您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Press E to flick, shoot, and aimbot in Gats.io
// ==UserScript== // @name Gats.io Flick and Shoot Aimbot Script with E Key // @namespace http://tampermonkey.net/ // @version 1.0 // @description Press E to flick, shoot, and aimbot in Gats.io // @author Dark // @match *://gats.io/* // Adjust this to match the game URL exactly // @grant none // ==/UserScript== (function() { 'use strict'; // Variables for custom key bindings const flickKey = 0; // 0 is the left mouse button (flick action) const pistolKey = 'F'; // Key to shoot const actionKey = 'E'; // Key to trigger both flick and shoot const flickDuration = 50; // Duration of the flick in milliseconds let isFlicking = false; // State to track whether the flick action is in progress // Function to simulate a key press event function simulateKeyPress(key) { const keydownEvent = new KeyboardEvent('keydown', { key: key, bubbles: true, cancelable: true }); document.dispatchEvent(keydownEvent); setTimeout(() => { const keyupEvent = new KeyboardEvent('keyup', { key: key, bubbles: true, cancelable: true }); document.dispatchEvent(keyupEvent); }, 10); // Small delay to simulate a real key press } // Function to simulate mouse click (flick action) function simulateMouseClick() { const mousedownEvent = new MouseEvent('mousedown', { button: flickKey, bubbles: true, cancelable: true }); document.dispatchEvent(mousedownEvent); setTimeout(() => { const mouseupEvent = new MouseEvent('mouseup', { button: flickKey, bubbles: true, cancelable: true }); document.dispatchEvent(mouseupEvent); }, flickDuration); } // Aimbot logic function aimbot() { const me = game.getMyPlayer(); const enemies = game.getEnemies(); if (enemies.length > 0) { const closestEnemy = enemies.reduce((closest, enemy) => { const dist = calc.distance(me, enemy); return dist < closest.dist ? { enemy, dist } : closest; }, { enemy: null, dist: Infinity }); if (closestEnemy.enemy) { const enemyVector = { x: closestEnemy.enemy.x - me.x, y: closestEnemy.enemy.y - me.y }; const movementVector = calc.normalize(enemyVector, 1); const goal = calc.combine(me, movementVector); if (!game.isOutsideMap(goal)) { // Simulate the mouse flick to aim at the enemy console.log(`Aimbot targeting enemy at: ${goal.x}, ${goal.y}`); GameInterface.conn.send(`move to ${goal.x}, ${goal.y}`); } } } } // Event listener for pressing the actionKey (E) document.addEventListener('keydown', (event) => { if (event.key === actionKey && !isFlicking) { isFlicking = true; // Activate aimbot during flick aimbot(); // Aim at the closest enemy // Simulate flick (mouse click) and shoot (key F press) console.log('Action key pressed: Flick and shoot initiated'); // Simulate mouse click (flick action) simulateMouseClick(); // Simulate pistol shot after flick duration setTimeout(() => { simulateKeyPress(pistolKey); isFlicking = false; // Reset flick state }, flickDuration); } }); })();
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