您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
A large variety of entry level scripts with a couple more advanced ones.
// ==UserScript== // @name deathrain mod LTE **blue** // @namespace http://tampermonkey.net/ // @version 2.3 // @description A large variety of entry level scripts with a couple more advanced ones. // @author deathrain // @match http://zombs.io/ // @grant none // ==/UserScript== document.getElementsByClassName("hud-settings-grid")[0].innerHTML =` <hr><center><font size="+1"><b><u>Auto Builder</u></b></font></center><hr> <button class="btn btn-aqua" style="width: 48.5%; height: 45px;" onclick="PlusBase();">Old + Base</button> <button class="btn btn-aqua" style="width: 48.5%; height: 45px;" onclick="CornerBase();">Corner Base</button> <button class="btn btn-aqua" style="width: 48.5%; height: 45px;" onclick="ThreeEntBase();">3 Ent Base</button> <button class="btn btn-aqua" style="width: 48.5%; height: 45px;" onclick="ScoreBase();">50m Score Base</button> <button class="btn btn-aqua" style="width: 48.5%; height: 45px;" onclick="UpdatedPlus();">New + Base</button> <button class="btn btn-aqua" style="width: 48.5%; height: 45px;" onclick="TwoEnt();">ill add this later, lol</button> <hr><center><font size="+1"><b><u>Main</u></b></font></center><hr> <button class="btn btn-aqua" title="Sell Walls" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 0px;" onclick="window.SellTowerByType('Wall');">1</button> <button class="btn btn-aqua" title="Sell Doors" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 0px;" onclick="SellTowerByType('Door');">2</button> <button class="btn btn-aqua" title="Sell SlowTraps" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 0px;" onclick="SellTowerByType('SlowTrap');">3</button> <button class="btn btn-aqua" style="margin-left: 20%; width: 39%; height: 45px;" id="AHRCX">Enable AHRC</button> <br> <button class="btn btn-aqua" title="Sell ArrowTowers" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 0px;" onclick="SellTowerByType('ArrowTower');">4</button> <button class="btn btn-aqua" title="Sell CannonTowers" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 0px;" onclick="SellTowerByType('CannonTower');">5</button> <button class="btn btn-aqua" title="Sell MeleeTowers" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 0px;" onclick="SellTowerByType('MeleeTower');">6</button> <button class="btn btn-aqua" style="margin-left: 20%; width: 39%; height: 45px;" onclick="UpgradeSellAll('UpgradeBuilding');">Upgrade All</button> <br> <button class="btn btn-aqua" title="Sell BombTowers" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 0px;" onclick="SellTowerByType('BombTower');">7</button> <button class="btn btn-aqua" title="Sell MageTowers" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 0px;" onclick="SellTowerByType('MagicTower');">8</button> <button class="btn btn-aqua" title="Sell GoldMines" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 0px;" onclick="SellTowerByType('GoldMine');">9</button> <button class="btn btn-aqua" style="margin-left: 20%; width: 39%; height: 45px;" onclick="UpgradeSellAll('DeleteBuilding');">Sell All</button> <br> <button class="btn btn-aqua" title="Sell Harvesters" style="width: 12%; height: 45px; margin-right: 0px; margin-left: 13%;" onclick="SellTowerByType('Harvester');">0</button> <button class="btn btn-aqua" style="margin-left: 32.5%; width: 39%; height: 45px;" id="SellPet">Sell Pet</button> <hr><center><font size="+1"><b><u>Chat Filter</u></b></font></center><hr> <button class="btn btn-aqua" id="blockName" style="width: 28.5%; height: 45px;">Block</button> <input type="text" class="btn pink_input" id="nameToBlock" style="outline: none; width: 38%; height: 45px; maxlength=35; margin-right: 3px;" placeholder="Name to Block/Unblock"> <button class="btn btn-aqua" id="unblockName" style="width: 28.5%; height: 45px;">Unblock</button> <button class="btn btn-aqua" id="hideBlocked" style="width: 28.5%; height: 45px;">Hide Names</button> <button class="btn btn-aqua" style="width: 38%; height: 45px;" id="chatFilter" filter="all">All</button> <button class="btn btn-aqua" id="showBlocked" style="width: 28.5%; height: 45px;">Show Names</button> <div style="margin-top: 1%;" id="blockNamesList"></div>` document.getElementsByClassName("hud-intro-form")[0].setAttribute("style", "margin-bottom: 12.75px; width: auto; height: auto; padding: 25px;"); document.getElementsByClassName("hud-menu-party")[0].setAttribute("style", "width: 610px; height: 465px;"); document.getElementsByClassName('hud-party-tag')[0].setAttribute('maxlength', 49); document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29); document.getElementsByClassName("hud-intro-play")[0].classList.add("btn-aqua"); document.getElementsByClassName("hud-intro-wrapper")[0].childNodes[1].innerHTML = `<h1>ZOMBS.IO<h1>`; document.getElementsByClassName("hud-intro-footer")[0].innerHTML = `<h3><font size="36">deathrain LTE</font></h3>`; document.getElementsByClassName("hud-intro-youtuber")[0].innerHTML = `<h3>Featured YouTuber:</h3><a href="https://www.youtube.com/channel/UC4Wl5kskE-fXku2pynDEjXQ" target="_blank">deathrain</a>`; document.querySelectorAll('.ad-unit, .hud-intro-left, .hud-intro-guide, .hud-intro-form > label, .hud-intro-stone, .hud-intro-tree, .hud-intro-corner-bottom-left, .hud-intro-corner-bottom-right').forEach(el => el.remove()); let change = document.createElement("BUTTON"); change.className = "btn btn-aqua"; change.id = "change"; change.style = "width: 100%; height: 50px; margin-top: 3%;"; change.innerHTML = "Changelog"; document.getElementsByClassName("hud-intro-form")[0].insertBefore(change, document.getElementsByClassName("hud-intro-error")[0]); document.getElementById("change").onclick = () => { window.open('https://zombs-info.glitch.me/changelog.html'); } var entities = Game.currentGame.world.entities; var Style2 = document.querySelectorAll('.hud-map, .hud-party-link, .hud-menu-party, .hud-resources, .hud-menu, .hud-menu-icon, .hud-intro-left, .hud-menu-shop, .hud-menu-settings, .hud-shop-grid .hud-shop-item, .hud-settings-grid, .hud-party-grid, .hud-party-members, .hud-toolbar-item, .hud-toolbar-building, .hud-menu-icon, .hud-spell-icon, .hud-intro-form, .hud-intro-guide, .hud-intro-name, .hud-intro-server, .hud-chat-input'); for (let i = 0; i < Style2.length; i++) { Style2[i].style.borderRadius = '5px'; // standard Style2[i].style.MozBorderRadius = '5px'; // Mozilla Style2[i].style.WebkitBorderRadius = '5px'; // WebKitww Style2[i].style.border = "3px solid #10deb4"; Style2[i].style.outline = "none"; } let style = document.createTextNode(` .hud-intro::before { background-image: url('https://purposefulrenegade.files.wordpress.com/2019/06/billy-williams-262740-unsplash.jpg'); background-size: cover; } .hud-menu-shop { width: 625px; height: 465px; margin: -270px 0 0 -312.5px; padding: 20px; } ::-webkit-scrollbar-track { -webkit-box-shadow: inset 0 0 6px rgba(0,0,0,0.3); border-radius: 5px; background-color: #aeebdf; } ::-webkit-scrollbar { width: 12px; height: 0px; border-radius: 5px; background-color: #aeebdf; } ::-webkit-scrollbar-thumb { border-radius: 5px; -webkit-box-shadow: inset 0 0 6px rgba(0,0,0,.3); background: linear-gradient(to bottom right, #00f0bf, #009174 80%); } .btn-aqua { background: linear-gradient(to top right, #00f0bf, #009174 80%); color: white; border-radius: 5px; margin: 0px 2.5px 5px 0px; font-size: 18px; outline: none; text-shadow: 1px 1px 1px #black; } .btn-aqua:hover { background: linear-gradient(to top right, #00f0bf, #009174 100%); }`); let styles = document.createElement("style"); styles.type = "text/css"; styles.appendChild(style); document.body.appendChild(styles); const request = new XMLHttpRequest(); request.onreadystatechange = function() { if (this.readyState == 4 && this.status == 200) { document.getElementsByClassName("hud-intro-wrapper")[0].childNodes[3].innerHTML = `People in game: ${JSON.parse(request.responseText).players}/${JSON.parse(request.responseText).capacity} [${(JSON.parse(request.responseText).players / JSON.parse(request.responseText).capacity * 100).toFixed(2)}%]`; } }; request.open("GET", "http://zombs.io/capacity", true); request.send(); document.getElementsByClassName("hud-party-actions")[0].insertAdjacentHTML("afterend", ` <div class="partydiv" style="text-align: center"> <button class="btn btn-aqua" style="width: 28.3%; margin-top: 3px; margin-right: 3%;" onclick="Game.currentGame.network.sendRpc({name: 'LeaveParty'});">Leave</button> <input type="text" maxlength="20" placeholder="Party Key Here . . ." id="myKey" style="outline: none; width: 42.5%; height: 40px; margin-top: 3px; margin-right: 3%;" class="btn pink_input"> <button class="btn btn-aqua" style="width: 21%; margin-top: 3px;" onclick="Game.currentGame.