GeoNoCar lite

Hides part of the panorama to redact non-trekker gen 3/4 car meta

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         GeoNoCar lite
// @description  Hides part of the panorama to redact non-trekker gen 3/4 car meta
// @version      0.2.2
// @author       victheturtle#5159
// @match        https://www.geoguessr.com/*
// @namespace    https://greasyfork.org/users/967692-victheturtle
// @icon         https://www.svgrepo.com/show/180174/pickup-truck-transport.svg
// @run-at       document-start
// @license GPL-3.0-or-later; http://www.gnu.org/licenses/gpl-3.0.txt
// @noframes
// ==/UserScript==

// credits to drparse for the original GeoNoCar script

function injected() {
    const color = "vec3(float(0.3), float(0.3), float(0.3))";

    const vertexOld = "const float f=3.1415926;varying vec3 a;uniform vec4 b;attribute vec3 c;attribute vec2 d;uniform mat4 e;void main(){vec4 g=vec4(c,1);gl_Position=e*g;a=vec3(d.xy*b.xy+b.zw,1);a*=length(c);}";
    const fragOld = "precision highp float;const float h=3.1415926;varying vec3 a;uniform vec4 b;uniform float f;uniform sampler2D g;void main(){vec4 i=vec4(texture2DProj(g,a).rgb,f);gl_FragColor=i;}";

    const vertexNew = `
varying vec3 a;
varying vec3 potato;
uniform vec4 b;
attribute vec3 c;
attribute vec2 d;
uniform mat4 e;

void main(){
    vec4 g=vec4(c,1);
    gl_Position=e*g;
    a = vec3(d.xy * b.xy + b.zw,1);
    a *= length(c);
    potato = vec3(d.xy, 1.0) * length(c);
}`;
    const fragNew = `
precision highp float;
varying vec3 a;
varying vec3 potato;
uniform vec4 b;
uniform float f;
uniform sampler2D g;

bool show(float alpha1, float alpha2) {
    float alpha3 = abs(alpha1 - 0.5);
    float alpha4 = (alpha3 > 0.25) ? 0.5 - alpha3 : alpha3;
    if (alpha4 < 0.0062) {
        return alpha2 > 0.63;
    } else if (alpha4 < 0.0066) {
        return alpha2 > mix(0.63, 0.67, (alpha4-0.0062) / (0.0066-0.0062));
    } else if (alpha4 < 0.065) {
        return alpha2 > 0.67;
    } else if (alpha4 < 0.10) {
        return alpha2 > mix(0.67, 0.715, (alpha4-0.065) / (0.10-0.065));
    } else if (alpha4 < 0.16) {
        return alpha2 > mix(0.715, 0.73, (alpha4-0.10) / (0.16-0.10));
    } else if (alpha4 < 0.175) {
        return alpha2 > mix(0.73, 0.79, (alpha4-0.16) / (0.175-0.16));
    } else {
        return alpha2 > 0.81 - 3.5 * (alpha4 - 0.25) * (alpha4 - 0.25);
    }
}

void main(){
    vec2 aD = potato.xy / a.z;
    vec4 i = vec4(show(aD.x, aD.y) ? ${color} : texture2DProj(g,a).rgb, f);
    gl_FragColor=i;
}`;

    function installShaderSource(ctx) {
        const oldShaderSource = ctx.shaderSource;
        function shaderSource() {
            if (typeof arguments[1] === 'string') {
                if (arguments[1] === vertexOld) arguments[1] = vertexNew;
                else if (arguments[1] === fragOld) arguments[1] = fragNew;
            }
            return oldShaderSource.apply(this, arguments);
        }
        shaderSource.bestcity = 'bintulu';
        ctx.shaderSource = shaderSource;
    }
    function installGetContext(el) {
        const oldGetContext = el.getContext;
        el.getContext = function() {
            const ctx = oldGetContext.apply(this, arguments);
            if ((arguments[0] === 'webgl' || arguments[0] === 'webgl2') && ctx && ctx.shaderSource && ctx.shaderSource.bestcity !== 'bintulu') {
                installShaderSource(ctx);
            }
            return ctx;
        };
    }
    const oldCreateElement = document.createElement;
    document.createElement = function() {
        const el = oldCreateElement.apply(this, arguments);
        if (arguments[0] === 'canvas' || arguments[0] === 'CANVAS') {
            installGetContext(el);
        }
        return el;
    };
}

var script = document.createElement("script");
script.textContent = `(${injected.toString()})()`;
document.body.appendChild(script);