Bumpyball.io/Pucks.io MOD

Enjoy the MOD

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Bumpyball.io/Pucks.io MOD
// @namespace    https://greasyfork.org/en/users/1462379-3lectr0n-nj
// @version      2
// @description  Enjoy the MOD
// @author       3lectr0N!nj@
// @match        https://www.pucks.io/*
// @match        https://www.bumpyball.io/*
// @require      https://update.greasyfork.org/scripts/539331/1638884/BumpyballioPucksio%20Decoder.js
// @require      https://update.greasyfork.org/scripts/545370/1639418/Bumpyball%20Server%20Unlimiter.js
// @icon         https://www.google.com/s2/favicons?sz=64&domain=pucks.io
// @grant        none
// ==/UserScript==
let MOD = window.MOD = {
    changeteam:false,
    changeskin:false,
    movefree:false,
    movespeed:0.5,
    team:null,
    skin:null,
    hanleclient(j){
    server.client.name = j[18][2]
    server.client.pid = j[8][2]
    server.client.team = j[40][2]
    server.client.goals = j[24][2]
    server.client.assits = j[32][2]
    if(!localStorage.player){
    server.client.exp = j[64][2]
    }
    },
    handleplayers(j){
        let json = {}
    json.name=j[18][2]
    json.skin=j[48][2]
    json.team=j[40][2]
    json.id=j[8][2]
    json.bot=j[56][2]
        server.playerdetails[json.id] = json
    },
    handlepackets(j){
        let js = {}
        let data = j[18][2]
        if(j[8][2]==1){
            server.client.name = data[10][2]
            server.client.uid = data[18][2]
            server.client.skin = data[32][2]
        }
        if(j[8][2]==2){
            if(this.changeteam==true){
            data[18][2][10][2].forEach(t=>{t[40][2]=this.team})
            }
            if(this.changeskin==true){
            data[18][2][10][2].forEach(s=>{s[48][2]=this.skin})
            data[18][2][10][2].forEach(b=>{b[56][2]=(0)})
            }
            let p = data[18][2][10][2]
            let l = p.length
            let c = p[l-1]
            this.hanleclient(c)
            if(localStorage.player){
            data[18][2][10][2][l-1][64][2]=server.client.exp
            }
            server.players=p
            server.playerdetails=[]
            p.forEach(i=>{this.handleplayers(i)})
            data[10][2][10][2].forEach(i=>{
                let id = i[18][2][24][2]
                server.playerdetails.forEach(e=>{
             if(e.id==id){
             e.eid = i[8][2]
             }
         })
            })
        }
        if(j[8][2]==3){
            if(localStorage.player){
            data[10][2].forEach(i=>{if(i[8][2]==server.client.pid){i[64][2]=server.client.exp}})
            }
            if(this.changeteam==true){
            data[10][2].forEach(t=>{t[40][2]=this.team})
            }
            if(this.changeskin==true){
            data[10][2].forEach(t=>{t[48][2]=this.skin})
            data[10][2].forEach(t=>{t[56][2]=0})
            }
             let p = data[10][2]
             p.forEach(i=>{this.handleplayers(i)})
             server.players.push(p[0])
        }
        if(j[8][2]==4){
            delete server.playerdetails[(data[8][2])]
        }
        if(j[8][2]==6){
            if(data[8][2]==server.client.eid){
                if(this.movefree==true){
                    data[29][2] = server.client.entity.angle + (0.3/2)*server.client.z
                    let angle = data[29][2]
                    data[18][2][13][2] = server.client.entity.x + (server.client.command ? this.movespeed + 1.5 :this.movespeed)*server.client.x*Math.cos(angle+Math.PI/2)
                    data[18][2][21][2] = server.client.entity.z + (server.client.command ? this.movespeed + 1.5 :this.movespeed)*server.client.x*Math.sin(angle+Math.PI/2)
                }
                server.client.entity.x =data[18][2][13][2]
                server.client.entity.z =data[18][2][21][2]
                server.client.entity.angle =data[29][2]
            }
        }
        if(j[8][2]==7){
