您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Allows a ship to beam from planet to foreign ship directly
当前为
// ==UserScript== // @name SINGULARITY'S Cross beam // @description Allows a ship to beam from planet to foreign ship directly // @author Singularity // @include http://planets.nu/home // @include http://planets.nu/games/* // @include http://*.planets.nu/* // @include http://planets.nu/* // @version 0.4 // @namespace https://gf.qytechs.cn/users/15085 // ==/UserScript== //History //v0.1 Experimental Cross beam app. Works for NDTMSC. Button is buggy. //v0.2 Fixed bug: Ships in deep space could not open shipscreen. //v0.3 Fixed bug: Now correctly targets foreign ships, not just highest ID foreign ship. // Added: "Changed Target" warning added. Cargo in old beam now dropped to surface. // Updated: crossBeamTarget() now more consistant with other code //v0.3.1 Updated: lets you overload target cargo bay to destroy cargo //v0.3.2 Updated: lets you overload target fuel tank to destroy fuel //v0.4 Optimised transfer() code //To-do: //Toggle overload beam on/off //Stop multiple ships cross beaming to one target? In excess of cargo bay? //Better button on shipScreen //is it possible to transfer torps and fighters to foreign ships? Or Mcr? function wrapper () { // wrapper for injection if (vgap.version < 3) { console.log("Cross beam needs Nu version 3 or above"); return; }//if var plugin = { draw: function() { //check for possible crossbeam if (vgap.shipScreenOpen && !$("#CrossBeamButton").length) { var ships= vgap.shipScreen.ships; var planet= vgap.shipScreen.planet; var me= vgap.player.id; //are we over one of my planets with other ships? if (!defined(planet) || planet.ownerid !== me || ships.length===1) return; //are any of those ships foreign (except horwasp pods)? for (var i = 0; i < ships.length; i+=1) { if (ships[i].ownerid !== me && (ships[i].hullid < 200 || ships[i].hullid > 300)) { //add cross beam button var html = '<input name="CrossBeamButton" id="CrossBeamButton" type="button" class="SepButton" value="Cross Beam">'; $('#ShipCargo').append(html); $('#CrossBeamButton').click( function(event) { crossBeamTarget(); } ); return; }//if }//for }//if },//draw };//plugin function crossBeamTarget () { var viaShip= vgap.shipScreen.ship; var ships= vgap.shipScreen.ships; var fromPlanet= vgap.shipScreen.planet; var me= vgap.player.id; vgap.more.empty(); $("<div id='SelectLocation'><h1>" + nu.t.selecttransfertarget + "</h1></div>").appendTo(vgap.more); vgap.transferScreen.onchange = function () { vgap.shipScreen.screen.refresh(); vgap.loadWaypoints(); vgap.map.draw(); }; var count= 0; var toShip= null; //keep track of the last foreign ship in case we only have one for (var i = 0; i < ships.length; i+=1) { if (ships[i].ownerid !== me && (ships[i].hullid < 200 || ships[i].hullid > 300)) { count+=1; toShip= ships[i]; var select = function (viaShipID, toShipID, fromPlanetID) { return function () { crossBeam(viaShipID, toShipID, fromPlanetID); }; }; $(shtml.shipTransferView(ships[i])).tclick(select(viaShip.id, toShip.id, fromPlanet.id)).appendTo("#SelectLocation"); }//if }//for shtml.moreBack(); if (count === 1) { crossBeam(viaShip.id, toShip.id, fromPlanet.id); return; }//if vgap.showMore(340); if ($("#SelectLocation").height() > ($(window).height() - 100)) $("#SelectLocation").height($(window).height() - 100); $("#SelectLocation").jScrollPane(); vgap.action(); }//crossBeamTarget function crossBeam(viaShipID, toShipID, fromPlanetID) { var viaShip= vgap.getShip(viaShipID); var toShip= vgap.getShip(toShipID); var