您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Completion log for combat only restricted accounts
当前为
// ==UserScript== // @name Melvor CB only completion log // @version 1.4.1 // @description Completion log for combat only restricted accounts // @author 8992 // @match https://*.melvoridle.com/* // @grant none // @namespace http://tampermonkey.net/ // @noframes // ==/UserScript== const skills = [0, 1, 2, 3, 4, 5, 10, 13, 14, 15, 19]; function addCombatItem(id, sources) { const i = combatItems.findIndex(a => a.id == id); if (i == -1) { combatItems.push({ id, name: items[id].name, sources }) } else { combatItems[i].sources = [...new Set([...sources, ...combatItems[i].sources])]; } } setTimeout(() => { for (let i = 0; i < skillLevel.length; i++) { if (skills.includes(i) && skillLevel[i] > 1) { console.log("Combat only completion log aborted loading due to account type"); return; } } window.combatPets = [12, 13, 14, 15, 16, 17, 18, 19, 20]; window.combatItems = [ { id: CONSTANTS.item.Attack_Skillcape, name: items[CONSTANTS.item.Attack_Skillcape].name, sources: ["Shop"] }, { id: CONSTANTS.item.Strength_Skillcape, name: items[CONSTANTS.item.Strength_Skillcape].name, sources: ["Shop"] }, { id: CONSTANTS.item.Defence_Skillcape, name: items[CONSTANTS.item.Defence_Skillcape].name, sources: ["Shop"] }, { id: CONSTANTS.item.Hitpoints_Skillcape, name: items[CONSTANTS.item.Hitpoints_Skillcape].name, sources: ["Shop"] }, { id: CONSTANTS.item.Ranged_Skillcape, name: items[CONSTANTS.item.Ranged_Skillcape].name, sources: ["Shop"] }, { id: CONSTANTS.item.Magic_Skillcape, name: items[CONSTANTS.item.Magic_Skillcape].name, sources: ["Shop"] }, { id: CONSTANTS.item.Prayer_Skillcape, name: items[CONSTANTS.item.Prayer_Skillcape].name, sources: ["Shop"] }, { id: CONSTANTS.item.Slayer_Skillcape, name: items[CONSTANTS.item.Slayer_Skillcape].name, sources: ["Shop"] }, { id: CONSTANTS.item.Red_Party_Hat, name: items[CONSTANTS.item.Red_Party_Hat].name, sources: ["Shop"] }, { id: CONSTANTS.item.Amulet_of_Calculated_Promotion, name: items[CONSTANTS.item.Amulet_of_Calculated_Promotion].name, sources: ["Leech"] }, { id: CONSTANTS.item.Fire_Cape, name: items[CONSTANTS.item.Fire_Cape].name, sources: ["Malcs, the Guardian of Melvor"] }, { id: CONSTANTS.item.Bowstring, name: items[CONSTANTS.item.Bowstring].name, sources: ["Shop"] }, { id: CONSTANTS.item.Eight, name: items[CONSTANTS.item.Eight].name, sources: ["Easter egg"] }, { id: CONSTANTS.item.Lemon, name: items[CONSTANTS.item.Lemon].name, sources: ["Easter egg"] }, { id: CONSTANTS.item.Signet_Ring_Half_B, name: items[CONSTANTS.item.Signet_Ring_Half_B].name, sources: ["Any monster"] }, ]; for (const a of SHOP.Slayer) { for (const b of a.contains) addCombatItem(b[0], ["Shop"]); } for (const id of slayerItems) addCombatItem(id, ["Shop"]); for (const id of gloveID) addCombatItem(id, ["Shop"]); for (const monster of MONSTERS) { //monster loot if (typeof monster.bones == "number") { addCombatItem(monster.bones, [monster.name]); } if (monster.lootTable !== undefined) { for (const j of monster.lootTable) { addCombatItem(j[0], [monster.name]); if (items[j[0]].type == "Seeds" && items[j[0]].tier == "Herb") addCombatItem(items[j[0]].grownItemID, [monster.name]); } } } for (const a of combatItems) { //upgrades 1 if (items[a.id].trimmedItemID) { potentialUpgrade = []; for (let j = 0; j < items[items[a.id].trimmedItemID].itemsRequired.length; j++) { let found = combatItems.findIndex((x) => x.id == items[items[a.id].trimmedItemID].itemsRequired[j][0]); if (items[a.id].isPotion) found = -1; found >= 0 ? potentialUpgrade.push(true) : potentialUpgrade.push(false); } if (!potentialUpgrade.includes(false)) { addCombatItem(items[a.id].trimmedItemID, [...a.sources]); } } } for (const a of combatItems) { //chest loot if (items[a.id].dropTable !