Melvor CB only completion log

Completion log for combat only restricted accounts

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name         Melvor CB only completion log
// @version      1.5.0
// @description  Completion log for combat only restricted accounts
// @author       8992
// @match        https://*.melvoridle.com/*
// @grant        none
// @namespace    http://tampermonkey.net/
// @noframes
// ==/UserScript==
const skills = [0, 1, 2, 3, 4, 5, 10, 13, 14, 15, 19, 20];

function addCombatItem(id, sources) {
  const i = combatItems.findIndex(a => a.id == id);
  if (i == -1) {
    combatItems.push({ id, name: items[id].name, sources })
  } else {
    combatItems[i].sources = [...new Set([...sources, ...combatItems[i].sources])];
  }
}

let loadCheckInterval = setInterval(() => {
  if (isLoaded) {
    clearInterval(loadCheckInterval);
    loadScript();
  }
}, 200);

function loadScript() {
  for (let i = 0; i < skillLevel.length; i++) {
    if (skills.includes(i) && skillLevel[i] > 1) {
      console.log("Combat only completion log aborted loading due to account type");
      return;
    }
  }
  window.combatPets = [12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 23, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40];
  window.combatItems = [
    { id: CONSTANTS.item.Attack_Skillcape, name: items[CONSTANTS.item.Attack_Skillcape].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Strength_Skillcape, name: items[CONSTANTS.item.Strength_Skillcape].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Defence_Skillcape, name: items[CONSTANTS.item.Defence_Skillcape].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Hitpoints_Skillcape, name: items[CONSTANTS.item.Hitpoints_Skillcape].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Ranged_Skillcape, name: items[CONSTANTS.item.Ranged_Skillcape].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Magic_Skillcape, name: items[CONSTANTS.item.Magic_Skillcape].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Prayer_Skillcape, name: items[CONSTANTS.item.Prayer_Skillcape].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Slayer_Skillcape, name: items[CONSTANTS.item.Slayer_Skillcape].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Red_Party_Hat, name: items[CONSTANTS.item.Red_Party_Hat].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Amulet_of_Calculated_Promotion, name: items[CONSTANTS.item.Amulet_of_Calculated_Promotion].name, sources: ["Leech"] },
    { id: CONSTANTS.item.Fire_Cape, name: items[CONSTANTS.item.Fire_Cape].name, sources: ["Malcs, the Guardian of Melvor"] },
    { id: CONSTANTS.item.Bowstring, name: items[CONSTANTS.item.Bowstring].name, sources: ["Shop"] },
    { id: CONSTANTS.item.Eight, name: items[CONSTANTS.item.Eight].name, sources: ["Easter egg"] },
    { id: CONSTANTS.item.Lemon, name: items[CONSTANTS.item.Lemon].name, sources: ["Easter egg"] },
    { id: CONSTANTS.item.Signet_Ring_Half_B, name: items[CONSTANTS.item.Signet_Ring_Half_B].name, sources: ["Any monster"] },
  ];
  for (const a of SHOP.Slayer.reduce((arr, option) => [...arr, ...option.contains.items],[])) {
    addCombatItem(a[0], ["Shop"]);
  }
  for (const a of SHOP.Gloves.reduce((arr, option) => [...arr, ...option.contains.items],[])) {
    addCombatItem(a[0], ["Shop"]);
  }
  for (const monster of MONSTERS) {
    //monster loot
    if (typeof monster.bones == "number") {
      addCombatItem(monster.bones, [monster.name]);
    }
    if (monster.lootTable !== undefined) {
      for (const j of monster.lootTable) {
        addCombatItem(j[0], [monster.name]);
        if (items[j[0]].type == "Seeds" && items[j[0]].tier == "Herb") addCombatItem(items[j[0]].grownItemID, [monster.name]);
      }
    }
  }
  for (const a of combatItems) {
    //upgrades 1
    if (items[a.id].trimmedItemID) {
      potentialUpgrade = [];
      for (let j = 0; j < items[items[a.id].trimmedItemID].itemsRequired.length; j++) {
        let found = combatItems.findIndex((x) => x.id == items[items[a.id].trimmedItemID].itemsRequired[j][0]);
        if (items[a.id].isPotion) found = -1;
        found >= 0 ? potentialUpgrade.push(true) : potentialUpgrade.push(false);
      }
      if (!potentialUpgrade.includes(false)) {
        addCombatItem(items[a.id].trimmedItemID, [...a.sources]);
      }
    }
  }
  for (const a of combatItems) {
    //chest loot
    if (items[a.id].dropTable !== undefined) {
      for (let j = 0; j < items[a.id].dropTable.length; j++) {
        addCombatItem(items[a.id].dropTable[j][0], [...a.sources]);
      }
    }
  }
  for (const a of combatItems) {
    //upgrades 2
    if (items[a.id].trimmedItemID) {
      potentialUpgrade = [];
      for (let j = 0; j < items[items[a.id].trimmedItemID].itemsRequired.length; j++) {
        let found = combatItems.findIndex((x) => x.id == items[items[a.id].trimmedItemID].itemsRequired[j][0]);
        if (items[a.id].isPotion) found = -1;
        found >= 0 ? potentialUpgrade.push(true) : potentialUpgrade.push(false);
      }
      if (!potentialUpgrade.includes(false)) {
        addCombatItem(items[a.id].trimmedItemID, [...a.sources]);
      }
    }
  }
  combatItems.sort(function (a, b) {
    return a.id - b.id;
  }); //sorts smallest to largest id

