layout-umd

An improved UMD build of layout

此脚本不应直接安装。它是供其他脚本使用的外部库,要使用该库请加入元指令 // @require https://update.gf.qytechs.cn/scripts/527730/1541454/layout-umd.js

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

(function (global, factory) {
    typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
    typeof define === 'function' && define.amd ? define(factory) :
    (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.layout = factory());
})(this, (() => {
    const binpack = (() => {
        class GrowingPacker {
            constructor() { }
            fit(blocks) {
                var n, node, block, len = blocks.length, fit;
                var width = len > 0 ? blocks[0].width : 0;
                var height = len > 0 ? blocks[0].height : 0;
                this.root = { x: 0, y: 0, width: width, height: height };
                for (n = 0; n < len; n++) {
                    block = blocks[n];
                    if (node = this.findNode(this.root, block.width, block.height)) {
                        fit = this.splitNode(node, block.width, block.height);
                        block.x = fit.x;
                        block.y = fit.y;
                    }
                    else {
                        fit = this.growNode(block.width, block.height);
                        block.x = fit.x;
                        block.y = fit.y;
                    }
                }
            }
            findNode(root, width, height) {
                if (root.used)
                    return this.findNode(root.right, width, height) || this.findNode(root.down, width, height);
                else if ((width <= root.width) && (height <= root.height))
                    return root;
                else
                    return null;
            }
            splitNode(node, width, height) {
                node.used = true;
                node.down = { x: node.x, y: node.y + height, width: node.width, height: node.height - height };
                node.right = { x: node.x + width, y: node.y, width: node.width - width, height: height };
                return node;
            }
            growNode(width, height) {
                var canGrowDown = (width <= this.root.width);
                var canGrowRight = (height <= this.root.height);
                var shouldGrowRight = canGrowRight && (this.root.height >= (this.root.width + width)); // attempt to keep square-ish by growing right when height is much greater than width
                var shouldGrowDown = canGrowDown && (this.root.width >= (this.root.height + height)); // attempt to keep square-ish by growing down  when width  is much greater than height
                if (shouldGrowRight)
                    return this.growRight(width, height);
                else if (shouldGrowDown)
                    return this.growDown(width, height);
                else if (canGrowRight)
                    return this.growRight(width, height);
                else if (canGrowDown)
                    return this.growDown(width, height);
                else
                    return null; // need to ensure sensible root starting size to avoid this happening
            }
            growRight(width, height) {
                this.root = {
                    used: true,
                    x: 0,
                    y: 0,
                    width: this.root.width + width,
                    height: this.root.height,
                    down: this.root,
                    right: { x: this.root.width, y: 0, width: width, height: this.root.height }
                };
                var node;
                if (node = this.findNode(this.root, width, height))
                    return this.splitNode(node, width, height);
                else
                    return null;
            }
            growDown(width, height) {
                this.root = {
                    used: true,
                    x: 0,
                    y: 0,
                    width: this.root.width,
                    height: this.root.height + height,
                    down: { x: 0, y: this.root.height, width: this.root.width, height: height },
                    right: this.root
                };
                var node;
                if (node = this.findNode(this.root, width, height))
                    return this.splitNode(node, width, height);
                else
                    return null;
            }
        }
        return (items, options) => {
            options = options || {};
            var packer = new GrowingPacker();
            var inPlace = options.inPlace || false;
            var newItems = items.map(item => inPlace ? item : { width: item.width, height: item.height, item: item });
            newItems = newItems.toSorted((a, b) => (b.width * b.height) - (a.width * a.height));
            packer.fit(newItems);
            const ret = {
                width: newItems.reduce((curr, item) => Math.max(curr, item.x + item.width), 0),
                height: newItems.reduce((curr, item) => Math.max(curr, item.y + item.height), 0)
            };
