您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
See players through walls with adjustable opacity and wireframe toggle, draggable UI
// ==UserScript== // @name Voxiom.io Chams/Wallhacks Emulation (2025) **WORKING** // @namespace http://tampermonkey.net/ // @version 1.1 // @description See players through walls with adjustable opacity and wireframe toggle, draggable UI // @author Emulation // @match *://*/* // @grant none // @license Emulation // ==/UserScript== (function () { 'use strict'; const prototype_ = { player: { opacity: 0.6, wireframe: false, seeThroughWalls: true } }; const playerMaterials = new Set(); const originalPush = Array.prototype.push; Array.prototype.push = function (...args) { for (const obj of args) { const mat = obj?.material; if (!mat) continue; if (mat.type === "MeshBasicMaterial") { mat.opacity = prototype_.player.opacity; mat.wireframe = prototype_.player.wireframe; mat.transparent = true; mat.side = 2; // DoubleSide if (prototype_.player.seeThroughWalls) { mat.depthTest = false; mat.depthFunc = 7; // Always } else { mat.depthTest = true; mat.depthFunc = 3; // LEQUAL } playerMaterials.add(mat); } } return originalPush.apply(this, args); }; function applyChamsSettings() { playerMaterials.forEach(mat => { if (!mat) return; mat.opacity = prototype_.player.opacity; mat.wireframe = prototype_.player.wireframe; mat.transparent = true; mat.side = 2; if (prototype_.player.seeThroughWalls) { mat.depthTest = false; mat.depthFunc = 7; } else { mat.depthTest = true; mat.depthFunc = 3; } }); } // Menu UI const style = document.createElement("style"); style.innerHTML = ` #menu { position: fixed; top: 100px; left: 100px; background: rgba(20,20,20,0.9); padding: 15px; border: 2px solid #00f0ff; color: white; font-family: sans-serif; border-radius: 10px; z-index: 9999; user-select: none; box-shadow: 0 0 15px #00f0ff; width: 220px; } #menu h1 { font-size: 18px; margin: 0 0 10px 0; text-align: center; background: linear-gradient(to right, red, yellow, lime, cyan, magenta); -webkit-background-clip: text; -webkit-text-fill-color: transparent; animation: rainbow 5s linear infinite; cursor: grab; user-select: none; } @keyframes rainbow { 0% { filter: hue-rotate(0deg); } 100% { filter: hue-rotate(360deg); } } #menu label { display: block; margin: 5px 0; font-size: 14px; } #menu input[type="range"] { width: 100%; } `; document.head.appendChild(style); const menu = document.createElement("div"); menu.id = "menu"; menu.innerHTML = ` <h1>EMULATION'S CHAMS</h1> <label> <input type="checkbox" id="toggleSeeThrough" ${prototype_.player.seeThroughWalls ? "checked" : ""}> See Through Walls </label> <label> <input type="checkbox" id="toggleWireframe" ${prototype_.player.wireframe ? "checked" : ""}> Wireframe </label> <label> Opacity: <input type="range" id="opacitySlider" min="0" max="1" step="0.1" value="${prototype_.player.opacity}"> </label> `; document.body.appendChild(menu); document.getElementById("toggleSeeThrough").onchange = e => { prototype_.player.seeThroughWalls = e.target.checked; applyChamsSettings(); }; document.getElementById("toggleWireframe").onchange = e => { prototype_.player.wireframe = e.target.checked; applyChamsSettings(); }; document.getElementById("opacitySlider").oninput = e => { prototype_.player.opacity = parseFloat(e.target.value); applyChamsSettings(); }; // Draggable Menu by dragging the header text const header = menu.querySelector("h1"); let dragging = false, offsetX = 0, offsetY = 0; header.style.cursor = "grab"; header.addEventListener("mousedown", e => { dragging = true; offsetX = e.clientX - menu.offsetLeft; offsetY = e.clientY - menu.offsetTop; header.style.cursor = "grabbing"; }); window.addEventListener("mouseup", () => { dragging = false; header.style.cursor = "grab"; }); window.addEventListener("mousemove", e => { if (dragging) { menu.style.left = `${e.clientX - offsetX}px`; menu.style.top = `${e.clientY - offsetY}px`; } }); console.log("[EMULATION] Chams loaded. Players should now be visible through walls."); })();
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