Detects flying and aimbot hacks in the game.
// ==UserScript==
// @name Anti-Hack Detection
// @namespace https://www.example.com
// @version 1.0
// @description Detects flying and aimbot hacks in the game.
// @author Your Name
// @match https://www.example.com/game
// @grant GM_xmlhttpRequest
// ==/UserScript==
// Threshold values for detection
const FLYING_THRESHOLD = 10; // Adjust as needed
const AIMBOT_THRESHOLD = 5; // Adjust as needed
// Monitor player movement and shooting to detect hacks
function monitorPlayerActions() {
let flyingCounter = 0;
let aimbotCounter = 0;
// Check player movement and shooting periodically
setInterval(() => {
const isFlying = isPlayerFlying();
const isAimbotting = isPlayerAimbotting();
// Detect flying hacks
if (isFlying) {
flyingCounter++;
if (flyingCounter >= FLYING_THRESHOLD) {
reportHacker('Flying detected!');
}
} else {
flyingCounter = 0;
}
// Detect aimbot hacks
if (isAimbotting) {
aimbotCounter++;
if (aimbotCounter >= AIMBOT_THRESHOLD) {
reportHacker('Aimbotting detected!');
}
} else {
aimbotCounter = 0;
}
}, 1000); // Adjust the interval as needed
}
// Check if the player is flying (e.g., using an unauthorized flight hack)
function isPlayerFlying() {
// Implement logic to check if the player is flying
// For example: return document.getElementById('player').style.position === 'fixed';
}
// Check if the player is aimbotting (e.g., exhibiting unnatural accuracy)
function isPlayerAimbotting() {
// Implement logic to check if the player is aimbotting
// For example: return getPlayerAccuracy() > 95;
}
// Get the player's shooting accuracy
function getPlayerAccuracy() {
// Implement logic to calculate the player's shooting accuracy
// For example: return (shotsHit / shotsFired) * 100;
}
// Report a hacker to the server
function reportHacker(reason) {
const hackerData = {
player: getPlayerName(),
reason: reason
};
// Send a POST request to your server to report the hacker
GM_xmlhttpRequest({
method: 'POST',
url: 'https://www.example.com/report',
headers: { 'Content-Type': 'application/json' },
data: JSON.stringify(hackerData),
onload: function (response) {
console.log('Hacker reported:', response.responseText);
}
});
}
// Get the player's name from the game's DOM or API
function getPlayerName() {
// Implement logic to retrieve the player's name
// For example: return document.getElementById('player-name').innerText;
}
// Entry point
(function () {
monitorPlayerActions();
})();