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: myKey.value});">Join</button> </div>`); window.addEventListener("keydown", e => { switch (e.keyCode) { case 187: Game.currentGame.network.sendRpc({name: "BuyItem", itemName: "Crossbow", tier: 1}); Game.currentGame.network.sendRpc({name: "EquipItem", itemName: "Crossbow", tier: 1}); break; case 27: if (document.getElementsByClassName("hud")[0].style.display === "none") { document.getElementsByClassName("hud")[0].style.display = "block"; } else { document.getElementsByClassName("hud")[0].style.display = "none"; } break; } }) window.SellTowerByType = function(tower) { for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == tower) { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }) } } } document.getElementById("SellPet").onclick = () => { for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (entities[uid].fromTick.model == "PetCARL" || entities[uid].fromTick.model == "PetMiner") { Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: obj.fromTick.uid}) } } } window.UpgradeSellAll = function(UpgradeSellAll) { for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model !== "GoldStash") { Game.currentGame.network.sendRpc({name: UpgradeSellAll, uid: obj.fromTick.uid}); } } } var AHRC = document.getElementById("AHRCX"); AHRC.addEventListener("click", startAHRC); AHRC.addEventListener("click", stopAHRC); var AHRCX = null; function startAHRC() { clearInterval(AHRCX); if (AHRCX !== null) { AHRCX = null; } else { AHRCX = setInterval(function() { for(var uid in entities) { var obj = entities[uid]; if(obj.fromTick.model == "Harvester") { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 500 }); Game.currentGame.network.sendRpc({ name: "CollectHarvester", uid: obj.fromTick.uid }); } } }, 20); } } function stopAHRC() { var trade = document.getElementById("AHRCX"); if (trade.innerHTML == "Enable AHRC") { trade.innerHTML = "Disable AHRC"; trade.className = "btn btn-aqua"; } else { trade.innerHTML = "Enable AHRC"; trade.className = "btn btn-aqua"; } } Game.currentGame.ui._events.playerPetTickUpdate.push(({health, maxHealth}) => { if ((health < (maxHealth/2)) && (health > 0)) { Game.currentGame.network.sendRpc({ "name": "BuyItem", "itemName": "PetHealthPotion", "tier": 1 }) Game.currentGame.network.sendRpc({ "name": "EquipItem", "itemName": "PetHealthPotion", "tier": 1 }) } }) Game.currentGame.ui._events.playerTickUpdate.push(({health, maxHealth}) => { if ((health < (maxHealth/2)) && (health > 0)) { Game.currentGame.network.sendRpc({ "name": "BuyItem", "itemName": "HealthPotion", "tier": 1 }) Game.currentGame.network.sendRpc({ "name": "EquipItem", "itemName": "HealthPotion", "tier": 1 }) } }) function DayCycleFunctions() { if (Game.currentGame.ui.playerPetTick && Game.currentGame.ui.playerPetTick.tier < 8) { for (let i = 0; i < document.getElementsByClassName("hud-shop-actions-evolve").length; i++) { document.getElementsByClassName("hud-shop-actions-evolve")[i].click(); } } if(Game.currentGame.ui.inventory.ZombieShield) { if (Game.currentGame.ui.playerTick.zombieShieldHealth < 85000) { Game.currentGame.network.sendRpc({name: "EquipItem", itemName: "ZombieShield", tier: Game.currentGame.ui.inventory.ZombieShield.tier}); } } } Game.currentGame.network.addRpcHandler("DayCycle", DayCycleFunctions); let dimension = 1; const onWindowResize = () => { const renderer = Game.currentGame.renderer; let canvasWidth = window.innerWidth * window.devicePixelRatio; let canvasHeight = window.innerHeight * window.devicePixelRatio; let ratio = Math.max(canvasWidth / (1920 * dimension), canvasHeight / (1080 * dimension)); renderer.scale = ratio; renderer.entities.setScale(ratio); renderer.ui.setScale(ratio); renderer.renderer.resize(canvasWidth, canvasHeight); renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding; renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding; } onWindowResize(); window.onresize = onWindowResize; window.onwheel = e => { if (e.deltaY > 0) { dimension = Math.min(1.35, dimension + 0.1); onWindowResize(); } else if (e.deltaY < 0) { dimension = Math.max(0.1, dimension - 0.1); onWindowResize(); } } if (localStorage.getItem("blockedNames") == null) { localStorage.setItem("blockedNames", "[]"); } let filterButton = document.getElementById("chatFilter"); filterButton.onclick = () => { let f = filterButton.getAttribute("filter"); let newF = "all"; if (f == "all") { newF = "party"; } else if (f == "party") { newF = "none"; } else if (f == "none") { newF = "all"; } filterButton.setAttribute("filter", newF); switch (newF) { case "all": filterButton.setAttribute("class", "btn btn-aqua"); filterButton.textContent = "All"; break; case "party": filterButton.setAttribute("class", "btn btn-aqua"); filterButton.textContent = "Party"; break; case "none": filterButton.setAttribute("class", "btn btn-aqua"); filterButton.textContent = "None"; break; } } let blocked = JSON.parse(localStorage.getItem("blockedNames")); document.getElementById("blockName").onclick = () => { if (blocked.includes(document.getElementById("nameToBlock").value)) return; blocked.push(document.getElementById("nameToBlock").value); localStorage.setItem("blockedNames", JSON.stringify(blocked)); } document.getElementById("unblockName").onclick = () => { if (blocked.indexOf(document.getElementById("nameToBlock").value) == -1) return; blocked.splice(blocked.indexOf(document.getElementById("nameToBlock").value), 1); localStorage.setItem("blockedNames", JSON.stringify(blocked)); } document.getElementById("showBlocked").onclick = () => { document.getElementById("blockNamesList").innerHTML = `<h3> ${blocked.join(", ")} </h3>`; } document.getElementById("hideBlocked").onclick = () => { document.getElementById("blockNamesList").innerHTML = ""; } Game.currentGame.network.emitter.removeListener("PACKET_RPC", Game.currentGame.network.emitter._events.PACKET_RPC[1]); let onMessageReceived = (msg => { switch (filterButton.getAttribute("filter")) { case "party": { let uids = []; for (let member of Game.currentGame.ui.playerPartyMembers) { uids.push(member.playerUid); } if (!uids.includes(msg.uid)) return; } break; case "none": return; break; } let a = Game.currentGame.ui.getComponent("Chat"), b = msg.displayName.replace(/<(?:.|\n)*?>/gm, ''), c = msg.message.replace(/<(?:.|\n)*?