您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Fast & Convenient
// ==UserScript== // @name Shop Shortcut // @namespace http://tampermonkey.net/ // @version 2.2 // @description Fast & Convenient // @author vn_Havy // @match http://zombs.io/* // @grant none // ==/UserScript== document.getElementsByClassName("hud-top-center")[0].innerHTML = ` <a id="shopshortcut1"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pickaxe-t7.svg"></a> <a id="shopshortcut2"><img src="http://zombs.io/asset/image/ui/inventory/inventory-spear-t7.svg"></a> <a id="shopshortcut3"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bow-t7.svg"></a> <a id="shopshortcut4"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bomb-t7.svg"></a> <a id="shopshortcut5"><img src="http://zombs.io/asset/image/ui/inventory/inventory-health-potion.svg"></a> <a id="shopshortcut6"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-health-potion.svg"></a> <a id="shopshortcut7"><img src="http://zombs.io/asset/image/ui/inventory/inventory-shield-t10.svg"></a> <a id="shopshortcut8"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-ghost-t1.svg"></a> <a id="shopshortcut9"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-miner-t8.svg"></a> <a id="shopshortcut10"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-carl-t8.svg"></a> `; document.getElementById('shopshortcut1').addEventListener('click', buyPickaxe); document.getElementById('shopshortcut2').addEventListener('click', buySpear); document.getElementById('shopshortcut3').addEventListener('click', buyBow); document.getElementById('shopshortcut4').addEventListener('click', buyBomb); document.getElementById('shopshortcut5').addEventListener('click', () => {shopShortcut("HealthPotion", 1)}); document.getElementById('shopshortcut6').addEventListener('click', () => {shopShortcut("PetHealthPotion", 1)}); document.getElementById('shopshortcut7').addEventListener('click', buyZombieShield); document.getElementById('shopshortcut8').addEventListener('click', () => {Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: game.ui.getPlayerPetUid()})}); document.getElementById('shopshortcut9').addEventListener('click', () => {buyPet("PetMiner", getPetTier(6))}); document.getElementById('shopshortcut10').addEventListener('click', () => {buyPet("PetCARL", getPetTier(5))}); function buyPet(item, tier) { if (game.ui.getPlayerPetName() == item) { shopShortcut("PetRevive", 1) } else { let i = 0 let j = setInterval(function() { console.log(i) shopShortcut(item, tier) i++ if (i >= 25 || game.ui.getPlayerPetName() == item) { i = 0 clearInterval(j) } },250); } } function getPetTier(num) { if (document.querySelectorAll(".hud-shop-item-tier")[5].childNodes[0].textContent.match(/\d+/) != null) { let petLevel = document.querySelectorAll(".hud-shop-item-tier")[num].childNodes[0].textContent.match(/\d+/)[0] if (petLevel <= 8) return 1 if (petLevel <= 16) return 2 if (petLevel <= 24) return 3 if (petLevel <= 32) return 4 if (petLevel <= 48) return 5 if (petLevel <= 64) return 6 if (petLevel <= 96) return 7 if (petLevel > 96) return 8 } else return 8 } function equipItem(item, tier) { game.network.sendRpc({ name: "EquipItem", itemName: item, tier: tier }) }; function buyItem(item, tier) { game.network.sendRpc({ name: "BuyItem", itemName: item, tier: tier }) } function shopShortcut(item, tier) { buyItem(item, tier) if (game.ui.playerWeaponName !