== undefined) { for (let j = 0; j < items[a.id].dropTable.length; j++) { addCombatItem(items[a.id].dropTable[j][0], [...a.sources]); } } } for (const a of combatItems) { //upgrades 2 if (items[a.id].trimmedItemID) { potentialUpgrade = []; for (let j = 0; j < items[items[a.id].trimmedItemID].itemsRequired.length; j++) { let found = combatItems.findIndex((x) => x.id == items[items[a.id].trimmedItemID].itemsRequired[j][0]); if (items[a.id].isPotion) found = -1; found >= 0 ? potentialUpgrade.push(true) : potentialUpgrade.push(false); } if (!potentialUpgrade.includes(false)) { addCombatItem(items[a.id].trimmedItemID, [...a.sources]); } } } combatItems.sort(function (a, b) { return a.id - b.id; }); //sorts smallest to largest id window.updateCompletionLog = function () { let skills = 8 * 99; let skillsTotal = skillLevel[CONSTANTS.skill.Attack] + skillLevel[CONSTANTS.skill.Strength] + skillLevel[CONSTANTS.skill.Defence] + skillLevel[CONSTANTS.skill.Hitpoints] + skillLevel[CONSTANTS.skill.Ranged] + skillLevel[CONSTANTS.skill.Magic] + skillLevel[CONSTANTS.skill.Prayer] + skillLevel[CONSTANTS.skill.Slayer]; let itemsTotal = combatItems.length; let itemsFound = 0; let monstersTotal = MONSTERS.length; let monstersKilled = 0; let pets = 0; let petsPercentage = 0; //skill level let skillsPercentage = (skillsTotal / skills) * 100; //items for (let i = 0; i < combatItems.length; i++) { if (itemStats[combatItems[i].id].stats[0] > 0 && !items[i].ignoreCompletion) itemsFound++; if (items[i].ignoreCompletion) itemsTotal -= 1; } let itemsPercentage = (itemsFound / itemsTotal) * 100; //monsters for (let i = 0; i < monsterStats.length; i++) { if (monsterStats[i].stats[2] > 0 && !MONSTERS[i].ignoreCompletion) monstersKilled++; if (MONSTERS[i].ignoreCompletion) monstersTotal -= 1; } let monstersPercentage = (monstersKilled / monstersTotal) * 100; //pets for (let i = 0; i < petUnlocked.length; i++) { if (petUnlocked[i] && combatPets.includes(i)) pets++; } petsPercentage = (pets / combatPets.length) * 100; let totalPercentage = (itemsPercentage + skillsPercentage + monstersPercentage + petsPercentage) / 4; //update percentages $("#completion-skills").text(Math.floor(skillsPercentage) + "%"); $("#completion-items").text(Math.floor(itemsPercentage) + "%"); $("#completion-monsters").text(Math.floor(monstersPercentage) + "%"); $("#completion-pets").text(Math.floor(petsPercentage) + "%"); $("#completion-total").text(Math.floor(totalPercentage) + "%"); }; window.openItemLog = function () { let timesFound = (ignoreCompletion = timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = ""); $("#itemlog-container").html(""); let totalFound = 0; for (let i = 0; i < combatItems.length; i++) { let itemTooltip; if (itemStats[combatItems[i].id].stats[0] > 0) { totalFound++; timesFound = ignoreCompletion = timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = ""; if (items[combatItems[i].id].ignoreCompletion) ignoreCompletion = "<br><span class='text-danger'>Item does not count towards completion.