您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds a button to the combat interface to leave combat after defeating the current enemy or dungeon.
当前为
// ==UserScript== // @name Melvor Idle - Queue End Fight // @namespace http://tampermonkey.net/ // @version 0.12 // @description Adds a button to the combat interface to leave combat after defeating the current enemy or dungeon. // @author Seil#1780 // @license MIT // @match https://*.melvoridle.com/* // @exclude https://wiki.melvoridle.com/* // @exclude https://*.wiki.melvoridle.com/* // @icon https://www.google.com/s2/favicons?sz=64&domain=melvoridle.com // @grant none // ==/UserScript== function queueEndFight() { var runQueued = false; var _oldOnEnemyDeath = combatManager.onEnemyDeath; let queueRunButton = '<button type="button" id="queueRunButton" class="btn btn-sm btn-warning m-1 w-100">Queue Leave Encounter</button>'; let combatButtons = document.querySelector("#combat-enemy-options").parentNode; combatButtons.children[0].className = "col-4"; combatButtons.children[1].className = "col-4"; combatButtons.children[1].insertAdjacentHTML("afterend", '<div class="col-4"></div>'); combatButtons.children[2].innerHTML += queueRunButton document.getElementById("queueRunButton").addEventListener("click", toggleQueue); function toggleQueue() { if(runQueued) { document.getElementById("queueRunButton").className = "btn btn-sm btn-warning m-1 w-100"; runQueued = false; } else { document.getElementById("queueRunButton").className = "btn btn-sm btn-danger m-1 w-100"; runQueued = true; } } combatManager.onEnemyDeath = function onEnemyDeath() { var encounterCompleted = false; var dungeonCompleted = this.dungeonProgress+1==this.areaData.monsters.length; _oldOnEnemyDeath.apply(this); if(runQueued) { if(this.areaData.type==="Dungeon"&&!dungeonCompleted) { encounterCompleted = false; } else { encounterCompleted = true; this.stopCombat(); toggleQueue(); } } return encounterCompleted; } } (() => { function loadScript() { if (typeof confirmedLoaded !== typeof undefined && confirmedLoaded) { clearInterval(scriptLoader); const scriptElem = document.createElement("script"); scriptElem.textContent = `try {(${queueEndFight})();} catch (e) {console.log(e);}`; document.body.appendChild(scriptElem).parentNode.removeChild(scriptElem); } } const scriptLoader = setInterval(loadScript, 200); })();
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