您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Simple cheat for MineFun.io
// ==UserScript== // @name MineFun King // @namespace http://tampermonkey.net/ // @version 2.8 // @description Simple cheat for MineFun.io // @author November2246 // @match https://minefun.io/* // @match https://*.minefun.io/* // @icon https://www.google.com/s2/favicons?sz=64&domain=minefun.io // @grant none // @run-at document-start // @license ISC // ==/UserScript== const { log, warn, error, debug } = window.console; const packetsOut = { TIME_STEP_INFO: 1, TIME_STEP: 2, DEATH: 3, REQUEST_RESPAWN: 4, PLAY_EMOTION: 5, PING: 7, PLACE_BLOCKS: 8, CHAT: 9, GET_PLAYERS: 10, CONVERT_MINEBUCKS: 11, FREE_AD: 12, HIT: 13, PASTE_CHUNK_BLOCKS: 22, FILL_AREA_WITH_BLOCKS: 23, PICKUP_DROP_ITEM: 24, SKIN_CHANGED: 25, USE_FOOD: 26, GOT_DAMAGE: 27, THROW_DYNAMITE: 28, THROW_PROJECTILE: 29, UPDATE_SIGN_TEXT: 30, SIGN_INPUT_REQUEST: 31, MODIFIERS_AMOUNT_TO_REQUEST: 500, GET_CHUNKS_MODIFIERS: 501, GET_ITEM_WITH_CREATE: 502, SHOOT: 515, SHOOTER_CHANGE_WEAPON: 516, OPEN_LOOTBOX: 517, TRY_TO_USE_TNT: 520, USE_HAND_ITEM: 521, SET_CURRENT_ACTIVE_SLOT: 504, REPLACE_ITEMS_IN_BLOCK: 505, REPLACE_ITEMS: 506, MOVE_ITEMS_IN_BLOCK: 507, MOVE_ITEMS: 508, THROW_OUT_ITEM: 509, GET_BLOCK_VIA_WHEEL: 510, CHANGE_BLOCK_OPEN_STATE: 511, EXIT_FROM_STORAGE_BLOCK: 518, INST_DRAG_ITEM_TO_ARMOR: 519, OPEN_ITEM: 220, CRAFT: 221, START_TICKER: 222, ADD_PLAYER_TO_PRIVATE: 512, REMOVE_PLAYER_FROM_PRIVATE: 513, GET_PLAYER_PRIVATE_MEMBERS: 514, CREATE_PREFAB: 1101, DELETE_PREFAB: 1102, GET_PREFAB: 1103, GET_PREFABS: 1104, INSERT_PREFAB: 1105, ERASE_AREA: 1106, PUBLISH_PREFAB: 1107, HNS_ATTACK_BLOCK: 1200, HNS_PLAYER_LEFT_HIDED_STATE: 1201, CHOOSED_BLOCK: 1202, HNS_CHANGE_DOOR_STATE: 1203, HNS_GET_FREE_KIT: 1204, INFECTION_GET_WEAPON: 1300, INFECTION_SELECT_ZOMBIE: 1301, WAR_GET_WEAPON: 1400, SKY_WARS_SET_KIT: 1500, SKY_WARS_GET_FREE_KIT: 1501, ONE_BLOCK_PORTAL_REQUEST: 1550, ONE_BLOCK_GO_HOME: 1551 }; const packetsIn = { PLAYER_IN_CHUNK_RANGE: 1, PLAYER_OUT_OF_CHUNK_RANGE: 2, TIME_STEP: 3, UPD_SERVER_TIME: 4, PLAYERS_TIME_STEP_INFO: 5, PLAYER_DEAD: 6, PLAYER_RESPAWNED: 7, PLAYER_LEFT: 8, PLAY_PLAYER_EMOTION: 9, INIT_DATA: 10, CHANGE_PLAYER_SKIN: 11, PONG: 12, UPD_GAME_TIMER: 13, GAME_END: 14, ALERT: 16, CHAT_ALERT: 17, CONSOLE_LOG: 18, PLAYER_CURRENT_ITEM: 19, CHAT: 20, GET_PLAYERS: 21, UPDATE_SKIN: 22, UPDATE_PLAYER_SKIN: 23, SET_HEALTH: 24, SET_HUNGER: 25, PLAYER_FOOTSTEPS_HERABLE: 26, TNT_WAS_ACTIVATED: 27, TNT_EXPLODED: 28, UPD_TICKING_ENTITY_TRANSFORMS: 29, DYNAMITE_WAS_THROWN: 30, DYNAMITE_EXPLODED: 31, DEV_SPAWN_SMALL_CUBE_ON_XYZ: 32, PROJECTILE_WAS_THROWN: 33, PROJECTILE_COLLIDED: 34, SIGN_INPUT_REQUEST: 35, SIGN_CHANGE_TEXT: 36, CORRECT_POSITION: 37, INVENTORY: 501, UPDATE_ARMOR: 525, UPDATE_PLAYER_ARMOR: 526, INSIDE_ITEM_DATA: 527, CLOSE_ALL_MODALS: 528, UPDATE_DRAG_AND_OPENED_BLOCK: 529, BLOCK_STATE: 530, INIT_INFO: 502, UPDATE_NEAREST_CHUNKS: 503, ALL_MODIFIERS_SENT: 504, CHUNK_MODIFIERS: 505, BLOCKS_TO_SET_BY_COORDS: 