fromPlanet = vgap.getPlanet(fromPlanetID); var hulldata= vgap.getHull(toShip.hullid); var rightCargo= hulldata.cargo; var rightFueltank= hulldata.fueltank; //var showFighters= false; //var showTorps= false; //check for warning var warning= ""; var beamInProgress= (sumCargoBeam(viaShip)>0 || viaShip.transferneutronium>0); if (beamInProgress && (viaShip.transfertargetid != toShipID || viaShip.transfertargettype != 2)) { //give warning warning= "<br/>Warning: You have changed transfer target. You can only transfer to one foreign ship or planet per turn, or jettison. Any jettison or transfer you were doing to another foreign ship or planet has been cancelled.<br/>"; //cancel old beam transfer by dropping cargo to the surface fromPlanet.neutronium+= viaShip.transferneutronium; fromPlanet.duranium+= viaShip.transferduranium; fromPlanet.tritanium+= viaShip.transfertritanium; fromPlanet.molybdenum+= viaShip.transfermolybdenum; fromPlanet.supplies+= viaShip.transfersupplies; fromPlanet.clans+= viaShip.transferclans; viaShip.transferneutronium= 0; viaShip.transferduranium= 0; viaShip.transfertritanium= 0; viaShip.transfermolybdenum= 0; viaShip.transfersupplies= 0; viaShip.transferclans= 0; //viaShip.transferammo= 0; }//if //initiate new transfer viaShip.transfertargettype= 2; viaShip.transfertargetid= toShip.id; viaShip.changed= 1; toShip.changed= 1; fromPlanet.changed= 1; //make screen var html = "<div id='TransferScreen'>"; html += "<h1>Cross beam</h1>"; html += "<table width='100%' class='TransferTitle'><tr><td>" + fromPlanet.id + ": " + fromPlanet.name + "</td><td style='padding: 0 0 0 20px;text-align:right;'>" + toShip.id + ": " + toShip.name + "</td></tr></table>"; html += "<table width='100%'>"; html += "<tr><td>Neutronium: </td><td class='TransferVal'>" + fromPlanet.neutronium + "</td>"; html += "<td></td>"; html += "<td><div id='NeutroniumTransfer'></div></td><td class='TransferVal'>" + viaShip.transferneutronium + "</td>"; html += "<td class='valsup'>/" + rightFueltank + "</td>"; html += "</tr>"; html += "<tr><td>Duranium: </td><td class='TransferVal'>" + fromPlanet.duranium + "</td><td></td><td><div id='DuraniumTransfer'></div></td><td class='TransferVal'>" + viaShip.transferduranium + "</td><td class='valsup'></td></tr>"; html += "<tr><td>Tritanium: </td><td class='TransferVal'>" + fromPlanet.tritanium + "</td><td></td><td><div id='TritaniumTransfer'></div></td><td class='TransferVal'>" + viaShip.transfertritanium + "</td><td class='valsup'></td></tr>"; html += "<tr><td>Molybdenum: </td><td class='TransferVal'>" + fromPlanet.molybdenum + "</td><td></td><td><div id='MolybdenumTransfer'></div></td><td class='TransferVal'>" + viaShip.transfermolybdenum + "</td><td class='valsup'></td></tr>"; if (vgap.player.raceid != 12) html += "<tr><td>Supplies: </td><td class='TransferVal'>" + fromPlanet.supplies + "</td><td></td><td><div id='SuppliesTransfer'></div></td><td class='TransferVal'>" + viaShip.transfersupplies + "</td><td class='valsup'></td></tr>"; html += "<tr><td>Clans: </td><td class='TransferVal'>" + fromPlanet.clans + "</td><td></td><td><div id='ClansTransfer'></div></td><td class='TransferVal'>" + viaShip.transferclans + "</td><td class='valsup'></td></tr>"; /* if (showFighters && vgap.player.raceid != 12) html += "<tr><td>Fighters: </td><td class='TransferVal'>" + fromPlanet.ammo + "</td><td></td><td><div id='FighterTransfer'></div></td><td class='TransferVal'>" + viaShip.transferammo + "</td><td class='valsup'></td></tr>"; if (showTorps && vgap.player.raceid != 12) html += "<tr><td>Torpedos: </td><td