您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Detects flying and aimbot hacks in the game.
- // ==UserScript==
- // @name Anti-Hack Detection
- // @namespace https://www.example.com
- // @version 1.0
- // @description Detects flying and aimbot hacks in the game.
- // @author Your Name
- // @match https://www.example.com/game
- // @grant GM_xmlhttpRequest
- // ==/UserScript==
- // Threshold values for detection
- const FLYING_THRESHOLD = 10; // Adjust as needed
- const AIMBOT_THRESHOLD = 5; // Adjust as needed
- // Monitor player movement and shooting to detect hacks
- function monitorPlayerActions() {
- let flyingCounter = 0;
- let aimbotCounter = 0;
- // Check player movement and shooting periodically
- setInterval(() => {
- const isFlying = isPlayerFlying();
- const isAimbotting = isPlayerAimbotting();
- // Detect flying hacks
- if (isFlying) {
- flyingCounter++;
- if (flyingCounter >= FLYING_THRESHOLD) {
- reportHacker('Flying detected!');
- }
- } else {
- flyingCounter = 0;
- }
- // Detect aimbot hacks
- if (isAimbotting) {
- aimbotCounter++;
- if (aimbotCounter >= AIMBOT_THRESHOLD) {
- reportHacker('Aimbotting detected!');
- }
- } else {
- aimbotCounter = 0;
- }
- }, 1000); // Adjust the interval as needed
- }
- // Check if the player is flying (e.g., using an unauthorized flight hack)
- function isPlayerFlying() {
- // Implement logic to check if the player is flying
- // For example: return document.getElementById('player').style.position === 'fixed';
- }
- // Check if the player is aimbotting (e.g., exhibiting unnatural accuracy)
- function isPlayerAimbotting() {
- // Implement logic to check if the player is aimbotting
- // For example: return getPlayerAccuracy() > 95;
- }
- // Get the player's shooting accuracy
- function getPlayerAccuracy() {
- // Implement logic to calculate the player's shooting accuracy
- // For example: return (shotsHit / shotsFired) * 100;
- }
- // Report a hacker to the server
- function reportHacker(reason) {
- const hackerData = {
- player: getPlayerName(),
- reason: reason
- };
- // Send a POST request to your server to report the hacker
- GM_xmlhttpRequest({
- method: 'POST',
- url: 'https://www.example.com/report',
- headers: { 'Content-Type': 'application/json' },
- data: JSON.stringify(hackerData),
- onload: function (response) {
- console.log('Hacker reported:', response.responseText);
- }
- });
- }
- // Get the player's name from the game's DOM or API
- function getPlayerName() {
- // Implement logic to retrieve the player's name
- // For example: return document.getElementById('player-name').innerText;
- }
- // Entry point
- (function () {
- monitorPlayerActions();
- })();
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