== item) { equipItem(item, tier) } } function buyPickaxe() { let gold = game.ui.playerTick.gold let pickaxe = game.ui.inventory.Pickaxe if (pickaxe.tier == 1 && gold >= 1000) { shopShortcut("Pickaxe", 2) return } if (pickaxe.tier == 2 && gold >= 3000) { shopShortcut("Pickaxe", 3); return } if (pickaxe.tier == 3 && gold >= 5000) { shopShortcut("Pickaxe", 4); return } if (pickaxe.tier == 4 && gold >= 8000) { shopShortcut("Pickaxe", 5); return } if (pickaxe.tier == 5 && gold >= 24000) { shopShortcut("Pickaxe", 6); return } if (pickaxe.tier == 6 && gold >= 90000) { shopShortcut("Pickaxe", 7); return } else if (game.ui.playerWeaponName !== "Pickaxe") { equipItem("Pickaxe", game.ui.inventory.Pickaxe.tier) } } function buySpear() { let gold = game.ui.playerTick.gold let spear = game.ui.inventory.Spear if (!spear && gold >= 1400) { shopShortcut("Spear", 1) return } if (spear.tier == 1 && gold >= 2800) { shopShortcut("Spear", 2) return } if (spear.tier == 2 && gold >= 5600) { shopShortcut("Spear", 3) return } if (spear.tier == 3 && gold >= 11200) { shopShortcut("Spear", 4) return } if (spear.tier == 4 && gold >= 22500) { shopShortcut("Spear", 5) return } if (spear.tier == 5 && gold >= 45000) { shopShortcut("Spear", 6) return } if (spear.tier == 6 && gold >= 90000) { shopShortcut("Spear", 7) return } else if (game.ui.playerWeaponName !== "Spear"){ equipItem("Spear", game.ui.inventory.Spear.tier) } } function buyBow() { let gold = game.ui.playerTick.gold let bow = game.ui.inventory.Bow if (!bow && gold >= 100) { shopShortcut("Bow", 1) return } if (bow.tier == 1 && gold >= 400) { shopShortcut("Bow", 2) return } if (bow.tier == 2 && gold >= 2000) { shopShortcut("Bow", 3) return } if (bow.tier == 3 && gold >= 7000) { shopShortcut("Bow", 4) return } if (bow.tier == 4 && gold >= 24000) { shopShortcut("Bow", 5) return } if (bow.tier == 5 && gold >= 30000) { shopShortcut("Bow", 6) return } if (bow.tier == 6 && gold >= 90000) { shopShortcut("Bow", 7) return } else if (game.ui.playerWeaponName !== "Bow"){ equipItem("Bow", game.ui.inventory.Bow.tier) } } function buyBomb() { let gold = game.ui.playerTick.gold let bomb = game.ui.inventory.Bomb if (!bomb && gold >= 100) { shopShortcut("Bomb", 1) return } if (bomb.tier == 1 && gold >= 400) { shopShortcut("Bomb", 2) return } if (bomb.tier == 2 && gold >= 3000) { shopShortcut("Bomb", 3) return } if (bomb.tier == 3 && gold >= 5000) { shopShortcut("Bomb", 4) return } if (bomb.tier == 4 && gold >= 24000) { shopShortcut("Bomb", 5) return } if (bomb.tier == 5 && gold >= 50000) { shopShortcut("Bomb", 6) return } if (bomb.tier == 6 && gold >= 90000) { shopShortcut("Bomb", 7) return } else if (game.ui.playerWeaponName !== "Bomb"){ equipItem("Bomb", game.ui.inventory.Bomb.tier) } } function buyZombieShield() { let gold = game.ui.playerTick.gold let shield = game.ui.inventory.ZombieShield if (!shield && gold >= 1000) { buyItem("ZombieShield", 1) return } if (shield.tier == 1 && gold >= 3000) { buyItem("ZombieShield", 2) return } if (shield.tier == 2 && gold >= 7000) { buyItem("ZombieShield", 3) return } if (shield.tier == 3 && gold >= 14000) { buyItem("ZombieShield", 4) return } if (shield.tier == 4 && gold >= 18000) { buyItem("ZombieShield", 5) return } if (shield.tier == 5 && gold >= 22000) { buyItem("ZombieShield", 6) return } if (shield.tier == 6 && gold >= 24000) { buyItem("ZombieShield", 7) return } if (shield.tier == 7 && gold >= 30000) { buyItem("ZombieShield", 8) return } if (shield.tier == 8 && gold >= 45000) { buyItem("ZombieShield", 9) return } if (shield.tier == 9 && gold >= 70000) { buyItem("ZombieShield", 10) return } }
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