Chess.com Bot/Cheat - Stockfish v10.0.2 Only - Ad Removed - FIXED

Chess.com Bot/Cheat using only Stockfish v10.0.2 engine. Ad Removed. - FIXED loadEx and UI update errors

当前为 2025-02-08 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Chess.com Bot/Cheat - Stockfish v10.0.2 Only - Ad Removed - FIXED
// @namespace    BottleOrg Scripts
// @version      1.4.0 - Stockfish v10.0.2 Only - No Ads - FIXED
// @description  Chess.com Bot/Cheat using only Stockfish v10.0.2 engine. Ad Removed. - FIXED loadEx and UI update errors
// @author       MrAuzzie (Original), Modified by AI & Me for v10.0.2 Only, No Ads - FIXED
// @license      Originally modified by BottleOrg(Me)
// @match       https://www.chess.com/play/*
// @match       https://www.chess.com/game/*
// @match       https://www.chess.com/puzzles/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant       GM_getValue
// @grant       GM_setValue
// @grant       GM_xmlhttpRequest
// @grant       GM_getResourceText
// @grant       GM_registerMenuCommand
// @resource    stockfish_v10            https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/10.0.2/stockfish.js
// @require     https://greasyfork.org/scripts/445697/code/index.js
// @require     https://code.jquery.com/jquery-3.6.0.min.js
// @run-at      document-start
// ==/UserScript==

// IMPORTANT NOTES!
// -----------------------------------------------------------------------
// DO NOT MODIFY THE SCRIPT BELOW IF YOU DON'T KNOW WHAT YOU ARE DOING!
// This script was created and tested by an AI to ensure proper functionality.
// It now uses ONLY Stockfish v10.0.2 engine for simplicity and stability, because CDN versions I used is V16 and stuff, it doesn't work no matter how hard I fixed
// and only Stockfish 10.0.2 engine is the one that is the standing one.
// Enhanced error handling and user feedback are implemented.
// **FIXED in v1.4.0:** Resolved timing issues causing errors in `loadEx` and UI updates.
//
// Stockfish Version:
// - Stockfish v10.0.2:                       stockfish_v10            (Good compatibility and stability)
//
// Resource Name (for @resource directive):
// - stockfish_v10
//
// CDN URL: (This is used to load the engine file - DO NOT CHANGE unless you know what you are doing)
// - v10.0.2:         https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/10.0.2/stockfish.js
//
// Last Version Updates:
// - v1.4.0: **Simplified** - Stockfish v10.0.2 only, removed v16 options, improved stability.
// - v1.3.2: **FIXED** Timing errors in `loadEx` and UI updates, improved robustness.
// - v1.3.1: Enhanced multi-engine loading, improved error messages, more robust fallback.
// - v1.3.0: Updated to Stockfish v16 with fallback to v10.0.2, improved error handling.
// - v1.2.9.4: Stockfish v10.0.2 (previous version).
// - v1.2.9.3: Stockfish v9 (original version).
//
// If you encounter errors or the engine doesn't seem to be working, please:
// 1. Reload the page.
// 2. Check your browser's console for any error messages (usually by pressing F12).
// 3. Report any issues on the script's issues page (linked in the settings panel).
// -----------------------------------------------------------------------
// Also, please disregard any minor errors you might see in the script editor, it's still functional. :)

const currentVersion = '1.4.0.1';

function main() {

    var stockfishObjectURL;
    var engine = document.engine = {};
    var myVars = document.myVars = {};
    myVars.autoMovePiece = false;
    myVars.autoRun = false;
    myVars.delay = 0.1;
    var myFunctions = document.myFunctions = {};
    var currentStockfishVersion = "v10.0.2"; // Only using v10.0.2
    var uiElementsLoaded = false; // Flag to track if UI elements are loaded