            let[command,x]=[data[8][2],data[18][2][13][2]]
            if(command==1&&Math.sign(x)==1&&server.client.command==0){
                      server.client.command=1
                      server.client.x=1
                    }
                    if(command==1&&Math.sign(x)==0&&server.client.command==1){
                      server.client.command=0
                      server.client.x=0
                    }
                    if(server.client.command==0&&command==0)server.client.x=Math.sign(x)
            server.client.z=data[18][2][21][2]
            server.client.eid=data[24][2]
        }
        if(j[8][2]==8){
            let id = data[26][2][24][2]
            if(id==server.client.pid){
                server.client.entity.x = data[26][2][10][2][13][2]
                server.client.entity.z = data[26][2][10][2][21][2]
                server.client.entity.angle = data[26][2][37][2]
            }
         server.playerdetails.forEach(i=>{
             if(i.id==id){
             i.eid = data[16][2]
             }
         })
            if(data[26][2][16][2]==1){
                server.ball.id=data[16][2]
            }
        }
        if(j[8][2]==9){
            let e = data[18][2][16][2]
            if(e==0){
                data[24][2]=4
            }
        }
        if(j[8][2]==13){
            server.playerdetails.forEach(i=>{
            if(i.id==data[16][2]){
            i.team=data[8][2]
            }
        })
            if(this.changeteam==true){
            data[8][2]=this.team
            }
        }
        if(j[8][2]==14){
            if(this.changeteam==true){
                data[10][2].forEach(t=>{t[40][2]=this.team})
            }
            if(this.changeskin==true){
                data[10][2].forEach(s=>{s[48][2]=this.skin})
                data[10][2].forEach(b=>{b[56][2]=0})
            }
        }
        if(j[8][2]==17){
        //    data[10][2][96][2]=13
        //    data[10][2][88][2]=22081850
        //    data[10][2][72][2]=0
        //    data[10][2][64][2]=0
        //    data[10][2][48][2]=0
        //    data[10][2][56][2]=1
        //    data[10][2][40][2]=9999999
        }
        js[8] = ["packetid","int",j[8][2]]
        js[18]=["data","dict",data]
        return js
    },
    handleomp(j){
        for (let b in j) {
        let _j = j[b]
        j[b]=this.handlepackets(_j)
            if(_j[8][2]==5){
                let data = _j[18][2]
            let msg = data[18][2]
            console.log(msg)
            if(msg.includes("!magic8ball")){
                const responses = [
        "Yes, definitely!",
        "Absolutely not.",
        "Ask again later.",
        "I'm not sure, try again.",
        "Yes, but with caution.",
        "No way!",
        "Probably.",
        "Very likely!",
        "Don't count on it.",
        "Yes, but it's complicated."
    ];
               let r = {
        8: ["PacketId","int",5],
        18: ["Data","dict",{
        8: ["playerId", "uint",server.client.pid+1000],
        18: ["message", "string","Mr.Magic8Ball:"+responses[Math.floor(Math.random() * responses.length)]]
        }]
    }
               server.ws.s(new Uint8Array(new BR().Sencoder(r)))
            }
        }
        }
        return j
    },
    switchteam(){
        this.changeteam =true
        this.team= Number(prompt('Enter team code\nRed team-0\nBlue team-1\nSpectator team-2\nGhost team-3'))
        let p =server.players
        p.forEach(i=>{
            let id = i[8][2]
            let js = {}
            let l = {
                8:['team', 'uint', this.team],
                16:['id', 'uint', id]
            }
            js[8]=["PacketID","int",13]
            js[18] = ["Data","dict",l]
            let a =new BR().Mencoder({0:js})
        let arr = new Uint8Array(a)
        server.om(arr)
            return arr
                     })
    },
    switchskin(){
        this.changeskin =true
        this.skin = Number(prompt('Choose the car you want:\n'+
