您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Hotkeys (F: Soldier Hat, G: Tank Gear, T: Spikes), Auto-Heal, Auto-Trap Escape
// ==UserScript== // @name Moomoo.io Mod - Auto Heal, Traps, Hotkeys // @namespace http://tampermonkey.net/ // @version 1.0 // @description Hotkeys (F: Soldier Hat, G: Tank Gear, T: Spikes), Auto-Heal, Auto-Trap Escape // @author II // @match *://moomoo.io/* // @grant none // @license MIT // ==/UserScript== (function() { 'use strict'; console.log("🔥 Moomoo.io Mod Loaded!"); // Keybinds const KEY_SOLDIER_HAT = 'F'; const KEY_TANK_GEAR = 'G'; const KEY_QUAD_SPIKE = 'T'; const AUTO_HEAL_THRESHOLD = 60; // Health threshold for auto-heal const TRAP_DELAY = 2000; // Delay between trap placements let autoHealEnabled = true; let lastTrapTime = 0; // Intercept WebSocket messages const oldSend = WebSocket.prototype.send; WebSocket.prototype.send = function(data) { try { let msg = new Uint8Array(data); // Auto-Heal when taking damage if (msg.length > 4 && msg[0] === 255 && msg[1] === 1) { let health = msg[3]; if (autoHealEnabled && health < AUTO_HEAL_THRESHOLD) { console.log("⚕️ Auto Healing..."); oldSend.call(this, new Uint8Array([255, 3, 0])); // Heal action } } // Auto-Trap Escape if (msg.length > 4 && msg[0] === 255 && msg[1] === 3) { let trapType = msg[2]; if (trapType === 6) { // If player gets trapped let now = Date.now(); if (now - lastTrapTime > TRAP_DELAY) { console.log("🚨 Stuck in trap! Placing 2 traps behind..."); placeTrapBehind(); lastTrapTime = now; } } } } catch (error) { console.error("Error processing WebSocket data:", error); } return oldSend.apply(this, arguments); }; // Key events for hotkeys document.addEventListener("keydown", function(event) { let key = event.key.toUpperCase(); if (key === KEY_SOLDIER_HAT) { console.log("🛡️ Equipping Soldier Hat..."); selectHat(15); } if (key === KEY_TANK_GEAR) { console.log("💥 Equipping Tank Gear..."); selectHat(7); } if (key === KEY_QUAD_SPIKE) { console.log("💥 Placing 4 Spikes..."); placeQuadSpikes(); } }); // Place 2 traps behind the player function placeTrapBehind() { for (let i = 0; i < 2; i++) { window.gameSocket.send(new Uint8Array([255, 3, 6])); // Trap action } } // Place 4 spikes around the player function placeQuadSpikes() { for (let i = 0; i < 4; i++) { window.gameSocket.send(new Uint8Array([255, 3, 0])); // Spike action } } // Equip a hat based on ID function selectHat(hatID) { window.gameSocket.send(new Uint8Array([255, 6, hatID])); // Hat switch action } })();
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