506, ERASE_BLOCKS: 508, SET_BLOCKS_BY_BLOCKS_OFFSETS: 509, PRIVATE_MEMBERS_DATA: 510, SHOOTER_SHOOT: 511, GOT_DAMAGE: 512, UPDATE_BALANCE: 513, UPD_STARTING_TIME: 522, YOU_DEAD: 523, PLAYER_GOT_DAMAGE: 524, SET_POS: 531, SET_ROT: 532, LOOTBOX_DATA: 514, SHOOTER_CHANGE_PLAYER_WEAPON: 515, ADD_DROP_ITEMS: 516, UPDATE_DROP_ITEMS: 517, DELETE_DROP_ITEMS: 518, DELETE_DROP_ITEM_BY_PICKUP: 519, FAILED_DROP_ITEM_PICKUP_ATTEMPT: 520, CREATIVE_PLOT_MARKER: 1100, PREFABS: 1101, PREFAB: 1102, HNS_PLAYER_HIDED: 1200, HNS_HUNTERS_AND_HIDERS: 1204, HNS_YOU_ARE_HIDER: 1205, HNS_PLAYER_LEFT_HIDED_STATE: 1207, HNS_LOCATE_HIDERS: 1208, HNS_PLAYER_WAS_ATTACKED: 1209, HNS_YOU_ARE_HUNTER: 1210, HNS_CHANGE_PLAYER_TO_HUNTER: 1211, HNS_UPD_HUNTERS_AND_HIDERS_AMOUNT: 1212, HNS_KILL_INFO: 1213, HNS_SHOW_BLOCKS_CHOICE_OPTIONS: 1214, HNS_CHANGE_PLAYER_BLOCK_ID: 1219, HNS_SET_LOCAL_PLAYER_BLOCK_ID: 1220, HNS_YOU_WAS_ATTACKED: 1221, HNS_HUNTERS_UNLOCKED: 1222, HNS_ADD_PHYSICS_IMPULSE: 1223, HNS_YOU_CANT_HIDE_HERE: 1225, WAR_PLAYER_DEATH: 1300, WAR_HURTED_PLAYER: 1301, WAR_YOU_KILLED_PLAYER: 1302, WAR_YOU_RESPAWNED: 1303, INFECTION_ZOMBIES_AND_SHOOTERS: 1350, INFECTION_YOU_TURN_TO_ZOMBIE: 1351, INFECTION_PLAYER_TURNED_TO_ZOMBIE: 1352, INFECTION_UPD_ZOMBIES_AND_SHOOTERS_AMOUNT: 1354, INFECTION_YOU_RESPAWNED: 1356, INFECTION_HURTED_PLAYER: 1357, INFECTION_YOU_KILLED_PLAYER: 1358, INFECTION_DEATH_INFO: 1359, INFECTION_SHOOTER_WAS_ATTACKED: 1360, INFECTION_SET_WEAPON: 1361, INFECTION_SET_ZOMBIE_TYPE: 1362, INFECTION_UPDATE_HP: 1363, SKY_WARS_GAME_STARTED: 1400, SKY_WARS_NICKNAMES_DEPTH_TEST_FALSE: 1401, SKY_WARS_CHANGE_PLAYER_AVATAR: 1402, SKY_WARS_BOARD_PLACE: 1403, SKY_WARS_UPD_KILL_DEATH_BAR: 1404, ONE_BLOCK_PORTAL_REQUEST_REJECTED: 1450, ONE_BLOCK_DEATH: 1451, ONE_BLOCK_BLOCKS_DESTROYED: 1452, ONE_BLOCK_NEW_PHASE: 1453, ONE_BLOCK_LEADERBOARD: 1454 }; const invertedPacketsIn = Object.fromEntries(Object.entries(packetsIn).map(([key, value]) => [value, key])); const invertedPacketsOut = Object.fromEntries(Object.entries(packetsOut).map(([key, value]) => [value, key])); const _assign = Object.assign; const _create = Object.create; const _defineProperty = Object.defineProperty; const _parse = JSON.parse; Object.create = function create() { if (!arguments[0]) return {}; return _create.apply(this, arguments); }; Object.defineProperty = function defineProperty() { const ret = _defineProperty.apply(this, arguments); if (arguments[1] === 'player') { window.hooked = ret; } return ret; }; Object.defineProperty(Object.prototype, 'player', { get() { return this.__player; }, set(v) { this.