您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Automatically mines the Underground with Bombs. Features adjustable settings as well.
当前为
// ==UserScript== // @name [Pokeclicker] Enhanced Auto Mine // @namespace Pokeclicker Scripts // @author Ephenia (Credit: falcon71, KarmaAlex, umbralOptimatum, Pastaficionado) // @description Automatically mines the Underground with Bombs. Features adjustable settings as well. // @copyright https://github.com/Ephenia // @license GPL-3.0 License // @version 2.2.1 // @homepageURL https://github.com/Ephenia/Pokeclicker-Scripts/ // @supportURL https://github.com/Ephenia/Pokeclicker-Scripts/issues // @match https://www.pokeclicker.com/ // @icon https://www.google.com/s2/favicons?domain=pokeclicker.com // @grant none // @run-at document-idle // ==/UserScript== var scriptName = 'enhancedautomine'; var mineState; var smallRestoreState; var setThreshold; var autoMineTimer; var layersMined; var sellTreasureState; var treasureHunter; var itemThreshold; function initAutoMine() { const minerHTML = document.createElement("div"); minerHTML.innerHTML = `<button id="auto-mine-start" class="col-12 col-md-2 btn btn-${mineState ? 'success' : 'danger'}">Auto Mine [${mineState ? 'ON' : 'OFF'}]</button> <button id="small-restore-start" class="col-12 col-md-3 btn btn-${smallRestoreState ? 'success' : 'danger'}">Auto Small Restore [${smallRestoreState ? 'ON' : 'OFF'}]</button> <div id="threshold-input" class="col-12 col-md-3 btn-secondary"><img title="Money" src="assets/images/currency/money.svg" height="25px"> <input title="Value at which to stop buying Small Restores." type="text" id="small-restore"></div> <select id="treasure-hunter" class="col-12 col-md-2 btn"> <option value="-1">All Items</option> <option value="0">Fossils</option> <option value="1">Evolution Items</option> <option value="2">Gem Plates</option> <option value="3">Shards</option> <option value="4">Mega Stones</option> <option value="5">Diamond Value</option> </select> <div id="item-threshold-input" class="col-12 col-md-2 btn-secondary"><img id="treasure-image" src="assets/images/currency/money.svg" height="25px"> <input title="Skips layers with fewer target items than this value." type="text" id="item-threshold"></div>` document.querySelectorAll('#mineBody + div')[0].prepend(minerHTML); $("#auto-mine-start").unwrap(); document.getElementById('small-restore').value = setThreshold.toLocaleString('en-US'); document.getElementById('treasure-hunter').value = treasureHunter; document.getElementById('item-threshold').value = itemThreshold.toLocaleString('en-US'); setTreasureImage(); const autoSeller = document.createElement("div"); autoSeller.innerHTML = `<div> <button id="auto-sell-treasure" class="col-12 col-md-3 btn btn-${sellTreasureState ? 'success' : 'danger'}">Auto Sell Treasure [${sellTreasureState ? 'ON' : 'OFF'}]</button> </div>` document.getElementById('treasures').prepend(autoSeller); document.getElementById('auto-mine-start').addEventListener('click', event => { startAutoMine(event); }); document.getElementById('small-restore-start').addEventListener('click', event => { autoRestore(event); }); document.getElementById('auto-sell-treasure').addEventListener('click', event => { autoSellTreasure(event); }); document.getElementById('treasure-hunter').addEventListener('input', event => { treasureHunt(event); }); document.querySelector('#small-restore').addEventListener('input', event => { setThreshold = +event.target.value.replace(/[A-Za-z!@#$%^&*()]/g, '').replace(/[,]/g, ""); localStorage.setItem("autoBuyThreshold", setThreshold); event.target.value = setThreshold.toLocaleString('en-US'); }); document.querySelector('#item-threshold').addEventListener('input', event => { itemThreshold = +event.target.value.replace(/[A-Za-z!