Anti-Hack Detection

Detects flying and aimbot hacks in the game.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Anti-Hack Detection
// @namespace    https://www.example.com
// @version      1.0
// @description  Detects flying and aimbot hacks in the game.
// @author       Your Name
// @match        https://www.example.com/game
// @grant        GM_xmlhttpRequest
// ==/UserScript==

// Threshold values for detection
const FLYING_THRESHOLD = 10; // Adjust as needed
const AIMBOT_THRESHOLD = 5; // Adjust as needed

// Monitor player movement and shooting to detect hacks
function monitorPlayerActions() {
  let flyingCounter = 0;
  let aimbotCounter = 0;

  // Check player movement and shooting periodically
  setInterval(() => {
    const isFlying = isPlayerFlying();
    const isAimbotting = isPlayerAimbotting();

    // Detect flying hacks
    if (isFlying) {
      flyingCounter++;
      if (flyingCounter >= FLYING_THRESHOLD) {
        reportHacker('Flying detected!');
      }
    } else {
      flyingCounter = 0;
    }

    // Detect aimbot hacks
    if (isAimbotting) {
      aimbotCounter++;
      if (aimbotCounter >= AIMBOT_THRESHOLD) {
        reportHacker('Aimbotting detected!');
      }
    } else {
      aimbotCounter = 0;
    }
  }, 1000); // Adjust the interval as needed
}

// Check if the player is flying (e.g., using an unauthorized flight hack)
function isPlayerFlying() {
  // Implement logic to check if the player is flying
  // For example: return document.getElementById('player').style.position === 'fixed';
}

// Check if the player is aimbotting (e.g., exhibiting unnatural accuracy)
function isPlayerAimbotting() {
  // Implement logic to check if the player is aimbotting
  // For example: return getPlayerAccuracy() > 95;
}

// Get the player's shooting accuracy
function getPlayerAccuracy() {
  // Implement logic to calculate the player's shooting accuracy
  // For example: return (shotsHit / shotsFired) * 100;
}

// Report a hacker to the server
function reportHacker(reason) {
  const hackerData = {
    player: getPlayerName(),
    reason: reason
  };

  // Send a POST request to your server to report the hacker
  GM_xmlhttpRequest({
    method: 'POST',
    url: 'https://www.example.com/report',
    headers: { 'Content-Type': 'application/json' },
    data: JSON.stringify(hackerData),
    onload: function (response) {
      console.log('Hacker reported:', response.responseText);
    }
  });
}

// Get the player's name from the game's DOM or API
function getPlayerName() {
  // Implement logic to retrieve the player's name
  // For example: return document.getElementById('player-name').innerText;
}

// Entry point
(function () {
  monitorPlayerActions();
})();