// ==UserScript==
// @name SINGULARITY'S Cross beam
// @description Allows a ship to beam from planet to foreign ship directly
// @author Singularity
// @include http://planets.nu/home
// @include http://planets.nu/games/*
// @include http://*.planets.nu/*
// @include http://planets.nu/*
// @version 0.3.2
// @namespace https://gf.qytechs.cn/users/15085
// ==/UserScript==
//History
//v0.1 Experimental Cross beam app. Works for NDTMSC. Button is buggy.
//v0.2 Fixed bug: Ships in deep space could not open shipscreen.
//v0.3 Fixed bug: Now correctly targets foreign ships, not just highest ID forign ship.
// Added: Change target warning added & cargo in beam now dropped to surface.
// Updated: crossBeamTarget() now more consistant with other code
//v0.3.1 Updated: lets you overload target cargo bay to destroy cargo
//v0.3.2 Updated: lets you overload target fuel tank to destroy fuel
//To-do:
//HIGH: Allow safety override to beam more fuel/cargo than the destination can accept
//Stop multiple ships cross beaming to one target? In excess of cargo bay?
//Better button on shipScreen
//optimise transfer() function
//add beam target text
//is it possible to transfer torps and fighters to foreign ships? Or Mcr?
function wrapper () { // wrapper for injection
if (vgap.version < 3) {
console.log("Cross beam needs Nu version 3 or above");
return;
}//if
var plugin = {
loadship: function() {
//check for possible crossbeam
var ships= vgap.shipScreen.ships;
var planet= vgap.shipScreen.planet;
var me= vgap.player.id;
//are we over one of my planets with other ships?
if (!defined(planet) || planet.ownerid !== me || ships.length===1)
return;
//are any of those ships foreign (except horwasp pods)?
for (var i = 0; i < ships.length; i+=1) {
if (ships[i].ownerid !== me && (ships[i].hullid < 200 || ships[i].hullid > 300)) {
//add cross beam button
var html = '<input name="CrossBeamButton" id="CrossBeamButton" type="button" class="SepButton" value="Cross Beam">';
$('#ShipCargo').append(html);
$('#CrossBeamButton').click( function(event) { crossBeamTarget(); } );
return; //add it only once!
}//if
}//for
},//loadship
};//plugin
function crossBeamTarget () {
var viaShip= vgap.shipScreen.ship;
var ships= vgap.shipScreen.ships;
var fromPlanet= vgap.shipScreen.planet;
var me= vgap.player.id;
vgap.more.empty();
$("<div id='SelectLocation'><h1>" + nu.t.selecttransfertarget + "</h1></div>").appendTo(vgap.more);
vgap.transferScreen.onchange = function () {
vgap.shipScreen.screen.refresh();
vgap.loadWaypoints();
vgap.map.draw();
};
var count = 0;
var toShip = null; //keep track of the last foreign ship in case we only have one
for (var i = 0; i < ships.length; i+=1) {
if (ships[i].ownerid !== me && (ships[i].hullid < 200 || ships[i].hullid > 300)) {
count+=1;
toShip = ships[i];
var select = function (viaShipID, toShipID, fromPlanetID) {
return function () { crossBeam(viaShipID, toShipID, fromPlanetID); };
};
$(shtml.shipTransferView(ships[i])).tclick(select(viaShip.id, toShip.id, fromPlanet.id)).appendTo("#SelectLocation");
}//if
}//for
shtml.moreBack();
if (count === 1) {
crossBeam(viaShip.id, toShip.id, fromPlanet.id);
return;
}//if
vgap.showMore(340);
if ($("#SelectLocation").height() > ($(window).height() - 100))
$("#SelectLocation").height($(window).height() - 100);
$("#SelectLocation").jScrollPane();
vgap.action();
}//crossBeamTarget
function crossBeam(viaShipID, toShipID, fromPlanetID) {
var viaShip= vgap.getShip(viaShipID);
var toShip= vgap.getShip(toShipID);
var fromPlanet = vgap.getPlanet(fromPlanetID);
var hulldata= vgap.getHull(toShip.hullid);
var rightCargo= hulldata.cargo;
var rightFueltank= hulldata.fueltank;
var showFighters= false;
var showTorps= false;
//check for warning
var warning= "";
var beamInProgress= (sumCargoBeam(viaShip)>0 || viaShip.transferneutronium>0);
if (beamInProgress && (viaShip.transfertargetid != toShipID || viaShip.transfertargettype != 2)) {
//give warning
warning= "<br/>Warning: You have changed transfer target. You can only transfer to one foreign ship or planet per turn, or jettison. Any jettison or transfer you were doing to another foreign ship or planet has been cancelled.<br/>";
