WME E40 Geometry

A script that allows aligning, scaling, and copying POI geometry

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

作者
Anton Shevchuk
今日安裝
0
安裝總數
457
評價
1 0 0
版本
0.13.1
建立日期
2019-08-07
更新日期
2026-04-22
尺寸
60.3 KB
授權條款
MIT
腳本執行於

WME 🇺🇦 E40

User script for Waze Map Editor. Create additional panel with buttons for change Place geometry in one click.

Options for a Polygon

Options for a Point

Options for Editors Level 3+

Change the geometry

Development

Install & Build

npm install
npm run build       # one-off build → dist/WME-E40.user.js
npm run watch       # rebuild on changes

Project Structure

Source is written in TypeScript under src/, built with Rollup into a single IIFE at dist/WME-E40.user.js.

src/
├── meta.ts          # userscript header (comment block)
├── style.css        # plain CSS
├── globals.d.ts     # WME runtime globals
├── translations.ts  # i18n (en, uk, ru)
├── types.ts         # road type constants
├── settings.ts      # default settings
├── layers.ts        # navigation vector layer config
├── buttons.ts       # button definitions (place, point, tab)
├── geo-utils.ts     # GeoUtils — spherical geometry math
├── geometry.ts      # polygon creation and manipulation
├── e40.ts           # E40 class (main logic)
├── helpers.ts       # standalone wrapper functions
└── index.ts         # bootstrap entry point

Module Guide

Module Responsibility
translations.ts NAME, REQUIRED_LEVEL, TRANSLATION (3 languages)
types.ts Road type numeric constants (TYPES.street, TYPES.freeway, etc.)
settings.ts Default options (navigation point visibility)
layers.ts Layer style rules for navigation vector visualization
buttons.ts Three button sets: getPlaceButtons() (polygon tools), getPointButtons() (point-to-shape), getTabButtons() (batch operations for rank 3+)
geo-utils.ts GeoUtils class — bearing, angle, distance, intersection calculations on the sphere
geometry.ts createCirclePolygon, createSquarePolygon, simplifyPolygon, normalizeRightAngles
e40.ts E40 class — UI panels, keyboard shortcuts, layer management, all geometry operations
helpers.ts Thin wrappers that delegate to the E40 instance (used by button callbacks)
index.ts Bootstrap — registers translations/CSS, creates E40 instance on bootstrap.wme

Shortcuts

Shortcut Description
Shift+1 Smooth selected POI(s)
Shift+2 Orthogonalize selected POI(s)
None Simplify selected POI(s) (tolerance = 0.00001)
None Simplify selected POI(s) (tolerance = 0.00003)
None Simplify selected POI(s) (tolerance = 0.00005)
None Copy and paste selected POI(s)
Shift+3 Enable Rotation for selected Place
Shift+4 Enable Scale for selected Place
Shift+5 Scale selected POI(s) to 500m²
Shift+6 Scale selected POI(s) to 650m²
Shift+7 Scale selected POI(s) to 650m² if the square lower than 650m²

Links

Author homepage: https://anton.shevchuk.name/
Author pet projects: https://hohli.com/
Support author: https://donate.hohli.com/
Script homepage: https://github.com/AntonShevchuk/wme-e40/
GreasyFork: https://greasyfork.org/uk/scripts/388271-wme-e40-geometry