Gladiatus

Auto-play for Gladiatus game. This script will help in expeditions, dungeons, training and working automatically for you.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Gladiatus
// @namespace    https://s39-br.gladiatus.gameforge.com/game/index.php
// @version      0.1
// @description  Auto-play for Gladiatus game. This script will help in expeditions, dungeons, training and working automatically for you.
// @author       MrLeonix
// @match        https://s39-br.gladiatus.gameforge.com/game/index.php*
// @grant        GM_getValue
// @grant        GM_setValue
// ==/UserScript==

(function () {
    'use strict';

    const HOST = "https://s39-br.gladiatus.gameforge.com/game/index.php?";

    const QUERY_PARAMETER_TOKEN = getQueryParameterValue("sh");

    // Constants
    const DEFAULT_REQUEST_DELAY_IN_MILLISECONDS = 1000 + (Math.random() * 100);
    const STATS = ["STR", "DEX", "AGI", "CON", "CHA", "INT"];


    // Script storage keys
    const KEY_CHARACTER = 'character';
    const KEY_COOLDOWNS = 'cooldowns';

    // Define character object
    const CHARACTER = GM_getValue(KEY_CHARACTER, {
        dungeonPoints: 0,
        expeditionPoints: 0,
        fragments: 0,
        gold: 0,
        health: 0,
        hellStones: 0,
        stats: {
            STR: 0, DEX: 0, AGI: 0, CON: 0, CHA: 0, INT: 0,
        },
        canTrain: true,
        isWorking: false
    });

    // Define character object
    const COOLDOWNS = GM_getValue(KEY_COOLDOWNS, {
        arena: 0,
        circus: 0,
        dungeon: 0,
        expedition: 0,
    });

    CHARACTER.dungeonPoints = formatNumber(document.getElementById("dungeonpoints_value_point").innerText);
    CHARACTER.expeditionPoints = formatNumber(document.getElementById("expeditionpoints_value_point").innerText);
    CHARACTER.gold = formatNumber(document.getElementById("sstat_gold_val").innerText);
    CHARACTER.health = formatNumber(document.getElementById("header_values_hp_bar").dataset.value);

    setTimeout(() => {
        if (isDungeonOnCooldown()) {
            COOLDOWNS.dungeon = getTimeLeftForDungeon();
        }
        if (isExpeditionOnCooldown()) {
            COOLDOWNS.expedition = getTimeLeftForExpedition();
        }
        updateCooldowns();
    }, 750)

    updateCharacter();

    setTimeout(() => {
        switch (getQueryParameterValue("mod")) {
            case "training":
                var auxCost = Math.min();
                var chosenTraining = -1;
                var cost = 0;
                var chosenTrainingCost = 0;
                var trainingOptions = [];
                var divs = document.getElementById("training_box").children;
                for (let i = 0; i < divs.length; i++) {
                    trainingOptions.push(divs[i]);
                }

                // Remove details
                trainingOptions.shift();
                trainingOptions.pop();
                trainingOptions.pop();

                for (let i = 0; i < trainingOptions.length; i++) {
                    CHARACTER.stats[STATS[i]] = formatNumber(trainingOptions[i].querySelector(`span#char_f${i} div`).innerText);
                    cost = formatNumber(trainingOptions[i].querySelector("div div.training_costs").innerText);
                    if (cost < auxCost) {
                        chosenTraining = i;
                        auxCost = chosenTrainingCost = cost;
                    }
                }
                updateCharacter();
                if (chosenTraining > -1 && CHARACTER.gold >= chosenTrainingCost) {
                    CHARACTER.stats[STATS[chosenTraining]] += 1;
                    updateCharacter();
                    trainingOptions[chosenTraining].querySelector("div a.training_button").click();
                } else {
                    CHARACTER.canTrain = false;
                    updateCharacter();
                    goToExpedition();
                }
                break;
            case "location":
                if (!isExpeditionOnCooldown()) {
                    attack(null, '0', 3, 1, '');
                } else if (CHARACTER.dungeonPoints > 0 && COOLDOWNS.dungeon < 1) {
                    goToDungeon();
                } else if (CHARACTER.dungeonPoints < 1 && CHARACTER.expeditionPoints < 1) {
                    goToWork();
                } else {
                    setTimeout(() => {
                        COOLDOWNS.dungeon > COOLDOWNS.expedition ?
                            goToExpedition() :
                            goToDungeon();
                    }, Math.min(COOLDOWNS.dungeon, COOLDOWNS.expedition) * 1000);
                }
                break;
            case "dungeon":
                if (!isDungeonOnCooldown()) {
                    document.querySelector("div.map_label").click();
                } else {
                    COOLDOWNS.dungeon = getTimeLeftForDungeon();
                    GM_setValue(KEY_COOLDOWNS, COOLDOWNS);
                }