</span>"; if (itemStats[combatItems[i].id].stats[0] > 0) timesFound = "<br>Times Found: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[0]) + "</small>"; if (itemStats[combatItems[i].id].stats[1] > 0) timesSold = "<br>Quantity Sold: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[1]) + "</small>"; if (itemStats[combatItems[i].id].stats[2] > 0) gpFromSale = "<br>GP Gained from sales: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[2]) + "</small>"; if (itemStats[combatItems[i].id].stats[3] > 0) deathCount = "<br>Times lost due to death: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[3]) + "</small>"; if (itemStats[combatItems[i].id].stats[4] > 0) damageTaken = "<br>Damage Taken whilst Equipped: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[4]) + "</small>"; if (itemStats[combatItems[i].id].stats[5] > 0) damageDealt = "<br>Damage Dealt: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[5]) + "</small>"; if (itemStats[combatItems[i].id].stats[6] > 0) missedAttacks = "<br>Attacks Missed: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[6]) + "</small>"; if (itemStats[combatItems[i].id].stats[7] > 0) timesEaten = "<br>Times Eaten: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[7]) + "</small>"; if (itemStats[combatItems[i].id].stats[8] > 0) healedFor = "<br>Healed for: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[8]) + "</small>"; if (itemStats[combatItems[i].id].stats[9] > 0) totalAttacks = "<br>Total Attacks: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[9]) + "</small>"; if (itemStats[combatItems[i].id].stats[10] > 0) amountUsedInCombat = "<br>Amount used in combat: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[10]) + "</small>"; if (itemStats[combatItems[i].id].stats[11] > 0) timeWaited = "<br>Time spent waiting to grow: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[11]) + "</small>"; if (itemStats[combatItems[i].id].stats[12] > 0) timesDied = "<br>Crop deaths: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[12]) + "</small>"; if (itemStats[combatItems[i].id].stats[13] > 0) timesGrown = "<br>Successful grows: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[13]) + "</small>"; if (itemStats[combatItems[i].id].stats[14] > 0) harvestAmount = "<br>Amount harvested: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[14]) + "</small>"; if (itemStats[combatItems[i].id].stats[15] > 0) enemiesKilled = "<br>Enemies killed: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[15]) + "</small>"; if (itemStats[combatItems[i].id].stats[16] > 0) timesOpened = "<br>Opened: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].stats[16]) + "</small>"; $("#itemlog-container").append('<img class="skill-icon-sm" id="item-log-img-' + combatItems[i].id + '" src="' + getItemMedia(combatItems[i].id) + '">'); itemTooltip = "<div class='text-center'>" + items[combatItems[i].id].name + "<small class='text-info'> " + timesFound + timesSold + gpFromSale + totalAttacks + missedAttacks + damageDealt + damageTaken + enemiesKilled + amountUsedInCombat + timesEaten + healedFor + timesGrown + timesDied + timeWaited + harvestAmount + timesOpened + ignoreCompletion + "</small></div>"; if (items[combatItems[i].id].ignoreCompletion && combatItems[i].id !== CONSTANTS.item.Cape_of_Completion) $("#item-log-img-" + combatItems[i].id).attr("onClick", "addItemToBank(" + combatItems[i].id + ", 1);"); } else { if (!items[combatItems[i].id].ignoreCompletion) { $("#itemlog-container").append('<img class="skill-icon-sm" id="item-log-img-' + combatItems[i].id + '" src="https://cdn.melvor.net/core/v018/assets/media/main/question.svg">'); itemTooltip = "<div class='text-center'>" + items[combatItems[i].id].name + "</div>"; } } tippy("#item-log-img-" + combatItems[i].id, { content: itemTooltip, placement: "bottom", allowHTML: true, interactive: false, animation: false, }); } document.getElementById("modal-item-log").getElementsByClassName("block-title")[0].textContent = "Item Log (" + totalFound + "/" + combatItems.length + ")"; //updateTooltips(); $("#modal-item-log").modal("show"); } window.openPetLog = function () { $("#petlog-container").html(""); for (let i = 0; i < PETS.length; i++) { if (combatPets.includes(i)) { let tooltop; if (petUnlocked[i]) { $("#petlog-container").append('<img class="skill-icon-md" id="pet-log-img-' + i + '" src="' + PETS[i].media + '">'); tooltip = '<div class="text-center"><span class="text-warning">' + PETS[i].name + '</span><br><span class="text-info">' + PETS[i].description + "</span></div>"; } else { $("#petlog-container").append('<img class="skill-icon-md" id="pet-log-img-' + i + '" src="assets/media/main/question.svg">'); tooltip = "<div class=\"text-center\">???