__player = v; } }); let cheatInterval; function cheatingIsFun() { if (cheatInterval) { clearInterval(cheatInterval); cheatInterval = false; return; } cheatInterval = setInterval(() => { // ESP try { window.hooked.gameWorld.server.players.forEach((plr) => { plr.playerMaterial.depthTest = false; if (plr.isHided) plr.model.visible = true; }); } catch {} // No Fog try { if (window?.hooked?.gameWorld?.threeScene?.scene?.fog) { _assign( window.hooked.gameWorld.threeScene.scene.fog, { near: 9999, far: 10000 } ); } } catch {} // Crouch Speed, anti slip (for ice) try { _assign(window.hooked.player.velocity, { crouchSpeedMultiplier: 16, }); _defineProperty(window.hooked.player.velocity, 'slipperiness', { get() { return 1; }, set(v) {} }); } catch {} try { const weaponMod = { // OP Weapons config isAuto: true, firerateMs: 15, lastShootFirerateMs: 15, timeToScopeSec: 0.01, reloadTimeMs: 1, currAmmo: 30, distance: 9999, recoilDecayRatio: 999, recoilMax: 0.000001, maxCrouchSpread: 0.000001, maxStandSpread: 0.000001, maxJumpInaccuracy: 0.000001, maxMoveInaccuracy: 0.000001, knifeLongAttackDelayMs: 10, knifeLongAttackFirerateMs: 15, recoilAttackX: 0.0001, recoilAttackY: 0.0001, secondAttackDistance: 9999, swapTimeMs: 1 }; window.hooked.gameWorld.systemsManager.activeSystems.forEach( (system) => { // Reach if (system?.far) system.far = 9999; // Weapon mods if (system?.playerShooter?.currPlayerWeapon) { _assign( system.playerShooter.currPlayerWeapon, weaponMod ); } if (system?.playerShooter?.currPlayerWeaponSpec) { _assign( system.playerShooter.currPlayerWeaponSpec, weaponMod ); } if ( system?.playerShooter?.currPlayerWeaponSpec ?.bulletsQueue ) { _assign( system.playerShooter.currPlayerWeaponSpec .bulletsQueue, { queueStepMs: 10 } ); } if (system?.playerShooter) { _defineProperty(system, 'cooldownRemainderMs', { get() { return 10; }, set(v) {} }); _defineProperty(system, 'shootPressedDelayer', { get() { return 1; }, set(v) {} }); } } ); } catch {} try { if (typeof window.hooked.gameWorld.server.msgsToSend?._push !== 'function') { window.hooked.gameWorld.server.msgsToSend._push = window.hooked.gameWorld.server.msgsToSend.push; window.hooked.gameWorld.server.msgsToSend.push = function () { if (arguments[0] === packetsOut.HIT && Array.isArray(arguments[1])) { for (let i = 0; i < 15; i++) this._push.apply(this, arguments); } if (arguments[0] === packetsOut.HNS_ATTACK_BLOCK && Array.isArray(arguments[1])) { for (let i = 0; i < 5; i++) this._push.apply(this, arguments); } return this._push.apply(this, arguments); } } } catch {} try { let system = window.hooked.gameWorld.systemsManager.activeSystems.find(x => x?.infinityBlocks !== undefined); if (system) _defineProperty(system, 'instantBlockBreaking', { get() { return true }, set(v) {} }); } catch {} try { // Adel you're going to have to try a LOT harder than this if you want to stop me LOL let posCorrection = Object.entries(window.hooked.gameWorld.server.msgsListeners).find(([k,v]) => v.toString().includes('=this.player.physicsPosComp')); if (posCorrection) delete window.hooked.gameWorld.server.msgsListeners[posCorrection[0]]; } catch {} }, 100); } setTimeout(() => { cheatingIsFun(); keybindsLoop(); }, 8000); /* Teleportation Stuff */ function tp(x = 0, y = 0, z = 0, relative = true) { try { let position = window.hooked.gameWorld.player.position; if (relative) { position.x += x; position.y += y; position.z += z; } else { _assign(position, { x, y, z }); } window.hooked.gameWorld.player.physicsPosComp.copyPos(position) } catch {} } function tpToSelectedBlock() { try { let outlineSystem = window.hooked.gameWorld.systemsManager.activeSystems.find(x => x.currBlockPos); if (!outlineSystem) return; outlineSystem.intersectAndShow(true, 500); if (!outlineSystem.currBlockPos) return; let { x, y, z } = outlineSystem.currBlockPos; tp(x, y + 1, z, false); } catch {} } /* LOL */ function hitAll() { try { window.hooked.gameWorld.server.players.forEach(plr => { const { x, y, z } = plr.model.position; if (plr.hasOwnProperty('isBlock')) { // HNS if (plr.isHunter) return; window.hooked.gameWorld.server.sendData(packetsOut.HNS_ATTACK_BLOCK, [x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, window.hooked.gameWorld.time.localServerTimeMs, plr.sessionId]); } if (plr.hasOwnProperty('isZombie')) { // Infection if (plr.isZombie) return; window.hooked.gameWorld.server.sendData(packetsOut.HIT, [window.hooked.gameWorld.time.localServerTimeMs, x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId]); } else { // Other window.hooked.gameWorld.server.sendData(packetsOut.HIT, [window.hooked.gameWorld.time.localServerTimeMs, x, y + 0.1, z, 0.00000001, -0.9999999, 0.00000001, 2, plr.sessionId]); } }); } catch {} } function removeFloor() { try { window.hooked.gameWorld.server.players.forEach(plr => { if (!plr.isAlive) return; let { x, y, z } = plr.model.position; x = Math.round(x); y = Math.round(y - 1); z = Math.round(z); window.hooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [+x.toFixed(3), +y.toFixed(3), +z.toFixed(3), 1, `${x-1},${y},${z-1}`, 0]); window.hooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [+x.toFixed(3), +y.toFixed(3), +z.toFixed(3), 1, `${x},${y},${z-1}`, 0]); window.hooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [+x.toFixed(3), +y.toFixed(3), +z.toFixed(3), 1, `${x+1},${y},${z-1}`, 0]); window.hooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [+x.toFixed(3), +y.toFixed(3), +z.toFixed(3), 1, `${x-1},${y},${z}`, 0]); window.hooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [+x.toFixed(3), +y.toFixed(3), +z.toFixed(3), 1, `${x},${y},${z}`, 0]); window.hooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [+x.toFixed(3), +y.toFixed(3), +z.toFixed(3), 1, `${x+1},${y},${z}`, 0]); window.hooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [+x.toFixed(3), +y.toFixed(3), +z.toFixed(3), 1, `${x-1},${y},${z+1}`, 0]); window.hooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [+x.toFixed(3), +y.toFixed(3), +z.toFixed(3), 1, `${x},${y},${z+1}`, 0]); window.hooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [+x.toFixed(3), +y.toFixed(3), +z.toFixed(3), 1, `${x+1},${y},${z+1}`, 0]); }); } catch {} } /* Keystokes Stuff */ function allowBinds() { if (!document) return false; return ( document?.pointerLockElement && document?.activeElement?.tagName !