SINGULARITY'S Cross beam

Allows a ship to beam from planet to foreign ship directly

当前为 2016-12-08 提交的版本,查看 最新版本

// ==UserScript==
// @name			SINGULARITY'S Cross beam
// @description		Allows a ship to beam from planet to foreign ship directly
// @author			Singularity
// @include			http://planets.nu/home
// @include			http://planets.nu/games/*
// @include			http://*.planets.nu/*
// @include			http://planets.nu/*
// @version			0.2
// @namespace https://gf.qytechs.cn/users/15085
// ==/UserScript==

//History

//v0.1    Experimental Cross beam app. Works for NDTMSC. Button is buggy.
//v0.2    Fixed bug preventing ships in deep space from opening shipscreen.


//To-do:
//HIGH  Bug: If we have multiple foreign ships in orbit, crossBeamTarget will select the highest ID
//HIGH  Addition: Drop all cargo to surface if we change target?

//Stop multiple ships cross beaming to one target? In excess of cargo bay?
//Better button on shipScreen
//warning text only if needed
//optimise transfer() function
//add beam target text
//is it possible to transfer torps and fighters to foreign ships?


function wrapper () { // wrapper for injection

	if (vgap.version < 3) {
		console.log("Cross beam needs Nu version 3 or above");
		return;
	}//if


	var plugin = {
		loadship: function() {

			//check for possible crossbeam
			var ship= vgap.shipScreen.ship;
			var ships= vgap.shipScreen.ships;
			var planet= vgap.shipScreen.planet;
			var me= vgap.player.id;

			
			//quick checks
			if (!defined(planet) || ships.length===1)
				return;


			//find foreign ships at same location (not Horwasp)
			var count= 0;
			for (var i = 0; i < ships.length; i++)
				if (ships[i].ownerid !== me  && (ships[i].hullid < 200 || ships[i].hullid > 300))
					count++;


			//Are we over one of my planets with a foreign ship?
			if (planet.ownerid === me && count) {
				console.log("Add crossbeam");

				//add cross beam button
				var html = '<input name="CrossBeamButton" id="CrossBeamButton" type="button" class="SepButton" value="Cross Beam">';
				$('#ShipCargo').append(html);
				$('#CrossBeamButton').click( function(event) { crossBeamTarget(); } );

			}//if
		},//loadship
	};//plugin


	function crossBeamTarget () {

		var viaShip= vgap.shipScreen.ship;
		var ships= vgap.shipScreen.ships;
		var fromPlanet= vgap.shipScreen.planet;
		var me= vgap.player.id;

		vgap.more.empty();

		$("<div id='SelectLocation'><h1>" + nu.t.selecttransfertarget + "</h1></div>").appendTo(vgap.more);
		vgap.transferScreen.onchange = function () {

			vgap.shipScreen.screen.refresh();
			vgap.loadWaypoints();
			vgap.map.draw();
		};


		var count = 0;
		var toShip = null; //keep track of the last foreign ship in case we only have one

		for (var i = 0; i < ships.length; i++) {
			if (ships[i].ownerid !== me && (ships[i].hullid < 200 || ships[i].hullid > 300)) {
				count++;
				toShip = ships[i];

				var select = function (ship, foreignShip, planet) {
					return function () {     crossBeam(viaShip.id, toShip.id, fromPlanet.id);     };
				};

				$(shtml.shipTransferView(ships[i])).tclick(select(viaShip.id, toShip.id, fromPlanet.id)).appendTo("#SelectLocation");
			}//if
		}//for

		shtml.moreBack();

		if (count === 1) {
			crossBeam(viaShip.id, toShip.id, fromPlanet.id);
			return;
		}//if


		vgap.showMore(340);
		if ($("#SelectLocation").height() > ($(window).height() - 100))
			$("#SelectLocation").height($(window).height() - 100);
		$("#SelectLocation").jScrollPane();

		vgap.action();
	}//crossBeamTarget




	function crossBeam(viaShipID, toShipID, fromPlanetID) {

		var via= vgap.getShip(viaShipID);
		var to= vgap.getShip(toShipID);
		var from = vgap.getPlanet(fromPlanetID);

		var hulldata= vgap.getHull(to.hullid);
		var rightCargo= hulldata.cargo;
		var rightFueltank= hulldata.fueltank;

		var showFighters= false;
		var showTorps= false;


		//check for warning
		var warning= "";
		if (via.transfertargetid != toShipID && via.transfertargettype != 2 && via.transfertargettype > 0)
			warning= "<br/>Warning: You have changed transfer target.  You can only transfer to one foreign ship or planet per turn, or jettison. Any jettison or transfer you were doing to another foreign ship or planet has been cancelled.<br/>";


