您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Allows you to change your own color and the colors of other players. Color picker now added to make it easier to use. Please note that the color changes are only seen on your side and that it wont affect camo.
// ==UserScript== // @name gats.io color changer // @namespace http://tampermonkey.net/ // @version 6.10.106 // @description Allows you to change your own color and the colors of other players. Color picker now added to make it easier to use. Please note that the color changes are only seen on your side and that it wont affect camo. // @author You // @match https://gats.io/ // @grant none // @license MIT // ==/UserScript== const colorback = document.getElementById('colorBacking'); let teamcolorid = 1; let colors =["#FFFF00","#0000FF","#FF0000"]; let enemycolor = "#0000FF"; let teamcolor = "#FF0000"; let disableColor = false; while(colorback.firstChild){ colorback.removeChild(colorback.lastChild); } setTimeout(function(){ if (disableColor !== null && disableColor === true) {return;} a44 = function (canvas, players) { players.current = players['new']; var funnynumber = 0.03; canvas['fillStyle'] = "#609b68", canvas['textAlign'] = "center", canvas.font = 'bold 11px Arial', canvas['fillText']('Total playerss Online: ' + c29, 1.845 * j1, 0.032 * j2), canvas['fillStyle'] = '#4C4C4C'; players.current['length'] > 0 && canvas['fillText']('Leaderboard', 1.845 * j1, 0.07 * j2); canvas['textAlign'] = 'start'; for (var i in players['current']) { if (!players['current'][i]['userId']) continue; canvas.globalAlpha = 0.5; if (parseInt(players['current'][i].teamCode) == 1) canvas['fillStyle'] = teamcolor; else parseInt(players['current'][i].teamCode) == 2 ? canvas['fillStyle'] = enemycolor : canvas['fillStyle'] = '#808080'; canvas.fillRect(1.7 * j1, (0.05 + funnynumber) * j2, 0.295 * j1, 0.04 * j2), players.current[i]['isMember'] && (canvas['globalAlpha'] = 0.65, drawImage(j30.vip, 1.703 * j1, (0.055 + funnynumber) * j2, 18, 10)), canvas['globalAlpha'] = 1, canvas.fillStyle = 'white', canvas.font = '10px Arial', players['current'][i]['isMember'] ? canvas['fillText'](players['current'][i].userId + ": " + players['current'][i]['score'], 1.735 * j1, (0.0787 + funnynumber) * j2) : canvas['fillText'](players['current'][i]['userId'] + ": " + players.current[i]['score'], 1.705 * j1, (0.0787 + funnynumber) * j2), canvas['textAlign'] = "right", canvas['fillText']("Kills: " + players.current[i].kills, 1.99 * j1, (0.0795 + funnynumber) * j2), canvas.textAlign = 'start', funnynumber = funnynumber + 0.045; } canvas.textAlign = 'right', canvas['fillStyle'] = '#4C4C4C', canvas.font = 'bold 11px Arial', canvas['fillText']('players in arena: ' + o4.currentPlayers, 1.99 * j1, (funnynumber + 0.075) * j2), canvas['textAlign'] = 'start'; }},2000); colorback.innerHTML = '<div class="yourcolor"><label for = "yourcolor" style = "color:white;";>Your color:</label><input type="color" id="yourcolor" name="yourcolor" value="#FFFF00"></div><div class="teamcolor"><label for = "teamcolor" style = "color:white;">Team color:</label><input type="color" id="teamcolor" name="teamcolor" value="#0000FF"></div><div class="enemycolor"><label for = "enemycolor" style = "color:white;">Enemy color:</label><input type="color" id="enemycolor" name="enemycolor" value="#FF0000"></div><div class="disablecolor"><label for = "disablecolor" style = "color:white;";>Set default:</label><input type="checkbox" id="disablecolor" name="disablecolor value="false"></div>'; let observer = new MutationObserver(function(){ if(colorback.parentNode.style.display == 'none'){ colorback.parentNode.style.display = ""; } }); observer.observe(colorback.parentNode,{ attributes: true, childList: true }) setInterval(() => { colors=[]; colors[0] = document.getElementById("yourcolor").value; colors[1] = document.getElementById("teamcolor").value; colors[2] = document.getElementById("enemycolor").value; disableColor = document.getElementById("disablecolor").checked; try { for(let i in RD.pool) { teamcolorid = RD.pool[c3].teamCode; if (RD.pool[i].activated === 1 && !disableColor) { switch(RD.pool[i].teamCode) { case 0: RD.pool[i].color = {a: colors[2], b: '#D3D3D3'}; break; case teamcolorid: RD.pool[i].color = {a: colors[1], b: '#D3D3D3'}; break; default: RD.pool[i].color = {a: colors[2], b: '#D3D3D3'}; break; } } } RD.pool[c3].color = {a: colors[0], b: '#D3D3D3'}; if(teamcolorid == 1) teamcolor = colors[1],enemycolor = colors[2]; else if (teamcolorid == 2) { teamcolor = colors[2],enemycolor =colors[1]; } } catch(err){ console.log("RD.pool[c3] hasnt loaded yet") } },100);
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