  window.updateCompletionLog = function () {
    let skills = 8 * 99;
    let skillsTotal =
      skillLevel[CONSTANTS.skill.Attack] +
      skillLevel[CONSTANTS.skill.Strength] +
      skillLevel[CONSTANTS.skill.Defence] +
      skillLevel[CONSTANTS.skill.Hitpoints] +
      skillLevel[CONSTANTS.skill.Ranged] +
      skillLevel[CONSTANTS.skill.Magic] +
      skillLevel[CONSTANTS.skill.Prayer] +
      skillLevel[CONSTANTS.skill.Slayer];
    let itemsTotal = combatItems.length;
    let itemsFound = 0;
    let monstersTotal = MONSTERS.length;
    let monstersKilled = 0;
    let pets = 0;
    let petsPercentage = 0;
    //skill level
    let skillsPercentage = (skillsTotal / skills) * 100;
    //items
    for (let i = 0; i < combatItems.length; i++) {
      if (itemStats[combatItems[i].id].stats[0] > 0 && !items[i].ignoreCompletion) itemsFound++;
      if (items[i].ignoreCompletion) itemsTotal -= 1;
    }
    let itemsPercentage = (itemsFound / itemsTotal) * 100;
    //monsters
    for (let i = 0; i < monsterStats.length; i++) {
      if (monsterStats[i].stats[2] > 0 && !MONSTERS[i].ignoreCompletion) monstersKilled++;
      if (MONSTERS[i].ignoreCompletion) monstersTotal -= 1;
    }
    let monstersPercentage = (monstersKilled / monstersTotal) * 100;
    //pets
    for (let i = 0; i < petUnlocked.length; i++) {
      if (petUnlocked[i] && combatPets.includes(i)) pets++;
    }
    petsPercentage = (pets / combatPets.length) * 100;
    let totalPercentage = (itemsPercentage + skillsPercentage + monstersPercentage + petsPercentage) / 4;
    //update percentages
    $("#completion-skills").text(Math.floor(skillsPercentage) + "%");
    $("#completion-items").text(Math.floor(itemsPercentage) + "%");
    $("#completion-monsters").text(Math.floor(monstersPercentage) + "%");
    $("#completion-pets").text(Math.floor(petsPercentage) + "%");
    $("#completion-total").text(Math.floor(totalPercentage) + "%");
  };