    stop_b = stop_w = 0;
    s_br = s_br2 = s_wr = s_wr2 = 0;
    obs = "";
    myFunctions.rescan = function(lev) {
        var ari = $("chess-board")
        .find(".piece")
        .map(function() {
            return this.className;
        })
        .get();
        jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
        function removeWord(arr, word) {
            for (var i = 0; i < arr.length; i++) {
                arr[i] = arr[i].replace(word, '');
            }
        }
        removeWord(ari, 'square-');
        jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
        for (var i = 0; i < jack.length; i++) {
            jack[i] = jack[i].replace('br', 'r')
                .replace('bn', 'n')
                .replace('bb', 'b')
                .replace('bq', 'q')
                .replace('bk', 'k')
                .replace('bb', 'b')
                .replace('bn', 'n')
                .replace('br', 'r')
                .replace('bp', 'p')
                .replace('wp', 'P')
                .replace('wr', 'R')
                .replace('wn', 'N')
                .replace('wb', 'B')
                .replace('br', 'R')
                .replace('wn', 'N')
                .replace('wb', 'B')
                .replace('wq', 'Q')
                .replace('wk', 'K')
                .replace('wb', 'B')
        }
        str2 = "";
        var count = 0,
            str = "";
        for (var j = 8; j > 0; j--) {
            for (var i = 1; i < 9; i++) {
                (str = (jack.find(el => el.includes([i] + [j])))) ? str = str.replace(/[^a-zA-Z]+/g, ''): str = "";
                if (str == "") {
                    count++;
                    str = count.toString();
                    if (!isNaN(str2.charAt(str2.length - 1))) str2 = str2.slice(0, -1);
                    else {
                        count = 1;
                        str = count.toString()
                    }
                }
                str2 += str;
                if (i == 8) {
                    count = 0;
                    str2 += "/";
                }
            }
        }
        str2 = str2.slice(0, -1);
        //str2=str2+" KQkq - 0"
        color = "";
        wk = wq = bk = bq = "0";
        const move = $('vertical-move-list')
        .children();
        if (move.length < 2) {
            stop_b = stop_w = s_br = s_br2 = s_wr = s_wr2 = 0;
        }
        if (stop_b != 1) {
            if (move.find(".black.node:contains('K')")
                .length) {
                bk = "";
                bq = "";
                stop_b = 1;
                console.log('debug secb');
            }
        } else {
            bq = "";
            bk = "";
        }
        if (stop_b != 1)(bk = (move.find(".black.node:contains('O-O'):not(:contains('O-O-O'))")
                               .length) ? "" : "k") ? (bq = (move.find(".black.node:contains('O-O-O')")
                                                             .length) ? bk = "" : "q") : bq = "";
        if (s_br != 1) {
            if (move.find(".black.node:contains('R')")
                .text()
                .match('[abcd]+')) {
                bq = "";
                s_br = 1
            }
        } else bq = "";
        if (s_br2 != 1) {
            if (move.find(".black.node:contains('R')")
                .text()
                .match('[hgf]+')) {
                bk = "";
                s_br2 = 1
            }
        } else bk = "";
        if (stop_b == 0) {
            if (s_br == 0)
                if (move.find(".white.node:contains('xa8')")
                    .length > 0) {
                    bq = "";
                    s_br = 1;
                    console.log('debug b castle_r');
                }
            if (s_br2 == 0)
                if (move.find(".white.node:contains('xh8')")
                    .length > 0) {
                    bk = "";
                    s_br2 = 1;
                    console.log('debug b castle_l');
                }
        }
        if (stop_w != 1) {
            if (move.find(".white.node:contains('K')")
                .length) {
                wk = "";
                wq = "";
                stop_w = 1;
                console.log('debug secw');
            }
        } else {
            wq = "";
            wk = "";
        }
        if (stop_w != 1)(wk = (move.find(".white.node:contains('O-O'):not(:contains('O-O-O'))")
                               .length) ? "" : "K") ? (wq = (move.find(".white.node:contains('O-O-O')")
                                                             .length) ? wk = "" : "Q") : wq = "";
        if (s_wr != 1) {
            if (move.find(".white.node:contains('R')")
                .text()
                .match('[abcd]+')) {
                wq = "";
                s_wr = 1
            }
        } else wq = "";
        if (s_wr2 != 1) {
            if (move.find(".white.node:contains('R')")
                .text()
                .match('[hgf]+')) {
                wk = "";
                s_wr2 = 1
            }
        } else wk = "";
        if (stop_w == 0) {
            if (s_wr == 0)
                if (move.find(".black.node:contains('xa1')")
                    .length > 0) {
                    wq = "";
                    s_wr = 1;
                    console.log('debug w castle_l');
                }
            if (s_wr2 == 0)
                if (move.find(".black.node:contains('xh1')")
                    .length > 0) {
                    wk = "";
                    s_wr2 = 1;
                    console.log('debug w castle_r');
                }
        }
        if ($('.coordinates')
            .children()
            .first()
            .text() == 1) {
            str2 = str2 + " b " + wk + wq + bk + bq;
            color = "white";
        } else {
            str2 = str2 + " w " + wk + wq + bk + bq;
            color = "black";
        }
        //console.log(str2);
        return str2;
    }
    myFunctions.color = function(dat){
        response = dat;
        var res1 = response.substring(0, 2);
        var res2 = response.substring(2, 4);

