Anti-Hack Detection

Detects flying and aimbot hacks in the game.

  1. // ==UserScript==
  2. // @name Anti-Hack Detection
  3. // @namespace https://www.example.com
  4. // @version 1.0
  5. // @description Detects flying and aimbot hacks in the game.
  6. // @author Your Name
  7. // @match https://www.example.com/game
  8. // @grant GM_xmlhttpRequest
  9. // ==/UserScript==
  10.  
  11. // Threshold values for detection
  12. const FLYING_THRESHOLD = 10; // Adjust as needed
  13. const AIMBOT_THRESHOLD = 5; // Adjust as needed
  14.  
  15. // Monitor player movement and shooting to detect hacks
  16. function monitorPlayerActions() {
  17. let flyingCounter = 0;
  18. let aimbotCounter = 0;
  19.  
  20. // Check player movement and shooting periodically
  21. setInterval(() => {
  22. const isFlying = isPlayerFlying();
  23. const isAimbotting = isPlayerAimbotting();
  24.  
  25. // Detect flying hacks
  26. if (isFlying) {
  27. flyingCounter++;
  28. if (flyingCounter >= FLYING_THRESHOLD) {
  29. reportHacker('Flying detected!');
  30. }
  31. } else {
  32. flyingCounter = 0;
  33. }
  34.  
  35. // Detect aimbot hacks
  36. if (isAimbotting) {
  37. aimbotCounter++;
  38. if (aimbotCounter >= AIMBOT_THRESHOLD) {
  39. reportHacker('Aimbotting detected!');
  40. }
  41. } else {
  42. aimbotCounter = 0;
  43. }
  44. }, 1000); // Adjust the interval as needed
  45. }
  46.  
  47. // Check if the player is flying (e.g., using an unauthorized flight hack)
  48. function isPlayerFlying() {
  49. // Implement logic to check if the player is flying
  50. // For example: return document.getElementById('player').style.position === 'fixed';
  51. }
  52.  
  53. // Check if the player is aimbotting (e.g., exhibiting unnatural accuracy)
  54. function isPlayerAimbotting() {
  55. // Implement logic to check if the player is aimbotting
  56. // For example: return getPlayerAccuracy() > 95;
  57. }
  58.  
  59. // Get the player's shooting accuracy
  60. function getPlayerAccuracy() {
  61. // Implement logic to calculate the player's shooting accuracy
  62. // For example: return (shotsHit / shotsFired) * 100;
  63. }
  64.  
  65. // Report a hacker to the server
  66. function reportHacker(reason) {
  67. const hackerData = {
  68. player: getPlayerName(),
  69. reason: reason
  70. };
  71.  
  72. // Send a POST request to your server to report the hacker
  73. GM_xmlhttpRequest({
  74. method: 'POST',
  75. url: 'https://www.example.com/report',
  76. headers: { 'Content-Type': 'application/json' },
  77. data: JSON.stringify(hackerData),
  78. onload: function (response) {
  79. console.log('Hacker reported:', response.responseText);
  80. }
  81. });
  82. }
  83.  
  84. // Get the player's name from the game's DOM or API
  85. function getPlayerName() {
  86. // Implement logic to retrieve the player's name
  87. // For example: return document.getElementById('player-name').innerText;
  88. }
  89.  
  90. // Entry point
  91. (function () {
  92. monitorPlayerActions();
  93. })();

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