您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
自动战斗
// ==UserScript== // @name 我的文字修仙全靠刷 // @namespace http://tampermonkey.net/ // @version 2024-07-30 // @description 自动战斗 // @license MIT // @author You // @match https://setube.github.io/vue-XiuXianGame/ // @icon https://www.google.com/s2/favicons?sz=64&domain=github.io // @grant GM_xmlhttpRequest // @grant unsafeWindow // ==/UserScript== (function() { 'use strict'; var myPlayer = document.querySelector('.game-container-wrapper').__vue__._data.player; var isAttacking = false; var scriptActive = true; // 脚本是否活跃的状态 var loopInterval; // 创建样式 var style = document.createElement('style'); style.innerHTML = ` .toggle-switch { position: fixed; top: 10px; left: 10px; width: 60px; height: 30px; background-color: #ccc; border-radius: 15px; cursor: pointer; z-index: 1000; } .toggle-switch .toggle-thumb { position: absolute; top: 3px; left: 3px; width: 24px; height: 24px; background-color: #fff; border-radius: 50%; transition: all 0.3s; } .toggle-switch.active { background-color: #4caf50; } .toggle-switch.active .toggle-thumb { left: 33px; } `; document.head.appendChild(style); // 创建开关 var toggleSwitch = document.createElement("div"); toggleSwitch.className = "toggle-switch active"; var toggleThumb = document.createElement("div"); toggleThumb.className = "toggle-thumb"; toggleSwitch.appendChild(toggleThumb); toggleSwitch.onclick = toggleScript; document.body.appendChild(toggleSwitch); function toggleScript() { scriptActive = !scriptActive; if (scriptActive) { toggleSwitch.classList.add("active"); loopClickExploreButton(); } else { toggleSwitch.classList.remove("active"); clearInterval(loopInterval); } } function clickExploreButton() { if (!scriptActive) return; var buttons = document.querySelectorAll("button"); if(myPlayer.level===40 && isAttacking){ console.log("攻击世界boss"); startAttackingWorldBoss(); return; } buttons.forEach(function (button) { if (button.innerText === "继续探索" || button.innerText === "探索秘境"||button.innerText === "开始修炼" || button.innerText === "继续修炼"|| button.innerText === "突破境界") { if(!document.body.innerText.includes("实力不足提示")){ button.click(); clickFightButtons(); }else{ if (button.innerText === "开始修炼" || button.innerText === "继续修炼"|| button.innerText === "突破境界") { console.log("开始修炼"); button.click(); } } } }); } function attackTheWorldBoss() { if (!scriptActive) return; var buttons = document.querySelectorAll("button"); buttons.forEach(function (button) { if (button.innerText === "世界BOSS" || button.innerText === "回到家里") { button.click(); if(document.body.innerText.includes("BOSS还未刷新") ){ isAttacking = false; return true; } } }); buttons.forEach(function (button) { if (button.innerText === "攻击BOSS") { button.click(); } }); if (myPlayer.health === 0) { console.log("血量为0,停止攻击世界boss,三分钟后重试"); isAttacking = false; document.querySelectorAll("button").forEach((button) => { console.log(button.innerText); if (button.innerText === "返回家里") { button.click(); } }); return true; } buttons.forEach(function (button) { if (button.innerText === "发起战斗") { button.click(); } }); return false; } function startAttackingWorldBoss() { var attackInterval = setInterval(() => { if (isAttacking && scriptActive) { let stop = attackTheWorldBoss(); if (stop) { clearInterval(attackInterval); } } }, 100); } function resetVariable() { isAttacking = true; } setInterval(resetVariable, 180000); function clickFightButtons() { var fightIntervalId; function innerClickFightButtons() { if (!scriptActive) return; if(myPlayer.health === 0) { clearInterval(fightIntervalId); document.querySelectorAll("button").forEach((button) => { if (button.innerText === "立马撤退") { button.click(); if(!document.body.innerText.includes("撤退失败,请继续战斗。")){ clearInterval(fightIntervalId); loopClickExploreButton(); } } }); } if(myPlayer.health < myPlayer.maxHealth * 0.1) { clearInterval(fightIntervalId); autoRest(); return; } var fightButtonClicked = false; var buttons = document.querySelectorAll("button"); buttons.forEach(function (button) { if (button.innerText === "发起战斗") { button.click(); fightButtonClicked = true; } }); if (fightButtonClicked) { return; } } fightIntervalId = setInterval(innerClickFightButtons, 100); } function autoRest() { if (!scriptActive) return; let healthValue = myPlayer.health; let maxHealth = myPlayer.maxHealth; console.log("血量低于最大血量的10%,开始打坐休息..."); let restInterval = setInterval(() => { document.querySelectorAll("button").forEach((button) => { if (button.innerText === "回到家里") { button.click(); clearInterval(restInterval); console.log("发现“回到家里”按钮,停止打坐休息。"); } }); healthValue = myPlayer.health; if (healthValue < maxHealth) { document.querySelectorAll("button").forEach((button) => { if (button.innerText === "打坐休息" || button.innerText === "继续打坐") { button.click(); } }); } healthValue = myPlayer.health; if (healthValue >= maxHealth) { document.querySelectorAll("button").forEach((button) => { if (button.innerText === "继续干他") { button.click(); } }); clearInterval(restInterval); clickFightButtons(); } }, 100); } function loopClickExploreButton() { loopInterval = setInterval(function () { clickExploreButton(); }, 100); } loopClickExploreButton(); })();
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