        if(myVars.autoMove == true){
            myFunctions.movePiece(res1, res2);
        }
        isThinking = false;

        res1 = res1.replace(/^a/, "1")
            .replace(/^b/, "2")
            .replace(/^c/, "3")
            .replace(/^d/, "4")
            .replace(/^e/, "5")
            .replace(/^f/, "6")
            .replace(/^g/, "7")
            .replace(/^h/, "8");
        res2 = res2.replace(/^a/, "1")
            .replace(/^b/, "2")
            .replace(/^c/, "3")
            .replace(/^d/, "4")
            .replace(/^e/, "5")
            .replace(/^f/, "6")
            .replace(/^g/, "7")
            .replace(/^h/, "8");
        $(board.nodeName)
            .prepend('<div class="highlight square-' + res2 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
            .children(':first')
            .delay(1800)
            .queue(function() {
            $(this)
                .remove();
        });
        $(board.nodeName)
            .prepend('<div class="highlight square-' + res1 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
            .children(':first')
            .delay(1800)
            .queue(function() {
            $(this)
                .remove();
        });
    }

    myFunctions.movePiece = function(from, to){
        for (var each=0;each<board.game.getLegalMoves().length;each++){
            if(board.game.getLegalMoves()[each].from == from){
                if(board.game.getLegalMoves()[each].to == to){
                    var move = board.game.getLegalMoves()[each];
                    board.game.move({
                        ...move,
                        promotion: 'false',
                        animate: false,
                        userGenerated: true
                    });
                }
            }
        }
    }

    function parser(e){
        if(e.data.includes('bestmove')){
            console.log(e.data.split(' ')[1]);
            myFunctions.color(e.data.split(' ')[1]);
            isThinking = false;
        }
    }

    myFunctions.reloadChessEngine = function() {
        console.log(`Reloading the chess engine!`);

        engine.engine.terminate();
        isThinking = false;
        myFunctions.loadChessEngine();
    }

    myFunctions.loadChessEngine = function() {
        console.log(`Attempting to load Stockfish ${currentStockfishVersion}...`);
        stockfishObjectURL = null;

        try {
            stockfishObjectURL = URL.createObjectURL(new Blob([GM_getResourceText('stockfish_v10')], { type: 'application/javascript' }));
        } catch (e) {
            console.error(`Error creating object URL for ${currentStockfishVersion}:`, e);
            currentStockfishVersion = "Failed";
            alert(`Stockfish ${currentStockfishVersion} failed to load. Chess engine is unavailable.`);
            if (uiElementsLoaded) {
                $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Failed to Load</strong>";
            }
            return;
        }


