https://*.melvoridle.com/*
- // @exclude https://wiki.melvoridle.com/*
- // @exclude https://*.wiki.melvoridle.com/*
- // @icon https://www.google.com/s2/favicons?sz=64&domain=melvoridle.com
- // @grant none
- // ==/UserScript==
- ((main) => {
- const script = document.createElement('script');
- script.textContent = `try { (${main})(); } catch (e) { console.log(e); }`;
- document.body.appendChild(script).parentNode.removeChild(script);
- })(() => {
- function queueEndFight() {
- var runQueued = false;
- var _oldOnEnemyDeath = combatManager.onEnemyDeath;
- let queueRunButton = '<button type="button" id="queueRunButton" class="btn btn-sm btn-success m-1 w-100">Queue Leave Encounter</button>';
- let combatButtons = document.querySelector("#combat-enemy-options").parentNode;
- combatButtons.children[0].className = "col-4";
- combatButtons.children[1].className = "col-4";
- combatButtons.children[1].insertAdjacentHTML("afterend", '<div class="col-4"></div>');
- combatButtons.children[2].innerHTML += queueRunButton;
- document.getElementById("queueRunButton").addEventListener("click", toggleQueue);
- function toggleQueue() {
- if(runQueued) {
- document.getElementById("queueRunButton").className = "btn btn-sm btn-success m-1 w-100";
- document.getElementById("queueRunButton").textContent = "Queue Leave Encounter";
- runQueued = false;
- } else {
- document.getElementById("queueRunButton").className = "btn btn-sm btn-danger m-1 w-100";
- document.getElementById("queueRunButton").textContent = "Cancel Queued Action";
- runQueued = true;
- }
- }
- combatManager.onEnemyDeath = function onEnemyDeath() {
- var encounterCompleted = false;
- var dungeonCompleted = this.dungeonProgress+1==this.areaData.monsters.length;
- _oldOnEnemyDeath.apply(this);
- if(runQueued) {
- if(this.areaData.type==="Dungeon"&&!dungeonCompleted) {
- encounterCompleted = false;
- } else {
- encounterCompleted = true;
- this.stopCombat();
- toggleQueue();
- }
- } else {
- if(this.areaData.type==="Dungeon"&&dungeonCompleted&&!autoRestartDungeon) {
- encounterCompleted = true;
- this.stopCombat();
- }
- }
- return encounterCompleted;
- }
- }
- function loadScript() {
- if (typeof isLoaded !== typeof undefined && isLoaded) {
- // Only load script after game has opened
- clearInterval(scriptLoader);
- queueEndFight();
- }
- }
- const scriptLoader = setInterval(loadScript, 200);
- });
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