您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
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此脚本不应直接安装。它是供其他脚本使用的外部库,要使用该库请加入元指令 // @require https://update.gf.qytechs.cn/scripts/538683/1605167/allie%20test.js
Tabs.Chat = { tabOrder: 900, tabLabel: 'Chat', tabDisabled: false, myDiv: null, chatDiv: null, userListDiv: null, inputDiv: null, currentChatType: 'global', globalChatDiv: null, allianceChatDiv: null, globalChatMessages: [], allianceChatMessages: [], init: function(div) { var t = Tabs.Chat; t.myDiv = div; t.createMainDiv(); t.hookGameChat(); t.updateUserList(); }, createMainDiv: function() { var t = Tabs.Chat; var m = '<DIV class=divHeader align=center>' + tx('CHAT ROOM') + '</div>'; // Chat type selection buttons m += '<div style="display:flex;">'; m += '<button id="pbGlobalChatTab" class="tabActive" style="flex:1;">Global Chat</button>'; m += '<button id="pbAllianceChatTab" style="flex:1;">Alliance Chat</button>'; m += '</div>'; m += '<div id="pbChatRoom" style="display:flex; height:500px; border:1px solid #888;">'; m += '<div id="pbUserList" style="width:150px; border-right:1px solid #888; overflow-y:auto;"></div>'; m += '<div style="flex-grow:1; display:flex; flex-direction:column;">'; m += '<div id="pbGlobalChatContent" style="flex-grow:1; overflow-y:auto; padding:10px;"></div>'; m += '<div id="pbAllianceChatContent" style="flex-grow:1; overflow-y:auto; padding:10px; display: none;"></div>'; // Hidden by default m += '<div id="pbChatInput" style="border-top:1px solid #888; padding:10px;"></div>'; m += '</div>'; m += '</div>'; t.myDiv.innerHTML = m; t.globalChatDiv = ById('pbGlobalChatContent'); t.allianceChatDiv = ById('pbAllianceChatContent'); t.userListDiv = ById('pbUserList'); t.inputDiv = ById('pbChatInput'); ById('pbGlobalChatTab').addEventListener('click', function() { t.switchChatType('global'); }); ById('pbAllianceChatTab').addEventListener('click', function() { t.switchChatType('alliance'); }); t.cloneGameChatInput(); t.updateChat('global'); // Initial update for global chat t.updateChat('alliance'); // Initial update for alliance chat }, hookGameChat: function() { var t = Tabs.Chat; var gameGlobalChatContainer = document.querySelector('#mod_comm_list1'); var gameAllianceChatContainer = document.querySelector('#mod_comm_list2'); if (gameGlobalChatContainer && gameAllianceChatContainer) { var observerGlobal = new MutationObserver(function(mutations) { mutations.forEach(function(mutation) { if (mutation.type === 'childList') { mutation.addedNodes.forEach(function(node) { if (node.nodeType === Node.ELEMENT_NODE) { t.addChatMessage(node.innerHTML, 'global'); } }); } }); }); var observerAlliance = new MutationObserver(function(mutations) { mutations.forEach(function(mutation) { if (mutation.type === 'childList') { mutation.addedNodes.forEach(function(node) { if (node.nodeType === Node.ELEMENT_NODE) { t.addChatMessage(node.innerHTML, 'alliance'); } }); } }); }); observerGlobal.observe(gameGlobalChatContainer, { childList: true, subtree: true }); observerAlliance.observe(gameAllianceChatContainer, { childList: true, subtree: true }); } else { console.error('Could not find game chat containers'); } }, addChatMessage: function(messageHTML, chatType) { var t = Tabs.Chat; var messageDiv = document.createElement('div'); messageDiv.innerHTML = messageHTML; if (chatType === 'global') { t.globalChatMessages.push(messageDiv); } else { t.allianceChatMessages.push(messageDiv); } t.updateChat(chatType); }, updateChat: function(chatType) { var t = Tabs.Chat; var targetDiv = (chatType === 'global') ? t.globalChatDiv : t.allianceChatDiv; var messages = (chatType === 'global') ? t.globalChatMessages : t.allianceChatMessages; if (targetDiv) { targetDiv.innerHTML = ''; // Clear existing messages messages.forEach(function(messageDiv) { targetDiv.appendChild(messageDiv); }); targetDiv.scrollTop = targetDiv.scrollHeight; } }, cloneGameChatInput: function() { var t = Tabs.Chat; var gameChatInput = document.querySelector('#mod_comm_input'); if (gameChatInput) { var inputClone = gameChatInput.cloneNode(true); t.inputDiv.appendChild(inputClone); var chatTextArea = t.inputDiv.querySelector('textarea'); var sendButton = t.inputDiv.querySelector('button'); if (chatTextArea && sendButton) { chatTextArea.style.width = '100%'; sendButton.style.width = '100%'; sendButton.style.marginTop = '5px'; chatTextArea.addEventListener('keypress', function(e) { if (e.key === 'Enter' && !e.shiftKey) { e.preventDefault(); t.sendChat(); } }); sendButton.addEventListener('click', function() { t.sendChat(); }); } } else { console.error('Could not find game chat input'); } }, sendChat: function() { var t = Tabs.Chat; var chatTextArea = t.inputDiv.querySelector('textarea'); var gameChatTextArea = document.querySelector('#mod_comm_input textarea'); var gameSendButton = document.querySelector('#mod_comm_input button'); var gameChatTypeSelector = document.querySelector('#mod_comm_tabs'); if (chatTextArea && gameChatTextArea && gameSendButton && gameChatTypeSelector) { var message = chatTextArea.value.trim(); if (message !== '') { // Set the correct chat type in the game's interface if (t.currentChatType === 'global') { gameChatTypeSelector.selectedIndex = 0; // Assuming 0 is for global chat } else if (t.currentChatType === 'alliance') { gameChatTypeSelector.selectedIndex = 1; // Assuming 1 is for alliance chat } gameChatTextArea.value = message; gameSendButton.click(); chatTextArea.value = ''; } } else { console.error('Could not find necessary elements to send chat'); } }, updateUserList: function() { var t = Tabs.Chat; // This is a placeholder function. You'll need to implement the actual user list retrieval // based on how your game manages online users. var onlineUsers = ['User1', 'User2', 'User3']; // Replace with actual online users var userListHTML = '<div class="divHeader">Online Users</div>'; onlineUsers.forEach(function(user) { userListHTML += '<div class="chatUser">' + user + '</div>'; }); t.userListDiv.innerHTML = userListHTML; // Update the user list periodically setTimeout(t.updateUserList, 60000); // Update every minute }, switchChatType: function(chatType) { var t = Tabs.Chat; t.currentChatType = chatType; if (chatType === 'global') { t.globalChatDiv.style.display = 'block'; t.allianceChatDiv.style.display = 'none'; ById('pbGlobalChatTab').className = 'tabActive'; ById('pbAllianceChatTab').className = ''; } else { t.globalChatDiv.style.display = 'none'; t.allianceChatDiv.style.display = 'block'; ById('pbGlobalChatTab').className = ''; ById('pbAllianceChatTab').className = 'tabActive'; } t.updateChat(chatType); // Update the chat display when switching types } };
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