		//initiate transfer
		via.transfertargettype= 2;
		via.transfertargetid= to.id;
		via.changed= 1;
		to.changed= 1;
		from.changed= 1;



		//make screen
		var html = "<div id='TransferScreen'>";
		html += "<h1>Cross beam</h1>";

		html += "<table width='100%' class='TransferTitle'><tr><td>" + from.id + ": " + from.name + "</td><td style='padding: 0 0 0 20px;text-align:right;'>" + to.id + ": " + to.name + "</td></tr></table>";
		html += "<table width='100%'>";
		html += "<tr><td>Neutronium: </td><td class='TransferVal'>" + from.neutronium + "</td>";
		html += "<td></td>";
		html += "<td><div id='NeutroniumTransfer'></div></td><td class='TransferVal'>" + via.transferneutronium + "</td>";
		html += "<td class='valsup'>/" + rightFueltank + "</td>"; //xxx

		html += "</tr>";
		html += "<tr><td>Duranium: </td><td class='TransferVal'>" + from.duranium + "</td><td></td><td><div id='DuraniumTransfer'></div></td><td class='TransferVal'>" + via.transferduranium + "</td><td class='valsup'></td></tr>";
		html += "<tr><td>Tritanium: </td><td class='TransferVal'>" + from.tritanium + "</td><td></td><td><div id='TritaniumTransfer'></div></td><td class='TransferVal'>" + via.transfertritanium + "</td><td class='valsup'></td></tr>";
		html += "<tr><td>Molybdenum: </td><td class='TransferVal'>" + from.molybdenum + "</td><td></td><td><div id='MolybdenumTransfer'></div></td><td class='TransferVal'>" + via.transfermolybdenum + "</td><td class='valsup'></td></tr>";

		if (vgap.player.raceid != 12)
			html += "<tr><td>Supplies: </td><td class='TransferVal'>" + from.supplies + "</td><td></td><td><div id='SuppliesTransfer'></div></td><td class='TransferVal'>" + via.transfersupplies + "</td><td class='valsup'></td></tr>";

		html += "<tr><td>Clans: </td><td class='TransferVal'>" + from.clans + "</td><td></td><td><div id='ClansTransfer'></div></td><td class='TransferVal'>" + via.transferclans + "</td><td class='valsup'></td></tr>";

		//		if (showFighters && vgap.player.raceid != 12)
		//			html += "<tr><td>Fighters: </td><td class='TransferVal'>" + from.ammo + "</td><td></td><td><div id='FighterTransfer'></div></td><td class='TransferVal'>" + via.transferammo + "</td><td class='valsup'></td></tr>";

		//		if (showTorps && vgap.player.raceid != 12)
		//			html += "<tr><td>Torpedos: </td><td class='TransferVal'>" + from.ammo + "</td><td></td><td><div id='TorpedoTransfer'></div></td><td class='TransferVal'>" + via.transferammo + "</td><td class='valsup'></td></tr>";


		html += "<tr><td></td><td></td><td></td>";
		html += "<td class='TransferTotalText'>Total:</td><td class='TransferVal'>" + sumCargoBeam(via) + "</td><td class='valsup'>/" + rightCargo + "</td>";
		html += "</tr>";
		html += "</table>";
		html += "<div class='NeutralText'>" + warning + "</div>";
		html += "</div>";


		vgap.more.empty();
		$(html).appendTo(vgap.more);

		$("<a class='MoreBack'>OK</a>").tclick(function () {
			vgap.loadWaypoints();
			vgap.map.draw();
			vgap.closeMore();
			return false;
		}).appendTo(vgap.more);


		$("#NeutroniumTransfer").leftRight(function (change) { transfer("N", change, via, to, from); }, 1000);
		$("#DuraniumTransfer").leftRight(function (change) { transfer("D", change, via, to, from); }, 1000);
		$("#TritaniumTransfer").leftRight(function (change) { transfer("T", change, via, to, from); }, 1000);
		$("#MolybdenumTransfer").leftRight(function (change) { transfer("M", change, via, to, from); }, 1000);
		$("#SuppliesTransfer").leftRight(function (change) { transfer("S", change, via, to, from); }, 1000);
		$("#ClansTransfer").leftRight(function (change) { transfer("C", change, via, to, from); }, 1000);