>/gm, ''), d = a.ui.createElement(`<div class="hud-chat-message"><strong>${b}</strong>: ${c}</div>`); if (JSON.parse(localStorage.getItem("blockedNames")).includes(b)) return; a.messagesElem.appendChild(d); a.messagesElem.scrollTop = a.messagesElem.scrollHeight; }) Game.currentGame.network.addRpcHandler("ReceiveChatMessage", onMessageReceived); function getGoldStash() { var entities = Game.currentGame.world.entities for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue var obj = entities[uid] if (obj.fromTick.model == "GoldStash") { return obj } } } function deathrain(x, y, building, yaw) { Game.currentGame.network.sendRpc({ name: "MakeBuilding", x: x, y: y, type: building, yaw: yaw }) } window.PlusBase = function() { var waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { var stash = getGoldStash(); if (stash == undefined) return var stashPosition = { x: stash.fromTick.position.x, y: stash.fromTick.position.y } clearInterval(waitForGoldStash) deathrain(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 0); deathrain(stashPosition.x + 0, stashPosition.y + -192, 'Harvester', 0); deathrain(stashPosition.x + 96, stashPosition.y + 0, 'Harvester', 0); deathrain(stashPosition.x + 192, stashPosition.y + 0, 'Harvester', 0); deathrain(stashPosition.x + -96, stashPosition.y + 0, 'Harvester', 0); deathrain(stashPosition.x + -192, stashPosition.y + 0, 'Harvester', 0); deathrain(stashPosition.x + 0, stashPosition.y + 96, 'Harvester', 0); deathrain(stashPosition.x + 0, stashPosition.y + 192, 'Harvester', 0); deathrain(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 240, 'BombTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + 336, 'BombTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 432, 'BombTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 192, 'GoldMine', 0); deathrain(stashPosition.x + 144, stashPosition.y + 96, 'GoldMine', 0); deathrain(stashPosition.x + 192, stashPosition.y + -96, 'GoldMine', 0); deathrain(stashPosition.x + 96, stashPosition.y + -144, 'GoldMine', 0); deathrain(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 0); deathrain(stashPosition.x + -144, stashPosition.y + -96, 'GoldMine', 0); deathrain(stashPosition.x + -192, stashPosition.y + 96, 'GoldMine', 0); deathrain(stashPosition.x + -96, stashPosition.y + 144, 'GoldMine', 0); deathrain(stashPosition.x + -120, stashPosition.y + 72, 'Door', 0); deathrain(stashPosition.x + -72, stashPosition.y + -120, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + -72, 'Door', 0); deathrain(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0); deathrain(stashPosition.x + 72, stashPosition.y + 72, 'SlowTrap', 0); deathrain(stashPosition.x + 72, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -72, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -72, stashPosition.y + 72, 'SlowTrap', 0); deathrain(stashPosition.x + 192, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + 336, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 384, 'BombTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + -192, 'BombTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -240, 'BombTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -48, 'BombTower', 0); deathrain(stashPosition.x + 336, stashPosition.y + -144, 'BombTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -240, 'BombTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -96, 'BombTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + -288, 'BombTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -288, 'BombTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -384, 'BombTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 48, 'ArrowTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + 144, 'ArrowTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 240, 'ArrowTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + 336, 'ArrowTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 432, 'ArrowTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 336, 'ArrowTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + 288, 'ArrowTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + 336, 'ArrowTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 48, 'CannonTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + 144, 'CannonTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 240, 'CannonTower', 0); deathrain(stashPosition.x + -528, stashPosition.y + 336, 'MagicTower', 0); deathrain(stashPosition.x + -576, stashPosition.y + 240, 'MagicTower', 0); deathrain(stashPosition.x + -528, stashPosition.y + 144, 'MagicTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 48, 'MagicTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 384, 'CannonTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 480, 'CannonTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 528, 'CannonTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 432, 'CannonTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 432, 'MagicTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + 384, 'MagicTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + 432, 'CannonTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + 528, 'CannonTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 480, 'CannonTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 576, 'MagicTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 432, 'MagicTower', 0); deathrain(stashPosition.x + 528, stashPosition.y + 288, 'CannonTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 192, 'ArrowTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 96, 'ArrowTower', 0); deathrain(stashPosition.x + 336, stashPosition.y + 96, 'CannonTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + 96, 'MagicTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 192, 'MagicTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -48, 'ArrowTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + -48, 'MagicTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + -144, 'CannonTower', 0); deathrain(stashPosition.x + 528, stashPosition.y + -144, 'CannonTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + -240, 'ArrowTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + -240, 'MagicTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + -96, 'MagicTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + -192, 'MagicTower', 0); deathrain(stashPosition.x + -528, stashPosition.y + -288, 'MagicTower', 0); deathrain(stashPosition.x + -528, stashPosition.y + -384, 'MagicTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + -192, 'CannonTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + -96, 'CannonTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + -288, 'CannonTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + -384, 'CannonTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + -480, 'ArrowTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + -432, 'ArrowTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + -528, 'MagicTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -576, 'CannonTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -480, 'CannonTower', 0); deathrain(stashPosition.x + -144, stashPosition.y + -432, 'CannonTower', 0); deathrain(stashPosition.x + -144, stashPosition.y + -528, 'MagicTower', 0); deathrain(stashPosition.x + -48, stashPosition.y + -480, 'MagicTower', 0); deathrain(stashPosition.x + -144, stashPosition.y + -336, 'ArrowTower', 0); deathrain(stashPosition.x + -48, stashPosition.y + -384, 'ArrowTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + -432, 'MagicTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + -480, 'MagicTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -528, 'MagicTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -528, 'MagicTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + -384, 'CannonTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -432, 'CannonTower', 0); deathrain(stashPosition.x + -408, stashPosition.y + -552, 'Wall', 0); deathrain(stashPosition.x + -456, stashPosition.y + -552, 'Wall', 0); deathrain(stashPosition.x + -504, stashPosition.y + -504, 'Wall', 0); deathrain(stashPosition.x + -504, stashPosition.y + -456, 'Wall', 0); deathrain(stashPosition.x + 384, stashPosition.y + -336, 'BombTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + -336, 'BombTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + -336, 'ArrowTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + -432, 'ArrowTower', 0); deathrain(stashPosition.x + -48, stashPosition.y + -288, 'ArrowTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + -192, 'ArrowTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + -192, 'BombTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + -336, 'CannonTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + -240, 'ArrowTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + -288, 'ArrowTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -336, 'ArrowTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -432, 'ArrowTower', 0); deathrain(stashPosition.x + -312, stashPosition.y + -360, 'Wall', 0); deathrain(stashPosition.x + -360, stashPosition.y + -360, 'Wall', 0); deathrain(stashPosition.x + -168, stashPosition.y + -264, 'Wall', 0); deathrain(stashPosition.x + -120, stashPosition.y + -264, 'Wall', 0); deathrain(stashPosition.x + 456, stashPosition.y + -504, 'Wall', 0); deathrain(stashPosition.x + 552, stashPosition.y + -408, 'Wall', 0); deathrain(stashPosition.x + 648, stashPosition.y + -312, 'Wall', 0); deathrain(stashPosition.x + 648, stashPosition.y + -264, 'Wall', 0); deathrain(stashPosition.x + 264, stashPosition.y + -168, 'Wall', 0); deathrain(stashPosition.x + 264, stashPosition.y + -120, 'Wall', 0); deathrain(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 504, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + 264, 'Wall', 0); deathrain(stashPosition.x + 168, stashPosition.y + 264, 'Wall', 0); deathrain(stashPosition.x + -264, stashPosition.y + 120, 'Wall', 0); deathrain(stashPosition.x + -264, stashPosition.y + 168, 'Wall', 0); deathrain(stashPosition.x + -264, stashPosition.y + 312, 'Wall', 0); deathrain(stashPosition.x + -264, stashPosition.y + 360, 'Wall', 0); deathrain(stashPosition.x + -456, stashPosition.y + 504, 'Wall', 0); deathrain(stashPosition.x + -408, stashPosition.y + 504, 'Wall', 0); deathrain(stashPosition.x + -360, stashPosition.y + 504, 'Wall', 0); deathrain(stashPosition.x + -360, stashPosition.y + 552, 'Wall', 0); deathrain(stashPosition.x + -408, stashPosition.y + 552, 'Wall', 0); deathrain(stashPosition.x + -360, stashPosition.y + 600, 'Wall', 0); deathrain(stashPosition.x + -312, stashPosition.y + 600, 'Wall', 0); deathrain(stashPosition.x + 456, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + 408, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + 360, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + 312, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + 264, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 456, 'SlowTrap', 0); deathrain(stashPosition.x + -264, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + -312, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + -360, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + -408, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + -456, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -456, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -408, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -360, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -312, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -264, 'SlowTrap', 0); clearInterval(waitForGoldStash) } }, 100) } window.CornerBase = function() { var waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { var stash = getGoldStash(); if (stash == undefined) return var stashPosition = { x: stash.fromTick.position.x, y: stash.fromTick.position.y } clearInterval(waitForGoldStash) deathrain(stashPosition.x + 0, stashPosition.y + 96, 'BombTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 96, 'BombTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 0, 'BombTower', 0); deathrain(stashPosition.x + 0, stashPosition.y + 192, 'ArrowTower', 0); deathrain(stashPosition.x + 0, stashPosition.y + 288, 'ArrowTower', 0); deathrain(stashPosition.x + 0, stashPosition.y + 384, 'ArrowTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 240, 'ArrowTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 336, 'ArrowTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 432, 'ArrowTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 0, 'ArrowTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 0, 'ArrowTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 0, 'ArrowTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 96, 'ArrowTower', 0); deathrain(stashPosition.x + 336, stashPosition.y + 96, 'ArrowTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + 96, 'ArrowTower', 0); deathrain(stashPosition.x + 0, stashPosition.y + 480, 'CannonTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 0, 'CannonTower', 0); deathrain(stashPosition.x + 528, stashPosition.y + 96, 'CannonTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + 192, 'CannonTower', 0); deathrain(stashPosition.x + 672, stashPosition.y + 192, 'CannonTower', 0); deathrain(stashPosition.x + 768, stashPosition.y + 192, 'CannonTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 576, 'CannonTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 672, 'CannonTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 528, 'CannonTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 768, 'CannonTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 720, 'CannonTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 528, 'CannonTower', 0); deathrain(stashPosition.x + 720, stashPosition.y + 288, 'CannonTower', 0); deathrain(stashPosition.x + 528, stashPosition.y + 288, 'CannonTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 624, 'ArrowTower', 0); deathrain(stashPosition.x + 624, stashPosition.y + 288, 'ArrowTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 480, 'CannonTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 384, 'CannonTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 480, 'CannonTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 576, 'CannonTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + 384, 'CannonTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + 480, 'CannonTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 576, 'CannonTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 672, 'MagicTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 672, 'MagicTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 768, 'MagicTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 816, 'MagicTower', 0); deathrain(stashPosition.x + 672, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + 672, stashPosition.y + 384, 'MagicTower', 0); deathrain(stashPosition.x + 768, stashPosition.y + 384, 'MagicTower', 0); deathrain(stashPosition.x + 816, stashPosition.y + 288, 'MagicTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + 0, 'MagicTower', 0); deathrain(stashPosition.x + 624, stashPosition.y + 96, 'MagicTower', 0); deathrain(stashPosition.x + 672, stashPosition.y + 0, 'MagicTower', 0); deathrain(stashPosition.x + 720, stashPosition.y + 96, 'MagicTower', 0); deathrain(stashPosition.x + 0, stashPosition.y + 576, 'MagicTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 624, 'MagicTower', 0); deathrain(stashPosition.x + 0, stashPosition.y + 672, 'MagicTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 720, 'MagicTower', 0); deathrain(stashPosition.x + 120, stashPosition.y + 792, 'SlowTrap', 0); deathrain(stashPosition.x + 792, stashPosition.y + 120, 'SlowTrap', 0); deathrain(stashPosition.x + 648, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 600, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 600, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + 192, stashPosition.y + 480, 'BombTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 384, 'BombTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 192, 'GoldMine', 0); deathrain(stashPosition.x + 192, stashPosition.y + 288, 'GoldMine', 0); deathrain(stashPosition.x + 192, stashPosition.y + 384, 'GoldMine', 0); deathrain(stashPosition.x + 288, stashPosition.y + 192, 'GoldMine', 0); deathrain(stashPosition.x + 384, stashPosition.y + 192, 'GoldMine', 0); deathrain(stashPosition.x + 384, stashPosition.y + 288, 'GoldMine', 0); deathrain(stashPosition.x + 288, stashPosition.y + 288, 'GoldMine', 0); deathrain(stashPosition.x + 288, stashPosition.y + 384, 'GoldMine', 0); deathrain(stashPosition.x + 264, stashPosition.y + 456, 'Wall', 0); deathrain(stashPosition.x + 312, stashPosition.y + 456, 'Wall', 0); deathrain(stashPosition.x + 456, stashPosition.y + 312, 'Wall', 0); deathrain(stashPosition.x + 456, stashPosition.y + 264, 'Wall', 0); deathrain(stashPosition.x + 168, stashPosition.y + 72, 'Wall', 0); deathrain(stashPosition.x + 120, stashPosition.y + 168, 'Wall', 0); deathrain(stashPosition.x + 72, stashPosition.y + 168, 'Wall', 0); deathrain(stashPosition.x + 168, stashPosition.y + 120, 'Wall', 0); deathrain(stashPosition.x + -96, stashPosition.y + 96, 'Harvester', 0); deathrain(stashPosition.x + -96, stashPosition.y + 0, 'Harvester', 0); deathrain(stashPosition.x + -96, stashPosition.y + -96, 'Harvester', 0); deathrain(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 0); deathrain(stashPosition.x + 96, stashPosition.y + -96, 'Harvester', 0); clearInterval(waitForGoldStash) } }, 100) } window.ThreeEntBase = function() { var waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { var stash = getGoldStash(); if (stash == undefined) return var stashPosition = { x: stash.fromTick.position.x, y: stash.fromTick.position.y } clearInterval(waitForGoldStash) deathrain(stashPosition.x + -96, stashPosition.y + 0, 'CannonTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 0, 'CannonTower', 0); deathrain(stashPosition.x + -144, stashPosition.y + 96, 'CannonTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + 96, 'CannonTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 0, 'MagicTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + 96, 'MagicTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 192, 'CannonTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 192, 'ArrowTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 240, 'ArrowTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 288, 'ArrowTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 288, 'ArrowTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 384, 'ArrowTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 384, 'ArrowTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 192, 'ArrowTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 432, 'MagicTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 432, 'MagicTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 384, 'MagicTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + 384, 'MagicTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + 432, 'MagicTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + 336, 'ArrowTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + 240, 'ArrowTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + 192, 'ArrowTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 336, 'CannonTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 288, 'CannonTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + 288, 'CannonTower', 0); deathrain(stashPosition.x + -168, stashPosition.y + 168, 'Wall', 0); deathrain(stashPosition.x + -216, stashPosition.y + 168, 'Wall', 0); deathrain(stashPosition.x + 144, stashPosition.y + 144, 'GoldMine', 0); deathrain(stashPosition.x + 240, stashPosition.y + 240, 'GoldMine', 0); deathrain(stashPosition.x + 336, stashPosition.y + 240, 'GoldMine', 0); deathrain(stashPosition.x + 240, stashPosition.y + 144, 'ArrowTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 48, 'ArrowTower', 0); deathrain(stashPosition.x + 336, stashPosition.y + 144, 'CannonTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 48, 'CannonTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 48, 'MagicTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + 144, 'MagicTower', 0); deathrain(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + 336, 'MagicTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 336, 'ArrowTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 336, 'ArrowTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 384, 'ArrowTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 432, 'ArrowTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 528, 'MagicTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 528, 'GoldMine', 0); deathrain(stashPosition.x + 480, stashPosition.y + 432, 'GoldMine', 0); deathrain(stashPosition.x + 576, stashPosition.y + 432, 'GoldMine', 0); deathrain(stashPosition.x + 192, stashPosition.y + -96, 'ArrowTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + -192, 'ArrowTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -96, 'CannonTower', 0); deathrain(stashPosition.x + 336, stashPosition.y + -192, 'CannonTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -96, 'MagicTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + -192, 'MagicTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -288, 'ArrowTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + -144, 'MagicTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -240, 'CannonTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + -336, 'CannonTower', 0); deathrain(stashPosition.x + -144, stashPosition.y + -432, 'CannonTower', 0); deathrain(stashPosition.x + -48, stashPosition.y + -432, 'CannonTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + -432, 'CannonTower', 0); deathrain(stashPosition.x + 0, stashPosition.y + -336, 'CannonTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + -336, 'CannonTower', 0); deathrain(stashPosition.x + -144, stashPosition.y + -240, 'CannonTower', 0); deathrain(stashPosition.x + 0, stashPosition.y + -144, 'ArrowTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + -432, 'CannonTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + -336, 'ArrowTower', 0); deathrain(stashPosition.x + -48, stashPosition.y + -528, 'MagicTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + -528, 'MagicTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + -528, 'MagicTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -384, 'GoldMine', 0); deathrain(stashPosition.x + -192, stashPosition.y + -144, 'CannonTower', 0); deathrain(stashPosition.x + -48, stashPosition.y + -240, 'CannonTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + -144, 'CannonTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + -240, 'GoldMine', 0); deathrain(stashPosition.x + 408, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + 360, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + 312, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + 264, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + 216, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + 168, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -72, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -120, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -168, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -216, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -264, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -312, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 168, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 216, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0); deathrain(stashPosition.x + 312, stashPosition.y + 312, 'Door', 0); deathrain(stashPosition.x + 264, stashPosition.y + 312, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + 264, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + 504, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + 600, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + 648, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + 648, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 648, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 696, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 600, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 216, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 264, 'Door', 0); deathrain(stashPosition.x + -504, stashPosition.y + 264, 'Door', 0); deathrain(stashPosition.x + -552, stashPosition.y + 312, 'Door', 0); deathrain(stashPosition.x + -552, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + -552, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + -552, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + -216, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + -264, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -504, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -408, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -360, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + -408, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 168, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 168, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + -408, 'Door', 0); deathrain(stashPosition.x + 168, stashPosition.y + -360, 'Door', 0); deathrain(stashPosition.x + 168, stashPosition.y + -312, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 504, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + -312, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + -312, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + -360, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 72, stashPosition.y + -600, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + -600, 'Door', 0); deathrain(stashPosition.x + 168, stashPosition.y + -600, 'Door', 0); deathrain(stashPosition.x + 24, stashPosition.y + -600, 'Door', 0); deathrain(stashPosition.x + -24, stashPosition.y + -600, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + -552, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + -504, 'Door', 0); deathrain(stashPosition.x + 216, stashPosition.y + -456, 'Door', 0); deathrain(stashPosition.x + 264, stashPosition.y + -456, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + -456, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + -408, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + -120, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + -168, 'Door', 0); deathrain(stashPosition.x + 168, stashPosition.y + -168, 'Door', 0); deathrain(stashPosition.x + 72, stashPosition.y + -168, 'Door', 0); deathrain(stashPosition.x + 72, stashPosition.y + -120, 'Door', 0); deathrain(stashPosition.x + 24, stashPosition.y + -72, 'Door', 0); deathrain(stashPosition.x + 72, stashPosition.y + 24, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + 24, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + 72, 'Door', 0); deathrain(stashPosition.x + 72, stashPosition.y + 72, 'Door', 0); deathrain(stashPosition.x + 24, stashPosition.y + 72, 'Door', 0); deathrain(stashPosition.x + 24, stashPosition.y + 120, 'Door', 0); deathrain(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0); deathrain(stashPosition.x + 96, stashPosition.y + -48, 'Harvester', 0); deathrain(stashPosition.x + -48, stashPosition.y + 96, 'Harvester', 0); clearInterval(waitForGoldStash) } }, 100) } window.ScoreBase = function() { var waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { var stash = getGoldStash(); if (stash == undefined) return var stashPosition = { x: stash.fromTick.position.x, y: stash.fromTick.position.y } clearInterval(waitForGoldStash) deathrain(stashPosition.x + -96, stashPosition.y + 48, 'ArrowTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 144, 'ArrowTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 48, 'ArrowTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 144, 'ArrowTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 96, 'BombTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 144, 'BombTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 240, 'BombTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 96, 'BombTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 144, 'BombTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 240, 'BombTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 384, 'BombTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 336, 'BombTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 432, 'BombTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 480, 'BombTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 384, 'BombTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 336, 'BombTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 240, 'BombTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 480, 'BombTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 432, 'BombTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + 384, 'BombTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 240, 'BombTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 336, 'CannonTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 288, 'CannonTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 336, 'CannonTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 384, 'CannonTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 432, 'CannonTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 288, 'CannonTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 336, 'CannonTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 336, 'CannonTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 384, 'CannonTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 432, 'CannonTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 240, 'CannonTower', 0); deathrain(stashPosition.x + -576, stashPosition.y + 480, 'CannonTower', 0); deathrain(stashPosition.x + -576, stashPosition.y + 384, 'CannonTower', 0); deathrain(stashPosition.x + -576, stashPosition.y + 288, 'CannonTower', 0); deathrain(stashPosition.x + -576, stashPosition.y + 192, 'CannonTower', 0); deathrain(stashPosition.x + -672, stashPosition.y + 240, 'CannonTower', 0); deathrain(stashPosition.x + -672, stashPosition.y + 336, 'CannonTower', 0); deathrain(stashPosition.x + -672, stashPosition.y + 432, 'CannonTower', 0); deathrain(stashPosition.x + -672, stashPosition.y + 528, 'CannonTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 144, 'CannonTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 96, 'CannonTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 144, 'CannonTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + 192, 'CannonTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 96, 'ArrowTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + 288, 'MagicTower', 0); deathrain(stashPosition.x + 672, stashPosition.y + 240, 'MagicTower', 0); deathrain(stashPosition.x + 672, stashPosition.y + 336, 'MagicTower', 0); deathrain(stashPosition.x + 672, stashPosition.y + 432, 'CannonTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 528, 'MagicTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 576, 'MagicTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 528, 'MagicTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + 432, 'MagicTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 432, 'MagicTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 528, 'MagicTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 576, 'MagicTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 624, 'MagicTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 528, 'ArrowTower', 0); deathrain(stashPosition.x + -576, stashPosition.y + 576, 'MagicTower', 0); deathrain(stashPosition.x + -768, stashPosition.y + 288, 'MagicTower', 0); deathrain(stashPosition.x + -768, stashPosition.y + 384, 'MagicTower', 0); deathrain(stashPosition.x + -744, stashPosition.y + 456, 'Wall', 0); deathrain(stashPosition.x + -744, stashPosition.y + 504, 'Wall', 0); deathrain(stashPosition.x + 648, stashPosition.y + 504, 'Wall', 0); deathrain(stashPosition.x + 552, stashPosition.y + 552, 'Wall', 0); deathrain(stashPosition.x + 456, stashPosition.y + 600, 'Wall', 0); deathrain(stashPosition.x + 744, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 744, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 744, stashPosition.y + 312, 'Door', 0); deathrain(stashPosition.x + 744, stashPosition.y + 264, 'Door', 0); deathrain(stashPosition.x + -216, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + -360, stashPosition.y + 696, 'Door', 0); deathrain(stashPosition.x + -408, stashPosition.y + 744, 'Door', 0); deathrain(stashPosition.x + -648, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + -600, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + -552, stashPosition.y + 696, 'Door', 0); deathrain(stashPosition.x + -504, stashPosition.y + 744, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 744, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 696, 'Door', 0); deathrain(stashPosition.x + -408, stashPosition.y + 696, 'Door', 0); deathrain(stashPosition.x + -360, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + -408, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + -504, stashPosition.y + 696, 'Door', 0); deathrain(stashPosition.x + -552, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + 24, stashPosition.y + 456, 'Wall', 0); deathrain(stashPosition.x + 24, stashPosition.y + 408, 'Wall', 0); deathrain(stashPosition.x + -24, stashPosition.y + 456, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 216, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 168, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 120, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 72, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + 72, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + 120, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + 168, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + 216, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + 264, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + 312, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + 360, 'SlowTrap', 0); deathrain(stashPosition.x + -72, stashPosition.y + 504, 'SlowTrap', 0); deathrain(stashPosition.x + -120, stashPosition.y + 504, 'SlowTrap', 0); deathrain(stashPosition.x + -120, stashPosition.y + 552, 'SlowTrap', 0); deathrain(stashPosition.x + -168, stashPosition.y + 552, 'SlowTrap', 0); deathrain(stashPosition.x + -168, stashPosition.y + 600, 'SlowTrap', 0); deathrain(stashPosition.x + -216, stashPosition.y + 600, 'SlowTrap', 0); deathrain(stashPosition.x + -360, stashPosition.y + 744, 'SlowTrap', 0); deathrain(stashPosition.x + -264, stashPosition.y + 648, 'SlowTrap', 0); deathrain(stashPosition.x + -216, stashPosition.y + 648, 'SlowTrap', 0); deathrain(stashPosition.x + -264, stashPosition.y + 696, 'SlowTrap', 0); deathrain(stashPosition.x + -312, stashPosition.y + 696, 'SlowTrap', 0); deathrain(stashPosition.x + -96, stashPosition.y + -48, 'Harvester', 0); deathrain(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 0); deathrain(stashPosition.x + 96, stashPosition.y + -48, 'Harvester', 0); deathrain(stashPosition.x + -96, stashPosition.y + -144, 'Harvester', 0); deathrain(stashPosition.x + 96, stashPosition.y + -144, 'Harvester', 0); deathrain(stashPosition.x + 240, stashPosition.y + 0, 'Harvester', 0); deathrain(stashPosition.x + -240, stashPosition.y + 0, 'Harvester', 0); clearInterval(waitForGoldStash) } }, 100) } window.UpdatedPlus = function() { var waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { var stash = getGoldStash(); if (stash == undefined) return var stashPosition = { x: stash.fromTick.position.x, y: stash.fromTick.position.y } clearInterval(waitForGoldStash) deathrain(stashPosition.x + -144, stashPosition.y + -96, 'GoldMine', 0); deathrain(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 0); deathrain(stashPosition.x + 192, stashPosition.y + -96, 'GoldMine', 0); deathrain(stashPosition.x + 96, stashPosition.y + 192, 'GoldMine', 0); deathrain(stashPosition.x + -96, stashPosition.y + 144, 'GoldMine', 0); deathrain(stashPosition.x + -192, stashPosition.y + 96, 'GoldMine', 0); deathrain(stashPosition.x + 96, stashPosition.y + -144, 'GoldMine', 0); deathrain(stashPosition.x + 144, stashPosition.y + 96, 'GoldMine', 0); deathrain(stashPosition.x + 288, stashPosition.y + -48, 'ArrowTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -48, 'ArrowTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + -144, 'ArrowTower', 0); deathrain(stashPosition.x + -48, stashPosition.y + -288, 'ArrowTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + 288, 'ArrowTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + 384, 'ArrowTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -96, 'ArrowTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + -192, 'ArrowTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 48, 'ArrowTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 240, 'ArrowTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 336, 'ArrowTower', 0); deathrain(stashPosition.x + -528, stashPosition.y + 432, 'ArrowTower', 0); deathrain(stashPosition.x + 336, stashPosition.y + 96, 'CannonTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + 192, 'CannonTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + 432, 'CannonTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 480, 'ArrowTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + 288, 'ArrowTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 336, 'ArrowTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 384, 'ArrowTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + -288, 'ArrowTower', 0); deathrain(stashPosition.x + -144, stashPosition.y + -336, 'CannonTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -384, 'CannonTower', 0); deathrain(stashPosition.x + -48, stashPosition.y + -384, 'CannonTower', 0); deathrain(stashPosition.x + -144, stashPosition.y + -432, 'CannonTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -480, 'CannonTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + -528, 'CannonTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + -336, 'CannonTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + -384, 'CannonTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -432, 'CannonTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -528, 'CannonTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + -576, 'CannonTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -336, 'CannonTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -432, 'CannonTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 48, 'CannonTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + 144, 'CannonTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + 144, 'CannonTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 240, 'CannonTower', 0); deathrain(stashPosition.x + -576, stashPosition.y + 336, 'CannonTower', 0); deathrain(stashPosition.x + -624, stashPosition.y + 432, 'CannonTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + -96, 'CannonTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + -192, 'CannonTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + -288, 'ArrowTower', 0); deathrain(stashPosition.x + -528, stashPosition.y + -288, 'ArrowTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + -384, 'ArrowTower', 0); deathrain(stashPosition.x + -336, stashPosition.y + -432, 'ArrowTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + -480, 'ArrowTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + -48, 'MagicTower', 0); deathrain(stashPosition.x + 528, stashPosition.y + -144, 'MagicTower', 0); deathrain(stashPosition.x + 432, stashPosition.y + 96, 'MagicTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + 192, 'MagicTower', 0); deathrain(stashPosition.x + 528, stashPosition.y + 288, 'MagicTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 432, 'MagicTower', 0); deathrain(stashPosition.x + 48, stashPosition.y + 480, 'MagicTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + 528, 'MagicTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 576, 'MagicTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 480, 'ArrowTower', 0); deathrain(stashPosition.x + 576, stashPosition.y + -336, 'ArrowTower', 0); deathrain(stashPosition.x + -672, stashPosition.y + 336, 'MagicTower', 0); deathrain(stashPosition.x + -576, stashPosition.y + 240, 'MagicTower', 0); deathrain(stashPosition.x + -528, stashPosition.y + 144, 'MagicTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + 48, 'MagicTower', 0); deathrain(stashPosition.x + -432, stashPosition.y + -96, 'MagicTower', 0); deathrain(stashPosition.x + -480, stashPosition.y + -192, 'MagicTower', 0); deathrain(stashPosition.x + -528, stashPosition.y + -384, 'MagicTower', 0); deathrain(stashPosition.x + -48, stashPosition.y + -480, 'MagicTower', 0); deathrain(stashPosition.x + -144, stashPosition.y + -528, 'MagicTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -576, 'MagicTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + -432, 'MagicTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + -480, 'MagicTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -528, 'MagicTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -624, 'MagicTower', 0); deathrain(stashPosition.x + 264, stashPosition.y + 648, 'Wall', 0); deathrain(stashPosition.x + 312, stashPosition.y + 648, 'Wall', 0); deathrain(stashPosition.x + 312, stashPosition.y + 600, 'Wall', 0); deathrain(stashPosition.x + 360, stashPosition.y + 