您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
A userscript that takes the player's current name input into the player name box, and then edits it to make it funni. The name is then copied to your clipboard.
- // ==UserScript==
- // @name Arras.io Funni Name Generator
- // @description A userscript that takes the player's current name input into the player name box, and then edits it to make it funni. The name is then copied to your clipboard.
- // @author TheThreeBowlingBulbs
- // @match *://arras.io/*
- // @version 1.0.2
- // @namespace https://gf.qytechs.cn/users/812261
- // ==/UserScript==
- //Variables that will be used for our name. Edit the extr and spam variables if you want more to the name.
- let funniName;
- let extr = ['el pro', 'isyourmom', 'cock', 'longjohn', 'hentai'];
- let extra = [];
- let pickNameRandomizer;
- let spam = ['!', '0', '1', '{'];
- let randomVal;
- let randomVal2;
- let capsule;
- /*First we take a random extra add on from our extra array as long as the player's name length plus the extra isn't too long.
- If it is, then the player will go without a randomizer.*/
- function randomName() {
- /*This will give us our MOST current text value, something that it normally doesn't do.
- Also helps because it saves me the work of having to make a whole other wanted name input, which would also kinda weird since there already is one.*/
- localStorage.playerNameInput = document.querySelector('input').value;
- funniName = localStorage.playerNameInput;
- for (let n in extr) {
- if (funniName.length + extr[n].length + 1 <= 24) {
- extra.push(extr[n]);
- }
- };
- if (extra.length > 0) {
- pickNameRandomizer = extra[Math.floor(Math.random() * extra.length)];
- funniName = funniName + ' ' + pickNameRandomizer;
- };
- /* If it's less than 24 characters even with the name randomizer (or just without but there's not enough room for a randomizer), add some
- random spam in from our spam array. */
- if (funniName.length < 24) {
- for (let n = funniName.length; n < 24; n++) {
- funniName = funniName + spam[Math.floor(Math.random() * spam.length)];
- }
- };
- funniName = funniName.toLowerCase();
- /*Our random letter capitalizer. For scrapped purposes in my prototype version I actually had checks on whether the character was a letter or not,
- however I decided I didn't need to do anything more, or at least for now*/
- for (let num = 0; num < funniName.length; num++) {
- randomVal2 = Math.random();
- capsule = funniName[num];
- if (randomVal2 > 0.5) {
- capsule = capsule.toUpperCase();
- funniName = funniName.slice(0, num) + capsule + funniName.slice(num + 1, funniName.length);
- }
- }
- document.querySelector('input').value = funniName;
- };
- //Some data for the button.
- let nameButton = document.createElement("button");
- nameButton.style = "position: fixed; float: left; top: 0; left: 0; visibility: visible;";
- nameButton.innerText = 'Funny-ize name';
- document.body.appendChild(nameButton);
- nameButton.onclick = function() {
- randomName();
- };
- //By pressing k you can toggle the visibility of the button.
- document.addEventListener("keydown", function(event) {
- if (event.code === 'KeyK' && event.target.id !== 'playerNameInput' && event.target.tagName.toLowerCase() !== 'textarea' && event.target.tagName.toLowerCase() !== 'input') {
- nameButton.style.visibility = nameButton.style.visibility == "hidden" ? "visible" : "hidden";
- }
- });
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