您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
2021-12-17 16:27:51
当前为
// ==UserScript== // @name Add to Collection // @namespace Forsman.Tomas // @match https://www.thingiverse.com/* // @grant none // @version 1.0 // @author - // @description 2021-12-17 16:27:51 // @require https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js // @license MIT // ==/UserScript== // define a handler function doc_keyUp(e) { // this would test for whichever key is 40 (down arrow) and the ctrl key at the same time if (e.ctrlKey && e.key === 'c') { // call your function to do the thing $("div.CollectThingWindow__hidden--OSA7G").removeClass("CollectThingWindow__hidden--OSA7G"); } } document.addEventListener('keyup', doc_keyUp, false); // Extends the search results from 20 to 200 per page URLSearchParams.prototype._append = URLSearchParams.prototype.append; URLSearchParams.prototype.append = function append(k, v) { if(k==='per_page') v = 200; return this._append(k, v); }; // Add color to current page number $( document ).ready(function() { var pathname = window.location.pathname; var number = pathname.split(":")[1]; $('.pagination-link:contains(' + number + ')').css("color","blue"); }); // No waiting for downloads waitForKeyElements ("div.ThingPage__sidebar--6ZDYI > div.SidebarMenu__sidebarMenu--3uBjd > div.SidebarMenu__sideMenuTop--3xCYh > div > a", noBullshit); function noBullshit() { 'use strict'; const downloadElement = document.querySelector('div.ThingPage__sidebar--6ZDYI > div.SidebarMenu__sidebarMenu--3uBjd > div.SidebarMenu__sideMenuTop--3xCYh > div > a'); downloadElement.href = window.location.href + '/zip'; downloadElement.innerHTML = '<div class="button button-primary">DOWNLOAD</div>' }; /*--- waitForKeyElements(): A utility function, for Greasemonkey scripts, that detects and handles AJAXed content. Usage example: waitForKeyElements ( "div.comments" , commentCallbackFunction ); //--- Page-specific function to do what we want when the node is found. function commentCallbackFunction (jNode) { jNode.text ("This comment changed by waitForKeyElements()."); } IMPORTANT: This function requires your script to have loaded jQuery. */ function waitForKeyElements ( selectorTxt, /* Required: The jQuery selector string that specifies the desired element(s). */ actionFunction, /* Required: The code to run when elements are found. It is passed a jNode to the matched element. */ bWaitOnce, /* Optional: If false, will continue to scan for new elements even after the first match is found. */ iframeSelector /* Optional: If set, identifies the iframe to search. */ ) { var targetNodes, btargetsFound; if (typeof iframeSelector == "undefined") targetNodes = $(selectorTxt); else targetNodes = $(iframeSelector).contents () .find (selectorTxt); if (targetNodes && targetNodes.length > 0) { btargetsFound = true; /*--- Found target node(s). Go through each and act if they are new. */ targetNodes.each ( function () { var jThis = $(this); var alreadyFound = jThis.data ('alreadyFound') || false; if (!alreadyFound) { //--- Call the payload function. var cancelFound = actionFunction (jThis); if (cancelFound) btargetsFound = false; else jThis.data ('alreadyFound', true); } } ); } else { btargetsFound = false; } //--- Get the timer-control variable for this selector. var controlObj = waitForKeyElements.controlObj || {}; var controlKey = selectorTxt.replace (/[^\w]/g, "_"); var timeControl = controlObj [controlKey]; //--- Now set or clear the timer as appropriate. if (btargetsFound && bWaitOnce && timeControl) { //--- The only condition where we need to clear the timer. clearInterval (timeControl); delete controlObj [controlKey] } else { //--- Set a timer, if needed. if ( ! timeControl) { timeControl = setInterval ( function () { waitForKeyElements ( selectorTxt, actionFunction, bWaitOnce, iframeSelector ); }, 300 ); controlObj [controlKey] = timeControl; } } waitForKeyElements.controlObj = controlObj; }
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