您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Speed up respawn time any monster
// ==UserScript== // @name Melvor Idle Instant Respawn Monster // @namespace Alee // @version 1.0 // @description Speed up respawn time any monster // @author Alee // @match https://*.melvoridle.com/* // @grant none // ==/UserScript== function loadNewEnemy() { if (!idleChecker(CONSTANTS.skill.Hitpoints)) { isInCombat = true; newEnemyLoading = true; updateGameTitle(); updateNav(); $("#skill-nav-name-9").attr("class", "nav-main-link-name text-success"); if (items[equippedItems[CONSTANTS.equipmentSlot.Weapon]].type === "Ranged Weapon" || items[equippedItems[CONSTANTS.equipmentSlot.Weapon]].isRanged) { $("#skill-nav-name-" + CONSTANTS.skill.Ranged).attr("class", "nav-main-link-name text-success"); } if (items[equippedItems[CONSTANTS.equipmentSlot.Weapon]].isMagic) { $("#skill-nav-name-" + CONSTANTS.skill.Magic).attr("class", "nav-main-link-name text-success"); } else { $("#skill-nav-name-" + (attackStyle + 6)).attr("class", "nav-main-link-name text-success"); } resetEnemyScreen(); let interval = 10; if (isGolbinRaid) interval /= 2; $("#combat-enemy-options").html('<p><button type="button" class="btn btn-lg btn-warning m-1" id="combat-btn-run" onClick="stopCombat(false, true, true); showMap();"><img class="nav-img" src="https://cdn.melvor.net/core/v018/assets/media/skills/combat/run.svg">Run / Area Select</button></p>'); $("#combat-enemy-img").append('<div class="combat-enemy-img-spinner spinner-border text-danger" role="status"></div>'); enemyFinder = setTimeout(function() { $("#combat-player-hitpoints-current").text(combatData.player.hitpoints); $("#combat-player-hitpoints-current-1").text(combatData.player.hitpoints); let enemyTrait = ""; let enemyMediaAdjustment = ""; let enemy; if (forcedEnemy === null) enemy = combatAreas[selectedCombatArea].monsters[Math.floor(Math.random() * combatAreas[selectedCombatArea].monsters.length)]; else enemy = forcedEnemy; combatData.enemy.baseDamageReduction = 0; combatData.enemy.damageReduction = 0; if (isDungeon) { if (selectedDungeon === 15 && dungeonCount < 20) { let enemySelection = []; for (let i = 0; i < MONSTERS.length; i++) { if (getMonsterCombatLevel(i, true) >= 165 && getMonsterCombatLevel(i, true) <= 677 && i !== 134 && i !== 135 && i !== 136) enemySelection.push(i); } let enemyToChoose = Math.floor(Math.random() * enemySelection.length); enemy = enemySelection[enemyToChoose]; enemyTrait = "Afflicted "; combatData.enemy.damageReduction += 20; combatData.enemy.baseDamageReduction += 20; } if (selectedDungeon === 15 && dungeonCount < 21) enemyMediaAdjustment = "filter: saturate(15%);"; } enemyInCombat = enemy; monsterStats[enemy].stats[8]++; combatData.enemy.id = enemy; if (!isGolbinRaid) combatData.enemy.attackType = MONSTERS[enemy].attackType; else combatData.enemy.attackType = Math.floor(Math.random() * 3); if (!isGolbinRaid) { combatData.enemy.maxHitpoints = MONSTERS[enemy].hitpoints * numberMultiplier; combatData.enemy.hitpoints = MONSTERS[enemy].hitpoints * numberMultiplier; combatData.enemy.attackLevel = MONSTERS[enemy].attackLevel; combatData.enemy.strengthLevel = MONSTERS[enemy].strengthLevel; combatData.enemy.defenceLevel = MONSTERS[enemy].defenceLevel; combatData.enemy.rangedLevel = MONSTERS[enemy].rangedLevel; combatData.enemy.magicLevel = MONSTERS[enemy].magicLevel; combatData.enemy.attackBonus = MONSTERS[enemy].attackBonus; combatData.enemy.strengthBonus = MONSTERS[enemy].strengthBonus; combatData.enemy.defenceBonus = MONSTERS[enemy].defenceBonus; combatData.enemy.attackBonusRanged = MONSTERS[enemy].attackBonusRanged; combatData.enemy.strengthBonusRanged = MONSTERS[enemy].strengthBonusRanged; combatData.enemy.defenceBonusRanged = MONSTERS[enemy].defenceBonusRanged; combatData.enemy.attackBonusMagic = MONSTERS[enemy].attackBonusMagic; combatData.enemy.damageBonusMagic = MONSTERS[enemy].damageBonusMagic; combatData.enemy.defenceBonusMagic = MONSTERS[enemy].defenceBonusMagic; } else { combatData.enemy.maxHitpoints = getGolbinLevel(true) * numberMultiplier; combatData.enemy.hitpoints = combatData.enemy.maxHitpoints; combatData.enemy.attackLevel = getGolbinLevel(); combatData.enemy.strengthLevel = getGolbinLevel(); combatData.enemy.defenceLevel = getGolbinLevel(); combatData.enemy.rangedLevel = getGolbinLevel(); combatData.enemy.magicLevel = getGolbinLevel(); combatData.enemy.attackBonus = getGolbinBonuses(); combatData.enemy.strengthBonus = getGolbinBonuses(); combatData.enemy.defenceBonus = getGolbinBonuses(); combatData.enemy.attackBonusRanged = getGolbinBonuses(); combatData.enemy.strengthBonusRanged = getGolbinBonuses(); combatData.enemy.defenceBonusRanged = getGolbinBonuses(); combatData.enemy.attackBonusMagic = getGolbinBonuses(); combatData.enemy.damageBonusMagic = 0; combatData.enemy.defenceBonusMagic = 0; combatData.enemy.magicStrengthBonus = getGolbinBonuses(); } calculateEnemyAccuracy(); calculateEnemyStrength(); calculateEnemyDefence(); if (isGolbinRaid) combatData.enemy.baseAttackSpeed = MONSTERS[enemy].attackSpeed / golbinModifier; else combatData.enemy.baseAttackSpeed = MONSTERS[enemy].attackSpeed; if (MONSTERS[enemy].damageReduction !== undefined) { combatData.enemy.damageReduction += MONSTERS[enemy].damageReduction; combatData.enemy.baseDamageReduction += MONSTERS[enemy].damageReduction; } updateEnemyAttackSpeed(); if (!isGolbinRaid) $("#combat-enemy-name").text(enemyTrait + MONSTERS[enemy].name); else $("#combat-enemy-name").text(getGolbinName()); $("#combat-enemy-hitpoints-max").text(formatNumber(combatData.enemy.maxHitpoints)); $("#combat-enemy-hitpoints-current").text(formatNumber(combatData.enemy.maxHitpoints)); $("#combat-enemy-hitpoints-bar").css("width", "100%"); $("#combat-enemy-attack-speed").text(MONSTERS[enemy].attackSpeed / 1000 + "s"); $("#combat-enemy-attack-bonus").text(numberWithCommas(combatData.enemy.maximumAttackRoll)); $("#combat-enemy-strength-bonus").text(numberWithCommas(combatData.enemy.maximumStrengthRoll)); $("#combat-enemy-defence-evasion").text(numberWithCommas(combatData.enemy.maximumDefenceRoll)); $("#combat-enemy-ranged-evasion").text(numberWithCommas(combatData.enemy.maximumRangedDefenceRoll)); $("#combat-enemy-magic-evasion").text(numberWithCommas(combatData.enemy.maximumMagicDefenceRoll)); $("#combat-enemy-damage-reduction").text(numberWithCommas(combatData.enemy.damageReduction + "%")); $("#combat-enemy-attack-level").text(combatData.enemy.attackLevel); $("#combat-enemy-strength-level").text(combatData.enemy.strengthLevel); $("#combat-enemy-defence-level").text(combatData.enemy.defenceLevel); $("#combat-enemy-ranged-level").text(combatData.enemy.rangedLevel); $("#combat-enemy-magic-level").text(combatData.enemy.magicLevel); $("#combat-enemy-combat-level").text(getMonsterCombatLevel(enemy)); if (tooltipInstances.enemyAttackType !