//cancel old transfer by dropping cargo to the surface
fromPlanet.neutronium+= viaShip.transferneutronium;
fromPlanet.duranium+= viaShip.transferduranium;
fromPlanet.tritanium+= viaShip.transfertritanium;
fromPlanet.molybdenum+= viaShip.transfermolybdenum;
fromPlanet.supplies+= viaShip.transfersupplies;
fromPlanet.clans+= viaShip.transferclans;
viaShip.transferneutronium= 0;
viaShip.transferduranium= 0;
viaShip.transfertritanium= 0;
viaShip.transfermolybdenum= 0;
viaShip.transfersupplies= 0;
viaShip.transferclans= 0;
// viaShip.transferammo= 0;
}//if
//initiate new transfer
viaShip.transfertargettype= 2;
viaShip.transfertargetid= toShip.id;
viaShip.changed= 1;
toShip.changed= 1;
fromPlanet.changed= 1;
//make screen
var html = "<div id='TransferScreen'>";
html += "<h1>Cross beam</h1>";
html += "<table width='100%' class='TransferTitle'><tr><td>" + fromPlanet.id + ": " + fromPlanet.name + "</td><td style='padding: 0 0 0 20px;text-align:right;'>" + toShip.id + ": " + toShip.name + "</td></tr></table>";
html += "<table width='100%'>";
html += "<tr><td>Neutronium: </td><td class='TransferVal'>" + fromPlanet.neutronium + "</td>";
html += "<td></td>";
html += "<td><div id='NeutroniumTransfer'></div></td><td class='TransferVal'>" + viaShip.transferneutronium + "</td>";
html += "<td class='valsup'>/" + rightFueltank + "</td>"; //xxx
html += "</tr>";
html += "<tr><td>Duranium: </td><td class='TransferVal'>" + fromPlanet.duranium + "</td><td></td><td><div id='DuraniumTransfer'></div></td><td class='TransferVal'>" + viaShip.transferduranium + "</td><td class='valsup'></td></tr>";
html += "<tr><td>Tritanium: </td><td class='TransferVal'>" + fromPlanet.tritanium + "</td><td></td><td><div id='TritaniumTransfer'></div></td><td class='TransferVal'>" + viaShip.transfertritanium + "</td><td class='valsup'></td></tr>";
html += "<tr><td>Molybdenum: </td><td class='TransferVal'>" + fromPlanet.molybdenum + "</td><td></td><td><div id='MolybdenumTransfer'></div></td><td class='TransferVal'>" + viaShip.transfermolybdenum + "</td><td class='valsup'></td></tr>";
if (vgap.player.raceid != 12)
html += "<tr><td>Supplies: </td><td class='TransferVal'>" + fromPlanet.supplies + "</td><td></td><td><div id='SuppliesTransfer'></div></td><td class='TransferVal'>" + viaShip.transfersupplies + "</td><td class='valsup'></td></tr>";
html += "<tr><td>Clans: </td><td class='TransferVal'>" + fromPlanet.clans + "</td><td></td><td><div id='ClansTransfer'></div></td><td class='TransferVal'>" + viaShip.transferclans + "</td><td class='valsup'></td></tr>";
// if (showFighters && vgap.player.raceid != 12)
// html += "<tr><td>Fighters: </td><td class='TransferVal'>" + fromPlanet.ammo + "</td><td></td><td><div id='FighterTransfer'></div></td><td class='TransferVal'>" + viaShip.transferammo + "</td><td class='valsup'></td></tr>";
// if (showTorps && vgap.player.raceid != 12)
// html += "<tr><td>Torpedos: </td><td class='TransferVal'>" + fromPlanet.ammo + "</td><td></td><td><div id='TorpedoTransfer'></div></td><td class='TransferVal'>" + viaShip.transferammo + "</td><td class='valsup'></td></tr>";
html += "<tr><td></td><td></td><td></td>";
html += "<td class='TransferTotalText'>Total:</td><td class='TransferVal'>" + sumCargoBeam(viaShip) + "</td><td class='valsup'>/" + rightCargo + "</td>";
html += "</tr>";
html += "</table>";
html += "<div class='NeutralText'>" + warning + "</div>";
html += "</div>";
vgap.more.empty();
$(html).appendTo(vgap.more);
$("<a class='MoreBack'>OK</a>").tclick(function () {
vgap.loadWaypoints();
vgap.map.draw();
vgap.closeMore();
return false;
}).appendTo(vgap.more);
$("#NeutroniumTransfer").leftRight(function (change) { transfer("N", change, viaShip, toShip, fromPlanet); }, 1000);
$("#DuraniumTransfer").leftRight(function (change) { transfer("D", change, viaShip, toShip, fromPlanet); }, 1000);
$("#TritaniumTransfer").leftRight(function (change) { transfer("T", change, viaShip, toShip, fromPlanet); }, 1000);
$("#MolybdenumTransfer").leftRight(function (change) { transfer("M", change, viaShip, toShip, fromPlanet); }, 1000);
$("#SuppliesTransfer").leftRight(function (change) { transfer("S", change, viaShip, toShip, fromPlanet); }, 1000);