<br><small class='text-danger'>Hint: " + PETS[i].acquiredBy + "</small></div>"; } tippy("#pet-log-img-" + i, { content: tooltip, placement: "bottom", allowHTML: true, interactive: false, animation: false, }); } $("#modal-pet-log").modal("show"); } }; for (let i = 0; i < skillLevel.length; i++) { if (skills.includes(i)) $("#nav-skill-tooltip-" + i).remove(); } $('li.nav-main-item:contains("Alt. Magic")').remove(); $("#farming-glower").remove(); $(".nav-main-heading").remove(":contains('Skills')"); $("#completion-mastery").parent().remove(); $(".nav-main-item").remove(":contains('Mastery')"); let m = [0, 1, 2, 3, 4, 5, 10, 11, 13, 14, 15, 19]; for (let i = 0; i < m.length; i++) { $('a[href="javascript: updateMilestoneTab(' + m[i] + ');"]') .parent() .remove(); } window.downloadList = function () { let itemsRemaining = String("ID" + "\t" + "Name" + "\t" + "Sources" + "\n"); for (let i = 0; i < combatItems.length; i++) { if (itemStats[combatItems[i].id].stats[0] < 1) { itemsRemaining += String(combatItems[i].id + "\t" + combatItems[i].name + "\t" + combatItems[i].sources + "\n"); } } let file = new Blob([itemsRemaining], { type: "text/plain", }); if (window.navigator.msSaveOrOpenBlob) window.navigator.msSaveOrOpenBlob(file, "Melvor_items_remaining.txt"); else { var a = document.createElement("a"), url = URL.createObjectURL(file); a.href = url; a.download = "Melvor_items_remaining.txt"; document.body.appendChild(a); a.click(); setTimeout(function () { document.body.removeChild(a); window.URL.revokeObjectURL(url); }, 0); } }; var button1 = document.createElement("button"); button1.className = "btn btn-sm btn-warning m-1"; button1.onclick = () => downloadList(); button1.textContent = "Download list of remaining items"; document .getElementById("modal-item-log") .getElementsByClassName("block-header bg-primary-dark")[0] .insertBefore(button1, document.getElementById("modal-item-log").getElementsByClassName("block-options")[0]); window.downloadKC = function () { let KCstring = String("ID" + "\t" + "Name" + "\t" + "KC" + "\n"); for (let i = 0; i < monsterStats.length; i++) { KCstring += String(i + "\t" + MONSTERS[i].name + "\t" + monsterStats[i].killedByPlayer + "\n"); } var file = new Blob([KCstring], { type: "text/plain", }); if (window.navigator.msSaveOrOpenBlob) window.navigator.msSaveOrOpenBlob(file, "melvorKC.txt"); else { var a = document.createElement("a"), url = URL.createObjectURL(file); a.href = url; a.download = "melvorKC.txt"; document.body.appendChild(a); a.click(); setTimeout(function () { document.body.removeChild(a); window.URL.revokeObjectURL(url); }, 0); } }; var button2 = document.createElement("button"); button2.className = "btn btn-sm btn-warning m-1"; button2.onclick = () => downloadKC(); button2.textContent = "Download Monster Killcounts"; document .getElementById("modal-monster-log") .getElementsByClassName("block-header bg-primary-dark")[0] .insertBefore(button2, document.getElementById("modal-monster-log").getElementsByClassName("block-options")[0]); updateCompletionLog(); console.log("Combat only completion log loaded"); }, 8000);
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