Simple Hack V-0.6

Hack Moomoo.io By 2k09__ , the mod have , HatMacro , Insta Kill(keyr) , Enjoy :D

  1. // ==UserScript==
  2. // @name Simple Hack V-0.6
  3. // @namespace -
  4. // @license MIT
  5. // @version 0.6
  6. // @description Hack Moomoo.io By 2k09__ , the mod have , HatMacro , Insta Kill(keyr) , Enjoy :D
  7. // @author 2k09__
  8. // @match *://moomoo.io/*
  9. // @grant none
  10. // ==/UserScript==
  11.  
  12. alert(`KeyR = InstaKill || ShiftLeft = Unequip Hat || ShiftRight = BoosterHat || By 2k09__`);
  13.  
  14. //Key Code for the diesired key( in this example, the 'r' key )
  15. let targetkey = 82;
  16. let e;
  17. let delay1;
  18. let delay2;
  19. let delay3;
  20. let delay4;
  21. let delay5;
  22. let delay6;
  23. let StoreEquip;
  24. let code;
  25.  
  26. let ID_ThiefGear = 52;
  27. let ID_SamuraiArmor = 6;
  28. let ID_BullsHelmet = 7;
  29. let ID_TurretGear = 53;
  30. let ID_SoldierHelmet = 87;
  31.  
  32. function Primary() {
  33. ID_Primary = e.keypress;
  34. let ID_Primary = 13;
  35. };
  36. function Secundary() {
  37. ID_Secondary = e.keypress;
  38. let ID_Secondary = 27;
  39. };
  40.  
  41. //function to perform Actions with delay's
  42. function performActions() {
  43. //ACTION1
  44. setTimeout(function() {
  45. StoreEquip(ID_BullsHelmet);
  46. setTimeout(() => {
  47. code.Atack(ID_Primary);
  48. }, 1000);
  49. // Delay after Action1 (In milliseconds)
  50. var delay1 = 150; // 2 Sceonds
  51. //ACTION2
  52. setTimeout(function() {
  53. StoreEquip(ID_TurretGear);
  54. setTimeout(() => {
  55. code.Atack(ID_Secondary);
  56. }, 500);
  57. // Delay after Action2 (In milliseconds)
  58. var delay2 = 150; // 1 Sceonds
  59. //ACTION3
  60. setTimeout(function() {
  61. StoreEquip(ID_ThieftGear);
  62. setTimeout(() => {
  63. code(ID_Primary);
  64. }, 500);
  65. // Delay after Action3 (In milliseconds)
  66. var delay3 = 160; // 1.5 Sceonds
  67. //ACTION4
  68. setTimeout(function() {
  69. StoreEquip(ID_SamuraiArmor);
  70. setTimeout(() => {
  71. code(ID_Secondary);
  72. }, 500);
  73. // Delay after Action4 (In milliseconds)
  74. var delay4 = 150; // 0.5 Sceonds
  75. //ACTION5
  76. setTimeout(function() {
  77. StoreEquip(ID_SamuraiArmor);
  78. setTimeout(() => {
  79. code(ID_Secondary);
  80. }, 500);
  81. // Delay after Action5 (In milliseconds)
  82. var delay5 = 150; // 0.8 Sceonds
  83. //ACTION6
  84. setTimeout(function() {
  85. StoreEquip(ID_SoldierHelmet);
  86. setTimeout(() => {
  87. code(ID_Primary);
  88. }, 1500);
  89. // Delay after Action1 (In milliseconds)
  90. var delay6 = 160; // 3 Sceonds
  91. }, delay6);
  92. }, delay5);
  93. }, delay4);
  94. }, delay3);
  95. }, delay2);
  96. }, delay1);
  97. }
  98. //Event listener for key press
  99. document.addEventListener('keydown' , function(event) {
  100. if (event.keycode === targetkey) {
  101. performActions
  102. };
  103. });
  104.  
  105. let ID_BoosterHat = 72;
  106.  
  107. document.addEventListener('keydown', function(e) {
  108. switch(e.keycode) {
  109. case 6: StoreEquip(0); break; // "Shiftleft" To Unequip
  110. case 32: StoreEquip(ID_BoosterHat); break; // "ShiftRight" To wear BoosterHat
  111. }
  112. });

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