$("#ClansTransfer").leftRight(function (change) { transfer("C", change, viaShip, toShip, fromPlanet); }, 1000);
// $("#FighterTransfer").leftRight(function (change) { vgap.transferScreen.transferFighters(change); }, 1000);
// $("#TorpedoTransfer").leftRight(function (change) { vgap.transferScreen.transferTorps(change); }, 1000);
vgap.showMore(580);
vgap.save();
}//crossBeam
function transfer(type, change, viaShip, toShip, fromPlanet) {
if (type==="N") {
//from planet to ship
if (change > 0 && fromPlanet.neutronium < change)
change = fromPlanet.neutronium;
//from toShip to planet
if (change < 0 && viaShip.transferneutronium < Math.abs(change))
change = -1 * viaShip.transferneutronium;
//limit by max fueltank on toShip
var toShipfueltank= vgap.getHull(toShip.hullid).fueltank;
//if (change + viaShip.transferneutronium > toShipfueltank)
// change= toShipfueltank- viaShip.transferneutronium;
//make the change
fromPlanet.neutronium -= change;
viaShip.transferneutronium += change;
}//N
if (type==="D") {
//from planet to ship
if (change > 0 && fromPlanet.duranium < change)
change = fromPlanet.duranium;
//from toShip to planet
if (change < 0 && viaShip.transferduranium < Math.abs(change))
change = -1 * viaShip.transferduranium;
//limit by max cargo on toShip
change = checkTotalRight(change, viaShip, toShip);
//make the change
fromPlanet.duranium -= change;
viaShip.transferduranium += change;
}//D
if (type==="T") {
//from planet to ship
if (change > 0 && fromPlanet.tritanium < change)
change = fromPlanet.tritanium;
//from toShip to planet
if (change < 0 && viaShip.transfertritanium < Math.abs(change))
change = -1 * viaShip.transfertritanium;
//limit by max cargo on toShip
change = checkTotalRight(change, viaShip, toShip);
//make the change
fromPlanet.tritanium -= change;
viaShip.transfertritanium += change;
}//T
if (type==="M") {
//from planet to ship
if (change > 0 && fromPlanet.molybdenum < change)
change = fromPlanet.molybdenum;
//from toShip to planet
if (change < 0 && viaShip.transfermolybdenum < Math.abs(change))
change = -1 * viaShip.transfermolybdenum;
//limit by max cargo on toShip
change = checkTotalRight(change, viaShip, toShip);
//make the change
fromPlanet.molybdenum -= change;
viaShip.transfermolybdenum += change;
}//M
if (type==="S") {
//from planet to ship
if (change > 0 && fromPlanet.supplies < change)
change = fromPlanet.supplies;
//from toShhip to planet
if (change < 0 && viaShip.transfersupplies < Math.abs(change))
change = -1 * viaShip.transfersupplies;
//limit by max cargo on toShip
change = checkTotalRight(change, viaShip, toShip);
//make the change
fromPlanet.supplies -= change;
viaShip.transfersupplies += change;
}//S
if (type==="C") {
//from planet to ship
if (change > 0 && fromPlanet.clans < change)
change = fromPlanet.clans;
//from toShhip to planet
if (change < 0 && viaShip.transferclans < Math.abs(change))
change = -1 * viaShip.transferclans;
//limit by max cargo on toShip
change = checkTotalRight(change, viaShip, toShip);
//make the change
fromPlanet.clans -= change;
viaShip.transferclans += change;
}//C
//refresh screen
crossBeam(viaShip.id, toShip.id, fromPlanet.id);
}//transfer
function checkTotalRight (change, viaShip, toShip) {
var totalCargo= sumCargoBeam(viaShip);
var cargoSize= vgap.getHull(toShip.hullid).cargo;
//if ((totalCargo + change) > cargoSize)
// change= cargoSize - totalCargo;
return change;
}//checkTotalRight
function sumCargoBeam(ship) {
//add up cargo in transfer beam
var total= 0;
total+= ship.transferduranium;
total+= ship.transfertritanium;
total+= ship.transfermolybdenum;
total+= ship.transfersupplies;
total+= ship.transferclans;
total+= ship.transferammo;
return total;
}//sumCargoBeam
function isNull(variable) {
if(variable === null && typeof variable === "object")
return true;
else
return false;
}//isNull
function defined(variable) {
if (typeof variable !== 'undefined')
return true;
else
return false;
}//defined
// register your plugin with NU
vgap.registerPlugin(plugin, "Cross beam");
} //wrapper for injection
var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";
document.body.appendChild(script);