您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
new mod to change revolver into alien blaster
// ==UserScript== // @name Krunker.io ALIEN BLASTER SKIN MOD // @namespace taiwan // @version beta4 // @description new mod to change revolver into alien blaster // @author taiwan_gamer // @match *://krunker.io/* // @run-at document-start // @grant unsafeWindow // ==/UserScript== function randomName() { let characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'; var randomized = ''; for (var i=0;i<16;i++) { randomized += characters[Math.floor(Math.random() * Math.floor(characters.length - 1))]; } return randomized; } function hack(name, keybind, status) { this.name = name; this.keybind = keybind; this.status = status; } let hacks = randomName(); let getHack = randomName(); unsafeWindow[getHack] = function(name) { var returned; unsafeWindow[hacks].forEach(function(hack){ if(hack.name === name) returned = hack; }); return returned; } unsafeWindow[hacks] = []; unsafeWindow[hacks].push(new hack("Aimbot", "T", true)); unsafeWindow[hacks].push(new hack("ESP", "H", true)); unsafeWindow[hacks].push(new hack("BHop", "B", true)); unsafeWindow[hacks].push(new hack("AutoReload", "N", true)); unsafeWindow[hacks].push(new hack("Pierce", "U", true)); unsafeWindow[hacks].push(new hack("3rd Person", "K", false)); unsafeWindow[hacks].push(new hack("GUI", "L", true)); window.addEventListener('keydown', (key) => { unsafeWindow[hacks].forEach(function(hack) { if(hack.keybind === String.fromCharCode(key.keyCode)) { hack.status = !hack.status; } }); }); var GUI = document.createElement('div'); GUI.style = "float:right;width:100%;background-color: rgba(0,0,0,0.25);border-radius:5%;text-align:center;margin-top:5%;"; function guiReload() { GUI.innerHTML = ""; if(unsafeWindow[getHack]("GUI").status) { GUI.innerHTML += "<br><h2 style='color:#000BFA;'>Menu</h2><hr><br><h2 style='color:#A882DC;'>Version:1.8.2</h2><hr><br><h2 style='color:#A882DC;'>Combat</h2>"; unsafeWindow[hacks].forEach(function(hack) { GUI.innerHTML += `<h3><span style='float:left;margin-left:10%;color:#FFBD48'>[${hack.keybind}]</span><span style='margin-left:-10%;color:${hack.status ? "#98EA2F" : "#FF4040"};'>${hack.name}</span></h3>`; }); GUI.innerHTML += "<br>"; } } setInterval(function(){ let topRight = document.getElementById("topRight"); if(!topRight) return; if(!topRight.contains(GUI)) { topRight.appendChild(GUI); } else { guiReload(); } }, 0); /* Basic Globals */ let inputs = randomName(); let control = randomName(); let myself = randomName(); let players = randomName(); let world = randomName(); /* Aimbot Globals */ let canShoot = randomName(); let scopedOut = randomName(); let quickscoper = randomName(); let lookAt = randomName(); let camLookAt = randomName(); let distance = randomName(); function patch(script) { script = script.replace(/(\!)/, ` var ${inputs}; var ${control}; var ${myself}; var ${players}; var ${world}; var ${canShoot} = true; var ${scopedOut} = false; function ${quickscoper}(target) { if (${myself}.didShoot) { ${canShoot} = false; setTimeout(() => { ${canShoot} = true; }, ${myself}.weapon.rate / 1.85); } if (${control}.mouseDownL === 1) { ${control}.mouseDownL = 0; ${control}.mouseDownR = 0; ${scopedOut} = true; } if (${myself}.aimVal === 1) { ${scopedOut} = false; } if (${scopedOut} || !${canShoot} || ${myself}.recoilForce > 0.01) { return false; } ${lookAt}(target); if (${control}.mouseDownR === 0) { ${control}.mouseDownR = 1; } else if (${myself}.aimVal < 0.2) { ${control}.mouseDownL = 1 - ${control}.mouseDownL; } return true; } function ${lookAt}(target) { ${control}.${camLookAt}(target.x2, target.y2 + target.height - 1.5 - 2.5 * target.crouchVal - ${myself}.recoilAnimY * 0.3 * 25, target.z2); } function ${distance}(p1, p2) { const dx = p1.x - p2.x; const dy = p1.y - p2.y; const dz = p1.z - p2.z; return Math.sqrt(dx * dx + dy * dy + dz * dz); } $1` ); script = script.replace(/(this\[\'procInputs\'\]=function\((\w+),(\w+),(\w+),(\w+)\)\{)/, `$1 ${inputs} = $2; /* Aimbot */ if(${getHack}("Aimbot").status) { if (!${myself} || ${players}.length < 1) { return; } const possibleTargets = ${players}.filter(player => { return player.active && player.${script.match(/\w+\['(\w+Seen)'\]/)[1]} && !player.isYou && (!player.team || player.team !== ${myself}.team); }).sort((p1, p2) => ${distance}(${myself}, p1) - ${distance}(${myself}, p2)); let isLockedOn = false; if (possibleTargets.length > 0) { const target = possibleTargets[0]; isLockedOn = ${quickscoper}(target); } else { ${control}.yDr = ${control}.pitchObject.rotation.x; ${control}.xDr = ${control}.object.rotation.y; } if(!isLockedOn) { ${control}.${camLookAt}(null); ${control}.target = null; ${control}.mouseDownL = 0; ${control}.mouseDownR = 0; } } /* BHop */ if(${control}['keys'][${control}['moveKeys'][0]] && ${getHack}("BHop").status) { ${control}['keys'][${control}['jumpKey']] = !${control}['keys'][${control}['jumpKey']]; } /* AutoReload */ if(${myself} && ${myself}.ammos[${myself}.weaponIndex] === 0 && ${getHack}("AutoReload").status) { ${inputs}[9] = 1; } ` ); script = script.replace(/(this\[\'update\'\]\=function\(\w+\,\w+\,(\w+)\)\{)/, `$1 ${players} = this.players.list; ${myself} = $2; ` ); script = script.replace(/(this\[\'setCamPosOff\'\]\=)/,`${control}=this,$1`); script = script.replace(/{if\(this\['target']\){([^}]+)}},this\['([a-zA-Z0-9_]+)']=/, ` { if (this.target) { this.yDr = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, this.target.xD)) % Math.PI2; this.xDr = this.target.yD % Math.PI2; } }, this.${camLookAt} = `); script = script.replace(/(\w+)\[\'\w+\'\](\(\w+\[\'x\'\]\,\w+\[\'y\'\]\+\w+\[\'height\'\]\/1.5\,\w+\[\'z\'\])/, `$1['${camLookAt}']$2`); script = script.replace(/!(\w+)\[\'transparent\'\]/g, `$& && (!${getHack}("Pierce").status || (!$1.penetrable || !${myself}.weapon.pierce))`); script = script.replace(/if\(!\w+\['\w+Seen'\]\)continue;/, `if(!${getHack}("ESP").status)continue;`); script = script.replace(/(this\[\'fpsCamera\'\]=)/, `${world}=this;$1`); script = script.replace(/(\w+)\[\'config\'\]\[\'thirdPerson\'\]/g, `${getHack}("3rd Person").status`); return script; } (function(){ var hideHook = function(fn, oFn) { fn.toString = oFn.toString.bind(oFn); } const handler = { construct(target, args) { if (args[1].length > 840000) { args[1] = patch(args[1]); } return new target(...args); } }; var original_Function = unsafeWindow.Function; unsafeWindow.Function = new Proxy(Function, handler); hideHook(unsafeWindow.Function, original_Function); })()
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