您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Paper.io用のシンプルなHack用Script
// ==UserScript== // @name PaperIO Simple Script // @namespace https://paper-io.com/teams/ // @version 0.0.22222222222222222222222222 // @description Paper.io用のシンプルなHack用Script // @license MIT // @author Akkey57492 // @match https://paper-io.com/* // @icon https://img.poki.com/cdn-cgi/image/quality=78,width=600,height=600,fit=cover,g=0.5x0.5,f=auto/d2708e8aa31df3fe7b211bca36405d6d.png // @grant GM_addStyle // @grant GM_getResourceText // @grant unsafeWindow // @require https://code.jquery.com/jquery-3.3.1.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/toastr.js/latest/js/toastr.min.js // @resource toastr.min.css https://cdnjs.cloudflare.com/ajax/libs/toastr.js/latest/css/toastr.min.css // ==/UserScript== var cf_css; var window = window.unsafeWindow; cf_css = GM_getResourceText("toastr.min.css"); GM_addStyle(cf_css); let debugMode = false; let godmode = false; let stopMove = false; let fastMove = false; let shortcut = true; let teams = true; let menuHTML = ` <div id="menu"> <button class="toggle" id="toggle_button">Toggle</button> <div class="toggle" id="menu_main"> <section><div class="menu_content"><button class="menu_button" id="play_game">Start Game</button></div></section> <section><div class="menu_content"><button class="menu_button" id="shortcut_toggle">Shortcut Toggle(Enabled)</button></div></section> <section><div class="menu_content"><button class="menu_button" id="stop_move_toggle">Stop Movement(Disabled)</button></div></section> <section><div class="menu_content"><button class="menu_button" id="fast_move_toggle">Fast Movement(Disabled)</button></div></section> <section><div class="menu_content"><button class="menu_button" id="suicide">Suicide</button></div></section> <section><div class="menu_content"><button class="menu_button" id="debug_toggle">Debug Mode(Disabled)</button></div></section> <section><div class="menu_content"><button class="menu_button" id="godmode">Godmode(Disabled)</button></div></section> <section><div class="menu_content"><button class="menu_button" id="zoom_reset">Reset Zoom</button></div></section> </div> </div> <style> #menu { z-index: 10; position: absolute; top: 256px; left: 7px; } #menu_main { padding: 15px; margin-bottom: 5px; display: grid; } section { display: flex; justify-content: space-between;margin:5px; } .toggle { background-color: #363c3d; letter-spacing: 2px; font-weight: bold; font-size: 15px; font-family: 'Open Sans', sans-serif; color:white; } p { text-align: center; border-bottom:1px solid white; } #toggle_button { width: 100%; border:0; } label { font-weight: bold; } input { margin-top: auto; margin-bottom: auto; transform: scale(1.3); } input:hover { cursor: pointer; } input:focus { box-shadow: 0 0 10px #9ecaed; } input[type=checkbox] { transform: scale(2.2);outline=none; } input[type=radio] { border-top: auto; } input[type=color] { width: 50px; } .menu_button { background-color: #242829; color: white; font-size: 16px; border: none; padding: 8px; } .menu_content { position: relative; display: inline-block; } </style> ` let menu_element = document.createElement("div"); menu_element.innerHTML = menuHTML; document.body.appendChild(menu_element); let toggle = document.getElementById("toggle_button"); let start = document.getElementById("play_game"); let shortcut_toggle = document.getElementById("shortcut_toggle"); let stop_move_toggle = document.getElementById("stop_move_toggle"); let fast_move_toggle = document.getElementById("fast_move_toggle"); let suicide = document.getElementById("suicide"); let debug_toggle = document.getElementById("debug_toggle"); let godmode_toggle = document.getElementById("godmode"); let reset_zoom = document.getElementById("zoom_reset"); if(window.paper2 === undefined) { teams = true; toastr.warning("モード: Teams"); } else { teams = false; toastr.warning("モード: Classic"); } toggle.onclick = function() { let menu = document.getElementById("menu_main"); if(menu.style.display == "none") { menu.style.display = "grid"; } else { menu.style.display = "none"; } } start.onclick = function() { if(teams === true) { window.paperio2api.startGame(); } else if(teams === false) { window.paper2.start("paper2_classic"); } } shortcut_toggle.onclick = function() { if(shortcut === true) { shortcut = false; shortcut_toggle.textContent = "Shortcut Toggle(Disabled)"; toastr.warning("ショートカットキーを無効にしました"); } else if(shortcut === false) { shortcut = true; shortcut_toggle.textContent = "Shortcut Toggle(Enabled)"; toastr.success("ショートカットキーを有効にしました"); } } function stop_movement(switch_boolean) { if(switch_boolean === true) { if(teams === true) { window.paperio2api.config.unitSpeed = 0; } else if(teams === false) { window.paper2.configs.paper2_classic.unitSpeed = 0; } stopMove = true; stop_move_toggle.textContent = "Stop Movement(Enabled)"; toastr.success("StopMovementを有効にしました"); } else if(switch_boolean === false) { if(teams === true) { window.paperio2api.config.unitSpeed = 90; } else if(teams === false) { window.paper2.configs.paper2_classic.unitSpeed = 90; } stopMove = false; stop_move_toggle.textContent = "Stop Movement(Disabled)"; toastr.info("StopMovementを無効にしました"); } else { window.location.reload(true); } } function fast_movement(switch_boolean) { if(switch_boolean === true) { if(teams === true) { window.paperio2api.config.unitSpeed = 140; } else if(teams === false) { window.paper2.configs.paper2_classic.unitSpeed = 140; } fastMove = true; fast_move_toggle.textContent = "Fast Movement(Enabled)"; toastr.success("FastMovementを有効にしました"); } else if(switch_boolean === false) { if(teams === true) { window.paperio2api.config.unitSpeed = 90; } else if(teams === false) { window.paper2.configs.paper2_classic.unitSpeed = 90; } fastMove = false; fast_move_toggle.textContent = "Fast Movement(Disabled)"; toastr.info("FastMovementを無効にしました"); } } function player_suicide() { if(teams === true) { window.paperio2api.game.gameOver(true); } else if(teams === false) { window.paper2.game.gameOver(true); } toastr.success("自殺しました"); } function debug(switch_boolean) { if(switch_boolean === true) { if(teams === true) { window.paperio2api.game.debug = true; window.paperio2api.game.debugGraph = true; } else if(teams === false) { if(window.paper2.game.player === null) { toastr.error("Debugはプレイ中でないと起動できません"); return } window.paper2.game.debug = true; window.paper2.game.debugGraph = true; } debugMode = true; debug_toggle.textContent = "Debug(Enabled)"; toastr.success("Debugモードを有効にしました"); } else if(switch_boolean === false) { if(teams === true) { window.paperio2api.game.debug = false; window.paperio2api.game.debugGraph = false; } else if(teams === false) { window.paper2.game.debug = false; window.paper2.game.debugGraph = false; } debugMode = false; debug_toggle.textContent = "Debug(Disabled)"; toastr.info("Debugモードを有効にしました"); } } function player_godmode(switch_boolean) { if(switch_boolean === true) { if(teams === true) { const player_id = window.paperio2api.game.player.id; window.paperio2api.game.kill2 = window.paperio2api.game.kill; window.paperio2api.game.kill = function(killed, killer, count) { if(killed.id === player_id) { return } else if(killed.id === player_id && killer === undefined) { return } window.paperio2api.game.kill2(killed, killer, count); } } else if(teams === false) { const player_name = window.paper2.game.player.name; window.paper2.game.kill2 = window.paper2.game.kill; window.paper2.game.kill = function(killed, killer, count) { if(killed.name === player_name) { return } else if(killed.name === player_name && killer === undefined) { return } window.paper2.game.kill2(killed, killer, count); } } godmode = true; godmode_toggle.textContent = "Godmode(Enabled)"; toastr.success("Godmodeを有効にしました"); } else if(switch_boolean === false) { if(teams === true) { window.paperio2api.game.kill = window.paperio2api.game.kill2; window.paperio2api.game.kill2 = null; } else if(teams === false) { window.paper2.game.kill = window.paper2.game.kill2; window.paper2.game.kill2 = null; } godmode = false; godmode_toggle.textContent = "Godmode(Disabled)"; toastr.info("Godmodeを無効にしました"); } } function zoom_reset() { if(teams === true) { window.paperio2api.config.maxScale = 4.5; } else if(teams === false) { window.paper2.configs.paper2_classic.maxScale = 4.5; } toastr.success("拡大率をリセットしました"); } stop_move_toggle.onclick = function() { if(stopMove === true) { stop_movement(false); } else if(stopMove === false) { if(fastMove === true) { toastr.error("FastMovementが有効な間はStopMovementを有効にできません"); return } stop_movement(true); } } fast_move_toggle.onclick = function() { if(fastMove === true) { fast_movement(false); } else if(fastMove === false) { if(stopMove === true) { toastr.error("StopMovementが有効な間はFastMovementを有効にできません"); return } fast_movement(true); } } suicide.onclick = function() { player_suicide(); } debug_toggle.onclick = function() { if(debugMode === true) { debug(false); } else if(debugMode === false) { debug(true); } } godmode_toggle.onclick = function() { if(godmode === true) { player_godmode(false); } else if(godmode === false) { if(teams === true) { if(window.paperio2api.game.player === null) { toastr.error("ゲームを開始しないとGodmodeを有効にできません"); return } } else if(teams === false) { if(window.paper2.game.player === null) { toastr.error("ゲームを開始しないとGodmodeを有効にできません"); return } } player_godmode(true); } } reset_zoom.onclick = function() { zoom_reset(); } window.addEventListener("keypress", function(event) { if(shortcut === false) { return } if(event.key === "e") { if(stopMove === true) { stop_movement(false); } else if(stopMove === false) { if(fastMove === true) { toastr.error("FastMovementが有効な間はStopMovementを有効にできません"); return } stop_movement(true); } } else if(event.key === "g") { if(fastMove === true) { fast_movement(false); } else if(fastMove === false) { if(stopMove === true) { toastr.error("StopMovementが有効な間はFastMovementを有効にできません"); return } fast_movement(true); } } else if(event.key === "r") { player_suicide(); } else if(event.key === "t") { if(debugMode === false) { debug(true); } else if(debugMode === true) { debug(false); } } else if(event.key === "y") { if(godmode === true) { player_godmode(false); } else if(godmode === false) { if(teams === true) { if(window.paperio2api.game.player === null) { toastr.error("ゲームを開始しないとGodmodeを有効にできません"); return } } else if(teams === false) { if(window.paper2.game.player === null) { toastr.error("ゲームを開始しないとGodmodeを有効にできません"); return } } player_godmode(true); } } else if(event.key === "u") { zoom_reset(); } }); window.addEventListener("wheel", function(event) { if(teams === true) { if(event.deltaY > 0) { if(window.paperio2api.config.maxScale > 0.5) { window.paperio2api.config.maxScale -= 0.5; } } else if(event.deltaY < 0) { if(window.paperio2api.config.maxScale < 4.5) { window.paperio2api.config.maxScale += 0.5; } } } else if(teams === false) { if(event.deltaY > 0) { if(window.paper2.configs.paper2_classic.maxScale > 0.5) { window.paper2.configs.paper2_classic.maxScale -= 0.5; } } else if(event.deltaY < 0) { if(window.paper2.configs.paper2_classic.maxScale < 4.5) { window.paper2.configs.paper2_classic.maxScale += 0.5; } } } }); toastr.success("Script Loaded");
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