        if (!stockfishObjectURL) {
            console.error(`Error: Could not create Stockfish ${currentStockfishVersion} object URL.`);
            currentStockfishVersion = "Failed";
            alert(`Stockfish ${currentStockfishVersion} failed to load. Chess engine is unavailable.`);
            if (uiElementsLoaded) {
                $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Failed to Load</strong>";
            }
            return;
        }

        console.log(`Stockfish ${currentStockfishVersion} URL: ${stockfishObjectURL}`);

        engine.engine = new Worker(stockfishObjectURL);

        engine.engine.onmessage = e => {
            parser(e);
        };
        engine.engine.onerror = e => {
            console.error(`Worker Error loading Stockfish ${currentStockfishVersion}:`, e);
            engine.engine.terminate();
            currentStockfishVersion = "Failed";
            alert(`Stockfish ${currentStockfishVersion} failed to load. Chess engine is unavailable.`);
             if (uiElementsLoaded) {
                $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Failed to Load</strong>";
            }
        };

        engine.engine.postMessage('ucinewgame');
        console.log(`Stockfish ${currentStockfishVersion} engine loaded successfully.`);
        if (uiElementsLoaded) {
            $('#depthText')[0].innerHTML = "Your Current Depth Is: <strong>"+lastValue+"</strong> (Stockfish " + currentStockfishVersion + ")";
            $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>" + currentStockfishVersion + " Loaded</strong>";
        }
    }

    var lastValue = 11;
    myFunctions.runChessEngine = function(depth){
        if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") {
            console.warn("Chess engine is not available (failed to load). Cannot run engine.");
            return;
        }
        var fen = board.game.getFEN();
        engine.engine.postMessage(`position fen ${fen}`);
        console.log(`[Stockfish ${currentStockfishVersion}] Updated position: ${fen}`);
        isThinking = true;
        engine.engine.postMessage(`go depth ${depth}`);
        console.log(`[Stockfish ${currentStockfishVersion}] Analyzing at depth: ${depth}`);
        lastValue = depth;
    }

    myFunctions.autoRun = function(lstValue){
        if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return; // Do not auto-run if engine failed
        if(board.game.getTurn() == board.game.getPlayingAs()){
            myFunctions.runChessEngine(lstValue);
        }
    }

    document.onkeydown = function(e) {
        if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return; // Do not respond to key presses if engine failed
        switch (e.keyCode) {
            case 81:
                myFunctions.runChessEngine(1);
                break;
            case 87:
                myFunctions.runChessEngine(2);
                break;
            case 69:
                myFunctions.runChessEngine(3);
                break;
            case 82:
                myFunctions.runChessEngine(4);
                break;
            case 84:
                myFunctions.runChessEngine(5);
                break;
            case 89:
                myFunctions.runChessEngine(6);
                break;
            case 85:
                myFunctions.runChessEngine(7);
                break;
            case 73:
                myFunctions.runChessEngine(8);
                break;
            case 79:
                myFunctions.runChessEngine(9);
                break;
            case 80:
                myFunctions.runChessEngine(10);
                break;
            case 65:
                myFunctions.runChessEngine(11);
                break;
            case 83:
                myFunctions.runChessEngine(12);
                break;
            case 68:
                myFunctions.runChessEngine(13);
                break;
            case 70:
                myFunctions.runChessEngine(14);
                break;
            case 71:
                myFunctions.runChessEngine(15);
                break;
            case 72:
                myFunctions.runChessEngine(16);
                break;
            case 74:
                myFunctions.runChessEngine(17);
                break;
            case 75:
                myFunctions.runChessEngine(18);
                break;
            case 76:
                myFunctions.runChessEngine(19);
                break;
            case 90:
                myFunctions.runChessEngine(20);
                break;
            case 88:
                myFunctions.runChessEngine(21);
                break;
            case 67:
                myFunctions.runChessEngine(22);
                break;
            case 86:
                myFunctions.runChessEngine(23);
                break;
            case 66:
                myFunctions.runChessEngine(24);
                break;
            case 78:
                myFunctions.runChessEngine(25);
                break;
            case 77:
                myFunctions.runChessEngine(26);
                break;
            case 187:
                myFunctions.runChessEngine(100);
                break;
        }
    };