== undefined) { tooltipInstances.enemyAttackType.forEach((instance)=>{ instance.destroy(); } ); tooltipInstances.enemyAttackType.length = 0; } else tooltipInstances.enemyAttackType = []; if (combatData.enemy.attackType === CONSTANTS.attackType.Melee) { $("#combat-enemy-attack-type").attr("src", "assets/media/skills/combat/attack.svg"); const tooltip = tippy("#combat-enemy-attack-type", { content: "Melee", placement: "bottom", interactive: false, animation: false, }); tooltipInstances.enemyAttackType = tooltipInstances.enemyAttackType.concat(tooltip); } else if (combatData.enemy.attackType === CONSTANTS.attackType.Ranged) { $("#combat-enemy-attack-type").attr("src", "assets/media/skills/ranged/ranged.svg"); const tooltip = tippy("#combat-enemy-attack-type", { content: "Ranged", placement: "bottom", interactive: false, animation: false, }); tooltipInstances.enemyAttackType = tooltipInstances.enemyAttackType.concat(tooltip); } else if (combatData.enemy.attackType === CONSTANTS.attackType.Magic) { $("#combat-enemy-attack-type").attr("src", "assets/media/skills/magic/magic.svg"); const tooltip = tippy("#combat-enemy-attack-type", { content: "Magic", placement: "bottom", interactive: false, animation: false, }); tooltipInstances.enemyAttackType = tooltipInstances.enemyAttackType.concat(tooltip); } combatData.enemy.hasSpecialAttack = false; combatData.enemy.specialAttackID = null; combatData.enemy.specialAttackChances = []; let specialAttack = ""; $("#combat-enemy-special-attack").addClass("d-none"); if (MONSTERS[enemy].hasSpecialAttack) { combatData.enemy.hasSpecialAttack = true; combatData.enemy.specialAttackID = MONSTERS[enemy].specialAttackID; for (let i = 0; i < combatData.enemy.specialAttackID.length; i++) { if (MONSTERS[enemy].overrideSpecialChances !== undefined) { combatData.enemy.specialAttackChances.push(MONSTERS[enemy].overrideSpecialChances[i]); specialAttack += "<br><strong>" + enemySpecialAttacks[combatData.enemy.specialAttackID[i]].name + "</strong> (" + MONSTERS[enemy].overrideSpecialChances[i] + "%) - " + enemySpecialAttacks[combatData.enemy.specialAttackID[i]].description; } else { combatData.enemy.specialAttackChances.push(enemySpecialAttacks[combatData.enemy.specialAttackID[i]].chance); specialAttack += "<br><strong>" + enemySpecialAttacks[combatData.enemy.specialAttackID[i]].name + "</strong> (" + enemySpecialAttacks[combatData.enemy.specialAttackID[i]].chance + "%) - " + enemySpecialAttacks[combatData.enemy.specialAttackID[i]].description; } } $("#combat-enemy-special-attack").removeClass("d-none"); } if (MONSTERS[enemy].hasPassive) { combatData.enemy.hasPassive = true; combatData.enemy.passiveID = MONSTERS[enemy].passiveID; specialAttack += `<br><h5 class="font-w700 font-size-sm text-warning m-1 mb-2 mt-3">Enemy Passive</h5><h5 