Base Record & Rebuild

Record Base

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Base Record & Rebuild
// @namespace    http://tampermonkey.net/
// @version      2.2
// @author       Havy
// @description  Record Base
// @match        zombs.io
// @icon         https://cdn-icons-png.flaticon.com/512/599/599063.png
// @grant        none
// ==/UserScript==

let css2 = `
.button {
  background-color: #99FF33;
  font-size: 16px;
  border: none;
  color: black;
  padding: 14px 40px;
  border-radius: 8px;
  box-shadow: 0 8px 16px 0 rgba(0,0,0,0.2), 0 6px 20px 0 rgba(0,0,0,0.19);
  text-align: center;
}
.hud-menu-zipp4 {
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
display: none;
position: fixed;
padding: 20px;
width: 640px;
height: 460px;
background: rgba(0, 0, 0, 0.6);
color: #eee;
z-index: 5;
}
.hud-menu-zipp4 .hud-zipp-grid4 {
margin: auto;
display: block;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.2);
}
.hud-spell-icons .hud-spell-icon[data-type="Zippity4"]::before {
background-image: url("https://cdn-icons-png.flaticon.com/512/599/599063.png");
}
.hud-menu-zipp4 .hud-the-tab:hover {
background: rgba(0, 0, 0, 0.2);
color: #eee;
}
`;
let styles = document.createElement("style");
styles.appendChild(document.createTextNode(css2));
document.head.appendChild(styles);
styles.type = "text/css";

let spell = document.createElement("div");
spell.classList.add("hud-spell-icon");
spell.setAttribute("data-type", "Zippity4");
spell.classList.add("hud-zipp4-icon");
document.getElementsByClassName("hud-spell-icons")[0].appendChild(spell);

let modHTML = `
<div class="hud-menu-zipp4">
<div class="hud-zipp-grid4">
</div>
</div>
`;
document.querySelector('#hud').insertAdjacentHTML("afterbegin", modHTML);
let zipz123 = document.getElementsByClassName("hud-menu-zipp4")[0];

document.getElementsByClassName("hud-zipp4-icon")[0].addEventListener("click", () => {
    if(["none", ""].includes(zipz123.style.display)) {
        zipz123.style.display = "block";
        for(let i of Array.from(document.getElementsByClassName("hud-menu"))) {
            i.style.display = "none";
        };
    } else {
        zipz123.style.display = "none";
    };
});

for (let i of Array.from(document.getElementsByClassName("hud-menu-icon"))) {
    i.addEventListener('click', function() {
        if (document.getElementsByClassName("hud-menu-zipp4")[0].style.display == "block") {
            document.getElementsByClassName("hud-menu-zipp4")[0].style.display = "none";
        };
    });
};

for (let i of Array.from(document.getElementsByClassName("hud-spell-icon"))) {
    if (i.dataset.type !== "HealTowersSpell" && i.dataset.type !== "TimeoutItem" && i.dataset.type !== "Zippity4") {
        i.addEventListener('click', function() {
            if (document.getElementsByClassName("hud-menu-zipp4")[0].style.display == "block") {
                document.getElementsByClassName("hud-menu-zipp4")[0].style.display = "none";
            };
        });
    };
};

document.addEventListener("keyup", e => {
    if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
        if (e.key === "o" || e.key === "p" || e.key === "b" || e.key === "/" || e.keyCode == 27) {
            if (zipz123.style.display == "block") {
                zipz123.style.display = "none";
            }
        }
    }
})

document.getElementsByClassName("hud-zipp-grid4")[0].innerHTML = `
<div style="text-align:center"><br>
<button class="button" onclick="recordBase(1);">Record Base 1</button>
<button class="button" onclick="buildRecordedBase(1);">Build Base 1</button>
<button class="button" onclick="deleteRecordedBase(1);">Delete Base 1</button>