    myFunctions.spinner = function() {
        if(isThinking == true){
            $('#overlay')[0].style.display = 'block';
        }
        if(isThinking == false) {
            $('#overlay')[0].style.display = 'none';
        }
    }

    let dynamicStyles = null;

    function addAnimation(body) {
        if (!dynamicStyles) {
            dynamicStyles = document.createElement('style');
            dynamicStyles.type = 'text/css';
            document.head.appendChild(dynamicStyles);
        }

        dynamicStyles.sheet.insertRule(body, dynamicStyles.length);
    }

    var loaded = false;
    myFunctions.loadEx = function(){
        try{
            var tmpStyle;
            var tmpDiv;
            board = $('chess-board')[0] || $('wc-chess-board')[0];
            if (!board) { // Check if board element is found
                console.warn("Chessboard element not found yet. Retrying...");
                return; // Exit and retry in the next interval
            }
            myVars.board = board;

            var div = document.createElement('div')
            var content = `<div style="margin: 0 0 0 8px;"><br><p id="depthText"> Your Current Depth Is: 11 </p><p> Press a key on your keyboard to change this!</p><p id="engineVersionText">Chess Engine: Loading...</p><br><input type="checkbox" id="autoRun" name="autoRun" value="false">
<label for="autoRun"> Enable auto run</label><br>
<input type="checkbox" id="autoMove" name="autoMove" value="false">
<label for="autoMove"> Enable auto move</label><br>
<input type="number" id="timeDelayMin" name="timeDelayMin" min="0.1" value=0.1>
<label for="timeDelayMin">Auto Run Delay Minimum(Seconds)</label><br>
<input type="number" id="timeDelayMax" name="timeDelayMax" min="0.1" value=1>
<label for="timeDelayMax">Auto Run Delay Maximum(Seconds)</label></div>`
            div.innerHTML = content;
            div.setAttribute('style','background-color:white; height:auto;');
            div.setAttribute('id','settingsContainer');

            board.parentElement.parentElement.appendChild(div); //parentElement might be null, but board is checked above

            //spinnerContainer
            var spinCont = document.createElement('div');
            spinCont.setAttribute('style','display:none;');
            spinCont.setAttribute('id','overlay');
            div.prepend(spinCont);
            //spinner
            var spinr = document.createElement('div')
            spinr.setAttribute('style',`
            margin: 0 auto;
            height: 64px;
            width: 64px;
            animation: rotate 0.8s infinite linear;
            border: 5px solid firebrick;
            border-right-color: transparent;
            border-radius: 50%;
            `);
            spinCont.appendChild(spinr);
            addAnimation(`@keyframes rotate {
                           0% {
                               transform: rotate(0deg);
                              }
                         100% {
                               transform: rotate(360deg);
                              }
                                           }`);


            //Reload Button
            var reSty = `
            #relButDiv {
             position: relative;
             text-align: center;
             margin: 0 0 8px 0;
            }
            #relEngBut {
            position: relative;
			color: #ffef85;
			background-color: #3cba2c;
			font-size: 19px;
			border: 1px solid #000000;
			padding: 15px 50px;
            letter-spacing: 1px;
			cursor: pointer
		    }
		    #relEngBut:hover {
			color: #000000;
			background-color: #ba1212;
		    }
            #relEngBut:active {
            background-color: #ba1212;
            transform: translateY(4px);
       }`;
            var reBut = `<button type="button" name="reloadEngine" id="relEngBut" onclick="document.myFunctions.reloadChessEngine()">Reload Chess Engine</button>`;
            tmpDiv = document.createElement('div');
            var relButDiv = document.createElement('div');
            relButDiv.id = 'relButDiv';
            tmpDiv.innerHTML = reBut;
            reBut = tmpDiv.firstChild;

            tmpStyle = document.createElement('style');
            tmpStyle.innerHTML = reSty;
            document.head.append(tmpStyle);

            relButDiv.append(reBut);
            div.append(relButDiv);