                if (CHARACTER.expeditionPoints > 0 && COOLDOWNS.expedition < 1) {
                    goToExpedition();
                } else if (CHARACTER.dungeonPoints < 1 && CHARACTER.expeditionPoints < 1) {
                    goToWork();
                } else {
                    setTimeout(() => {
                        COOLDOWNS.dungeon > COOLDOWNS.expedition ?
                            goToExpedition() :
                            goToDungeon();
                    }, Math.min(COOLDOWNS.dungeon, COOLDOWNS.expedition) * 1000);
                }
                break;
            case "reports":
                goToExpedition();
                if (document.getElementById("menue_packages").querySelector("div.menue_new_count") !== null) {
                    //document.getElementById("menue_packages").click();
                }
                break;
            case "work":
                if (document.getElementById("content").innerHTML.indexOf("Ainda não terminou seu trabalho") < 0 && CHARACTER.expeditionPoints < 1) {
                    CHARACTER.canTrain = true;
                    CHARACTER.isWorking = true;
                    updateCharacter();
                    setWorkTime(2, 1, 8, 'Hora', 'Horas', 'Trabalhar no estábulo', 1);
                    document.getElementById("workTime").value = document.getElementById("workTime").children[document.getElementById("workTime").childElementCount - 1].value;
                    document.getElementById("doWork").click();
                } else {
                    CHARACTER.isWorking = false;
                    updateCharacter();
                    goTraining();
                }
                break;
            default: break;
        }
    }, DEFAULT_REQUEST_DELAY_IN_MILLISECONDS);

    // Format texts to return as numbers (no thousand separators)
    function formatNumber(value) {
        while (value.indexOf(".") > 0) value = value.replace(".", "");
        return parseInt(value);
    }

    function getQueryParameterValue(param) {
        const urlParams = new URLSearchParams(window.location.search);
        return urlParams.get(param);
    }

    function goToDungeon() {
        CHARACTER.dungeonPoints > 0 && !CHARACTER.isWorking ?
            goTo("dungeon") :
            goTo("work");
    }

    function goToExpedition() {
        CHARACTER.expeditionPoints > 0 && !CHARACTER.isWorking ?
            goTo("location&loc=0") :
            goTo("work");
    }

    function goToWork() {
        goTo("work");
    }

    function goTraining() {
        if (!CHARACTER.canTrain) return;
        goTo("training");
    }

    function goTo(loc) {
        location = `${HOST}mod=${loc}&sh=${QUERY_PARAMETER_TOKEN}`;
    }

    // Gets the basic value for a skill in given table cell.
    function getSkillValue(cell) {
        return parseInt(cell.querySelector("table > tbody > tr:nth-child(5n) > td:nth-child(2n)").textContent);
    }

    function getTimeLeftForDungeon() {
        var time = document.getElementById("cooldown_bar_text_dungeon").innerText;
        time = (parseInt(time.substr(0, 2)) * 3600) + (parseInt(time.substr(3, 2)) * 60) + parseInt(time.substr(5, 2));
        return time;
    }

    function getTimeLeftForExpedition() {
        var time = document.getElementById("cooldown_bar_text_expedition").innerText;
        time = (parseInt(time.substr(0, 2)) * 3600) + (parseInt(time.substr(3, 2)) * 60) + parseInt(time.substr(5, 2));
        return time;
    }

    function isDungeonOnCooldown() {
        return document.getElementById("cooldown_bar_text_dungeon").innerText !== "Ir para a Masmorra";
    }

    function isExpeditionOnCooldown() {
        return document.getElementById("cooldown_bar_text_expedition").innerText !== "Ir em Expedição";
    }

    // Update character in local storage
    function updateCharacter() {
        GM_setValue(KEY_CHARACTER, CHARACTER);
    }

    function updateCooldowns() {
        GM_setValue(KEY_COOLDOWNS, COOLDOWNS);
    }
})();