您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
If like me you are tired of straining your eyes to find 5% rolls when rerolling all modifiers in Astrology, this script will change the text of your modifier if it rolls a 5%
// ==UserScript== // @name Melvor Idle Astrology Highlight 5% Rolls // @namespace http://tampermonkey.net/ // @version 1.2.2 // @description If like me you are tired of straining your eyes to find 5% rolls when rerolling all modifiers in Astrology, this script will change the text of your modifier if it rolls a 5% // @author Chrono // @match https://*.melvoridle.com/* // @exclude https://wiki.melvoridle.com* // @icon https://www.google.com/s2/favicons?domain=melvoridle.com // @grant none // @license MIT // ==/UserScript== function script() { var standard_modifiers_collection = document.getElementsByClassName("block block-rounded-double bg-combat-inner-dark p-1 mb-0 border-top border-1x border-info text-left"); var unique_modifiers_collection = document.getElementsByClassName("block block-rounded-double bg-combat-inner-dark p-1 mb-0 border-top border-1x border-warning text-left"); function CheckStandardModifiers() { var i; for (i=0; i < 3; i++) { var standard_modifier = standard_modifiers_collection[i].children[0].children[0]; if (standard_modifier.innerText.indexOf("5") !== -1) { standard_modifier.className = "text-warning"; } else { standard_modifier.className = "text-success"; } } } function CheckUniqueModifiers() { var i; for (i=0; i < 3; i++) { var unique_modifier = unique_modifiers_collection[i].children[0].children[0]; if (unique_modifier.innerText.indexOf("5") !== -1) { unique_modifier.className = "text-warning"; } else { unique_modifier.className = "text-success"; } } } // Store a reference to the game's function _rerollAstrologyModifiers = rerollAstrologyModifiers // Overwrite the game's function rerollAstrologyModifiers = (id, type="standard", confirmed=true, bypass=false) =>{ _rerollAstrologyModifiers(id, type, confirmed, bypass) try { CheckStandardModifiers() CheckUniqueModifiers() } catch (e) { console.error(e); } } // Store a reference to the game's function _createAstrologySelectedUI = createAstrologySelectedUI // Overwrite the game's function createAstrologySelectedUI = (id) =>{ _createAstrologySelectedUI(id) try { CheckStandardModifiers() CheckUniqueModifiers() } catch (e) { console.error(e); } } // Store a reference to the game's function _rerollSpecificAstrologyModifier = rerollSpecificAstrologyModifier // Overwrite the game's function rerollSpecificAstrologyModifier = (id, i, applySingleCost=false, confirmed=true, bypass=false) =>{ _rerollSpecificAstrologyModifier(id,i,applySingleCost,confirmed,bypass) try { CheckStandardModifiers() CheckUniqueModifiers() } catch (e) { console.error(e); } } } (function () { function injectScript(main) { const scriptElement = document.createElement('script'); scriptElement.textContent = `try {(${main})();} catch (e) {console.log(e);}`; document.body.appendChild(scriptElement).parentNode.removeChild(scriptElement); } function loadScript() { if ((window.isLoaded && !window.currentlyCatchingUp) || (typeof unsafeWindow !== 'undefined' && unsafeWindow.isLoaded && !unsafeWindow.currentlyCatchingUp)) { // Only load script after game has opened clearInterval(scriptLoader); injectScript(script); } } const scriptLoader = setInterval(loadScript, 200); })();
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