IndieGala Keys to TextArea

Displays a text area with game titles and keys.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         IndieGala Keys to TextArea
// @namespace    http://tampermonkey.net/
// @version      0.1.6
// @description  Displays a text area with game titles and keys.
// @author       Lex
// @match        https://www.indiegala.com/library*
// @match        https://www.indiegala.com/gift*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Formats games array to a string to be displayed
    // Games is an array [ [title, key], ... ]
    function formatGames(games) {
        // Ignore games which do not have keys revealed
        games = games.filter(e => e[1]);
        // Format the output as tab-separated
        games = games.map(e => e[0]+"\t"+e[1]);
        return games.join("\n");
    }

    // Return a list of games as an array of [title, key] pairs
    function getGames() {
        // The active bundle (the rest are all hidden)
        const active = document.querySelector("ul.profile-private-page-library-sublist-active");
        // Individual items
        const es = active.querySelectorAll(".profile-private-page-library-key-cont");
        // Take each item element and convert to an array of [title, key] pairs
        return Array.prototype.map.call(es, e => {
            const title = e.querySelector(".profile-private-page-library-title div").textContent.trim();
            const inps = e.querySelector("input.profile-private-page-library-key-serial");
            const key = inps ? inps.value : "";
            return [title, key];
        });
    }

    // Adds a textarea to the bottom of the games listing with all the titles and keys
    function injectTextbox() {
        // The active bundle (the rest are all hidden)
        const active = document.querySelector("ul.profile-private-page-library-sublist-active");
        if (!active) return;
        // Find an old textarea on the active bundle
        let area = active.querySelector("textarea.igktt");
        // otherwise make a new one
        if (!area) {
            area = document.createElement("textarea");
            area.className = "igktt";
            active.append(area);
        }

        let games = getGames();
        const gamesFmt = formatGames(games);
        if (gamesFmt != area.value) {
            area.value = gamesFmt;
            area.style.width = "100%";
            // Adjust the height so all the contents are visible
            area.style.height = "";
            area.style.height = area.scrollHeight + 20 + "px";
        }
    }

    /* When a user clicks a different bundle, it takes a while to load
       Watches for the load to finish before adding the textarea */
    function waitForBundleLoaded() {
        const loader = document.querySelector("ul.profile-private-page-library-sublist-active .profile-private-page-library-subitem-loading");
        // If the loading indicator both exists and is hidden (no longer needed)
        if (!loader || loader.style.display == "none") {
            injectTextbox();
            // Watches every 2 seconds in case a different bundle is opened or a key is revealed
            setTimeout(waitForBundleLoaded, 2000);
        } else {
            setTimeout(waitForBundleLoaded, 100);
        }
    }

    /* Add event listeners to every bundle link for clicks */
    function injectLoaders() {
        const as = document.querySelectorAll(".profile-private-page-library-list .fit-click");
        as.forEach(a => {a.addEventListener("click", waitForBundleLoaded)});
    }

    //injectLoaders();
    waitForBundleLoaded();
})();