@#$%^&*()]/g, '').replace(/[,]/g, ""); localStorage.setItem("itemThreshold", itemThreshold); event.target.value = itemThreshold.toLocaleString('en-US'); }); addGlobalStyle('#threshold-input { display:flex;flex-direction:row;flex-wrap:wrap;align-content:center;justify-content:space-evenly;align-items:center; }'); addGlobalStyle('#item-threshold-input { display:flex;flex-direction:row;flex-wrap:wrap;align-content:center;justify-content:space-evenly;align-items:center; }'); addGlobalStyle('#small-restore { width:150px; }'); addGlobalStyle('#item-threshold { width:75px; }'); if (mineState) { autoMineTimer = setInterval(function () { doAutoMine(); }, 1000); } } function startAutoMine(event) { const element = event.target; mineState = !mineState mineState ? element.classList.replace('btn-danger', 'btn-success') : element.classList.replace('btn-success', 'btn-danger'); element.textContent = `Auto Mine [${mineState ? 'ON' : 'OFF'}]`; if (mineState) { autoMineTimer = setInterval(function () { doAutoMine(); }, 1000); // Happens every 1 second } else { clearInterval(autoMineTimer) } localStorage.setItem('autoMineState', mineState); } function doAutoMine() { const treasureHunting = Math.sign(treasureHunter) >= 0 && itemThreshold > 0; const treasureTypes = ['Fossils', 'Evolution Items', 'Gem Plates', 'Shards', 'Mega Stones', 'Diamond Value']; const surveyResult = Mine.surveyResult(); let treasureAmount; if (Mine.loadingNewLayer) { // Do nothing while the new layer is loading return; } if (treasureHunting && surveyResult) { // Parse survey for the treasure type we want try { let re = new RegExp(String.raw`${treasureTypes[treasureHunter]}: (\d+)`); treasureAmount = +re.exec(surveyResult)[1]; // Count fossil pieces as fossils if (treasureHunter == 0) { re = new RegExp(`Fossil Pieces: (\d+)`); treasureAmount += +re.exec(surveyResult)[1]; } } catch (err) { treasureAmount = 0; } } if (treasureHunting && !surveyResult) { // Survey the layer mineMain(); } else if (treasureHunting && treasureAmount < itemThreshold && Mine.skipsRemaining() > 0) { // Too few of the desired treasure type, skip resetLayer(); } else if (!treasureHunting && Mine.itemsBuried() < itemThreshold && Mine.skipsRemaining() > 0) { // Too few items, skip resetLayer(); } else { // Either the layer meets requirements or we're out of skips mineMain(); } if (sellTreasureState && layersMined != App.game.statistics.undergroundLayersMined()) { Underground.sellAllMineItems(); layersMined = JSON.stringify(App.game.statistics.undergroundLayersMined()); localStorage.setItem('undergroundLayersMined', layersMined); } function mineMain() { if (smallRestoreState) { if ((ItemList["SmallRestore"].price() == 30000) && (player.itemList["SmallRestore"]() == 0) && (App.game.wallet.currencies[GameConstants.Currency.money]() >= setThreshold + 30000)) { ItemList["SmallRestore"].buy(1); } if (Math.floor(App.game.underground.energy) < Math.max(App.game.underground.getSurvey_Cost(), Underground.BOMB_ENERGY)) { if (player.itemList["LargeRestore"]() > 0) { ItemList["LargeRestore"].use(); } else if (player.itemList["MediumRestore"]() > 0) { ItemList["MediumRestore"].use(); } else { ItemList["SmallRestore"].use(); } } } if (!surveyResult && treasureHunting && Mine.skipsRemaining() != 0) { if (Math.floor(App.game.underground.energy) >= App.game.underground.getSurvey_Cost()) { Mine.survey(); $('#mine-survey-result').tooltip("hide"); } return true; } else { if (Math.floor(App.game.underground.energy) >= 1) { // Get location of all reward tiles let rewards = Mine.rewardGrid.flatMap((row, y) => { return row.map((tile, x) => { return (tile ? {item: tile.value, revealed: tile.revealed, 'x': x, 'y': y} : 0); }).filter((tile) => tile != 0); }); // Calculate number of distinct items visible let rewardsSeen = new Set(); rewards.forEach((tile) => { if (tile.revealed) { rewardsSeen.add(tile.item); } }); if (Mine.itemsBuried() > rewardsSeen.size) { // Use bombs while there are still items left to uncover if (Math.floor(App.game.underground.energy) >= Underground.BOMB_ENERGY) { Mine.bomb(); } } else { // All items have at