Lobbychat

lobbychat use commands and talk

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Lobbychat
// @namespace    http://tampermonkey.net/
// @version      2024-03-09
// @description  lobbychat use commands and talk
// @author       You
// @match        https://*.blooket.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=blooket.com
// @grant        none
// @license      MIT
// ==/UserScript==

function reactHandler() {
    return Object.values(document.querySelector('body div[class*="_body"]'))[1].children[0]._owner
}
var j = 0;
var rx = false;
var hi = false;
document.addEventListener("keydown", function(e) {
    if (e.key === "`") {
        hi = !hi;
        c.style.display = hi ? "block" : "none";
    }
});

function parseCmd(t) {
    if (t.charAt(0) === "/") {
        var c = t.split(" ");
        var cm = c[0].replace("/", "");
        c.splice(0, 1);
        return {
            cmd: cm,
            args: c
        };
    } else {
        return false;
    }
}

function setstate(args) {
    var t = {};
    args.forEach(e => {
        var p = e.split(":");
        if (!Number.isNaN(parseInt(p[1]))) {
            if (parseInt(p[1]).toString() === p[1]) {
                p[1] = parseInt(p[1]);
            }
        }
        t[p[0]] = p[1];
    });
    reactHandler().stateNode.setState(t);
    a("Set Successful!");
}

function setv(args) {
    reactHandler().stateNode.props.liveGameController.setVal({
        path: "c/" + reactHandler().stateNode.props.client.name + "/" + args[0],
        val: args.slice(1, args.length).join(" ")
    });
}

function tsvlog() {
    window.logsv = !window.logsv;
    a("SetVal log set to " + (window.logsv ? "Enabled" : "Disabled"));
}

function dumpstate() {
    Object.keys(reactHandler().stateNode.state).map(e => {
        var obj = reactHandler().stateNode.state[e];
        if (obj != null) {
            if (Array.from(obj) && typeof obj === "object") {
                obj = "[Array]";
            }
            a(e + ":" + obj);
        } else {
            return "N/A";
        }
    }).join(";");
}

function setBlook(b) {
    var blooks = webpackJsonp.push([
        [], {
            ['1234']: (_, a, b) => {
                a.webpack = b
            }
        },
        [
            ['1234']
        ]
    ]).webpack("MDrD").a;
    b = Object.keys(blooks).find(e => b.toLocaleLowerCase() === e.toLocaleLowerCase());
    if (blooks[b]) {
        a("Setting blook to " + b + "!");
        reactHandler().stateNode.props.liveGameController.setVal({
            id: reactHandler().stateNode.props.client.hostId,
            path: "c/" + reactHandler().stateNode.props.client.name,
            val: {
                b: b
            }
        });
        reactHandler().stateNode.props.client.blook = b;
    } else {
        a("No blook with that name was found!");
    }
}

function unlockBlook(b) {
    var blooks = webpackJsonp.push([
        [], {
            ['1234']: (_, a, b) => {
                a.webpack = b
            }
        },
        [
            ['1234']
        ]
    ]).webpack("MDrD").a;
    b = Object.keys(blooks).find(e => b.toLocaleLowerCase() === e.toLocaleLowerCase());
    if (blooks[b]) {
        reactHandler().stateNode.state.unlocks.push(b);
        reactHandler().stateNode.forceUpdate();
    } else {
        a("No blook with that name was found!");
    }
}

function list() {
    reactHandler().stateNode.props.liveGameController.getDatabaseVal("c").then(e => {
        a("Current Players(" + Object.keys(e).length + "): " + Object.keys(e).join(","));
    });
}

function flist(p) {
    reactHandler().stateNode.props.liveGameController.getDatabaseVal("c/" + p).then(e => {
        if (e != null) {
            a("Dump: " + JSON.stringify(e));
        } else {
            a("Player not found!");
        }
    });
}

