Shows if an Itch.io link has been claimed or not
目前為
// ==UserScript==
// @name Itch.io Web Integration
// @namespace Lex@GreasyFork
// @match *://*/*
// @grant GM_xmlhttpRequest
// @grant GM_getValue
// @grant GM_setValue
// @version 0.1.7
// @author Lex
// @description Shows if an Itch.io link has been claimed or not
// @connect itch.io
// ==/UserScript==
// TODO
// Add ability to claim the game with one click
(function(){
'use strict';
const CACHE_VERSION_KEY = "CacheVersion";
const INVALIDATION_TIME = 5*60*60*1000; // 5 hour cache time
const ITCH_GAME_CACHE_KEY = 'ItchGameCache';
var ItchGameCache;
// Promise wrapper for GM_xmlhttpRequest
const Request = details => new Promise((resolve, reject) => {
details.onerror = details.ontimeout = reject;
details.onload = resolve;
GM_xmlhttpRequest(details);
});
function versionCacheInvalidator() {
const sVersion = v => {
if (!v || !v.match(/\d+\.\d+/)) return 0;
return parseFloat(v.match(/\d+\.\d+/)[0]);
}
const prev = sVersion(GM_getValue(CACHE_VERSION_KEY, '0.0'));
if (prev < 0.1) {
console.log(`${GM_info.script.version} > ${prev}`);
console.log(`New minor version of ${GM_info.script.name} detected. Invalidating cache.`)
_clearItchCache();
}
GM_setValue(CACHE_VERSION_KEY, GM_info.script.version);
}
function _clearItchCache() {
ItchGameCache = {};
_saveItchCache();
}
function loadItchCache() {
ItchGameCache = JSON.parse(GM_getValue(ITCH_GAME_CACHE_KEY, '{}'));
}
function _saveItchCache() {
if (ItchGameCache === undefined) return;
GM_setValue(ITCH_GAME_CACHE_KEY, JSON.stringify(ItchGameCache));
}
function setItchGameCache(key, game) {
loadItchCache(); // refresh our cache in case another tab has edited it
ItchGameCache[key] = game;
_saveItchCache();
}
function deleteItchGameCache(key) {
if (key === undefined) return;
loadItchCache();
delete ItchGameCache[key];
_saveItchCache();
}
function getItchGameCache(link) {
if (!ItchGameCache) loadItchCache();
if (Object.prototype.hasOwnProperty.call(ItchGameCache, link)) {
return ItchGameCache[link];
}
return null;
}
// Parses a DOM into a game object
function parsePage(url, dom) {
// Gets the inner text of an element if it can be found otherwise returns undefined
const txt = query => { const e = dom.querySelector(query); return e && e.innerText.trim(); };
const game = {};
game.cachetime = (new Date()).getTime();
game.url = url;
game.isOwned = dom.querySelector(".purchase_banner_inner .key_row .ownership_reason") !== null;
game.isClaimable = [...dom.querySelectorAll(".buy_btn")].filter(e => e.innerText == "Download or claim").length > 0;
game.isFree = [...dom.querySelectorAll("span[itemprop=price]")].filter(e => e.innerText == "$0.00 USD").length > 0;
game.hasFreeDownload = [...dom.querySelectorAll("a.download_btn,a.buy_btn")].filter(e => e.innerText == "Download" || e.innerText == "Download Now").length > 0;
game.original_price = txt("span.original_price");
game.price = txt("span[itemprop=price]");
game.saleRate = txt(".sale_rate");
return game;
}
// Sends an XHR request and parses the results into a game object
async function fetchItchGame(url) {
const response = await Request({method: "GET",
url: url});
if (response.status != 200) {
console.log(`Error ${response.status} fetching page ${url}`);
return null;
}
const parser = new DOMParser();
const dom = parser.parseFromString(response.responseText, 'text/html');
return parsePage(url, dom);
}
// Loads an itch game from cache or fetches the page if needed
async function getItchGame(url) {
let game = getItchGameCache(url);
if (game !== null) {
const isExpired = (new Date()).getTime() - game.cachetime > INVALIDATION_TIME;
// Expiration checking currently disabled
/*if (isExpired) {
game = null;
}*/
}
if (game === null) {
game = await fetchItchGame(url);
if (game !== null)
setItchGameCache(url, game);
}
return game;
}
// Appends the isOwned tag to an anchor link
function appendTags(a, game) {
const div = document.createElement("div");
a.after(div);
let ownMark = '';
if (game === null) {
ownMark = `<span title="Status unknown. Try refreshing.">❓</span>`;
} else if (game.isOwned) {
ownMark = `<span title="Game is already claimed on itch.io">✔️</span>`;
} else {
if (!game.isClaimable) {
if (game.hasFreeDownload) {
ownMark = `<span title="Game is a free download but not claimable">⛔</span>`;
} else if (game.price) {
ownMark = `<span title="🛒 Game costs ${game.price}">🛒</span>`;
} else {
ownMark = `<span title="Status unknown">👽</span>`;
}
} else {
const origPrice = game.original_price ? ` 🛒 Original price: ${game.original_price} 💸 Current Price: ${game.price}` : '';
ownMark = `<span title="Game is claimable but you haven't claimed it.${origPrice}">❌</span>`;
}
}
div.outerHTML = `<div style="margin-left: 5px; background:rgb(200,200,200); border-radius: 5px; display: inline-block;">${ownMark}</div>`;
}
function addClickHandler(a) {
a.addEventListener('mouseup', event => {
deleteItchGameCache(event.target.href);
});
}
// Handles an itch.io link on a page
async function handleLink(a) {
addClickHandler(a);
const game = await getItchGame(a.href);
appendTags(a, game);
}
function isGameUrl(url) {
return /^https:\/\/[^.]+\.itch\.io\/[^/]+$/.test(url);
}
// Finds all the itch.io links on the current page
function getItchLinks() {
let links = [...document.querySelectorAll("a[href*='itch.io/']")];
links = links.filter(a => isGameUrl(a.href));
links = links.filter(a => !a.classList.contains("return_link"));
links = links.filter(a => { const t = a.textContent.trim(); return t !== "" && t !== "GIF"; });
return links;
}
function handlePage() {
if (isGameUrl(window.location.href)) {
const game = parsePage(window.location.href, document);
setItchGameCache(window.location.href, game);
}
const as = getItchLinks();
as.forEach(handleLink);
}
versionCacheInvalidator();
handlePage();
})();