您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Automatically mines the Underground with Bombs. Features adjustable settings as well.
当前为
// ==UserScript== // @name [Pokeclicker] Enhanced Auto Mine // @namespace Pokeclicker Scripts // @author Ephenia (Credit: falcon71, KarmaAlex) // @description Automatically mines the Underground with Bombs. Features adjustable settings as well. // @copyright https://github.com/Ephenia // @license GPL-3.0 License // @version 1.7 // @homepageURL https://github.com/Ephenia/Pokeclicker-Scripts/ // @supportURL https://github.com/Ephenia/Pokeclicker-Scripts/issues // @match https://www.pokeclicker.com/ // @icon https://www.google.com/s2/favicons?domain=pokeclicker.com // @grant none // @run-at document-idle // ==/UserScript== var mineState; var smallRestoreState; var awaitAutoMine; var setThreshold; var autoMineTimer; var resetInProgress; var busyMining; var autoMineSkip; var layersMined; var sellTreasureState; var treasureHunter; const treasureItems = ['Evolution Items', 'Gem Plates', 'Shards', 'Fossils']; function initAutoMine() { if (mineState) { autoMineTimer = setInterval(function () { doAutoMine(); }, 1000); } setThreshold = +setThreshold resetInProgress = false; localStorage.setItem("undergroundLayersMined", App.game.statistics.undergroundLayersMined()); layersMined = JSON.parse(localStorage.getItem('undergroundLayersMined')); const minerHTML = document.createElement("div"); minerHTML.innerHTML = `<button id="auto-mine-start" class="col-12 col-md-2 btn btn-${mineState ? 'success' : 'danger'}">Auto Mine [${mineState ? 'ON' : 'OFF'}]</button> <button id="small-restore-start" class="col-12 col-md-2 btn btn-${smallRestoreState ? 'success' : 'danger'}">Auto Small Restore [${smallRestoreState ? 'ON' : 'OFF'}]</button> <select id="treasure-hunter" class="col-12 col-md-2 btn"> <option value="-1">Selected Item</option> <option value="0">Evolution Items</option> <option value="1">Gem Plates</option> <option value="2">Shards</option> <option value="3">Fossils</option> </select> <div id="threshold-input" class="col-12 col-md-3 btn-secondary"><img title="Money" src="assets/images/currency/money.svg" height="25px"> <input title="Enter in a value where Small Restores will stop being bought at." type="text" id="small-restore"></div> <div id="skip-input" class="col-12 col-md-3 btn-secondary"> <input title="Auto skipping occurs if the max items in a layer is lower than the value put here." type="text" id="auto-skip"></div>` document.querySelectorAll('#mineBody + div')[0].prepend(minerHTML); $("#auto-mine-start").unwrap(); document.getElementById('small-restore').value = setThreshold.toLocaleString('en-US'); document.getElementById('treasure-hunter').value = treasureHunter; document.getElementById('auto-skip').value = autoMineSkip.toLocaleString('en-US'); const autoSeller = document.createElement("div"); autoSeller.innerHTML = `<div> <button id="auto-sell-treasure" class="col-12 col-md-3 btn btn-${sellTreasureState ? 'success' : 'danger'}">Auto Sell Treasure [${sellTreasureState ? 'ON' : 'OFF'}]</button> </div>` document.getElementById('treasures').prepend(autoSeller); document.getElementById('auto-mine-start').addEventListener('click', event => { startAutoMine(event); }); document.getElementById('small-restore-start').addEventListener('click', event => { autoRestore(event); }); document.getElementById('auto-sell-treasure').addEventListener('click', event => { autoSellTreasure(event); }); document.getElementById('treasure-hunter').addEventListener('input', event => { treasureHunt(event); }); document.querySelector('#small-restore').addEventListener('input', event => { setThreshold = +event.target.value.replace(/[A-Za-z!