function sendMessage(e) {
    var t = parseCmd(e);
    if (t) {
        switch (t.cmd) {
            case "cb":
                setBlook(t.args.join(" "));
                break;
            case "clear":
                b.innerHTML = "";
                break;
            case "dumpstate":
                dumpstate();
                break;
            case "list":
                list();
                break;
            case "tlog":
                tsvlog();
                break;
            case "setval":
                setv(t.args);
                break;
            case "setstate":
                setstate(t.args);
                break;
            case "ahelp":
                a("Advanced Commands: setval(sets val logged by tlog ex /setval b Chicken), tlog(toggles setval log), dumpstate(dumps react state),setstate(sets react state /setstate crypto:5 crypto2:5 etc)");
                break;
            case "help":
                a("Available Commands: help(gives help),ahelp(advanced commands help), cb(changes blook /cb cow), list(lists players connected), dump(dumps all available info about a player, passwords, etc(/dump player)), clear(clears chat), code(gives game code), unlock(unlocks blook on lobby screen)");
                break;
            case "dump":
                flist(t.args.join(" "));
                break;
            case "unlock":
                unlockBlook(t.args.join(" "));
                break;
            case "code":
                a("Game Code: " + reactHandler().stateNode.props.client.hostId);
                break;
            default:
                a("Unrecognized chat command!");
                break;
        }
    } else {
        reactHandler().stateNode.props.liveGameController.setVal({
            id: reactHandler().stateNode.props.client.hostId,
            path: "c/" + reactHandler().stateNode.props.client.name,
            val: {
                b: reactHandler().stateNode.props.client.blook,
                i: j,
                msg: e
            }
        }), j++;
    }
}
const c = document.createElement("div");
c.className = "chat-box", document.body.appendChild(c);
const h = document.createElement("div");
h.className = "chat-header", h.textContent = "Chat", c.appendChild(h);
const b = document.createElement("div");
b.className = "chat-body", c.appendChild(b);
const i = document.createElement("input");

function a(e) {
    const t = document.createElement("div");
    t.textContent = e, b.appendChild(t)
}
i.type = "text", i.className = "chat-input", i.placeholder = "Type a message...", c.appendChild(i), c.style.position = "fixed", c.style.bottom = "20px", c.style.right = "20px", c.style.width = "300px", c.style.backgroundColor = "#fff", c.style.border = "1px solid #ccc", c.style.boxShadow = "0px 0px 10px rgba(0, 0, 0, 0.2)", h.addEventListener("click", (() => {
    b.classList.toggle("open")
})), i.addEventListener("keydown", (function(e) {
    13 === e.keyCode && (sendMessage(e.srcElement.value), e.srcElement.value = "")
}));
var da = reactHandler().stateNode.props.liveGameController._liveApp.database()._delegate._repoInternal.server_.onDataUpdate_;

function handleChat(e, t) {
    if (e.includes("/stg") && !rx) {
        rx = true;
        a("Game has progressed! The Chat will not work, but commands will.");
    }
    if (t != null) {
        t.msg && (console.log(t.msg), a(e.split("/")[2] + ": " + t.msg))
    }
}
reactHandler().stateNode.props.liveGameController._liveApp.database()._delegate._repoInternal.server_.onDataUpdate_ = function(e, t, a, n) {
    console.log(e, t, a, n), handleChat(e, t), da(e, t, a, n)
};
window.logsv = false;

function onsv(e) {
    if (window.logsv) {
        a("Path: " + e.path.split("/").splice(2, 2).join("/") + " Val: " + ((typeof e.val === 'object') ? JSON.stringify(e.val) : e.val));
    }
}
var orgsv = reactHandler().stateNode.props.liveGameController.setVal;
reactHandler().stateNode.props.liveGameController.setVal = function() {
    onsv.apply(this, arguments);
    orgsv.apply(this, arguments);
};
a("Lobbychat successfully loaded!");

function app() {
    c.style.wordWrap = "break-word";
}
app();