            if (!inPlace) {
                ret.items = newItems;
            }
            return ret;
        };
    })();
    const algorithms = {
        'top-down': {
            sort: items => items.toSorted((a, b) => a.height - b.height),
            placeItems: items => {
                let y = 0;
                items.forEach(item => {
                    item.x = 0;
                    item.y = y;
                    y += item.height;
                });
                return items;
            }
        },
        'left-right': {
            sort: items => items.toSorted((a, b) => a.width - b.width),
            placeItems: items => {
                var x = 0;
                items.forEach(item => {
                    item.x = x;
                    item.y = 0;
                    x += item.width;
                });
                return items;
            }
        },
        diagonal: {
            sort: items => items.toSorted((a, b) => {
                const aDiag = Math.sqrt(Math.pow(a.height, 2) + Math.pow(a.width, 2));
                const bDiag = Math.sqrt(Math.pow(b.height, 2) + Math.pow(b.width, 2));
                return aDiag - bDiag;
            }),
            placeItems: items => {
                let x = 0;
                let y = 0;
                items.forEach(item => {
                    item.x = x;
                    item.y = y;
                    x += item.width;
                    y += item.height;
                });
            }
        },
        'alt-diagonal': {
            sort: items => items.toSorted((a, b) => {
                const aDiag = Math.sqrt(Math.pow(a.height, 2) + Math.pow(a.width, 2));
                const bDiag = Math.sqrt(Math.pow(b.height, 2) + Math.pow(b.width, 2));
                return aDiag - bDiag;
            }),
            placeItems: items => {
                let x = 0;
                let y = 0;
                items.forEach(item => {
                    item.x = x - item.width;
                    item.y = y;
                    x += item.width;
                    y += item.height;
                });
            }
        },
        'binary-tree': {
            sort: items => items,
            placeItems: items => {
                binpack(items, {inPlace: true});
                return items
            }
        }
    };
    class PackingSmith {
        constructor(algorithm, options) {
            this.items = [];
            this.algorithm = algorithm;
            options = options || {};
            var sort = options.sort !== undefined ? options.sort : true;
            this.sort = sort;
        }
        addItem(item) {
            this.items.push(item);
        }
        normalizeCoordinates() {
            var items = this.items;
            var minX = Infinity;
            var minY = Infinity;
            items.forEach(item => {
                var coords = item;
                minX = Math.min(minX, coords.x);
                minY = Math.min(minY, coords.y);
            });
            items.forEach(item => {
                var coords = item;
                coords.x -= minX;
                coords.y -= minY;
            });
        }
        getStats() {
            const { x, y } = this.items.reduce((acc, item) => {
                acc.x.min.push(item.x);
                acc.y.min.push(item.y);
                acc.x.max.push(item.x + item.width);
                acc.y.max.push(item.y + item.height);
                return acc;
            }, {
                x: { min: [], max: [] },
                y: { min: [], max: [] }
            });
            return {
                minX: Math.max(...x.min),
                maxX: Math.max(...x.max),
                maxY: Math.max(...y.max),
                minY: Math.max(...y.min)
            }
        }
        getItems() {
            return this.items;
        }
        processItems() {
            var items = this.items;
            if (this.sort) {
                items = this.algorithm.sort(items);
            }
            items = this.algorithm.placeItems(items);
            this.items = items;
            return items;
        }
        exportItems() {
            this.processItems();
            this.normalizeCoordinates();
            return this.items;
        }
        export() {
            var items = this.exportItems();
            var stats = this.getStats();
            var retObj = {
                'height': stats.maxY,
                'width': stats.maxX,
                'items': items
            };
            return retObj;
        }
    }
    function Layout(algorithmName, options) {
        var algorithm = algorithmName || 'top-down';
        if (typeof algorithm === 'string') {
            algorithm = algorithms[algorithmName];
        }
        var retSmith = new PackingSmith(algorithm, options);
        return retSmith;
    }
    Layout.PackingSmith = PackingSmith;
    function addAlgorithm(name, algorithm) {
        algorithms[name] = algorithm;
    }
    Layout.addAlgorithm = addAlgorithm;
    Layout.algorithms = algorithms;
    return Layout;
}));