您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
荒野求生H5游戏作弊脚本
当前为
// ==UserScript== // @name 荒野求生MOD // @namespace https://gf.qytechs.cn/zh-CN/users/208194-lz0211 // @version 2.3 // @description 荒野求生H5游戏作弊脚本 // @author Liezhang // @match http://hyqs.dayukeji.com/publish/* // @match http://hyqs2.dayukeji.com/publish/* // @license MIT // @grant none // ==/UserScript== (function () { function each(object, func) { for (var k in object) { func.call(object, k, object[k], object); } } function hash(keys,value){ var hash = {}; keys.forEach(function(key) { hash[key] = value; }); return hash; } function copy(from,to){ for(var k in from){ if(! (k in to)){ to[k] = from[k] } } return to } function mod() { console.log("======开始加载MOD脚本====="); with (profile_config) { //10倍贝壳,2倍成就点,2倍属性加成 /*console.log('10倍贝壳,2倍成就点,2倍属性加成') each(achieve_profile,function(k,item){ item.COINPOINT = item.COINPOINT.map(function(x){return 10*x}) item.POINT = item.POINT.map(function(x){return 2*x}) if (item.EFFECT && item.EFFECT.value) { item.EFFECT.value = item.EFFECT.value.map(function(x){return 2*x}) } })*/ //10倍活动奖励贝壳 console.log("10倍活动奖励贝壳"); each(activities_profile, function (k, item) { if (!Array.isArray(item.ACTION)) return; item.ACTION.forEach(function (action) { if (!action.COIN) return; action.COIN = action.COIN + "t"; }); }); //种植生产时间减半 console.log("种植生产时间减半"); each(buff_profile, function (x, item) { item.H_TIME && (item.H_TIME = item.H_TIME / 2); }); //建筑耐久 console.log("建筑耐久加倍"); each(build_profile,function(x,items){ each(items,function(k,item){ if (typeof item.DURATION === 'number') { item.DURATION = 5 * item.DURATION } }) }); //100%掉率 console.log("最大数目"); each(drop_profile, function (x, items) { each(items, function (k, item) { item.MIN = item.MAX; }); }); //宝藏掉率 console.log("调整掉率"); each(treasure, function (x, items) { each(items, function (k, item) { item.WEIGHT = 50; }); }); //陷阱概率100% console.log("陷阱100%概率"); each(trap_profile, function (x, item) { item.RATIO = 100; }); //100%发现神秘地点 console.log("100%发现神秘地点"); each(pot_profile, function(x, item) { (item.M_STAGE || item.R_STAGE) && (item.SECRET = { IDS: Object.keys(secret_profile), RATE: 100, LIMIT: 1 }) }); each(c_pot_profile, function(x, item) { (item.M_STAGE || item.R_STAGE) && (item.SECRET = { IDS: Object.keys(secret_profile), RATE: 100, LIMIT: 1 }) }); //钓鱼宝箱 console.log("钓鱼出宝箱"); drop_profile[7005] = hash([ 4000, //石块 4001, //阔叶 4002, //淡水 4003, //藤条 4004, //木材 4005, //石片 4007, //铁矿 4011, //兽皮 4012, //兽筋 4013, //药草 4020, //生肉 4021, //椰子 4022, //薄荷 4036, //竹子 4044, //土豆 4089, //海盐 ],{ MIN: 6, MAX: 10, RATIO: 20 }); drop_profile[7006] = hash([ 4015, //兽血 4027, //狗粮 4028, //树脂 4029, //珍珠 4030, //木炭 4031, //黏土 4032, //软金 4033, //羊毛 4034, //硫磺 4035, //硝石 4037, //酒精 4038, //蜂蜜 4039, //人参 4071, //羽毛 4072, //毒液 4400, //小袋粗粮 ],{ MIN: 2, MAX: 4, RATIO: 20 }); drop_profile[7007] = hash([ 4046, //急救包 4068, //仙豆 4073, //背鳍 4074, //鱼油 4076, //荒野秘宝 4077, //绳索 4078, //不明棱梭 4103, 4115, 4116, 4117, 4118, 4135, 4126, ],{ MIN: 1, MAX: 2, RATIO: 20 }); drop_profile[7008] = hash([ 4016, //绷带 4017, //汤药 4018, //急救丸 4019, //药酒 4024, //薄荷茶 4042, //土豆酒 4084, //青草膏 4085, //膏药 4086, //大补丸 4434, //避毒丸 4440, //暖身丸 4436, //强身丸 4437, //军粮丸 ],{ MIN: 2, MAX: 3, RATIO: 20 }); drop_profile[7009] = hash([ 4035, //烤肉 4026, //肉汤 4040, //烤土豆 4041, //土豆泥 4043, //秘制炖肉 4070, //荒野烤肉 4081, //咸鱼干 4082, //烟熏肉 4083, //兽血乱炖 4099, //奇特香料 4410, //巧克力 4438, ///木耳汤 4446, //熏火腿 4447, //玉米粥 ],{ MIN: 3, MAX: 6, RATIO: 20 }); fish_box_profile[5037] = copy(fish_box_profile[5036],{ ID: "5037",DROP_ID: 7006,NAME: { cn: "材料补给箱" }, DESC: {cn: "你感觉鱼钩好像钩住什么重物,费了不小的劲儿拉出一个材料补给箱",} }); fish_box_profile[5038] = copy(fish_box_profile[5036],{ ID: "5038",DROP_ID: 7007,NAME: { cn: "装备补给箱" }, DESC: {cn: "你感觉鱼钩好像钩住什么重物,费了不小的劲儿拉出一个装备补给箱",} }); fish_box_profile[5039] = copy(fish_box_profile[5036],{ ID: "5039",DROP_ID: 7008,NAME: { cn: "药物补给箱" }, DESC: {cn: "你感觉鱼钩好像钩住什么重物,费了不小的劲儿拉出一个药物补给箱",} }); fish_box_profile[5040] = copy(fish_box_profile[5036],{ ID: "5040",DROP_ID: 7009,NAME: { cn: "食物补给箱" }, DESC: {cn: "你感觉鱼钩好像钩住什么重物,费了不小的劲儿拉出一个食物补给箱",} }); fish_profile[0].WEIGHT = 0; fish_profile[36].WEIGHT = 40; fish_profile[37] = {WEIGHT: 30, NAME: { cn: "材料补给箱" }, EVENT: "5037", TYPE: "box", COND: {}}; fish_profile[38] = {WEIGHT: 10, NAME: { cn: "装备补给箱" }, EVENT: "5038", TYPE: "box", COND: {}}; fish_profile[39] = {WEIGHT: 30, NAME: { cn: "药物补给箱" }, EVENT: "5039", TYPE: "box", COND: {}}; fish_profile[40] = {WEIGHT: 30, NAME: { cn: "食物补给箱" }, EVENT: "5040", TYPE: "box", COND: {}}; //物品减重+5倍伤害 console.log("物品减重+5倍伤害"); each(item_profile, function (k, item) { if ("WEIGHT" in item) { item.WEIGHT > 1 && (item.WEIGHT = "" + Math.ceil(item.WEIGHT / 2)); } if ("E_ATTRS" in item) { item.E_ATTRS.ATK = item.E_ATTRS.ATK * 10; item.E_ATTRS.DIS = item.E_ATTRS.ATK * 2; item.E_ATTRS.SPD = item.E_ATTRS.SPD * 2; item.E_ATTRS.HIT = 100; } }); //人物属性调整 console.log("人物属性调整"); /* 7000 精神 7001 失眠 7002 生命上限 7003 当前生命 7004 受伤 7005 感染 7006 饥饿 7007 速度 7012 防御 7013 徒手攻击 7014 移动速度 7016 近战攻击 7017 远程攻击 7018 闪避 7019 攻击速度 7032 未知 7040 负重 7041 有船 7042 有骆驼 7044 精神上限 7045 失眠上限 7046 受伤上限 7047 感染上限 7048 饥饿上限 7051 万人迷 7054 有鞋子 7055 有背包 */ //罗兰 console.log("调整罗兰人物属性"); with (role_profile[1000]) { BASE[7007] = 2; BASE[7014] = 5; BASE[7048] = 120; BASE[7040] = 50; } //朱莉 console.log("调整朱莉人物属性"); with (role_profile[1001]) { BASE[7007] = 2; BASE[7014] = 5; BASE[7017] = 120; BASE[7007] = 2; BASE[7019] = 2; BASE[7018] = 25; } //老贝 console.log("调整老贝人物属性"); with (role_profile[1002]) { BASE[7014] = 3; BASE[7013] = 35; BASE[7018] = 30; BASE[7040] = 60; BASE[7047] = 120; } //小哥 console.log("调整小哥人物属性"); with (role_profile[1003]) { BASE[7000] = 120; BASE[7044] = 120; BASE[7045] = 120; BASE[7040] = 50; } //基德 console.log("调整基德人物属性"); with (role_profile[1003]) { BASE[7016] = 120; BASE[7046] = 120; BASE[7047] = 110; BASE[7040] = 50; } //探索点资源上限翻倍 console.log("探索点资源上限翻倍,增长速度翻倍"); each(pot_profile, function (k, item) { if (!item.STAGE) return; each(item.STAGE, function (k, v, o) { if (v.CIRCLE && v.MAX_CNT > 1) { v.RAW_CNT = v.MAX_CNT; v.MAX_CNT = 2 * v.MAX_CNT; v.CIRCLE = 2 * v.CIRCLE; } }); }); each(c_pot_profile, function (k, item) { if (!item.STAGE) return; each(item.STAGE, function (k, v, o) { if (v.CIRCLE && v.MAX_CNT > 1) { v.RAW_CNT = v.MAX_CNT; v.MAX_CNT = 2 * v.MAX_CNT; v.CIRCLE = 2 * v.CIRCLE; } }); }); //荒野大礼包 console.log("荒野大礼包"); var gift = { ID: "208", INCLUDE: [ "1", "2", "3", "4", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "40", "100", "101", "102", "103", "104", "105", "106", "107", ], NAME: { cn: "荒野大礼包", }, ITEMS: { 4016: 7, 4017: 7, 4024: 3, 4038: 10, 4076: 2, 4103: 1, 4106: 1, 4107: 40, }, ICON: "Texture/Item/limit208", ICON_SCALE: 1.2, DISC_DESC: "福利", PRICE_FAKE: { cn: "3280", }, PRICE: "satt", COIN_PRICE: "satt", DESC: { cn: "立即解锁所有角色,所有天赋,所有图纸以及靴子和背包。\n获得后永久有效。", }, IS_LOCKED: false, IS_PURCHASED: false, RECOMMEND: "1", SHOPNAME: { cn: "荒野大礼包", }, SHOPDESC: { cn: "解锁所有角色、天赋、图纸以及靴子和背包。", }, }; each(shop_profile.FOR_LIMIT, function (k, item, o) { if (item.ID == 208) { o[k] = gift; } }); if (shop_profile.SHOP_OUT.selList.indexOf(208) === -1) { shop_profile.SHOP_OUT.selList.unshift(208); } if (shop_profile.SHOP_IN.supList.indexOf(208) === -1) { shop_profile.SHOP_IN.supList.unshift(208); } } console.log("======MOD脚本加载完成======"); /* 1 1 1 1 0 1 1 1 1 解法:24568 0 1 0 1 0 1 0 1 0 解法:123456789 0 0 0 0 1 0 0 0 0 解法:1234 6789 1 0 0 1 1 0 1 0 1 解法:125 0 1 1 0 1 1 1 0 0 解法:48 0 0 0 0 0 0 0 1 0 解法:279 0 1 0 1 1 0 0 1 1 解法:257 0 1 0 1 1 1 0 1 0 解法:1379 1 0 1 1 0 1 1 0 1 解法:1345679 1 1 1 0 0 0 1 1 1 解法:1235789 1 0 1 1 1 1 1 0 1 解法:123789 1 0 0 0 1 1 0 1 0 解法:379 */ } var timer = setInterval(function(){ if(typeof profile_config !== 'undefined'){ mod(); clearInterval(timer) } },500); })();
QingJ © 2025
镜像随时可能失效,请加Q群300939539或关注我们的公众号极客氢云获取最新地址