  window.openItemLog = function () {
    let timesFound = (ignoreCompletion = timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = "");
    $("#itemlog-container").html("");
    let totalFound = 0;
    for (let i = 0; i < combatItems.length; i++) {
      let itemTooltip;
      if (itemStats[combatItems[i].id].stats[0] > 0) {
        totalFound++;
        timesFound = ignoreCompletion = timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = "";
        if (items[combatItems[i].id].ignoreCompletion) ignoreCompletion = "<br><span class='text-danger'>Item does not count towards completion.</span>";
        if (itemStats[combatItems[i].id].stats[0] > 0) timesFound = "<br>Times Found: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[0]) + "</small>";
        if (itemStats[combatItems[i].id].stats[1] > 0) timesSold = "<br>Quantity Sold: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[1]) + "</small>";
        if (itemStats[combatItems[i].id].stats[2] > 0) gpFromSale = "<br>GP Gained from sales: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[2]) + "</small>";
        if (itemStats[combatItems[i].id].stats[3] > 0) deathCount = "<br>Times lost due to death: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[3]) + "</small>";
        if (itemStats[combatItems[i].id].stats[4] > 0) damageTaken = "<br>Damage Taken whilst Equipped: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[4]) + "</small>";
        if (itemStats[combatItems[i].id].stats[5] > 0) damageDealt = "<br>Damage Dealt: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[5]) + "</small>";
        if (itemStats[combatItems[i].id].stats[6] > 0) missedAttacks = "<br>Attacks Missed: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[6]) + "</small>";
        if (itemStats[combatItems[i].id].stats[7] > 0) timesEaten = "<br>Times Eaten: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[7]) + "</small>";
        if (itemStats[combatItems[i].id].stats[8] > 0) healedFor = "<br>Healed for: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[8]) + "</small>";
        if (itemStats[combatItems[i].id].stats[9] > 0) totalAttacks = "<br>Total Attacks: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[9]) + "</small>";
        if (itemStats[combatItems[i].id].stats[10] > 0) amountUsedInCombat = "<br>Amount used in combat: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[10]) + "</small>";
        if (itemStats[combatItems[i].id].stats[11] > 0) timeWaited = "<br>Time spent waiting to grow: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[11]) + "</small>";
        if (itemStats[combatItems[i].id].stats[12] > 0) timesDied = "<br>Crop deaths: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[12]) + "</small>";
        if (itemStats[combatItems[i].id].stats[13] > 0) timesGrown = "<br>Successful grows: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[13]) + "</small>";
        if (itemStats[combatItems[i].id].stats[14] > 0) harvestAmount = "<br>Amount harvested: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[14]) + "</small>";
        if (itemStats[combatItems[i].id].stats[15] > 0) enemiesKilled = "<br>Enemies killed: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[15]) + "</small>";
        if (itemStats[combatItems[i].id].stats[16] > 0) timesOpened = "<br>Opened: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[16]) + "</small>";
        $("#itemlog-container").append('<img class="skill-icon-sm" id="item-log-img-' + combatItems[i].id + '" src="' + getItemMedia(combatItems[i].id) + '">');
        itemTooltip = "<div class='text-center'>" + items[combatItems[i].id].name + "<small class='text-info'> " + timesFound + timesSold + gpFromSale + totalAttacks + missedAttacks + damageDealt + damageTaken + enemiesKilled + amountUsedInCombat + timesEaten + healedFor + timesGrown + timesDied + timeWaited + harvestAmount + timesOpened + ignoreCompletion + "</small></div>";
        if (items[combatItems[i].id].ignoreCompletion && combatItems[i].id !== CONSTANTS.item.Cape_of_Completion) $("#item-log-img-" + combatItems[i].id).attr("onClick", "addItemToBank(" + combatItems[i].id + ", 1);");
      } else {
        if (!items[combatItems[i].id].ignoreCompletion) {
          $("#itemlog-container").append('<img class="skill-icon-sm" id="item-log-img-' + combatItems[i].id + '" src="https://cdn.melvor.net/core/v018/assets/media/main/question.svg">');
          itemTooltip = "<div class='text-center'>" + items[combatItems[i].id].name + "</div>";
        }
      }
      tippy("#item-log-img-" + combatItems[i].id, {
        content: itemTooltip,
        placement: "bottom",
        allowHTML: true,
        interactive: false,
        animation: false,
      });
    }
    document.getElementById("modal-item-log").getElementsByClassName("block-title")[0].textContent = "Item Log (" + totalFound + "/" + combatItems.length + ")";
    //updateTooltips();
    $("#modal-item-log").modal("show");
  }

