Insta Kill

Insta Kill Nice Bro

  1. // ==UserScript==
  2. // @name Insta Kill
  3. // @namespace http://tampermonkey.net/
  4. // @version 1.2.3
  5. // @description Insta Kill Nice Bro
  6. // @author You
  7. // @match http://*/*
  8. // @icon https://th.bing.com/th/id/R.b57dc29da163e0cf186e61c23a3c10cb?rik=GYLZXJC0N72lJg&pid=ImgRaw&r=0
  9. // @grant none
  10. // @license me
  11. // ==/UserScript==
  12.  
  13. // Instakill:
  14.  
  15. var autoinsta = true;
  16. var instaType = 1
  17.  
  18. function Equip(id, type) {
  19. MooMoo.sendPacket("13c" , 0, id, type)
  20. }
  21. var isReloaded = true
  22.  
  23. function instaMusket1() {
  24. let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
  25. MooMoo.sendPacket("c", 0, null)
  26. isReloaded = false
  27. let primary = MooMoo.myPlayer.inventory.primary;
  28. MooMoo.sendPacket("13c" , 0, 7, 0)
  29. MooMoo.sendPacket("13c", 0, 0, 1)
  30. MooMoo.sendPacket("13c", 0, 21, 1)
  31. MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
  32. MooMoo.myPlayer.hit(nearestEnemyAngle);
  33. }
  34.  
  35. function instaMusket2() {
  36. let secondary = MooMoo.myPlayer.inventory.secondary;
  37. setTimeout(() => {
  38. MooMoo.sendPacket("13c", 0, 53, 0)
  39. MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.secondary, true);
  40. let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
  41. MooMoo.myPlayer.hit(nearestEnemyAngle);
  42. }, 75);
  43. setTimeout(() => {
  44. MooMoo.sendPacket("13c", 0, 6, 0)
  45. }, 150)
  46. }
  47.  
  48. function instaMusketReload() {
  49. let primary = MooMoo.myPlayer.inventory.primary;
  50. let secondary = MooMoo.myPlayer.inventory.secondary;
  51. setTimeout(() => {
  52. MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.secondary, true);
  53. }, 300);
  54. setTimeout(() => {
  55. MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
  56. }, 2500);
  57. setTimeout(() => {
  58. MooMoo.sendPacket("13c", 0, 12, 0)
  59. MooMoo.sendPacket("13c", 0, 0, 1)
  60. MooMoo.sendPacket("13c", 0, 11, 1)
  61. }, 3500);
  62. setTimeout(() => {
  63. isReloaded = true
  64. }, 4000)
  65. }
  66.  
  67. function instaSpike1() {
  68. MooMoo.sendPacket("c", 0, null)
  69. isReloaded = false
  70. let primary = MooMoo.myPlayer.inventory.primary;
  71. MooMoo.sendPacket("13c" , 0, 7, 0)
  72. MooMoo.sendPacket("13c", 0, 0, 1)
  73. MooMoo.sendPacket("13c", 0, 21, 1)
  74. MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
  75. let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
  76. MooMoo.myPlayer.hit(nearestEnemyAngle);
  77. }
  78.  
  79. function instaSpike2() {
  80. setTimeout(() => {
  81. MooMoo.sendPacket("13c", 0, 53, 0)
  82. let spike = MooMoo.myPlayer.inventory.spike;
  83. let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
  84. MooMoo.myPlayer.place(spike, nearestEnemyAngle + anglechange(35));
  85. MooMoo.myPlayer.place(spike, nearestEnemyAngle + anglechange(315));
  86. }, 100);
  87. setTimeout(() => {
  88. MooMoo.sendPacket("13c", 0, 6, 0)
  89. }, 150)
  90. }
  91.  
  92. function instaSpikeReload() {
  93. let primary = MooMoo.myPlayer.inventory.primary;
  94. setTimeout(() => {
  95. MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
  96. }, 200);
  97. setTimeout(() => {
  98. MooMoo.sendPacket("13c" , 0, 7, 0)
  99. MooMoo.sendPacket("13c", 0, 0, 1)
  100. MooMoo.sendPacket("13c", 0, 21, 1)
  101. }, 500);
  102. setTimeout(() => {
  103. isReloaded = true
  104. }, 1000)
  105. }

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