		//		$("#FighterTransfer").leftRight(function (change) { vgap.transferScreen.transferFighters(change); }, 1000);
		//		$("#TorpedoTransfer").leftRight(function (change) { vgap.transferScreen.transferTorps(change); }, 1000);


		vgap.showMore(580);
		vgap.save();
	}//crossBeam




	function transfer(type, change, viaShip, toShip, fromPlanet) {

		if (type==="N") {
			//from planet to ship
			if (change > 0 && fromPlanet.neutronium < change)
				change = fromPlanet.neutronium;

			//from toShip to planet
			if (change < 0 && viaShip.transferneutronium < Math.abs(change))
				change = -1 * viaShip.transferneutronium;

			//limit by max fueltank on toShip
			var toShipfueltank= vgap.getHull(toShip.hullid).fueltank;
			if (change + viaShip.transferneutronium > toShipfueltank)
				change= toShipfueltank- viaShip.transferneutronium;

			//make the change
			fromPlanet.neutronium -= change;
			viaShip.transferneutronium += change;
		}//N


		if (type==="D") {
			//from planet to ship
			if (change > 0 && fromPlanet.duranium < change)
				change = fromPlanet.duranium;

			//from toShip to planet
			if (change < 0 && viaShip.transferduranium < Math.abs(change))
				change = -1 * viaShip.transferduranium;

			//limit by max cargo on toShip
			change = checkTotalRight(change, viaShip, toShip);

			//make the change
			fromPlanet.duranium -= change;
			viaShip.transferduranium += change;
		}//D


		if (type==="T") {
			//from planet to ship
			if (change > 0 && fromPlanet.tritanium < change)
				change = fromPlanet.tritanium;

			//from toShip to planet
			if (change < 0 && viaShip.transfertritanium < Math.abs(change))
				change = -1 * viaShip.transfertritanium;

			//limit by max cargo on toShip
			change = checkTotalRight(change, viaShip, toShip);

			//make the change
			fromPlanet.tritanium -= change;
			viaShip.transfertritanium += change;
		}//T


		if (type==="M") {
			//from planet to ship
			if (change > 0 && fromPlanet.molybdenum < change)
				change = fromPlanet.molybdenum;

			//from toShip to planet
			if (change < 0 && viaShip.transfermolybdenum < Math.abs(change))
				change = -1 * viaShip.transfermolybdenum;

			//limit by max cargo on toShip
			change = checkTotalRight(change, viaShip, toShip);

			//make the change
			fromPlanet.molybdenum -= change;
			viaShip.transfermolybdenum += change;
		}//M


		if (type==="S") {
			//from planet to ship
			if (change > 0 && fromPlanet.supplies < change)
				change = fromPlanet.supplies;

			//from toShhip to planet
			if (change < 0 && viaShip.transfersupplies < Math.abs(change))
				change = -1 * viaShip.transfersupplies;

			//limit by max cargo on toShip
			change = checkTotalRight(change, viaShip, toShip);

			//make the change
			fromPlanet.supplies -= change;
			viaShip.transfersupplies += change;
		}//S

		if (type==="C") {
			//from planet to ship
			if (change > 0 && fromPlanet.clans < change)
				change = fromPlanet.clans;

			//from toShhip to planet
			if (change < 0 && viaShip.transferclans < Math.abs(change))
				change = -1 * viaShip.transferclans;

			//limit by max cargo on toShip
			change = checkTotalRight(change, viaShip, toShip);

			//make the change
			fromPlanet.clans -= change;
			viaShip.transferclans += change;
		}//C

		//refresh screen
		crossBeam(viaShip.id, toShip.id, fromPlanet.id);
	}//transfer



	function checkTotalRight (change, viaShip, toShip) {

		var totalCargo= sumCargoBeam(viaShip);
		var cargoSize= vgap.getHull(toShip.hullid).cargo;

		if ((totalCargo + change) > cargoSize)
			change= cargoSize - totalCargo;

		return change;
	}//checkTotalRight



	function sumCargoBeam(ship) {
		//add up cargo in transfer beam

		var total= 0;
		total+= ship.transferduranium;
		total+= ship.transfertritanium;
		total+= ship.transfermolybdenum;
		total+= ship.transfersupplies;
		total+= ship.transferclans;
		total+= ship.transferammo;

		return total;
	}//sumCargoBeam


	function isNull(variable) {
		if(variable === null && typeof variable === "object")
			return true;
		else
			return false;
	}//isNull

	

	function defined(variable) {
		if (typeof variable !== 'undefined')
			return true;
		else
			return false;
	}//defined



	// register your plugin with NU
	vgap.registerPlugin(plugin, "Cross beam");


} //wrapper for injection

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);    

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