least one tile revealed, let's excavate them if (Mine.toolSelected() != 0) { Mine.toolSelected(Mine.Tool.Chisel); } let tilesToMine = rewards.filter((tile) => rewardsSeen.has(tile.item) && !tile.revealed) while (tilesToMine.length && Math.floor(App.game.underground.energy) >= Underground.CHISEL_ENERGY) { let tile = tilesToMine.pop(); Mine.click(tile.y, tile.x); } } } } } function resetLayer() { if (!Mine.loadingNewLayer) { Mine.loadingNewLayer = true; setTimeout(Mine.completed, 1500); if (Mine.skipsRemaining() > 0) { GameHelper.incrementObservable(Mine.skipsRemaining, -1); } } } } function autoRestore(event) { const element = event.target; smallRestoreState = !smallRestoreState; smallRestoreState ? element.classList.replace('btn-danger', 'btn-success') : element.classList.replace('btn-success', 'btn-danger'); element.textContent = `Auto Small Restore [${smallRestoreState ? 'ON' : 'OFF'}]`; localStorage.setItem('autoSmallRestore', smallRestoreState); } function autoSellTreasure(event) { const element = event.target; sellTreasureState = !sellTreasureState; sellTreasureState ? element.classList.replace('btn-danger', 'btn-success') : element.classList.replace('btn-success', 'btn-danger'); element.textContent = `Auto Sell Treasure [${sellTreasureState ? 'ON' : 'OFF'}]`; localStorage.setItem('autoSellTreasure', sellTreasureState); } function treasureHunt(event) { const element = event.target; const value = +element.value; treasureHunter = value; localStorage.setItem('treasureHunter', value); setTreasureImage(); } function setTreasureImage() { const imageSources = ['items/underground/Hard Stone.png', 'breeding/Helix Fossil.png', 'items/evolution/Fire_stone.png', 'items/underground/Flame Plate.png', 'items/underground/Red Shard.png', 'megaStone/142.png', 'currency/diamond.svg']; const imageTitles = ['Item', 'Fossil', 'Evolution Stone', 'Plate', 'Shard', 'Mega Stone', 'Diamond']; document.getElementById('treasure-image').src = `assets/images/${imageSources[1 + treasureHunter]}`; document.getElementById('treasure-image').title = imageTitles[1 + treasureHunter]; } if (!validParse(localStorage.getItem('autoMineState'))) { localStorage.setItem("autoMineState", false); } if (!validParse(localStorage.getItem('autoSmallRestore'))) { localStorage.setItem("autoSmallRestore", false); } if (!validParse(localStorage.getItem('autoBuyThreshold'))) { localStorage.setItem("autoBuyThreshold", 0); } if (!validParse(localStorage.getItem('autoSellTreasure'))) { localStorage.setItem("autoSellTreasure", false); } if (!validParse(localStorage.getItem('treasureHunter'))) { localStorage.setItem("treasureHunter", -1); } if (!validParse(localStorage.getItem('itemThreshold'))) { localStorage.setItem("itemThreshold", 0); } mineState = JSON.parse(localStorage.getItem('autoMineState')); smallRestoreState = JSON.parse(localStorage.getItem('autoSmallRestore')); setThreshold = JSON.parse(localStorage.getItem('autoBuyThreshold')); sellTreasureState = JSON.parse(localStorage.getItem('autoSellTreasure')); treasureHunter = JSON.parse(localStorage.getItem('treasureHunter')); itemThreshold = JSON.parse(localStorage.getItem('itemThreshold')); function loadScript() { const oldInit = Preload.hideSplashScreen; var hasInitialized = false; Preload.hideSplashScreen = function (...args) { var result = oldInit.apply(this, args); if (App.game && !hasInitialized) { initAutoMine(); hasInitialized = true; } return result; } } function validParse(key) { try { if (key === null) { throw new Error; } JSON.parse(key); return true; } catch (e) { return false; } } function addGlobalStyle(css) { var head, style; head = document.getElementsByTagName('head')[0]; if (!head) { return; } style = document.createElement('style'); style.type = 'text/css'; style.innerHTML = css; head.appendChild(style); } if (!App.isUsingClient || localStorage.getItem(scriptName) === 'true') { loadScript(); }
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