                    'Level:Car-Code\nLevel-:Cruiser-1\nLevel-2:Tricked Out-2\nLevel-3:Bugged Out-3\nLevel-4:Taxi Cab-4\nLevel-5:Hot Rod-5\nLevel-7:Drag Racer-6\nLevel-10:Classic-7\nLevel-12:Soccer-Van-8\nLevel-15:Cement Mixer-9\nLevel-20:Apocalypse-10\nLevel-25:Dump Truck-11\nLevel-30:Steam Roller-12\nLevel-35:Box Car-14\nLevel-50:Pusher-13'))
    },
    stopteam(){
        this.changeteam=false
    },
    stopskin(){
        this.changeteam=false
    },
    movefreely(){
    this.movefree = true
    },
    stopmovefree(){
        this.movefree = false
    },
    changemovespeed(){
        this.movespeed== prompt("Enter the speed u want")
    },
    chat(){
    let msg = prompt("Enter ur message")
    let j = {
        8: ["PacketId","int",5],
        18: ["Data","dict",{
        8: ["playerId", "uint",server.client.pid],
        18: ["message", "string",msg]
        }]
    }
    let a = new BR().Sencoder(j)
    let arr = new Uint8Array(a)
    server.ws.s(arr)
    }
}
let server = {
    ws:null,
    t:null,
    p:null,
    o:null,
    l:null,
    s:null,
    client:{
        entity:{
        x:0,
        z:0,
        },
        command:0
    },
    ball:{
        id:0,
        x:0,
        z:0,
    },
    players:[],
    playerdetails:[],
    om(uint8Array){
    const m = new Blob([uint8Array], { type: "" });
               const msg = new MessageEvent(this.t, {
                data: m,
                ports: this.p,
                origin: this.o,
                lastEventId: this.l,
                source: this.s,
            })
               this.ws.om(msg);
    }
}
WebSocket.prototype.s = WebSocket.prototype.send;
WebSocket.prototype.send = function (data) {
   if (!this.om) {
           server.ws = this;
           this.om = this.onmessage;
           this.onmessage = async (e) => {
               server.t = e.type
               server.p = e.ports
               server.o = e.origin
               server.l = e.lastEventID
               server.s = e.source
               const arrayBuffer = await e.data.arrayBuffer();
               let uint8Array = new Uint8Array(arrayBuffer);
               let json = new BR().Mdecoder(uint8Array)
               json = MOD.handleomp(json)
               let arr = new BR([]).Mencoder(json)
               uint8Array = new Uint8Array(arr)
               const m = new Blob([uint8Array], { type: "" });
               const msg = new MessageEvent(e.type, {
                data: m,
                ports: e.ports,
                origin: e.origin,
                lastEventId: e.lastEventId,
                source: e.source,
            })
               this.om(msg);
           }
   }
    data= new Uint8Array(data)
    let json = new BR().Sdecoder(data)
    json = MOD.handlepackets(json)
    let arr= new BR([]).Sencoder(json)
    data = new Uint8Array(arr)
   this.s(data);
}

let bboost = null;
let t = 130;

function Space_down() {
    const event = new KeyboardEvent('keydown', {
        key: ' ',
        code: 'Space',
        which: 32,
        keyCode: 32,
        bubbles: true,
        cancelable: true
    });
    document.dispatchEvent(event);
}

function Space_up() {
    const event = new KeyboardEvent('keyup', {
        key: ' ',
        code: 'Space',
        which: 32,
        keyCode: 32,
        bubbles: true,
        cancelable: true
    });
    document.dispatchEvent(event);
}

function startBoost() {
    if (bboost) return; // prevent multiple intervals
    bboost = setInterval(() => {
        Space_down();
        setTimeout(Space_up, t);
    }, t);
}

function stopBoost() {
    if (bboost) {
        clearInterval(bboost);
        bboost = null;
    }
}

document.addEventListener("keydown", (e) => {
    if (e.code === "KeyS" || e.code === "ArrowDown") {
        startBoost();
    }
});

document.addEventListener("keyup", (e) => {
    if (e.code === "KeyS" || e.code === "ArrowDown") {
        stopBoost();
    }
});