@#$%^&*()]/g, '').replace(/[,]/g, ""); localStorage.setItem("autoBuyThreshold", setThreshold); event.target.value = setThreshold.toLocaleString('en-US'); }); document.querySelector('#auto-skip').addEventListener('input', event => { autoMineSkip = +event.target.value.replace(/[A-Za-z!@#$%^&*()]/g, '').replace(/[,]/g, ""); localStorage.setItem("autoMineSkip", autoMineSkip); event.target.value = autoMineSkip.toLocaleString('en-US'); }); addGlobalStyle('#threshold-input { display:flex;flex-direction:row;flex-wrap:wrap;align-content:center;justify-content:space-evenly;align-items:center; }'); addGlobalStyle('#skip-input { display:flex;flex-direction:row;flex-wrap:wrap;align-content:center;justify-content:space-evenly;align-items:center; }'); addGlobalStyle('#small-restore { width:150px; }'); addGlobalStyle('#auto-skip { width:150px; }'); } function startAutoMine(event) { const element = event.target; mineState = !mineState mineState ? element.classList.replace('btn-danger', 'btn-success') : element.classList.replace('btn-success', 'btn-danger'); element.textContent = `Auto Mine [${mineState ? 'ON' : 'OFF'}]`; if (mineState) { autoMineTimer = setInterval(function () { doAutoMine(); }, 1000); // Happens every 1 second } else { clearTimeout(busyMining); //clearTimeout(mineComplete); resetInProgress = false; clearInterval(autoMineTimer) } localStorage.setItem('autoMineState', mineState); } function doAutoMine() { let getEnergy = Math.floor(App.game.underground.energy); const getMoney = App.game.wallet.currencies[GameConstants.Currency.money](); const buriedItems = Mine.itemsBuried(); const skipsRemain = Mine.skipsRemaining(); const smallRestore = +player.itemList["SmallRestore"](); const mediumRestore = player.itemList["MediumRestore"](); const largeRestore = player.itemList["LargeRestore"](); const getCost = ItemList["SmallRestore"].price(); const treasureHunting = Math.sign(treasureHunter) >= 0; const surveyResult = Mine.surveyResult(); let validTreasure; if (treasureHunting) { try { validTreasure = surveyResult.includes(treasureItems[treasureHunter]) } catch (err) { validTreasure = null } } if (treasureHunting && validTreasure == false && skipsRemain != 0) { resetLayer(); } else if (validTreasure || (treasureHunting && validTreasure == null)) { mineMain(); } else if (buriedItems >= autoMineSkip || skipsRemain == 0) { mineMain(); } else { resetLayer(); } if (layersMined != App.game.statistics.undergroundLayersMined()) { if (sellTreasureState) { Underground.sellAllMineItems(); } localStorage.setItem('undergroundLayersMined', App.game.statistics.undergroundLayersMined()); layersMined = JSON.parse(localStorage.getItem('undergroundLayersMined')); } function mineMain() { if (smallRestoreState) { if ((getCost == 30000) && (smallRestore == 0) && (getMoney >= setThreshold + 30000)) { ItemList["SmallRestore"].buy(1); } if (getEnergy < 15) { if (largeRestore > 0) { ItemList["LargeRestore"].use(); } else if (mediumRestore > 0) { ItemList["MediumRestore"].use(); } else { ItemList["SmallRestore"].use(); } } } if (!surveyResult && treasureHunting) { if (getEnergy >= 15) { Mine.survey(); $('#mine-survey-result').tooltip("hide"); } return true; } else { if (getEnergy >= 1) { if (Mine.toolSelected() != 0) { Mine.toolSelected(Mine.Tool.Chisel); } var mineEl = document.getElementById('mineBody'); var rewards = mineEl.querySelectorAll('.mineReward'); for (var ii = 0; ii < rewards.length; ii++) { var reward = rewards[ii]; var rewardParent = reward.parentNode; var ri = +reward.parentNode.getAttribute('data-i'); var rj = +reward.parentNode.getAttribute('data-j'); for (var i = -1; i <= 1; i++) { for (var j = -1; j <= 1; j++) { var ti = ri + i; var tj = rj + j; var checkTile = mineEl.querySelector('.mineSquare[data-i="' + ti + '"][data-j="' + tj + '"]'); if (checkTile && ( checkTile.classList.contains('rock1') || checkTile.classList.contains('rock2') || checkTile.classList.contains('rock3') || checkTile.classList.contains('rock4') || checkTile.classList.contains('rock5') )) { Mine.click(ti, tj); getEnergy -= 1; } } } } } if (getEnergy >= 10) { Mine.bomb(); } } } function resetLayer() { if (!resetInProgress) { if (Mine.itemsBuried() >= Mine.itemsFound()) { // Don't resolve queued up calls to checkCompleted() until completed() is finished and sets loadingNewLayer to false if (Mine.loadingNewLayer == true) { resetInProgress = true; } if (!resetInProgress) { Mine.loadingNewLayer = true; setTimeout(Mine.completed, 1500); //GameHelper.incrementObservable(App.game.statistics.undergroundLayersMined); if (Mine.skipsRemaining() != 0) { GameHelper.incrementObservable(Mine.skipsRemaining, -1); } busyMining = setTimeout(function () { resetInProgress = false; }, 1500); } else { resetInProgress = false; } } } } } function autoRestore(event) { const element = event.target; smallRestoreState = !smallRestoreState; smallRestoreState ? element.classList.replace('btn-danger', 'btn-success') : element.classList.replace('btn-success', 'btn-danger'); element.textContent = `Auto Small Restore [${smallRestoreState ? 'ON' : 'OFF'}]`; localStorage.setItem('autoSmallRestore', smallRestoreState); } function autoSellTreasure(event) { const element = event.target; sellTreasureState = !sellTreasureState; sellTreasureState ? element.classList.replace('btn-danger', 'btn-success') : element.classList.replace('btn-success', 'btn-danger'); element.textContent = `Auto Sell Treasure [${sellTreasureState ? 'ON' : 'OFF'}]`; localStorage.setItem('autoSellTreasure', sellTreasureState); } function treasureHunt(event) { const element = event.target; const value = +element.value; treasureHunter = value; localStorage.setItem('treasureHunter', value); } if (!localStorage.getItem('autoMineState')) { localStorage.setItem("autoMineState", false); } if (!localStorage.getItem('autoSmallRestore')) { localStorage.setItem("autoSmallRestore", false); } if (!localStorage.getItem('autoBuyThreshold')) { localStorage.setItem("autoBuyThreshold", 0); } if (!localStorage.getItem('autoMineSkip')) { localStorage.setItem("autoMineSkip", 0); } if (!localStorage.getItem('autoSellTreasure')) { localStorage.setItem("autoSellTreasure", false); } if (!localStorage.getItem('treasureHunter')) { localStorage.setItem("treasureHunter", -1); } mineState = JSON.parse(localStorage.getItem('autoMineState')); smallRestoreState = JSON.parse(localStorage.getItem('autoSmallRestore')); setThreshold = JSON.parse(localStorage.getItem('autoBuyThreshold')); autoMineSkip = JSON.parse(localStorage.getItem('autoMineSkip')); sellTreasureState = JSON.parse(localStorage.getItem('autoSellTreasure')); treasureHunter = JSON.parse(localStorage.getItem('treasureHunter')); function loadScript() { var oldInit = Preload.hideSplashScreen Preload.hideSplashScreen = function () { var result = oldInit.apply(this, arguments) initAutoMine() return result } } var scriptName = 'enhancedautomine' if (document.getElementById('scriptHandler') != undefined) { var scriptElement = document.createElement('div') scriptElement.id = scriptName document.getElementById('scriptHandler').appendChild(scriptElement) if (localStorage.getItem(scriptName) != null) { if (localStorage.getItem(scriptName) == 'true') { loadScript() } } else { localStorage.setItem(scriptName, 'true') loadScript() } } else { loadScript(); } function addGlobalStyle(css) { var head, style; head = document.getElementsByTagName('head')[0]; if (!head) { return; } style = document.createElement('style'); style.type = 'text/css'; style.innerHTML = css; head.appendChild(style); }
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