            // Issue Button
            var isBut = `<button type="button" name="isBut" onclick="window.confirm('Do you wish to go to my issue page?') ? document.location = 'https://forms.gle/VUb9MecFQY7BXREo7' : console.log('cancled')">Got An Issue/Bug?</button>`;
            tmpDiv = document.createElement('div');
            var isButDiv = document.createElement('div');

            isButDiv.style = `

             position: relative;
             text-align: center;
             margin: 0 0 8px 0;

            `;

            tmpDiv.innerHTML = isBut;
            isBut = tmpDiv.firstChild;

            isBut.id = 'isBut';
            isBut.style = `

            position: relative;
			color: #ffef85;
			background-color: #919191;
			font-size: 19px;
			border: 1px solid #000000;
			padding: 15px 50px;
            letter-spacing: 1px;
			cursor: pointer;

            `;

            isButDiv.append(isBut);
            div.append(isButDiv);

            loaded = true;
            uiElementsLoaded = true; // Set flag after UI elements are created
            myFunctions.loadChessEngine(); // Load engine only after UI is ready
        } catch (error) {console.log(error)}
    }


    function other(delay){
        var endTime = Date.now() + delay;
        var timer = setInterval(()=>{
            if(Date.now() >= endTime){
                myFunctions.autoRun(lastValue);
                canGo = true;
                clearInterval(timer);
            }
        },10);
    }


    async function getVersion(){
        var GF = new GreasyFork;
        var code = await GF.get().script().code(460208);
        var version = GF.parseScriptCodeMeta(code).filter(e => e.meta === '@version')[0].value;

        if(currentVersion !== version){
            while(true){
                alert('UPDATE THIS SCRIPT IN ORDER TO PROCEED!');
            }
        }
    }


    const waitForChessBoard = setInterval(() => {
        if(loaded) {
            board = $('chess-board')[0] || $('wc-chess-board')[0];
            myVars.autoRun = $('#autoRun')[0].checked;
            myVars.autoMove = $('#autoMove')[0].checked;
            let minDel = parseInt($('#timeDelayMin')[0].value);
            let maxDel = parseInt($('#timeDelayMax')[0].value);
            myVars.delay = Math.random() * (maxDel - minDel) + minDel;
            myVars.isThinking = isThinking;
            myFunctions.spinner();
            if(board.game.getTurn() == board.game.getPlayingAs()){myTurn = true;} else {myTurn = false;}
            if (uiElementsLoaded && $('#depthText')[0] && $('#engineVersionText')[0]) { // Check UI elements before updating
                $('#depthText')[0].innerHTML = "Your Current Depth Is: <strong>"+lastValue+"</strong> (Stockfish " + currentStockfishVersion + ")";
                if (currentStockfishVersion !== "None" && currentStockfishVersion !== "Failed") {
                    $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>" + currentStockfishVersion + " Loaded</strong>";
                } else if (currentStockfishVersion === "Failed") {
                    $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>Failed to Load</strong></span>";
                } else {
                    $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Loading...</strong>";
                }
            }


        } else {
            myFunctions.loadEx();
        }

        if(!engine.engine && currentStockfishVersion !== "Failed" && loaded){ // Prevent re-loading if already failed and after loadEx is done
            myFunctions.loadChessEngine();
        }
        if(myVars.autoRun == true && canGo == true && isThinking == false && myTurn){
            canGo = false;
            var currentDelay = myVars.delay != undefined ? myVars.delay * 1000 : 10;
            other(currentDelay);
        }
    }, 100);
}

//Touching below may break the script

var isThinking = false
var canGo = true;
var myTurn = false;
var board;
var l = 'whoursie.com/4/5729456';


window.addEventListener("load", (event) => {
    let currentTime = Date.now();
    main();
});