您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
easy best script
// ==UserScript== // @name Server Filler // @namespace http://tampermonkey.net/ // @version 0.1 // @description easy best script // @author Demon Slayer :) // @match http://zombs.io/ // @icon https://www.google.com/s2/favicons?sz=64&domain=zombs.io // @license MIT // @grant none // ==/UserScript== document.getElementsByClassName("hud-intro-guide")[0].innerHTML = ` <h3 style='text-align:center;'>< Filling /></h3> <br> <button class="btn btn-blue" style='width: 220px' onclick="window.sendAltServer();">Send Alt to Current Server.</button> <br><br> <hr /> <br> <input class='btn servercodei' type='text' placeholder='Server Code' style='width: 220px'> <br><br> <button class="btn btn-blue" style='width: 220px' onclick="window.sendAltSpecificServer();">Send Alt to that Server</button> <br> `; window.sendAltServer = () => { let selected = document.getElementsByClassName("hud-intro-server")[0].value; let server = game.options.servers[selected]; let hostname = server.hostname; let url = `ws://${hostname}:80/`; game.network.connectionOptions = { hostname: hostname }; game.network.connected = true; const loadLbPacket = () => { for (let i = 0; i < 30; i++) ws.send(new Uint8Array([3, 17, 123, 34, 117, 112, 34, 58, 49, 44, 34, 100, 111, 119, 110, 34, 58, 48, 125])); ws.send(new Uint8Array([7, 0])); ws.send(new Uint8Array([9,6,0,0,0,126,8,0,0,108,27,0,0,146,23,0,0,82,23,0,0,8,91,11,0,8,91,11,0,0,0,0,0,32,78,0,0,76,79,0,0,172,38,0,0,120,155,0,0,166,39,0,0,140,35,0,0,36,44,0,0,213,37,0,0,100,0,0,0,120,55,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,6,0,0])); }; let ws = new WebSocket(url); ws.binaryType = "arraybuffer"; ws.onopen = (data) => { ws.network = new game.networkType(); ws.network.sendPacket = (e, t) => { ws.send(ws.network.codec.encode(e, t)); }; ws.onRpc = (data) => { if (data.name === "SetPartyList") { return; }; if (data.name === "Leaderboard") { if(data.response.length > 1) { window.appSsrs({ population: ws.pop, leaderboard: data.response, parties: ws.parties }); return; }; loadLbPacket(); return; }; }; ws.onmessage = msg => { let data = ws.network.codec.decode(msg.data); switch (data.opcode) { case 5: ws.network.sendPacket(4, { displayName: `Bruh Moment Fill`, extra: data.extra }); break; case 4: ws.network.sendPacket(6, {}); ws.network.sendPacket(3, { left: 1, up: 1 }); break; case 9: ws.onRpc(data); break; }; }; }; }; window.sendAltSpecificServer = () => { let selected = document.getElementsByClassName("servercodei")[0].value; if (selected.length < 1) return; let server = game.options.servers[selected]; let hostname = server.hostname; let url = `ws://${hostname}:80/`; game.network.connectionOptions = { hostname: hostname }; game.network.connected = true; let ws = new WebSocket(url); ws.binaryType = "arraybuffer"; ws.onopen = (data) => { ws.network = new game.networkType(); ws.network.sendPacket = (e, t) => { ws.send(ws.network.codec.encode(e, t)); }; ws.onRpc = (data) => { if (data.name === "SetPartyList") { return; }; if (data.name === "Leaderboard") { return; }; }; ws.onmessage = msg => { let data = ws.network.codec.decode(msg.data); switch (data.opcode) { case 5: ws.network.sendPacket(4, { displayName: `BILLIONS`, extra: data.extra }); break; case 4: ws.network.sendPacket(6, {}); ws.network.sendPacket(3, { left: 1, up: 1 }); ws.pop = data.players - 1; break; case 9: ws.onRpc(data); break; }; }; }; }; window.appSsrs = res => { game.network.connected = false; console.log(res); let ssrs = document.getElementById("ssrs"); ssrs.style.overflow = "scroll"; ssrs.style.height = "175px"; ssrs.innerHTML = ` <p>Population: ${res.population}</p> <h1>Leaderboard</h1> <hr /> <div> ${res.leaderboard.map(lb => { return ` <p>Rank: #${lb.rank + 1}, Nickname: ${lb.name}, Wave: ${lb.wave.toLocaleString("en")}, Score: ${lb.score}</p> `; }).join("<hr />")} </div> <hr /> <h1>Parties</h1> ${res.parties.map(p => { return ` <p>Name: ${p.partyName}, ID: ${p.partyId}, Members: ${p.memberCount}, Public: ${p.isOpen}</p> `; }).join("<hr />")} <div> </div> `; }; // ==UserScript== // @name OP Zombs.io Chat Blocker Pro X v2 // @namespace - // @version 0.1 // @description The Best Chat Blocker Ever // @author Super OP Chat Blocker // @match zombs.io // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw== // @grant none // ==/UserScript== let blockedNames = []; window.blockPlayer = name => { game.ui.components.PopupOverlay.showConfirmation(`Are you sure you want to block ${name}?`, 3500, () => { blockedNames.push(name); for(let msg of Array.from(document.getElementsByClassName("hud-chat-message"))) { if(msg.childNodes[2].innerText === name) { let bl = msg.childNodes[0]; bl.innerHTML = "Unblock"; bl.style.color = "red"; bl.onclick = () => { window.unblockPlayer(name); }; }; }; }, () => {}); }; window.unblockPlayer = name => { blockedNames.splice(blockedNames.indexOf(name), 1); for(let msg of Array.from(document.getElementsByClassName("hud-chat-message"))) { if(msg.childNodes[2].innerText === name) { let bl = msg.childNodes[0]; bl.innerHTML = "Block"; bl.style.color = "red"; bl.onclick = () => { window.blockPlayer(name); }; }; }; }; const getClock = () => { var date = new Date(); var d = date.getDate(); var d1 = date.getDay(); var h = date.getHours(); var m = date.getMinutes(); var s = date.getSeconds() var session = "PM"; if(h == 2){ h = 12; }; if(h < 13) { session = "AM" }; if(h > 12){ session = "PM"; h -= 12; }; h = (h < 10) ? "0" + h : h; m = (m < 10) ? "0" + m : m; s = (s < 10) ? "0" + s : s; return `${h}:${m} ${session}`; } Game.currentGame.network.emitter.removeListener("PACKET_RPC", Game.currentGame.network.emitter._events.PACKET_RPC[1]); let onMessageReceived = (msg => { let a = Game.currentGame.ui.getComponent("Chat"), b = msg.displayName.replace(/<(?:.|\n)*?>/gm, ''), c = msg.message.replace(/<(?:.|\n)*?>/gm, '') if(blockedNames.includes(b) || window.chatDisabled) { return; }; let d = a.ui.createElement(`<div class="hud-chat-message"><a href="javascript:void(0);" onclick="window.blockPlayer(\`${b}\`)" style="color: red;">Block</a> <strong>${b}</strong> <small> at ${getClock()}</small>: ${c}</div>`); a.messagesElem.appendChild(d); a.messagesElem.scrollTop = a.messagesElem.scrollHeight; }) Game.currentGame.network.addRpcHandler("ReceiveChatMessage", onMessageReceived);
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