class='TransferVal'>" + fromPlanet.ammo + "</td><td></td><td><div id='TorpedoTransfer'></div></td><td class='TransferVal'>" + viaShip.transferammo + "</td><td class='valsup'></td></tr>"; */ html += "<tr><td></td><td></td><td></td>"; html += "<td class='TransferTotalText'>Total:</td><td class='TransferVal'>" + sumCargoBeam(viaShip) + "</td><td class='valsup'>/" + rightCargo + "</td>"; html += "</tr>"; html += "</table>"; html += "<div class='NeutralText'>" + warning + "</div>"; html += "</div>"; vgap.more.empty(); $(html).appendTo(vgap.more); $("<a class='MoreBack'>OK</a>").tclick(function () { vgap.loadWaypoints(); vgap.map.draw(); vgap.closeMore(); return false; }).appendTo(vgap.more); $("#NeutroniumTransfer").leftRight(function (change) { transfer("neutronium", change, viaShip, toShip, fromPlanet); }, 1000); $("#DuraniumTransfer").leftRight(function (change) { transfer("duranium", change, viaShip, toShip, fromPlanet); }, 1000); $("#TritaniumTransfer").leftRight(function (change) { transfer("tritanium", change, viaShip, toShip, fromPlanet); }, 1000); $("#MolybdenumTransfer").leftRight(function (change) { transfer("molybdenum", change, viaShip, toShip, fromPlanet); }, 1000); $("#SuppliesTransfer").leftRight(function (change) { transfer("supplies", change, viaShip, toShip, fromPlanet); }, 1000); $("#ClansTransfer").leftRight(function (change) { transfer("clans", change, viaShip, toShip, fromPlanet); }, 1000); // $("#FighterTransfer").leftRight(function (change) { vgap.transferScreen.transferFighters(change); }, 1000); // $("#TorpedoTransfer").leftRight(function (change) { vgap.transferScreen.transferTorps(change); }, 1000); vgap.showMore(580); vgap.save(); }//crossBeam function transfer(type, change, viaShip, toShip, fromPlanet) { var transferType= "transfer"+type; //planet to ship: maximum is what is on surface if (change > 0 && fromPlanet[type] < change) change = fromPlanet[type]; //ship to planet: maximum is what is on ship if (change < 0 && viaShip[transferType] < Math.abs(change)) change = -1 * viaShip[transferType]; /* //dont beam more than receiving ship can hold if (type==="neutronium") { var toShipfueltank= vgap.getHull(toShip.hullid).fueltank; if (change + viaShip[transferType] > toShipfueltank) change= toShipfueltank- viaShip[transferType]; } else change = checkTotalRight(change, viaShip, toShip); */ //make it so! fromPlanet[type] -= change; viaShip[transferType] += change; crossBeam(viaShip.id, toShip.id, fromPlanet.id); }//transfer function checkTotalRight (change, viaShip, toShip) { var totalCargo= sumCargoBeam(viaShip); var cargoSize= vgap.getHull(toShip.hullid).cargo; if ((totalCargo + change) > cargoSize) change= cargoSize - totalCargo; return change; }//checkTotalRight function sumCargoBeam(ship) { //add up cargo in transfer beam var total= 0; total+= ship.transferduranium; total+= ship.transfertritanium; total+= ship.transfermolybdenum; total+= ship.transfersupplies; total+= ship.transferclans; total+= ship.transferammo; return total; }//sumCargoBeam function isNull(variable) { if(variable === null && typeof variable === "object") return true; else return false; }//isNull function defined(variable) { if (typeof variable !== 'undefined') return true; else return false; }//defined // register your plugin with Nu vgap.registerPlugin(plugin, "Cross beam"); } //wrapper for injection var script = document.createElement("script"); script.type = "application/javascript"; script.textContent = "(" + wrapper + ")();"; document.body.appendChild(script);
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