== 'INPUT' ); } const pressedKeys = { allowBackquote: true, allowPeriod: true, allowComma: true }; function unlockKey(code) { pressedKeys[`allow${code}`] = true; } window.addEventListener('keydown', (event) => { pressedKeys[event.code] = true; }); // Event listener for when a key is released window.addEventListener('keyup', (event) => { pressedKeys[event.code] = false; }); function keybindsLoop() { if (allowBinds()) { if (pressedKeys['Space']) { if (window?.hooked?.gameWorld?.player?.velocity?.velVec3) { try { let { x, y, z } = window.hooked.gameWorld.player.velocity.velVec3; window.hooked.gameWorld.player.velocity.velVec3.set(x, 8, z); } catch {} } } if (pressedKeys['Backquote'] && pressedKeys.allowBackquote) { if (window?.hooked?.gameWorld?.player?.velocity?.velVec3) { pressedKeys.allowBackquote = false; setTimeout(unlockKey.bind(this, ['Backquote']), 400); tpToSelectedBlock(); } } if (pressedKeys['Period'] && pressedKeys.allowPeriod) { if (window?.hooked?.gameWorld) { pressedKeys.allowPeriod = false; setTimeout(unlockKey.bind(this, ['Period']), 250); hitAll(); } } if (pressedKeys['Comma'] && pressedKeys.allowComma) { if (window?.hooked?.gameWorld?.server?.sendData) { pressedKeys.allowComma = false; setTimeout(unlockKey.bind(this, ['Comma']), 200); removeFloor(); } } } requestAnimationFrame(keybindsLoop); } /* POKI SDK Stuff */ function skipRewardedBreak() { return new Promise((resolve) => { resolve(true); }); } Object.defineProperties(Object.prototype, { rewardedBreak: { get() { return skipRewardedBreak.bind(this); }, set() {}, enumerable: false }, gameanalytics: { get() { return { GameAnalytics: { addAdEvent: () => {} }, EGAErrorSeverity: { 0: 'Undefined', 1: 'Debug', 2: 'Info', 3: 'Warning', 4: 'Error', 5: 'Critical', Undefined: 0, Debug: 1, Info: 2, Warning: 3, Error: 4, Critical: 5 }, EGAProgressionStatus: { 0: 'Undefined', 1: 'Start', 2: 'Complete', 3: 'Fail', Undefined: 0, Start: 1, Complete: 2, Fail: 3 }, EGAResourceFlowType: { 0: 'Undefined', 1: 'Source', 2: 'Sink', Undefined: 0, Source: 1, Sink: 2 }, EGAAdAction: { 0: 'Undefined', 1: 'Clicked', 2: 'Show', 3: 'FailedShow', 4: 'RewardReceived', Undefined: 0, Clicked: 1, Show: 2, FailedShow: 3, RewardReceived: 4 }, EGAAdError: { 0: 'Undefined', 1: 'Unknown', 2: 'Offline', 3: 'NoFill', 4: 'InternalError', 5: 'InvalidRequest', 6: 'UnableToPrecache', Undefined: 0, Unknown: 1, Offline: 2, NoFill: 3, InternalError: 4, InvalidRequest: 5, UnableToPrecache: 6 }, EGAAdType: { 0: 'Undefined', 1: 'Video', 2: 'RewardedVideo', 3: 'Playable', 4: 'Interstitial', 5: 'OfferWall', 6: 'Banner', Undefined: 0, Video: 1, RewardedVideo: 2, Playable: 3, Interstitial: 4, OfferWall: 5, Banner: 6 }, http: { EGAHTTPApiResponse: { 0: 'NoResponse', 1: 'BadResponse', 2: 'RequestTimeout', 3: 'JsonEncodeFailed', 4: 'JsonDecodeFailed', 5: 'InternalServerError', 6: 'BadRequest', 7: 'Unauthorized', 8: 'UnknownResponseCode', 9: 'Ok', 10: 'Created', NoResponse: 0, BadResponse: 1, RequestTimeout: 2, JsonEncodeFailed: 3, JsonDecodeFailed: 4, InternalServerError: 5, BadRequest: 6, Unauthorized: 7, UnknownResponseCode: 8, Ok: 9, Created: 10 } }, events: { EGASdkErrorCategory: { 0: 'Undefined', 1: 'EventValidation', 2: 'Database', 3: 'Init', 4: 'Http', 5: 'Json', Undefined: 0, EventValidation: 1, Database: 2, Init: 3, Http: 4, Json: 5 }, EGASdkErrorArea: { 0: 'Undefined', 1: 'BusinessEvent', 2: 'ResourceEvent', 3: 'ProgressionEvent', 4: 'DesignEvent', 5: 'ErrorEvent', 9: 'InitHttp', 10: 'EventsHttp', 11: 'ProcessEvents', 12: 'AddEventsToStore', 20: 'AdEvent', Undefined: 0, BusinessEvent: 1, ResourceEvent: 2, ProgressionEvent: 3, DesignEvent: 4, ErrorEvent: 5, InitHttp: 9, EventsHttp: 10, ProcessEvents: 11, AddEventsToStore: 12, AdEvent: 20 }, EGASdkErrorAction: { 0: 'Undefined', 1: 'InvalidCurrency', 2: 'InvalidShortString', 3: 'InvalidEventPartLength', 4: 'InvalidEventPartCharacters', 5: 'InvalidStore', 6: 'InvalidFlowType', 7: 'StringEmptyOrNull', 8: 'NotFoundInAvailableCurrencies', 9: 'InvalidAmount', 10: 'NotFoundInAvailableItemTypes', 11: 'WrongProgressionOrder', 12: 'InvalidEventIdLength', 13: 'InvalidEventIdCharacters', 15: 'InvalidProgressionStatus', 16: 'InvalidSeverity', 17: 'InvalidLongString', 18: 'DatabaseTooLarge', 19: 'DatabaseOpenOrCreate', 25: 'JsonError', 29: 'FailHttpJsonDecode', 30: 'FailHttpJsonEncode', 31: 'InvalidAdAction', 32: 'InvalidAdType', 33: 'InvalidString', Undefined: 0, InvalidCurrency: 1, InvalidShortString: 2, InvalidEventPartLength: 3, InvalidEventPartCharacters: 4, InvalidStore: 5, InvalidFlowType: 6, StringEmptyOrNull: 7, NotFoundInAvailableCurrencies: 8, InvalidAmount: 9, NotFoundInAvailableItemTypes: 10, WrongProgressionOrder: 11, InvalidEventIdLength: 12, InvalidEventIdCharacters: 13, InvalidProgressionStatus: 15, InvalidSeverity: 16, InvalidLongString: 17, DatabaseTooLarge: 18, DatabaseOpenOrCreate: 19, JsonError: 25, FailHttpJsonDecode: 29, FailHttpJsonEncode: 30, InvalidAdAction: 31, InvalidAdType: 32, InvalidString: 33 }, EGASdkErrorParameter: { 0: 'Undefined', 1: 'Currency', 2: 'CartType', 3: 'ItemType', 4: 'ItemId', 5: 'Store', 6: 'FlowType', 7: 'Amount', 8: 'Progression01', 9: 'Progression02', 10: 'Progression03', 11: 'EventId', 12: 'ProgressionStatus', 13: 'Severity', 14: 'Message', 15: 'AdAction', 16: 'AdType', 17: 'AdSdkName', 18: 'AdPlacement', Undefined: 0, Currency: 1, CartType: 2, ItemType: 3, ItemId: 4, Store: 5, FlowType: 6, Amount: 7, Progression01: 8, Progression02: 9, Progression03: 10, EventId: 11, ProgressionStatus: 12, Severity: 13, Message: 14, AdAction: 15, AdType: 16, AdSdkName: 17, AdPlacement: 18 } }, logging: {}, utilities: {}, validators: {}, device: {}, threading: {}, store: { EGAStoreArgsOperator: { 0: 'Equal', 1: 'LessOrEqual', 2: 'NotEqual', Equal: 0, LessOrEqual: 1, NotEqual: 2 }, EGAStore: { 0: 'Events', 1: 'Sessions', 2: 'Progression', Events: 0, Sessions: 1, Progression: 2 } }, state: {}, tasks: {} }; }, set(v) {}, enumerable: false } }); console.warn = function (...m) { if (m[0] && String(m[0]).includes('GameAnalytics')) { return; } return warn.apply(this, arguments); };
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