[AoR] GameAPI

GameAPI

此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.gf.qytechs.cn/scripts/371630/625290/%5BAoR%5D%20GameAPI.js

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         [AoR] GameAPI
// @namespace    tuxuuman:aor:gameapi
// @version      0.1
// @description  GameAPI
// @author       tuxuuman
// @match        *://game.aor-game.ru/*
// @grant        unsafeWindow
// ==/UserScript==


/*
EventEmitter v5.2.5 - git.io/ee
This script brings the power of events from platforms such as node.js to your browser.
Git: https://github.com/Olical/EventEmitter
*/
!function(e){"use strict";function t(){}function n(e,t){for(var n=e.length;n--;)if(e[n].listener===t)return n;return-1}function r(e){return function(){return this[e].apply(this,arguments)}}function i(e){return"function"==typeof e||e instanceof RegExp||!(!e||"object"!=typeof e)&&i(e.listener)}var s=t.prototype,o=e.EventEmitter;s.getListeners=function(e){var t,n,r=this._getEvents();if(e instanceof RegExp){t={};for(n in r)r.hasOwnProperty(n)&&e.test(n)&&(t[n]=r[n])}else t=r[e]||(r[e]=[]);return t},s.flattenListeners=function(e){var t,n=[];for(t=0;t<e.length;t+=1)n.push(e[t].listener);return n},s.getListenersAsObject=function(e){var t,n=this.getListeners(e);return n instanceof Array&&(t={},t[e]=n),t||n},s.addListener=function(e,t){if(!i(t))throw new TypeError("listener must be a function");var r,s=this.getListenersAsObject(e),o="object"==typeof t;for(r in s)s.hasOwnProperty(r)&&-1===n(s[r],t)&&s[r].push(o?t:{listener:t,once:!1});return this},s.on=r("addListener"),s.addOnceListener=function(e,t){return this.addListener(e,{listener:t,once:!0})},s.once=r("addOnceListener"),s.defineEvent=function(e){return this.getListeners(e),this},s.defineEvents=function(e){for(var t=0;t<e.length;t+=1)this.defineEvent(e[t]);return this},s.removeListener=function(e,t){var r,i,s=this.getListenersAsObject(e);for(i in s)s.hasOwnProperty(i)&&-1!==(r=n(s[i],t))&&s[i].splice(r,1);return this},s.off=r("removeListener"),s.addListeners=function(e,t){return this.manipulateListeners(!1,e,t)},s.removeListeners=function(e,t){return this.manipulateListeners(!0,e,t)},s.manipulateListeners=function(e,t,n){var r,i,s=e?this.removeListener:this.addListener,o=e?this.removeListeners:this.addListeners;if("object"!=typeof t||t instanceof RegExp)for(r=n.length;r--;)s.call(this,t,n[r]);else for(r in t)t.hasOwnProperty(r)&&(i=t[r])&&("function"==typeof i?s.call(this,r,i):o.call(this,r,i));return this},s.removeEvent=function(e){var t,n=typeof e,r=this._getEvents();if("string"===n)delete r[e];else if(e instanceof RegExp)for(t in r)r.hasOwnProperty(t)&&e.test(t)&&delete r[t];else delete this._events;return this},s.removeAllListeners=r("removeEvent"),s.emitEvent=function(e,t){var n,r,i,s,o=this.getListenersAsObject(e);for(s in o)if(o.hasOwnProperty(s))for(n=o[s].slice(0),i=0;i<n.length;i++)r=n[i],!0===r.once&&this.removeListener(e,r.listener),r.listener.apply(this,t||[])===this._getOnceReturnValue()&&this.removeListener(e,r.listener);return this},s.trigger=r("emitEvent"),s.emit=function(e){var t=Array.prototype.slice.call(arguments,1);return this.emitEvent(e,t)},s.setOnceReturnValue=function(e){return this._onceReturnValue=e,this},s._getOnceReturnValue=function(){return!this.hasOwnProperty("_onceReturnValue")||this._onceReturnValue},s._getEvents=function(){return this._events||(this._events={})},t.noConflict=function(){return e.EventEmitter=o,t},"function"==typeof define&&define.amd?define(function(){return t}):"object"==typeof module&&module.exports?module.exports=t:e.EventEmitter=t}("undefined"!=typeof window?window:this||{});

