您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Comprehensive automation tool for Chess.com with auto-rematch, move suggestions, and analytics
- // ==UserScript==
- // @name Chess.com Ultimate Automation Suite
- // @namespace http://tampermonkey.net/
- // @version 3.2.1
- // @description Comprehensive automation tool for Chess.com with auto-rematch, move suggestions, and analytics
- // @author ChessMint Pro
- // @match https://www.chess.com/*
- // @match https://chess.com/*
- // @grant GM_xmlhttpRequest
- // @grant unsafeWindow
- // @connect chess.com
- // @require https://code.jquery.com/jquery-3.6.0.min.js
- // @require https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.10.3/chess.js
- // @require https://cdn.jsdelivr.net/npm/chart.js@3.7.1/dist/chart.min.js
- // ==/UserScript==
- (function() {
- 'use strict';
- // ========================
- // Configuration Section
- // ========================
- const CONFIG = {
- AUTO_REMATCH: true,
- REMATCH_DELAY: 3000, // ms
- AUTO_ACCEPT_REMATCH: true,
- MOVE_SUGGESTIONS: true,
- ANALYTICS_ENABLED: true,
- PERFORMANCE_MONITORING: true,
- HOTKEYS_ENABLED: true,
- DEBUG_MODE: false,
- VERSION: '3.2.1'
- };
- // ========================
- // Core Functionality
- // ========================
- class ChessAutomator {
- constructor() {
- this.chess = new Chess();
- this.gameState = {};
- this.analyticsData = {
- gamesPlayed: 0,
- wins: 0,
- losses: 0,
- draws: 0,
- moveTimes: [],
- accuracy: []
- };
- this.init();
- }
- init() {
- this.injectStyles();
- this.setupObservers();
- this.setupHotkeys();
- this.log('Chess.com Ultimate Automation Suite v' + CONFIG.VERSION + ' initialized');
- }
- injectStyles() {
- const css = `
- .chess-mint-overlay {
- position: fixed;
- bottom: 20px;
- right: 20px;
- z-index: 9999;
- background: rgba(0,0,0,0.8);
- color: white;
- padding: 10px;
- border-radius: 5px;
- font-family: Arial, sans-serif;
- max-width: 300px;
- }
- .chess-mint-button {
- background: #4CAF50;
- color: white;
- border: none;
- padding: 8px 16px;
- margin: 5px;
- border-radius: 4px;
- cursor: pointer;
- }
- .chess-mint-button:hover {
- background: #45a049;
- }
- `;
- const style = document.createElement('style');
- style.innerHTML = css;
- document.head.appendChild(style);
- }
- setupObservers() {
- // Observe game board changes
- const boardObserver = new MutationObserver((mutations) => {
- this.handleBoardChanges();
- });
- boardObserver.observe(document.body, {
- childList: true,
- subtree: true
- });
- // Observe game end state
- const gameEndObserver = new MutationObserver((mutations) => {
- if (CONFIG.AUTO_REMATCH) {
- this.handleGameEnd();
- }
- });
- gameEndObserver.observe(document.body, {
- childList: true,
- subtree: true
- });
- }
- // ========================
- // Game Handling
- // ========================
- handleBoardChanges() {
- try {
- this.updateGameState();
- if (CONFIG.MOVE_SUGGESTIONS) {
- this.provideMoveSuggestions();
- }
- if (CONFIG.PERFORMANCE_MONITORING) {
- this.monitorPerformance();
- }
- } catch (e) {
- this.error('Error in handleBoardChanges:', e);
- }
- }
- handleGameEnd() {
- try {
- setTimeout(() => {
- this.clickRematch();
- if (CONFIG.ANALYTICS_ENABLED) {
- this.updateAnalytics();
- }
- }, CONFIG.REMATCH_DELAY);
- } catch (e) {
- this.error('Error in handleGameEnd:', e);
- }
- }
- clickRematch() {
- const buttons = [
- document.querySelector('button[data-cy="new-game-button"]'),
- document.querySelector('button[data-cy="rematch"]'),
- document.querySelector('button[data-cy="daily-rematch"]'),
- document.querySelector('button[data-cy="challenge-again"]'),
- document.querySelector('button.ui_v5-button-component.ui_v5-button-primary')
- ];
- for (const button of buttons) {
- if (button) {
- button.click();
- this.log('Clicked rematch button');
- return true;
- }
- }
- return false;
- }
- // ========================
- // Chess Engine
- // ========================
- provideMoveSuggestions() {
- if (!this.isMyTurn()) return;
- const moves = this.chess.moves({verbose: true});
- if (moves.length === 0) return;
- // Simple evaluation - in a real implementation you'd use a proper engine
- const bestMove = moves[Math.floor(Math.random() * moves.length)];
- this.displayMoveSuggestion(bestMove.from + bestMove.to);
- }
- displayMoveSuggestion(move) {
- this.log('Suggested move:', move);
- // In a real implementation, you'd display this on the board
- }
- // ========================
- // Analytics
- // ========================
- updateAnalytics() {
- this.analyticsData.gamesPlayed++;
- // In a real implementation, you'd track actual results
- this.log('Updated analytics data');
- }
- showAnalyticsDashboard() {
- // In a real implementation, you'd show a nice chart
- this.log('Showing analytics dashboard');
- }
- // ========================
- // Utility Methods
- // ========================
- updateGameState() {
- // In a real implementation, you'd parse the actual board state
- this.log('Updated game state');
- }
- isMyTurn() {
- // In a real implementation, you'd check whose turn it is
- return true;
- }
- setupHotkeys() {
- if (!CONFIG.HOTKEYS_ENABLED) return;
- document.addEventListener('keydown', (e) => {
- if (e.key === 'F1') {
- this.clickRematch();
- }
- if (e.key === 'F2') {
- this.showAnalyticsDashboard();
- }
- });
- }
- log(...args) {
- if (CONFIG.DEBUG_MODE) {
- console.log('[ChessMint]', ...args);
- }
- }
- error(...args) {
- console.error('[ChessMint]', ...args);
- }
- }
- // ========================
- // Initialization
- // ========================
- const automator = new ChessAutomator();
- // UI Enhancements
- const overlay = document.createElement('div');
- overlay.className = 'chess-mint-overlay';
- overlay.innerHTML = `
- <h3>Chess.com Ultimate Suite v${CONFIG.VERSION}</h3>
- <div>Status: <span id="chess-mint-status">Active</span></div>
- <button class="chess-mint-button" id="chess-mint-rematch">Force Rematch</button>
- <button class="chess-mint-button" id="chess-mint-analytics">Show Analytics</button>
- `;
- document.body.appendChild(overlay);
- document.getElementById('chess-mint-rematch').addEventListener('click', () => {
- automator.clickRematch();
- });
- document.getElementById('chess-mint-analytics').addEventListener('click', () => {
- automator.showAnalyticsDashboard();
- });
- // ========================
- // Advanced Features
- // ========================
- // These would be implemented in a real version:
- // - Stockfish integration
- // - Move prediction
- // - Opening database
- // - Position evaluation
- // - Game history analysis
- // - Opponent profiling
- // - Time management tools
- // - Training modules
- })();
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