您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Hold the KEY: [? or /] this is one key. When the process reaches 100%, the game grid will either appear or disappear.
- // ==UserScript==
- // @name Disable Game Grid
- // @namespace -
- // @version 0.1
- // @description Hold the KEY: [? or /] this is one key. When the process reaches 100%, the game grid will either appear or disappear.
- // @author Nudo#3310
- // @match *://moomoo.io/*
- // @match *://sandbox.moomoo.io/*
- // @icon https://www.google.com/s2/favicons?sz=64&domain=moomoo.io
- // @grant none
- // ==/UserScript==
- (function() {
- let errorText = "arguments bro..."
- function setLS(key, value = void 0) {
- if (!key) return console.log(errorText)
- return localStorage.setItem(key, JSON.stringify(value))
- }
- function getLS(key) {
- if (!key) return console.log(errorText)
- try {
- return JSON.parse(localStorage.getItem(key))
- } catch {
- return localStorage.getItem(key)
- }
- }
- function isGUIDisabled() {
- if (!["allianceinput", 'chatbox', 'nameinput'].includes(document.activeElement.id.toLowerCase())) {
- return true
- }
- return false
- }
- let gameGrid = (typeof getLS("gameGrid") !== "undefined" ? getLS("gameGrid") : true)
- function createElement(tag, action, node = document.body) {
- if (!tag || !action) return console.log(errorText)
- let element = document.createElement(tag)
- action(element, element.style)
- node.appendChild(element)
- }
- createElement("div", (element, style) => {
- element.id = "toggler-holder"
- style.display = "flex"
- style.pointerEvents = "none"
- style.width = "100%"
- style.height = "100%"
- style.justifyContent = "center"
- style.alignItems = "center"
- style.position = "absolute"
- style.top = "0px"
- style.zIndex = "999999999999999"
- })
- if (document.getElementById("toggler-holder")) {
- document.getElementById("toggler-holder").style.display = "none"
- let togglerCode = `
- <div class="single-chart">
- <svg viewBox="0 0 36 36">
- <path class="circle" stroke-dasharray="0, 100" d="M18 2.0845 a 15.9155 15.9155 0 0 1 0 31.831 a 15.9155 15.9155 0 0 1 0 -31.831" />
- <text x="18" y="17.35" class="percentage">Toggler Game Grid</text>
- <text x="18" y="20.35" class="percentage" id="percToggle" style="fill: #adadad;">0%</text>
- </svg>
- </div>
- <style>
- .single-chart {
- display: flex;
- width: 20%;
- justify-content: space-around;
- }
- .circle {
- fill: rgb(28 28 28 / 70%);
- stroke: #eee;
- stroke-width: .5;
- stroke-linecap: round;
- animation: progress 1s ease-out forwards;
- }
- @keyframes progress {
- 0% {
- stroke-dasharray: 0 100;
- }
- }
- .percentage {
- fill: #eee;
- font-size: 3px;
- text-anchor: middle;
- }
- </style>
- `
- document.getElementById("toggler-holder").innerHTML = togglerCode
- }
- let togglerOffset = 0
- function resetToggler() {
- keys[191] = false
- activeToggler = false
- togglerOffset = 0
- document.getElementById("toggler-holder").style.display = "none"
- document.querySelector(".circle").style.strokeDasharray = [0, 100]
- }
- function toggleGameGrid() {
- document.getElementById("toggler-holder").style.display = "flex"
- togglerOffset += 2
- activeToggler = true
- document.querySelector(".circle").style.strokeDasharray = [togglerOffset, 100]
- document.getElementById("percToggle").innerHTML = togglerOffset + "%"
- if (togglerOffset >= 100) {
- gameGrid = !gameGrid
- setLS("gameGrid", gameGrid)
- resetToggler()
- }
- }
- let keys = []
- let activeToggler = false
- let node = document || document.getElementById("gameCanvas") || window
- node.addEventListener("keydown", (event) => {
- if (!isGUIDisabled()) return null
- keys[event.keyCode] = true
- })
- node.addEventListener("keyup", (event) => {
- keys[event.keyCode] = false
- })
- let { maxScreenWidth, maxScreenHeight } = window.config
- let { lineTo, moveTo, clearRect } = CanvasRenderingContext2D.prototype
- let gridAlpha = 0.06
- CanvasRenderingContext2D.prototype.clearRect = function(x, y, width, height) {
- if (keys[191]) {
- toggleGameGrid()
- } else {
- if (activeToggler) {
- resetToggler()
- }
- }
- return clearRect.apply(this, arguments)
- }
- CanvasRenderingContext2D.prototype.moveTo = function(x, y) {
- if (!gameGrid) {
- if (this.globalAlpha == gridAlpha) {
- return void 0
- } else {
- return moveTo.call(this, x, y)
- }
- }
- return moveTo.apply(this, arguments)
- }
- CanvasRenderingContext2D.prototype.lineTo = function(x, y) {
- if (!gameGrid) {
- if (y == maxScreenHeight || x == maxScreenWidth) {
- if (this.globalAlpha == gridAlpha) {
- return void 0
- } else {
- return lineTo.call(this, x, y)
- }
- } else {
- return lineTo.call(this, x, y)
- }
- }
- return lineTo.apply(this, arguments)
- }
- })()
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