(function(d) {
    'use strict';
    
    const events = new EventEmitter();
    
    class GameServerApi {
        constructor(socket) {
            this.$socket = socket;
        }
        
        $send(e) {
            events.emit("__send__", e);
            var g = {
                encode: function (s, k) {
                    var c = '';
                    var d = '';
                    d = s.toString();
                    for (var i = 0; i < s.length; i++) {
                        var a = s.charCodeAt(i);
                        var b = a ^ k;
                        c = c + String.fromCharCode(b);
                    }
                    return c;
                },
                getNum: function () {
                    if (!unsafeWindow['clientData'].numeric) {
                        unsafeWindow['clientData'].numeric = 0;
                        return 0;
                    } else {
                        return parseInt(unsafeWindow['clientData'].numeric);
                    }
                }
            };
            e.numericPacket = g.getNum();
            e = g.encode(JSON.stringify(e), (199429672276830).toString());
            this.$socket.send(e);
            unsafeWindow['clientData'].numeric++;
            if (unsafeWindow['clientData'].numeric > 255) {
                unsafeWindow['clientData'].numeric = 0;
            }
        }
        
        /**
         * Использовать предмет
         * @param {*} uid Уникальынй id предмета или объект предмета из инвентаря
         */
        useItem(uid) {
            if (typeof uid == "object") {
                this.$send({type: "UseItem", uniqueID: uid.unique_id});
            } else {
                this.$send({type: "UseItem", uniqueID: uid});
            }
        }

        /**
         * Получить конфиш шмотки по id.
         * @param {(*)} id Идентификатор предмета или объект предмета из инветаря
         */
        getItemCfg(id) {
            if (typeof id == "object") {
                return unsafeWindow.Config.items[id.item_id]; 
            } else {
                return unsafeWindow.Config.items[id];
            }
        }

        /**
         * Ищет и возвращает один предмет из инвентаря, с указаным значением свойства
         * @param {string} propName Название свойства
         * @param {*} value Значение свойства
         */
        getInventoryItem(propName, value) {
            let { inventory } = unsafeWindow.clientData;

            return Object.values(inventory).find((item) => {
                return item[propName] == value;
            });
        }

        /**
         * Ищет и возвращает все предметы из инвентаря, с указаным значением свойства
         * @param {string} propName Название свойства
         * @param {*} value Значение свойства
         */
        getInventoryItems(propName, value) {
            let { inventory } = unsafeWindow.clientData;
            let result = [];

            for (let item of Object.values(inventory)){
                if (item[propName] == value) {
                    result.push(item);
                }
            }

            return result;
        }
    }
    
    d.AoR = {
        on: (...args) => events.addListener(...args),
        off: (...args) => events.removeListener(...args),
        once: (...args) => events.addOnceListener(...args),
        gameApi: null
    };
    
    let clientFinderTimer = setInterval(()=>{
        if (unsafeWindow.client) {
            clearInterval(clientFinderTimer);
            d.AoR.gameApi = new GameServerApi(unsafeWindow.client);
            console.log("__client_found__", d.AoR.gameApi);
            events.emit("__client_found__", d.AoR.gameApi);
            unsafeWindow.client.on("disconnect", () => {
                console.log("__client_disconnect__", d.AoR.gameApi);
                events.emit("__client_disconnect__", d.AoR.gameApi);
            });
            
            unsafeWindow.client.on("message", (data) => {
                events.emit("__message__", data);
                if (data.type) {
                    events.emit(data.type, data);
                } else {
                    events.emit("__undefined_message__", data);
                }
            });
        }
    }, 500);
})(this);