<button class="button" onclick="recordBase(2);">Record Base 2</button>
<button class="button" onclick="buildRecordedBase(2);">Build Base 2</button>
<button class="button" onclick="deleteRecordedBase(2);">Delete Base 2</button>

<button class="button" onclick="recordBase(3);">Record Base 3</button>
<button class="button" onclick="buildRecordedBase(3);">Build Base 3</button>
<button class="button" onclick="deleteRecordedBase(3);">Delete Base 3</button>

<button class="button" onclick="recordBase(4);">Record Base 4</button>
<button class="button" onclick="buildRecordedBase(4);">Build Base 4</button>
<button class="button" onclick="deleteRecordedBase(4);">Delete Base 4</button>

<button class="button" onclick="recordBase(5);">Record Base 5</button>
<button class="button" onclick="buildRecordedBase(5);">Build Base 5</button>
<button class="button" onclick="deleteRecordedBase(5);">Delete Base 5</button>

<button class="button" onclick="recordBase(6);">Record Base 6</button>
<button class="button" onclick="buildRecordedBase(6);">Build Base 6</button>
<button class="button" onclick="deleteRecordedBase(6);">Delete Base 6</button>

<button class="button" onclick="recordBase(7);">Record Base 7</button>
<button class="button" onclick="buildRecordedBase(7);">Build Base 7</button>
<button class="button" onclick="deleteRecordedBase(7);">Delete Base 7</button>

<button class="button" onclick="recordBase(8);">Record Base 8</button>
<button class="button" onclick="buildRecordedBase(8);">Build Base 8</button>
<button class="button" onclick="deleteRecordedBase(8);">Delete Base 8</button>
`;

var towerCodes = ["Wall", "Door", "SlowTrap", "ArrowTower", "CannonTower", "MeleeTower", "BombTower", "MagicTower", "GoldMine", "Harvester"];

function getGoldStash() {
    return Object.values(Game.currentGame.ui.buildings).find(building => building.type == "GoldStash");
}

window.recordBase = function (num) {
    Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base " + num + "? If you recorded it twice, the first recorded base will be overwrite.", 1e4, function() {
        let baseStr = "";
        for (let i in game.ui.buildings) {
            const building = game.ui.buildings[i];
            if (towerCodes.indexOf(building.type) < 0) continue;

            let yaw = 0;

            if (["Harvester", "MeleeTower"].includes(building.type)) {
                if (game.world.entities[building.uid] !== undefined) yaw = game.world.entities[building.uid].targetTick.yaw;
            }
            baseStr += `${towerCodes.indexOf(building.type)},${getGoldStash().x - building.x},${getGoldStash().y - building.y},${yaw};`;
        }
        localStorage.setItem(num, baseStr)
    })
}

window.buildRecordedBase = function (num) {
    function BuildBase(design) {
        if (getGoldStash() === undefined) {
            game.ui.getComponent('PopupOverlay').showHint("You must have a gold stash to be able to use this.");
            throw new Error("You must have a gold stash to be able to use this.");
        }
        const towers = design.split(";");

        for (let towerStr of towers) {
            const tower = towerStr.split(",");

            if (tower[0] === "") continue;
            if (tower.length < 4) {
                throw new Error(`${JSON.stringify(tower)} contains an issue that must be fixed before this design can be replicated.`);
                game.ui.getComponent('PopupOverlay').showHint("You haven't recorded base " + num);
            }
            Game.currentGame.network.sendRpc({
                name: "MakeBuilding",
                type: towerCodes[parseInt(tower[0])],
                x: getGoldStash().x - parseInt(tower[1]),
                y: getGoldStash().y - parseInt(tower[2]),
                yaw: parseInt(tower[3])
            });
        }
    }
    BuildBase(localStorage.getItem(num));
}
window.deleteRecordedBase = function(num) {
    Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete base " + num + "?", 1e4, function() {
        game.ui.components.PopupOverlay.showHint("Base " + num + " has been successfully deleted!");
        localStorage.setItem(num, null);
    })
}