600, 'Wall', 0); deathrain(stashPosition.x + 408, stashPosition.y + 552, 'Wall', 0); deathrain(stashPosition.x + 600, stashPosition.y + 360, 'Wall', 0); deathrain(stashPosition.x + 552, stashPosition.y + 360, 'Wall', 0); deathrain(stashPosition.x + 600, stashPosition.y + 312, 'Wall', 0); deathrain(stashPosition.x + 552, stashPosition.y + 408, 'Wall', 0); deathrain(stashPosition.x + 504, stashPosition.y + 456, 'Wall', 0); deathrain(stashPosition.x + 456, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + -648, stashPosition.y + 264, 'Wall', 0); deathrain(stashPosition.x + -744, stashPosition.y + 360, 'Wall', 0); deathrain(stashPosition.x + -696, stashPosition.y + 408, 'Wall', 0); deathrain(stashPosition.x + -600, stashPosition.y + 504, 'Wall', 0); deathrain(stashPosition.x + -504, stashPosition.y + 552, 'Wall', 0); deathrain(stashPosition.x + -408, stashPosition.y + 600, 'Wall', 0); deathrain(stashPosition.x + -408, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -504, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + -552, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + -216, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + -360, stashPosition.y + 648, 'Door', 0); deathrain(stashPosition.x + -360, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -264, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + -264, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + -264, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + -600, stashPosition.y + -312, 'Wall', 0); deathrain(stashPosition.x + -600, stashPosition.y + -360, 'Wall', 0); deathrain(stashPosition.x + -504, stashPosition.y + -456, 'Wall', 0); deathrain(stashPosition.x + -408, stashPosition.y + -552, 'Wall', 0); deathrain(stashPosition.x + -336, stashPosition.y + -288, 'BombTower', 0); deathrain(stashPosition.x + -240, stashPosition.y + -288, 'BombTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + -192, 'BombTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + -480, 'BombTower', 0); deathrain(stashPosition.x + 384, stashPosition.y + -336, 'BombTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -240, 'BombTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + -192, 'BombTower', 0); deathrain(stashPosition.x + 96, stashPosition.y + -240, 'BombTower', 0); deathrain(stashPosition.x + 480, stashPosition.y + -384, 'BombTower', 0); deathrain(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + -192, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 240, 'BombTower', 0); deathrain(stashPosition.x + -288, stashPosition.y + 336, 'BombTower', 0); deathrain(stashPosition.x + -384, stashPosition.y + 336, 'BombTower', 0); deathrain(stashPosition.x + -264, stashPosition.y + 168, 'Wall', 0); deathrain(stashPosition.x + -264, stashPosition.y + 120, 'Wall', 0); deathrain(stashPosition.x + -168, stashPosition.y + -264, 'Wall', 0); deathrain(stashPosition.x + -120, stashPosition.y + -264, 'Wall', 0); deathrain(stashPosition.x + -312, stashPosition.y + -360, 'Wall', 0); deathrain(stashPosition.x + -360, stashPosition.y + -360, 'Wall', 0); deathrain(stashPosition.x + -264, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + -312, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + -360, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + -408, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + -456, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 240, stashPosition.y + 96, 'BombTower', 0); deathrain(stashPosition.x + 192, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + 192, 'BombTower', 0); deathrain(stashPosition.x + 144, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + 336, stashPosition.y + 288, 'BombTower', 0); deathrain(stashPosition.x + 240, stashPosition.y + 384, 'BombTower', 0); deathrain(stashPosition.x + 288, stashPosition.y + -144, 'BombTower', 0); deathrain(stashPosition.x + 336, stashPosition.y + 384, 'BombTower', 0); deathrain(stashPosition.x + 168, stashPosition.y + 360, 'Wall', 0); deathrain(stashPosition.x + 120, stashPosition.y + 360, 'Wall', 0); deathrain(stashPosition.x + 312, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + 552, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 504, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + 360, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + 408, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + 456, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + -120, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + -168, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + -312, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 504, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 504, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 600, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 408, stashPosition.y + -216, 'Door', 0); deathrain(stashPosition.x + 360, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 504, stashPosition.y + -312, 'Door', 0); deathrain(stashPosition.x + 648, stashPosition.y + -264, 'Door', 0); deathrain(stashPosition.x + 648, stashPosition.y + -312, 'Door', 0); deathrain(stashPosition.x + 648, stashPosition.y + -360, 'Door', 0); deathrain(stashPosition.x + 312, stashPosition.y + -600, 'Wall', 0); deathrain(stashPosition.x + 408, stashPosition.y + -696, 'Wall', 0); deathrain(stashPosition.x + 456, stashPosition.y + -648, 'Wall', 0); deathrain(stashPosition.x + 504, stashPosition.y + -648, 'Wall', 0); deathrain(stashPosition.x + 552, stashPosition.y + -600, 'Wall', 0); deathrain(stashPosition.x + 552, stashPosition.y + -552, 'Wall', 0); deathrain(stashPosition.x + 600, stashPosition.y + -504, 'Door', 0); deathrain(stashPosition.x + 648, stashPosition.y + -456, 'Door', 0); deathrain(stashPosition.x + 648, stashPosition.y + -408, 'Door', 0); deathrain(stashPosition.x + 600, stashPosition.y + -408, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + -408, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + -456, 'Door', 0); deathrain(stashPosition.x + 552, stashPosition.y + -504, 'Door', 0); deathrain(stashPosition.x + 600, stashPosition.y + -456, 'Door', 0); deathrain(stashPosition.x + 456, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + 408, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + 360, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + 312, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + 264, stashPosition.y + 24, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0); deathrain(stashPosition.x + -24, stashPosition.y + 456, 'SlowTrap', 0); deathrain(stashPosition.x + -264, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + -312, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + -360, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + -408, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + -456, stashPosition.y + -24, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -456, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -360, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -312, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -264, 'SlowTrap', 0); deathrain(stashPosition.x + 24, stashPosition.y + -408, 'SlowTrap', 0); deathrain(stashPosition.x + -72, stashPosition.y + 72, 'SlowTrap', 0); deathrain(stashPosition.x + 72, stashPosition.y + 72, 'SlowTrap', 0); deathrain(stashPosition.x + 72, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -72, stashPosition.y + -72, 'SlowTrap', 0); deathrain(stashPosition.x + -72, stashPosition.y + -120, 'Door', 0); deathrain(stashPosition.x + 120, stashPosition.y + -72, 'Door', 0); deathrain(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0); deathrain(stashPosition.x + -120, stashPosition.y + 72, 'Door', 0); clearInterval(waitForGoldStash) } }, 100) } window.TwoEnt = function() { var waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { var stash = getGoldStash(); if (stash == undefined) return var stashPosition = { x: stash.fromTick.position.x, y: stash.fromTick.position.y } clearInterval(waitForGoldStash) clearInterval(waitForGoldStash) } }, 100) }
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