  window.openPetLog = function () {
    $("#petlog-container").html("");
    for (let i = 0; i < PETS.length; i++) {
      if (combatPets.includes(i)) {
        let tooltip;
        if (petUnlocked[i]) {
          $("#petlog-container").append('<img class="skill-icon-md" id="pet-log-img-' + i + '" src="' + PETS[i].media + '">');
          tooltip =
            '<div class="text-center"><span class="text-warning">' +
            PETS[i].name +
            '</span><br><span class="text-info">' +
            PETS[i].description +
            "</span></div>";
        } else {
          $("#petlog-container").append('<img class="skill-icon-md" id="pet-log-img-' + i + '" src="assets/media/main/question.svg">');
          tooltip = "<div class=\"text-center\">???<br><small class='text-danger'>Hint: " + PETS[i].acquiredBy + "</small></div>";
        }
        tippy("#pet-log-img-" + i, {
          content: tooltip,
          placement: "bottom",
          allowHTML: true,
          interactive: false,
          animation: false,
        });
      }
      $("#modal-pet-log").modal("show");
    }
  };
  for (let i = 0; i < skillLevel.length; i++) {
    if (skills.includes(i)) $("#nav-skill-tooltip-" + i).remove();
  }
  $('li.nav-main-item:contains("Alt. Magic")').remove();
  $("#farming-glower").remove();
  $(".nav-main-heading").remove(":contains('Non-Combat')");
  $("#completion-mastery").parent().remove();
  $(".nav-main-item").remove(":contains('Mastery')");
  let m = [0, 1, 2, 3, 4, 5, 10, 11, 13, 14, 15, 19, 20];
  for (let i = 0; i < m.length; i++) {
    $('a[href="javascript: updateMilestoneTab(' + m[i] + ');"]')
      .parent()
      .remove();
  }

  window.downloadList = function () {
    let itemsRemaining = String("ID" + "\t" + "Name" + "\t" + "Sources" + "\n");
    for (let i = 0; i < combatItems.length; i++) {
      if (itemStats[combatItems[i].id].stats[0] < 1) {
        itemsRemaining += String(combatItems[i].id + "\t" + combatItems[i].name + "\t" + combatItems[i].sources + "\n");
      }
    }
    let file = new Blob([itemsRemaining], {
      type: "text/plain",
    });
    if (window.navigator.msSaveOrOpenBlob) window.navigator.msSaveOrOpenBlob(file, "Melvor_items_remaining.txt");
    else {
      var a = document.createElement("a"),
        url = URL.createObjectURL(file);
      a.href = url;
      a.download = "Melvor_items_remaining.txt";
      document.body.appendChild(a);
      a.click();
      setTimeout(function () {
        document.body.removeChild(a);
        window.URL.revokeObjectURL(url);
      }, 0);
    }
  };
  var button1 = document.createElement("button");
  button1.className = "btn btn-sm btn-warning m-1";
  button1.onclick = () => downloadList();
  button1.textContent = "Download list of remaining items";
  document
    .getElementById("modal-item-log")
    .getElementsByClassName("block-header bg-primary-dark")[0]
    .insertBefore(button1, document.getElementById("modal-item-log").getElementsByClassName("block-options")[0]);
  window.downloadKC = function () {
    let KCstring = String("ID" + "\t" + "Name" + "\t" + "KC" + "\n");
    for (let i = 0; i < monsterStats.length; i++) {
      KCstring += String(i + "\t" + MONSTERS[i].name + "\t" + monsterStats[i].stats[2] + "\n");
    }
    var file = new Blob([KCstring], {
      type: "text/plain",
    });
    if (window.navigator.msSaveOrOpenBlob) window.navigator.msSaveOrOpenBlob(file, "melvorKC.txt");
    else {
      var a = document.createElement("a"),
        url = URL.createObjectURL(file);
      a.href = url;
      a.download = "melvorKC.txt";
      document.body.appendChild(a);
      a.click();
      setTimeout(function () {
        document.body.removeChild(a);
        window.URL.revokeObjectURL(url);
      }, 0);
    }
  };
  var button2 = document.createElement("button");
  button2.className = "btn btn-sm btn-warning m-1";
  button2.onclick = () => downloadKC();
  button2.textContent = "Download Monster Killcounts";
  document
    .getElementById("modal-monster-log")
    .getElementsByClassName("block-header bg-primary-dark")[0]
    .insertBefore(button2, document.getElementById("modal-monster-log").getElementsByClassName("block-options")[0]);
  updateCompletionLog();
  console.log("Combat only completion log loaded");
}