class="font-w400 font-size-sm text-combat-smoke m-1 mb-2">`; for (let i = 0; i < MONSTERS[enemy].passiveID.length; i++) { specialAttack += "<br><strong>" + combatPassive[MONSTERS[enemy].passiveID[i]].name + "</strong> (" + combatPassive[MONSTERS[enemy].passiveID[i]].chance + "%) - " + combatPassive[MONSTERS[enemy].passiveID[i]].description; } specialAttack += "</h5>"; $("#combat-enemy-special-attack").removeClass("d-none"); } $("#combat-enemy-special-attack-desc").html(specialAttack); combatData.enemy.attackSpeedDebuff = 0; combatData.enemy.attackSpeedDebuffTurns = 0; combatData.enemy.isBleeding = false; combatData.enemy.stunned = false; combatData.enemy.stunTurns = 0; updateEnemyChanceToHit(); updatePlayerSpecialWeapon(); updateEnemyMaxHit(); updateTooltips(); let monsterMedia = getMonsterMedia(enemy); if (isGolbinRaid) { if ((golbinWave + 1) % 10 === 0 && golbinEnemyCount + 1 >= Math.floor(2 + golbinWave * 0.25)) monsterMedia = "assets/media/monsters/golbin-boss.svg"; else monsterMedia = "assets/media/monsters/golbin-" + Math.floor(Math.random() * 21) + ".svg"; } $("#combat-enemy-img").html(""); if ((MONSTERS[enemy].isBoss && selectedDungeon !== 15) || (isDungeon && dungeonCount === DUNGEONS[selectedDungeon].monsters.length - 1) || (isDungeon && selectedDungeon === 15 && dungeonCount >= DUNGEONS[selectedDungeon].monsters.length - 3)) $("#combat-enemy-img").append('<img class="combat-enemy-img dungeon-boss" src="' + monsterMedia + '">'); else $("#combat-enemy-img").append('<img class="combat-enemy-img" src="' + monsterMedia + '">'); if (MONSTERS[enemy].description !== undefined) { $("#combat-enemy-img").append('<br><span class="text-danger">' + MONSTERS[enemy].description + "</span>"); } if (enemyMediaAdjustment !== "") $("#combat-enemy-img").prop("style", enemyMediaAdjustment); else $("#combat-enemy-img").prop("style", ""); let combatAreaVisual = [0, 0]; if (!isDungeon) { if (enemy !== 139) { selectedCombatArea = findEnemyArea(enemy, true); combatAreaVisual = findEnemyArea(enemy, false); if (combatAreaVisual[0] === 0) { $("#combat-dungeon-name").text(combatAreas[combatAreaVisual[1]].areaName); $("#combat-dungeon-img").attr("src", combatAreas[combatAreaVisual[1]].media); } else if (combatAreaVisual[0] === 1) { $("#combat-dungeon-name").text(slayerAreas[combatAreaVisual[1]].areaName); $("#combat-dungeon-img").attr("src", slayerAreas[combatAreaVisual[1]].media); $("#combat-area-effect").removeClass("d-none"); if (slayerAreas[combatAreaVisual[1]].areaEffect) { $("#combat-area-effect").text(slayerAreas[combatAreaVisual[1]].areaEffectDescription); $("#combat-area-effect").attr("class", "font-w400 font-size-sm text-danger ml-2"); } else { $("#combat-area-effect").text("No Area Effect"); $("#combat-area-effect").attr("class", "font-w400 font-size-sm text-success ml-2"); } } } else { selectedCombatArea = "Unknown Location"; $("#combat-dungeon-name").text("Unknown Location"); } } newEnemyLoading = false; updatePlayerStats(); updatePlayerChanceToHit(); updateCombatInfoIcons(); if (selectedDungeon !== 15 || (selectedDungeon === 15 && dungeonCount < 20)) startCombat(); else pauseDungeon(); }, interval); } }
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